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#61 |
Loremaster
Join Date: Dec 2004
Location: Crushbone
Posts: 5,378
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![]() jrolla777 wrote:
Guardians also have the same auto atk damage as brawlers.The funny thing is paladins who are single target tanks have higher auto atk damage then both brawlers or guards with tso aa's and they also get 40%. Assassins heck are single target dps and get higher aoe auto atk then brawlers. |
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#62 |
Server: Permafrost
Guild: Defiance
Rank: Member
Loremaster
Join Date: Jan 2008
Posts: 47
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![]() Wow, on test they upgraded Crane Twirl a whopping 1% per aa. Please tell me this is a joke, 24% is still not 40%....... |
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#63 |
Loremaster
Join Date: Dec 2004
Posts: 1,424
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![]() Eeeeesh. 24% is better than nothing, but still--why are we being treated differently from the other tanks? I really don't understand why Aerelik can't just comment here and tell us the REASON behind the disparity brawlers, warriors, and crusaders in our AE autoattack, DA, and Crit. |
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#64 |
Loremaster
Join Date: Nov 2004
Location: Florida
Posts: 278
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![]() Any Dev care to comment? /sigh |
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#65 |
Loremaster
Join Date: Mar 2007
Location: East TN
Posts: 464
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![]() /throws hat in 16% AoE auto attack is a very mean joke. WE ARE FIGHTERS. Kinda. |
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#66 |
Loremaster
Join Date: Mar 2005
Posts: 6,077
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![]() My assumtion with this achievement was that it was set lower than other fighters in order to keep Crane Flock as a viability. If brawlers had 40% AE attack, having a 16 second buff every 3 minutes that gives 100% is kind of weak, leaving only the DA on Crane Flock. I can see why it would be made from a developer standpoint, even if I think its a rather poor reason. If this is the case, I say drop it back down to 16% and add a 0.25% flurry chance per point.
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The superior man knows what is right. Confucius |
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#67 |
Server: Storms
Guild: Apocalypse
Rank: Honorifique
Loremaster
Join Date: Feb 2005
Location: storms
Posts: 870
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![]() yeah but then why brawlers have a lower crit ù too? because of the int line end AA??? |
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#68 |
Loremaster
Join Date: Sep 2005
Posts: 309
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![]() Vinka@Antonia Bayle wrote:
Cynical, easy answer: Because this isn't a thread about assassins. If the thread was centered on his pet class, you bet he'd be in here More realistic and likely reason: Um.. he's busy.. or maybe because he's making assassins better? I can't really think of a good reason, to be honest! =P |
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#69 |
Loremaster
Join Date: Sep 2005
Posts: 72
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![]() The recent change upping the AoEatk from 16 to 24% is a step in the right direction, but is clearly not enough considering every other fighter classes have 40%... I still can't understand the logic in giving us so little AoEatk...Please give us either 4 or 5% per point so that wis line still stands as a viable option (i already don't take that line in raids anymore tbh, so that'd affect more my group gameplay and you know very well that brawlers are gonna need some helps on this topic) |
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#70 |
Server: Guk
Guild: Despair
Rank: Member
Loremaster
Join Date: Jun 2007
Posts: 171
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![]() Noaani wrote:
This is actually an interesting point, but I hope this isn't why we are being shorted. Crane Twirl has always been underpowered. And now that we finally get it changed to AE auto attack like all the other fighters, they are trying to give us less (alot less) than the 4 other tanks. I understand that some (maybe alot) of brawlers will stop taking Crane Flock if they had 40% AE auto. However, that reasoning is very poor since there are several end line abilities for many different classes that just aren't part of the 'cookie cutter' aa build because they don't maximize anything. Raiders and other min/maxers will probably skip over Crane Flock (alot of us already are anyway) but alot of the MC and Legendary geared brawlers would probably still take it to help with agro or burst dps that the DA would give them. I could be wrong on that, but I don't think so. I would rather they change Crane Flock to something else and make our AE auto equal to plate tanks. I think this thread will continue (and people might say we are whining) until Aeralik or someone else posts the reasoning behind giving us less AE auto than plate tanks. Maybe there is a really good reason, but we won't know unless he tells us. And until then all we can do is /feedback and keep arguing our case. |
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#71 |
Server: Nagafen
Loremaster
Join Date: Apr 2007
Posts: 45
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![]() Why not just keep the DMG proc along with the 24% AE Auto atk. So when we auto atk it also has that DMG attatched to it giving us more dps. |
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#72 |
Loremaster
Join Date: Dec 2004
Posts: 1,424
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![]() I just don't get it. All we're asking for is to have the same thing every other tank has for the same number of points. Why is the questing and work monks put into gaining AA points worth any less than the work a Guardian, SK, pally, or zerker does for their AA? |
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#73 |
General
Join Date: Feb 2008
Posts: 79
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![]() You know...I just had to throw this random post on here...since devs dont read our feedbacks, lawl and ae auto attack isnt going to get any better, moving on to other aa's? We are supposed to be dps tanks and well the gods of dual wielding imo...I remember a certain aa in TSO "Dirges" got... "Dual Wield Mastery" which increased the base dmg of auto attack, mmmm who thinks that should be in place of "Combination" the pos monk AA...or rather all of the pos monk AA's I vote yes! - 2.5 Delay ftl |
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#74 |
Loremaster
Join Date: Sep 2005
Posts: 72
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![]() Valenx@Nagafen wrote:
I actually like this idea, they'd let Crane Twirl as it is currently on live servers, but instead of a 16s buff of Crane folk, we'd get permanent 24% aoeatk buff. At least that way the proc would give a logic to us having less aoeatk. Cause right now i can't see no logic at all............................. |
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#75 |
Loremaster
Join Date: Jan 2006
Posts: 1,073
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![]() Easy solution, make it 30% AE Autoattack, with damage proc Crane Twirl currently has. And the endline "Crane Flock", make it add 50% AE Autoattack, 50% DA and 25% Flurry Chance.
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#76 |
Loremaster
Join Date: Nov 2004
Posts: 1,471
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![]() You guys roll over too easy. This is completely unexceptable change. There is ZERO reason why the Brawlers are getting the shaft and I for one refuse to roll over and be happy they upped it from 16% to 24%. It's time we started acting like the consumer and not the employee. I for one have been playing this game since day one and have two accounts. The game is starting to show it's age and SOE needs to give reasons to stay with EQ2 and with this kind of treatment I just don't see it. Aion looks like a pretty nice game. Maybe SOE has finally pushed too hard. Maybe it's time SOE learned to treat their "customers" better. Give us 40% or give us a legit reason why. Anything less is just another SOE slap in the face. |
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#77 |
Loremaster
Join Date: Nov 2004
Location: Florida
Posts: 450
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![]() Brawler's are the DPS Tanks and get less DA, crit and AE auto than every other fighter.....makes perfect sense! Lets look at the Monk AA's too, while we are @ "adjusting" |
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#78 |
Loremaster
Join Date: Dec 2004
Posts: 624
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![]() This is one where I really think we need some explanation of the thinking. On it's face, it looks completely unfair -- it's been said before and should continue to be said -- the nature of mitigation vs avoidance means that plate tanks will always have a significant survivability advantage against top end content. Brawlers should therefore have a significant DPS advantage, and WE DO NOT. The current state of the AA changes will only widen the gap. Please explain this, Aeralik. |
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#79 |
Loremaster
Join Date: Dec 2004
Posts: 1,167
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![]() On the face of it, the difference between 40% for crusaders and warriors vs just 24% for brawlers does indeed seem imbalanced and even unfair... An explanation of the rationale behind this seemingly poor balance, especially given brawlers always traditionally having the lesser survivability and the greater DPS, would be appreciated...
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#80 |
Loremaster
Join Date: Dec 2004
Posts: 1,424
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![]() Its bad enough no one with a red name ever bothers to set foot in our forums. Aerelik in the past few weeks has responded to concerns raised by Shadowknights, Guardians, Paladins, even Troubs...but there has been absolutely NOTHING, not a word to us. Please, just make an effort to engage us in the dialogue. Let us know what the reasoning behind this is, because here's a news flash--we don't get it. We don't understand why we only get 24%. If you gave us a reason, like "Oh, its because of Crane Flock" then we'll be happy to share feedback on how to make it comparable to Warrior/Crusador AAs. We want to help test, we want to give good feedback, and we want the classes to be balanced. Let us help! Just fricken TALK to us, because we feel very much ignored. |
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#81 |
Loremaster
Join Date: Mar 2005
Posts: 6,077
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![]() Junaru wrote: It's time we started acting like the consumer and not the employee. I for one have been playing this game since day one and have two accounts. The game is starting to show it's age and SOE needs to give reasons to stay with EQ2 and with this kind of treatment I just don't see it. Aion looks like a pretty nice game. Maybe SOE has finally pushed too hard. Maybe it's time SOE learned to treat their "customers" better. Give us 40% or give us a legit reason why. Anything less is just another SOE slap in the face. If your willing to quit the game over 16% DA, your going to quit the game reguardless. Posts like this will only prevent them giving a reason, not encourage it.
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The superior man knows what is right. Confucius |
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#82 |
Loremaster
Join Date: Nov 2004
Posts: 181
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![]() Noaani wrote:
Um, asking nice hasn't worked either.
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#83 |
Loremaster
Join Date: Nov 2004
Posts: 1,471
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![]() Noaani wrote:
You need to read my post again. I never said I would quit cause of the weak change. I said as a customer I feel the lack or responce and the unjustified changes would be why I would quit. I've been playing the game since day one without a single laps and the game is starting to show it's age to me. So I'm sure there are a lot of us riding on the edge and the last thing SOE needs to do is ignore their customers. Do a search as to the one thing people think a company has to do to get/keep their business. It's customer service. We don't require loads of time just a few words or a change to AoE autoattack. For my $30.00 a month I think I deserve that much as do everyone else posting in here looking for answers. |
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#84 |
Loremaster
Join Date: Nov 2004
Posts: 22
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![]() Junaru wrote:
I am in the same boat as you. I have played since day one and I think it’s awful that brawlers can't get a simple fix, and it seems we get ignored for the most part. We are suppose to be the DPS tanks but we get out DPSed by some of the plate tanks and out tanked by some rogues. How are we supposed to compete as viable tanks if we have less survivability and DPS? When I chose to play a monk was because I wanted to do some DPS and be able to tank if I wanted. Right now monks don’t have the survivability that plate tanks have or do enough DPS to make up for that less survivability. I am not at max level but I have been out DPSed by SK's and Zerkers. I know how to play my class (not spamming but timing CA's between Auto Attack ect...) I just don’t feel that’s right and deserves an explanation. |
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#85 |
Server: Nagafen
Loremaster
Join Date: Apr 2007
Posts: 45
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![]() the sad reality about the brawler class is we really serve 0 purpose in this game. So what we get a semi-ok raidwide buff. The bruiser raidwide got a increase by adding the increase to CA dmg while the monk gets nerfed. However, both are easily replaceable in a raid by a true DPS class. 1 DPS class will out parse the measly buff our raidwides gives and the DPS we put out by a truck load. Now I wish I could say that our DPS makes up for it, but that is just not the case. SOE then has the bright idea to take away a useless DMG proc (crane twrill) and make it an even more useless AE autoatk buff. Ok, so monks get a DMg proc on their OFF stance now...crickets...while the bruiser gets nothing. No self DPS buff, nothing. I play a monk on a PVP server, so I am always looking for optimum speccing for PVP and PVE alike. With this new change to crane twril this is actually a nerf big time. If I am 1v1 with someone what is a 24% AE autoatk going to do for me in that situation, nothing except pull aggro that I then have to use feign on. What a pain. That is why I have said to just merge the 24% AE with the DMG proc. ( Actually the 24% needs to be more like 35-45% IMHO ) To the DEVS. We know you are kindof paying attention, but seriously increasing 16% to 24% is really a slap in the face. Keep our DMG proc on it to go off everytime we AE autoatk. This not only increases our DPS in PVE, but it also still has a purpose in PVP. |
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#86 |
Loremaster
Join Date: Nov 2004
Posts: 243
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![]() I was talking to Obama earlier and he said brawlers should have the same aoe autoattack % at the other 2 archetypes. He said it was despicable that brawlers are treated liek 2nd class citizens.
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Mancy the Monk |
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#87 |
General
Join Date: Nov 2004
Posts: 1,117
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![]() I'm pleased the devs have done *something* by giving us brawlers 24% not 16%. But the argument is about parity with the plate tank classes. Still 16% to go. As for Crane Flock, well, I don't spec it anyway for the time it's available, but it can be tweaked in other ways as suggested by previous posters. I would personally rather see the reuse timer on it lowered, to make it a viable choice. As it is I'm at 75%+ DA a lot of the time so it's value is marginal at best. |
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#88 |
Loremaster
Join Date: Nov 2004
Location: Florida
Posts: 450
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![]() Valenx@Nagafen wrote:
Yep thats pretty much how I feel. |
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#89 |
Loremaster
Join Date: Dec 2004
Location: UK
Posts: 627
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![]() Hereo@Unrest wrote:
Same here really, just totally disheartened... /doh |
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#90 |
Server: Guk
Guild: Despair
Rank: Member
Loremaster
Join Date: Jun 2007
Posts: 171
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![]() Ok seriously, can we please get a response on this 24% AE auto attack? In our opinions its too low and should be 40% like all the plate tanks. I mean, we share the same auto attack table, AE auto only procs off of the main hand weapon, we hit more often, and they hit harder so it all seems pretty even to me. All we are asking for is a level playing field with plate tanks, or some solid reasoning why it won't work. Obviously none of us understand the mechanics well enough or we are unaware of an upcoming change that would make giving us 40% AE auto overpowered. Its kind of sad really that we started this thread on 1/7/09 and have been asking for some kind of a response on why our AE auto attack is drastically less but have not heard from a single dev. This thread however... http://forums.station.sony.com/eq2/...topic_id=441521 ....was started yesterday and has already had three replies from Aeralik. |
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