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Unread 02-03-2009, 12:05 AM   #1
Zarador

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Are only the fighter changes being delayed? (Please, don't turn this into another fighter thread, we have several of them)

There was a significant change in the crafting aspects being introduced with LU51. So far there has been no official word as to the status of those changes.

I understand the reasoning behind delaying the changes to fighters, however my (selfish?) interest is in what is happing with the "Heirloom" tag being applied to the crafting recipes, epic items and Mara rewards.

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Unread 02-03-2009, 01:37 PM   #2
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I know Kander mentioned in one post that they were looking at perhaps being able to hotfix some things.

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Unread 02-03-2009, 02:26 PM   #3
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The word is possibly on the 5th.

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Unread 02-03-2009, 04:09 PM   #4
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Yes, it's just the fighter changes that are being postponed. There's still some other stuff that is coming soon, as mentioned in my letter, such as Erollisi Day, and the upcoming release of the next expansion for Legends of Norrath, Against the Void.

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Unread 02-03-2009, 04:13 PM   #5
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Thank you! SMILEY

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Unread 02-03-2009, 04:19 PM   #6
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Thank you kindly for your response SMILEY

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Unread 02-03-2009, 04:29 PM   #7
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YES another LoN download I don't want

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Unread 02-03-2009, 05:00 PM   #8
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Maybe if the developers would quit wasting their time on this stupid LoN stuff,  they could focus their time on finishing the figher revamp....

Instead it will be put off for a few MONTHS, but thank god we got new LoN crap.

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Unread 02-03-2009, 05:02 PM   #9
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You do realize that LoN has a separate dev team, right?

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Unread 02-03-2009, 05:06 PM   #10
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Thank you cant wait for the LoN stuff

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Unread 02-03-2009, 05:19 PM   #11
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MCS-Apophis wrote:

Maybe if the developers would quit wasting their time on this stupid LoN stuff,  they could focus their time on finishing the figher revamp....

Instead it will be put off for a few MONTHS, but thank god we got new LoN crap.

LoN is worked on by the SOE Denver team (at least it was last I knew).  That team works on their other trading card games as well and I think developed Pirates of the Burning Sea.  There is NO ONE at SOE San Diego that works on LoN and certainly not a portion of the EQ2 team.  No resources are "wasted" on LoN at the expense of EQ2. 

This has been said so many times already.  Could we PLEASE stop throwing those ignorant comments out?  Really.  If you want to complain that things are not done, don't blame LoN.

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Unread 02-03-2009, 05:23 PM   #12
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Malificant@Unrest wrote:

LoN is worked on by the SOE Denver team (at least it was last I knew).  That team works on their other trading card games as well and I think developed Pirates of the Burning Sea.  There is NO ONE at SOE San Diego that works on LoN and certainly not a portion of the EQ2 team.  No resources are "wasted" on LoN at the expense of EQ2. 

This has been said so many times already.  Could we PLEASE stop throwing those ignorant comments out?  Really.  If you want to complain that things are not done, don't blame LoN.

You think they have an eq2 artwork person in Denver?

You think the items and the xml definitions to make those items work are created in Denver?

You don't think meetings and discussions about said items happen outside Denver?

Yes, the card game itself is developed in Denver, I'm not sold that pieces of that development, items, procs, artwork, etc are not created in SD and / or assisted, approved thru, or the process in general leaves the SD team completely unencombered of LoN.

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Unread 02-03-2009, 05:25 PM   #13
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Froech wrote:

Yes, it's just the fighter changes that are being postponed. There's still some other stuff that is coming soon, as mentioned in my letter, such as Erollisi Day, and the upcoming release of the next expansion for Legends of Norrath, Against the Void.

This really didn't answer much of anything. 51 also contained bug fixes (OLH), /follow changes, etc. What is the ETA on these. thanks

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Unread 02-03-2009, 05:28 PM   #14
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The plan is to hotfix in the other content (things not directly related to the Fighter Revamp) this week.

The next GU will become 51 SMILEY

When everything is nailed down, we'll let you know.

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Unread 02-03-2009, 05:29 PM   #15
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Thank you, Kiara.

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Unread 02-03-2009, 07:11 PM   #16
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Atan@Unrest wrote:

Malificant@Unrest wrote:

LoN is worked on by the SOE Denver team (at least it was last I knew).  That team works on their other trading card games as well and I think developed Pirates of the Burning Sea.  There is NO ONE at SOE San Diego that works on LoN and certainly not a portion of the EQ2 team.  No resources are "wasted" on LoN at the expense of EQ2. 

This has been said so many times already.  Could we PLEASE stop throwing those ignorant comments out?  Really.  If you want to complain that things are not done, don't blame LoN.

You think they have an eq2 artwork person in Denver?

You think the items and the xml definitions to make those items work are created in Denver?

You don't think meetings and discussions about said items happen outside Denver?

Yes, the card game itself is developed in Denver, I'm not sold that pieces of that development, items, procs, artwork, etc are not created in SD and / or assisted, approved thru, or the process in general leaves the SD team completely unencombered of LoN.

If I recall correctly it was a company that SOE purchased, so the answer to 99 percent of those questions is probably yes.

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Unread 02-03-2009, 07:26 PM   #17
Zarador

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Wingrider01 wrote:

Atan@Unrest wrote:

Malificant@Unrest wrote:

LoN is worked on by the SOE Denver team (at least it was last I knew).  That team works on their other trading card games as well and I think developed Pirates of the Burning Sea.  There is NO ONE at SOE San Diego that works on LoN and certainly not a portion of the EQ2 team.  No resources are "wasted" on LoN at the expense of EQ2. 

This has been said so many times already.  Could we PLEASE stop throwing those ignorant comments out?  Really.  If you want to complain that things are not done, don't blame LoN.

You think they have an eq2 artwork person in Denver?

You think the items and the xml definitions to make those items work are created in Denver?

You don't think meetings and discussions about said items happen outside Denver?

Yes, the card game itself is developed in Denver, I'm not sold that pieces of that development, items, procs, artwork, etc are not created in SD and / or assisted, approved thru, or the process in general leaves the SD team completely unencombered of LoN.

If I recall correctly it was a company that SOE purchased, so the answer to 99 percent of those questions is probably yes.

Not to mention the "Circle of Cash"

  • Everquest II (in this case) is the core game for LoN meaning that the majority of LoN players are interested in it because they play Everquest II.
  • LoN is owned by SoE and is essentially an "Add On" revenue booster to the MMoRPG's that it's attached too.  This means it provides additional revenue to an already existing product.
  • A Boost in Everquest II interest (i.e. improvements that bring in and retain more players) boosts LoN revenue.
  • As a buisness their going to look at the combined revenues of LoN, SC and EQ2 as a "package" and not look to take away from the primary product to support a product that won't stand alone.
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Unread 02-04-2009, 06:28 AM   #18
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Isn't LoN supposed to be a separate entity from EQ and EQ2 ?

So the next GU is Erollisi Day (7 days event) and a bunch of hotfix ? I think it's the less exiting GU i have seen for a long time.

I hope GU 52 won't have the additional content delayed too (new zones, new raids, new quests in one month and still nothing on test...).

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Unread 02-04-2009, 09:14 AM   #19
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Zarador wrote:

Wingrider01 wrote:

Atan@Unrest wrote:

Malificant@Unrest wrote:

LoN is worked on by the SOE Denver team (at least it was last I knew).  That team works on their other trading card games as well and I think developed Pirates of the Burning Sea.  There is NO ONE at SOE San Diego that works on LoN and certainly not a portion of the EQ2 team.  No resources are "wasted" on LoN at the expense of EQ2. 

This has been said so many times already.  Could we PLEASE stop throwing those ignorant comments out?  Really.  If you want to complain that things are not done, don't blame LoN.

You think they have an eq2 artwork person in Denver?

You think the items and the xml definitions to make those items work are created in Denver?

You don't think meetings and discussions about said items happen outside Denver?

Yes, the card game itself is developed in Denver, I'm not sold that pieces of that development, items, procs, artwork, etc are not created in SD and / or assisted, approved thru, or the process in general leaves the SD team completely unencombered of LoN.

If I recall correctly it was a company that SOE purchased, so the answer to 99 percent of those questions is probably yes.

Not to mention the "Circle of Cash"

  • Everquest II (in this case) is the core game for LoN meaning that the majority of LoN players are interested in it because they play Everquest II.
  • LoN is owned by SoE and is essentially an "Add On" revenue booster to the MMoRPG's that it's attached too.  This means it provides additional revenue to an already existing product.
  • A Boost in Everquest II interest (i.e. improvements that bring in and retain more players) boosts LoN revenue.
  • As a buisness their going to look at the combined revenues of LoN, SC and EQ2 as a "package" and not look to take away from the primary product to support a product that won't stand alone.

LON bothers me none in the least, don;t care about it, don;t play it, I check it right now for the free booster packs. As far as it being integrated into the eq2, game client and having to patch, does not bother me in the least. This is a game to me and it will stay a game, if it starts getting me upset and frustrated, I will walk away and find something else. Everything you post is is basic business 101 - go into business to make money for yourself, and your stockholders

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Unread 02-04-2009, 07:05 PM   #20
Zarador

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Wingrider01 wrote:

Zarador wrote:

Wingrider01 wrote:

Atan@Unrest wrote:

Malificant@Unrest wrote:

LoN is worked on by the SOE Denver team (at least it was last I knew).  That team works on their other trading card games as well and I think developed Pirates of the Burning Sea.  There is NO ONE at SOE San Diego that works on LoN and certainly not a portion of the EQ2 team.  No resources are "wasted" on LoN at the expense of EQ2. 

This has been said so many times already.  Could we PLEASE stop throwing those ignorant comments out?  Really.  If you want to complain that things are not done, don't blame LoN.

You think they have an eq2 artwork person in Denver?

You think the items and the xml definitions to make those items work are created in Denver?

You don't think meetings and discussions about said items happen outside Denver?

Yes, the card game itself is developed in Denver, I'm not sold that pieces of that development, items, procs, artwork, etc are not created in SD and / or assisted, approved thru, or the process in general leaves the SD team completely unencombered of LoN.

If I recall correctly it was a company that SOE purchased, so the answer to 99 percent of those questions is probably yes.

Not to mention the "Circle of Cash"

  • Everquest II (in this case) is the core game for LoN meaning that the majority of LoN players are interested in it because they play Everquest II.
  • LoN is owned by SoE and is essentially an "Add On" revenue booster to the MMoRPG's that it's attached too.  This means it provides additional revenue to an already existing product.
  • A Boost in Everquest II interest (i.e. improvements that bring in and retain more players) boosts LoN revenue.
  • As a buisness their going to look at the combined revenues of LoN, SC and EQ2 as a "package" and not look to take away from the primary product to support a product that won't stand alone.

LON bothers me none in the least, don;t care about it, don;t play it, I check it right now for the free booster packs. As far as it being integrated into the eq2, game client and having to patch, does not bother me in the least. This is a game to me and it will stay a game, if it starts getting me upset and frustrated, I will walk away and find something else. Everything you post is is basic business 101 - go into business to make money for yourself, and your stockholders

I agree with you completely.  I just think that more players need to get a grasp on the difference between a "Game" and a "Business".  When we log in to play, it's a "Game"; SoE however runds a "Business".  Now if we want that "Game" that we enjoy to stick around, then we have to understand that they will make their decesions based on a "Business".

I see so many posts explaining "What would it cost them..." or "How dare they profit on...".  Their neither greedy or really nice people that really really want us all to be happy no matter what it costs them.  They developed the game to make a profit like any other company out there.

The more they tie additional services into the core games, the more interest they have in making those games more appealing to make more profit.  With that in mind, I may never purchase a LoN Deck or a SC item, but I will benefit in the long run by both services anyway.

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Unread 02-04-2009, 07:27 PM   #21
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Zarador wrote:

Wingrider01 wrote:

Zarador wrote:

Wingrider01 wrote:

Atan@Unrest wrote:

Malificant@Unrest wrote:

LoN is worked on by the SOE Denver team (at least it was last I knew).  That team works on their other trading card games as well and I think developed Pirates of the Burning Sea.  There is NO ONE at SOE San Diego that works on LoN and certainly not a portion of the EQ2 team.  No resources are "wasted" on LoN at the expense of EQ2. 

This has been said so many times already.  Could we PLEASE stop throwing those ignorant comments out?  Really.  If you want to complain that things are not done, don't blame LoN.

You think they have an eq2 artwork person in Denver?

You think the items and the xml definitions to make those items work are created in Denver?

You don't think meetings and discussions about said items happen outside Denver?

Yes, the card game itself is developed in Denver, I'm not sold that pieces of that development, items, procs, artwork, etc are not created in SD and / or assisted, approved thru, or the process in general leaves the SD team completely unencombered of LoN.

If I recall correctly it was a company that SOE purchased, so the answer to 99 percent of those questions is probably yes.

Not to mention the "Circle of Cash"

  • Everquest II (in this case) is the core game for LoN meaning that the majority of LoN players are interested in it because they play Everquest II.
  • LoN is owned by SoE and is essentially an "Add On" revenue booster to the MMoRPG's that it's attached too.  This means it provides additional revenue to an already existing product.
  • A Boost in Everquest II interest (i.e. improvements that bring in and retain more players) boosts LoN revenue.
  • As a buisness their going to look at the combined revenues of LoN, SC and EQ2 as a "package" and not look to take away from the primary product to support a product that won't stand alone.

LON bothers me none in the least, don;t care about it, don;t play it, I check it right now for the free booster packs. As far as it being integrated into the eq2, game client and having to patch, does not bother me in the least. This is a game to me and it will stay a game, if it starts getting me upset and frustrated, I will walk away and find something else. Everything you post is is basic business 101 - go into business to make money for yourself, and your stockholders

I agree with you completely.  I just think that more players need to get a grasp on the difference between a "Game" and a "Business".  When we log in to play, it's a "Game"; SoE however runds a "Business".  Now if we want that "Game" that we enjoy to stick around, then we have to understand that they will make their decesions based on a "Business".

I see so many posts explaining "What would it cost them..." or "How dare they profit on...".  Their neither greedy or really nice people that really really want us all to be happy no matter what it costs them.  They developed the game to make a profit like any other company out there.

The more they tie additional services into the core games, the more interest they have in making those games more appealing to make more profit.  With that in mind, I may never purchase a LoN Deck or a SC item, but I will benefit in the long run by both services anyway.

Amen to that! I mean a lot of people I think need to just take a second and think "does it really affect me?" no it doesnt. If LoN was a huge money pit I could understand but as it is I highly doubt LoN is losing them money and same goes for SC. I play a game and they run a business...if they do things to the game I don't like well that sucks but im not gonna lose sleep over it I play a Conjuror which most people seem to think aren't even worth playing and I enjoy it and have a blast so oh well! I can deal i'm sure everyone else can too.

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