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#241 |
Server: Vox
Loremaster
Join Date: Mar 2006
Posts: 147
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![]() Because of how horrible you are. |
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#242 |
Loremaster
Join Date: Aug 2006
Posts: 450
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Add fame decay cause if you arent a pvp just a part time ganked why do you deserver a high title? Merge all the servers together soo what if it becomes a exchange server you really think people dont already buy/sell accounts on none exchange ones? Fame decay is by far the best way to change fame if ur not killing you shouldnt keep your title simple soo what if your crafting/raiding/questing you are obviously not a pvper when your doing this huh if you really want ur title go out and get it not hug some title youve been sitting on for months cause you dont pvp anymore.
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#243 |
Mouse Betrayer!
Join Date: Mar 2006
Posts: 2,579
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![]() Impressionist@Nagafen wrote: Add fame decay cause if you arent a pvp just a part time ganked why do you deserver a high title? Merge all the servers together soo what if it becomes a exchange server you really think people dont already buy/sell accounts on none exchange ones? Fame decay is by far the best way to change fame if ur not killing you shouldnt keep your title simple soo what if your crafting/raiding/questing you are obviously not a pvper when your doing this huh if you really want ur title go out and get it not hug some title youve been sitting on for months cause you dont pvp anymore. QFE Spot on imo |
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#244 |
General
Join Date: Jul 2008
Posts: 413
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![]() I had an interesting run-in with Nagafen's most famous Shadowknight. He's a level 65 General, and I'm pretty sure half the Freeport population has done an AA run with him at one point or another. Well, to cut a long story short, he decided a 60 minute cooldown on a godspell was worth being one step closer to Master. Funny thing is, he's done the Godspell + PT instant kill to me numerous times. So, I could say, when he does get Master, that he doesn't deserve it. But, like most masters, he's probably a better player than 95% of the population. So, we have a title system where the people with the highest titles are, quite often, the best players. But this twisted system makes them Godspell/PvP Belt/LoN Evac etc because of its poor design. We need a system that doesn't promote bad PvP practise like our current one does, but that still means people with the highest titles are the best players. I honestly believe (being able to look at the argument from each point of view, which I'm afraid doesn't appear that everyone can) that fame decay is the best system. |
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#245 |
Server: Nagafen
Guild: Elusive
Rank: Recruit
General
Join Date: Aug 2007
Posts: 502
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![]() Wedge wrote:
tbh he didnt need to use that godspell. he is a super twink. he probly uses the combo cause its pretty funny to one hit people. I seriously think no one could stop him at his level with his gear and spells. And if you dont like it, grab some god spells of your own. pvp belt and evacs should go, but god spells should stay. they add flavor to the battlefield. a few of them could be nerfed a bit, but for the most part they are good.
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I see said the blind man... |
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#246 |
Server: Nagafen
Guild: Nexus
Rank: Ancient and Mummified
Loremaster
Join Date: Dec 2004
Location: Germany
Posts: 1,957
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![]() Olik@Nagafen wrote:
God spells certainly should not stay. 6k unresistable focus dmg from a final judgment is a no go.
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Steal 90 Assassin Darkor 90 Swashbuckler Daerkin 90 Shadowknight Daerkor 90 Templar Ajjantis 90 Warden Melodic 90 Dirge Dayo 90 Monk Rasiel 88 Conjuror Razyeel 70 Wizard Biyon 65 Beastlord |
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#247 |
Server: Nagafen
Guild: Elusive
Rank: Recruit
General
Join Date: Aug 2007
Posts: 502
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![]() Darkor@Venekor wrote:
Thats why i said to nerf some. those need to be nerfed.
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I see said the blind man... |
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#248 |
Loremaster
Join Date: Apr 2007
Posts: 573
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![]() With one of my toons, I never realised I had a title until I lost it, lol. Not very infamous. :0) |
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#249 |
General
Join Date: Jul 2008
Posts: 413
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![]() Olik@Nagafen wrote:
No, he doesn't need to godspell. Just like in our last 1v1 (after he'd godspell/PT'd me) all he needs to do is hit Divine Aura when he's at 15% and I'm at 60%, and after that 10 seconds he back up to 50% or so while I'm a 5. But, this is semantics. And, if godspells do add flavour, then it's a pretty horrible one. |
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#250 |
Server: Nagafen
Guild: Champions of Sebilis
Rank: Member
General
Join Date: Mar 2006
Posts: 609
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![]() I can't decide which would make me happier if removed: PVP 10 second parry all attacks belt or Godspell miracles/blessings. You only need these 2 tools to get a high title with the current system. |
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#251 |
Loremaster
Join Date: Aug 2005
Posts: 49
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![]() Instead of a decay system, remove fame all together...and how about considering a raiding of the cities. Where freeport could take over qeynos and defend it agaisnt qeynos trying to take it back and vice a versa. Exiles would get the option to raid either side. Or implememnt it in guild halls.... of course that leaves alot of lagging issues with raid on raid pvp, just a thought |
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#252 |
Server: Nagafen
Guild: Purity
Rank: Alt
Loremaster
Join Date: May 2008
Posts: 27
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![]() The points addressed in this thread regarding fame are very interesting (also outside of EQ2). Keeping the way fame works outside of games in mind while thinking about the fame mechanism in EQ2 PvP is – in my mind – the only way to go towards a viable solution to the problems. As stated earlier, its hard being famous without doing anything that deserves fame. Being known for anything is nice, recognition for achievements is a pretty satisfactory ordeal for most people. Hence, having a PvP title as recognition for achievements equals good times all around. Apparently, this applies regardless of whether or not these achievements have been made “legitimately“ in the eyes of others. There should be a way to calculate if actions taken by players result in an increase or decrease of fame. At the moment you can gain fame by killing other players with an equal or +1 fame status. It takes skill – or at least effort – to achieve fame. This should be rewarded. At the moment this is rewarded in the form of a title. I think we can all agree on the above statements. Also stated earlier: recognition of deeds done in recent memory doesn’t apply forever. Achievements made in the past do not guarantee the same kind of recognition today. I don’t think its possible to have a realistic system of fame where fame is only decreased by something done by someone else (like being killed). A famous athlete will have to keep in shape, a famous singer will have to perform, a notorious social parasite will have to stay in the news, etc. If another athlete is better, the achievements of the lesser athlete might be recognized less, but it doesnt diminish the achievement. Interesting here is that the scale of fame doesn’t only apply to deeds done, but also by the amount of time this can be kept up. For an athlete being on top of their game for a number of seasons in a row is a far greater achievement than running a single good season. Madonna is a lot more famous at the moment because she maintained her popularity through the decades somehow. If Like a Virgin was her only hit, you guys wouldn’t even know who I’m talking about (remember Vanilla Ice?). The EQ2 fame system doesn’t really support this kind of recognition at the moment, except when people maintain their titles by running like chickens at the earliest sign of trouble. Don’t get me wrong though, achievements made in the past do, and should, get recognized. Even Vanilla Ice’s one hit deserves recognition. Maybe that’s a bad example, but you get my drift. So how about we make it so that achieving certain levels of fame by exemplary displays of PvP combat are rewarded at the moment, ánd in the future? (Fame Decay vs. Only Lose Fame by Death argument) simple: split the two. Reward the achievement of attaining a certain PVP fame title. Reward it by static rewards such as PvP writ tokens, house items, appearance items, player set pre- and suffix titles, Coin, pets, status, you name it. We can go all out on this one and have a practically infinite amount of options. This will enable players to display their skills and previous achievements. But - to compliment that - keep the Fame titles fixed and decay fame over time. That way, we can see who is currently on top of their PVP game, we can see who is working on PvP rewards NOW, and so the titles actually mean something again. Titles will be something to define the challenge level of a player again. And at the same time they are a curse to the player. Because they are fixed, it defines them as a threat, players might be afraid of them because it shows they are currently out hunting, and possess a certain amount of theoretical skill. Other problems mentioned in this thread should be addressed separately. Like ganking and possible unfair skills like miracles and evac. |
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#253 |
Server: Nagafen
Guild: Purity
Rank: Sushi Maker - Alt
Loremaster
Join Date: Mar 2006
Posts: 2,136
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![]() OK. So we are changing fame system woot. My thoughts on the issue...A lot of stuff repeated from other posts but I wished a "standalone" post...I try to keep it structured but it's not so easy No. Does not work.c) KILL COUNT BASED TITLES - NO FAME LOSS ON DEATH:+ encourage pvp, running is pointless.- pure kill count based title would encourage huge scale pvp farming.- obvious advantage to exiles. Would have to be based on % of top ranked players on leaderboards (per class), but even this way it would favor groups/raids. Why not if we can prevent massive zergs for famez. Otherwise it's not working.d) FAME DECAY (ONLY WHEN ONLINE OF COURSE) / TITLE UPKEEP with "PVP STATUS" - NO FAME LOSS ON DEATH:+ encourages pvp.+ kinda makes sense. You have to "defend" title. No pvp title if you don't actively pvp.+ compatible with almost all the other ideas proposed.- How is mass zerging prevented ?- How is friend/alt farming prevented ? ("I have an overseer friend and we kill each other daily to maintain our title").- Has to be tuned differently for exiles/city factions.e) TITLES VISIBILITY SHOULD BE TOGGLEABLE:+ does not hurt anyone ? Under current system It should only affect the client side: I can hide my title and others title on my screen, but others can see my title if they are interested in fame. Otherwise titled ppl will run from those who "hide" their title.f) IT SHOULD BE POSSIBLE TO TURN OFF FAME SYSTEM INDIVIDUALLY (ONE REMAINS UNTITLED AND NEVER TAKES PART IN FAME TRANSACTIONS):+ don't make me take part in that fame comedy (tragedy ?) if I don't feel like it !+ does not hurt anyone ?Why not, I don't see a problem with that.g) TITLES SHOULD BE KEPT FOREVER ONCE YOU EARN THEM, BUT YOUR "FAME COUNTER" SHOULD STILL WORK AS USUAL IN THE BACKGROUND:+ I don't see a problem with that+ Less running of high titled pplWhy not, but should ppl earn/loose fame depending on their "displayed"/former title or their actual one ? (if so others have to know this actual title...). h) FAME EXCHANGED SHOULD BE BASED ON PARTY SIZE INVOLVED+ better than encounter locking (against pvp spirit and exploitable by dual boxing).- ? Should be based on something like the squared ratio of party size:If 6 kill 1, solo looses 1/6th fame, and group shares 1/6 fame (=1/36 each). If 1 kill 1 If duo kills 1, solo looses 1/2 fame, duo get 1/4 fame each.If 6 kill 6, each dead loose 1 fame, each winner earn 1.Fame loss should cap to 1 though otherwise a solo who wipes a group/raid engaged in pve would earn exponential amount of fame.5) Final wordCurrent fame system has obvious issues, but death penaly makes it difficult to exploit by farming.Fame decay concept is appealing to me. I like the idea that you don't stay overseer forever while sitting afk at docks or raiding (no pvp notoriety for killing e-dragons sorry). But if a fame decay system was implemented, how would the farming be prevented ? I see no easy way.Maybe leaving fame system untouched and adjusting some mechanics that interact closely with the fame system, would be sufficient. At least it would be great steps forward. For instance:- "cheap" ways to earn/protect fame: exploits, in combat evac ...- "I win" buttons / miracles.- risk vs reward. |
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#254 |
Loremaster
Join Date: Mar 2005
Posts: 54
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![]() Ive been reading through this thread a few times and theres a lot of good ideas here. I would say tho, my personal favourite is to place a NPC in every city where you can drop off your title and you can choose to not gain/lose/not be a part of the fame system at all. It would be easy and simple to put in the game, and would please both sides. The worst idea, atleast on Nagafen is where you gain and lose fame to everyone in any fame-range. I love to run around solo. I dont have tracking, I dont see if there is 1 or 10 ppl around hiding. Would it be fair for me to drop a lot of fame when I get zerged by 10 hunters? I dont think so. In a fair 1v1 vs a hunter, yes.. But when you get set up or zerged by a lot of players? No.. Its not fair at all. It would completely kill the solo pvp. I also think that would just encourage the massive zerg on KP docks more than before. But thats just my 2cp's! |
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#255 |
Loremaster
Join Date: Jun 2007
Posts: 476
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![]() Kerec@Venekor wrote:
My goodness! Farming alts to gain a title! That is brilliant! I never thought of that. LOL! BTW, a few days ago I saw a level 11 slayer. I did not realize it was still possible to get a slayer title before level 12. I wonder if he farmed his alts! LOL! |
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#256 |
Loremaster
Join Date: Mar 2005
Posts: 1,072
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![]() Kaily@Nagafen wrote:
My suggestions would circumvent a scenario like the one you mentioned.
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#257 |
Server: Nagafen
Guild: Elusive
Rank: Recruit
General
Join Date: Aug 2007
Posts: 502
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![]() It might help if it took more kills to reach/lose the title. that way its not such a big deal to die. this could help prevent all the people who run unless the odds are on their side.
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#258 |
Server: Nagafen
Guild: Illuminati
Rank: Raider
Loremaster
Join Date: Jul 2006
Posts: 468
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![]() I bet alot of you people with high titles wouldnt want to lose fame to a hunter. That would just make you look dumb. The only people with high titles are either grouped or evac and only try fights they know they can win. So yea of course kaily would say something like that. I think its PvP you put a fame system in an your supose to be some bad .... and you get your head stomp by a group i giess your just not as bad as you title says are you? |
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#259 |
Server: Vox
Guild: Draconic Elite
Rank: Draconic Lord
Loremaster
Join Date: Jan 2008
Posts: 17
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![]() rothgar in my opinion we need merged severely the population has declined to a point where u can barely even find pvp at any tier besides t2 and t8. As far as the vox being a livegamer server...i have no idea what to say to that...as far as i can see most people dont even buy stuff on vox and hardly any toons are moved...so doesnt seem like its truly that important to people. Hopefully you'll find a fix for it =) -kujino |
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#260 |
Server: Venekor
Guild: Dark Vengeance
Rank: Member
Loremaster
Join Date: Oct 2006
Location: Connecticut
Posts: 4,262
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![]() I got a "Hunter" title the other night.. And, I don't want it. |
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#261 |
Loremaster
Join Date: Oct 2005
Location: NSW AUSTRALIA
Posts: 245
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![]() Seliri@Nagafen wrote:
when can we expect you in t8 seliri
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Twelve Samali`Sandwiches |
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#262 |
Server: Venekor
Guild: Exalted
Rank: Officer
Loremaster
Join Date: Jun 2005
Posts: 233
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![]() Twelve@Nagafen wrote:
Never, Its too scary to play max level for him I think he said a bit back complaining about the removal of level locking. |
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#263 |
Server: Nagafen
Guild: Illuminati
Rank: Raider
Loremaster
Join Date: Jul 2006
Posts: 468
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![]() Drop you title off, thats stupid especially comming from a title hogger. Fame should be taken from anyone. If your gonna run arround with a high title then play to the standards of your title ortherwise your not proven anything. Honestly If you a dreadnaught or higher I think you should be able to own whole groups at a time. Anyone with a title high than champ cant say that accidently got it. Then you get the idea to drop your title off no way I think everyone should be able to gank fame from you. You cant kill the player or players then your not as good as your title. Figure's some of the name in here who agree to drop there title off are the main ones who got 20 evacs and roll x4 everytime you see them. |
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#264 |
General
Join Date: Jul 2008
Posts: 413
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![]() Spartis@Nagafen wrote:
One of the most non-sensical posts I've ever read before. |
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#265 |
Loremaster
Join Date: Jul 2008
Posts: 1,887
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![]() IcterusGalbula wrote:
You can get slayer from nontitled players : ) |
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#266 |
Server: Venekor
Guild: Circle of Storms
Rank: Officer Alt (Raid Capable)
Loremaster
Join Date: Dec 2006
Posts: 1,609
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![]() Sightless wrote:
I would like to add to this. I remember a tank in Dark Age of Camelot when people started hitting the high levels, and spent a lot of time fighting for the realms that everyone looked up to, and everyone feared. No one cared about his deaths, no one cared about how many people he killed, and he did not have a title. What everyone knew was that this guy would fight any odds, he stood tall, and he fought. He took his wins, and he took his losses, but he did win most of his encounters, or put up a showing that even when he would lose, people were like wow, that was fun, and thanked him for such a good, honorable fight. That my friends is INFAMY. Infamy is how you present yourself, never will it ever be, nor should it be about a title. Everquest II has created a system that causes unfriendly game play, and that is what they need to fix first. The only way to counter some of thes unfriendly practices, you do things like help prevent hunters from getting farmed for writ updates, from people with nothing to lose to them is by making them dangerous, and you do this by allowing any lower titled player the chance to take fame from a higher titled player. |
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#267 |
Loremaster
Join Date: Mar 2005
Posts: 1,072
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![]() Natthan@Venekor wrote:
I was gonna get my full set of level 70 Fabled token gear so I could have some variety in appearance (having about 600 tokens atm), but I'm pretty sure their nerf to level locking won't allow me to complete a full set. With GU# 51, it seems their excellence at reducing the avenues of gameplay into linear paths is quite fantastic, though I do jest. I don't have enough time (whether spotty or consistent) for devoting myself to gearing out well at top tier though, so I don't foresee my hitting 80 within the next 7 months. Lol. =]
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#268 |
Loremaster
Join Date: Nov 2004
Posts: 474
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![]() The nerf to lvl locking was the best thing ever to happen to eq2 imo. I can remember you on darathar lvl locked in the 20s and nearly impossible to kill. Whats the fun in that? You will however have to lvl if abit slower but i can asure you it will happen one day unless you quit . Then you will become foder for all the well geared 80s, have no title and be on a lvl playing field to everyone else. |
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#269 |
Server: Nagafen
Guild: Onyx
Rank: Recruits
Loremaster
Join Date: Jul 2007
Location: Savannah, Georgia
Posts: 150
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![]() Spartis@Nagafen wrote:
Uhh - I don't only fight people that I "know" I will against to [Removed for Content] fame. I fight people I know I'll win against but that's how you're supposed to play PvP. Why would I want to fight someone if I know I'm going to lose? |
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#270 |
Loremaster
Join Date: Mar 2005
Posts: 1,072
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![]() Bebop@Nagafen wrote:
Psh, I will buy collections and instantly be 80 once I have my lebbil 70 Faybild uhpeerense set. Then, with all of my eses and hombres, I will attend great raids and endure a goodly has-ing of phantaztick e-kwipmentz, a point from which I will proceed with the perusal of wins for make victory in Phreepourts. Not only that, but once I'm 70, just in case collections dont do the trick, I will have every HQ on the last step, REDDEIGH TEW KUMPLEETZ FOR MAKE HAS-ING OF LEBBIL EIGHDEE!!!! ROARGO! However, a time such as this shan't come to pass for 7+ months, provided the end of times has yet to begin. lol. n_n I was also never on Darathar, as I was but a youngin of Nagafen since May of 06. Low tier PvP is and was a prime aspect of pursuit in the EQ2 experience until confused sheep thought it was best to destroy dynamic content with engaging longevity, all to sate the whims of carebear PvE players and attempt to appeal to the masses in a ploy that failed horribly, hurting population more than helping. Failing to consider the maximization of content utilization had by the once present alternative known as (true) level locking, it is understandable that you feel the worst thing that happened to EQ2 is the "best thing." Competitive group vs group and raid vs raid encounter were ultimately commonplace in the prime age of EQ2 (which is no longer), as at that time, Legendary/Fabled drops were meaningful and MC wasn't OP in these level ranges. Woe unto those who feel themselves to have a panacea, and in imprudence, perpetuate diaspora. :'[
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