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#121 |
Loremaster
Join Date: Mar 2005
Posts: 6,077
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![]() Magnamundian wrote: There are tailor's across norrath ready to supply that need (if we just gave them the receipes!) I am not particularly against a racial respec (though a class respec is a totally different matter...), I just find it odd that a RPer would advocate it. Oh, and this is not me derailing a thread... not even close
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The superior man knows what is right. Confucius |
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#122 |
Loremaster
Join Date: Mar 2005
Posts: 6,077
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![]() Looking over this thread, I see a lot of people asking for things that should be free content. Things like banners displaying guild heraldry, musical instriments, character appearance options (character, not equipment), those types of things. There seem to be a lot of things that would technically be very hard/impossible, such as forcing every player to see you as the model type you want them too (this would mean either every player would need to have every model type loaded loaded up at all times, creating masses of client side lag), or an increase in particle effects 9also a cause of both client and serverside lag). In my opinion, things like an expanded bank, or house item limit are a great thing to put on SC, as the addition of them will require an increase in database size from SoE (small as it may be), the cost of which is offset by the purchase of the item. The idea of adding in adventure packs could work as well, provided the free content updates continued. In order for it to be worth spending money on, it would need to surpass Fallen Dynasty in terms of content and art (art is where the majority of time is spent... look at Bloodlines and splitpaw, 99% of it is in caves to cut back on this). If it is as good as Fallen Dynasty, people will simply complain that it is content for sale, instead of free content which is what we have now. if it surpasses Fallen Dynasty, and is rolled out as an adventure pack avalible on SC, then it has the potential to work.
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The superior man knows what is right. Confucius |
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#123 |
Loremaster
Join Date: Jun 2008
Posts: 345
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![]() What I personally would consider buying if offered in Station Cash: 1. Character Slots 2. Bank Slot Expansion 3. House Item Count/Vault Expansions (that would stack with the current player-crafted expanders) Personally I'm not interested in purchasing potions, pets or appearance armors. Lastly, I know this is wishful thinking....but Storage Chests for houses that trustees could access. In my case I'd love a place to put items into so my trustees could come to my home, peruse what I have, and take freely from if they wanted it. IE, if my provisoner had a 'fridge' in her house, my best game buds could come over and help themselves to the grub whenever they wanted.
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Coercer L80 - Master Jeweler Warden L80 - Master Provisioner Troubador L80 - Master Tailor Inquisitor - Master Alchemist Paladin - Armorer |
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#124 |
Loremaster
Join Date: Nov 2004
Location: Sweden
Posts: 73
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![]() Some suggestions for SC, including some that may be seen as more than fluff... * Saddle bags to increase the slots and amount of stuff you can carry. Need a mount to place on. * Ability to buy gear and customize your mount. Could be pure fluff but can be that you can enhance your mount like you can do to yourself with gear upgrades... this would ofc give a bonus but only when outdoors and mounted. * Sherpa, my Inquisitor would love to get some use of his Adept non-combat pet, so make him a sherpa and let him carry stuff as a pack mule. Make it possible to pethide for raids and laggy zones though. * Henchman, similar to a sherpa but in addition to be able to carry stuff make him a pet capable of limited combat. Have to upgrade his gear/spells/combat arts like a normal player but cannot give him other than crafted gear/spells/CA. Limit the number you can have so that you can only be 6 players and henchmens in a group (24 in a raid) and limit the classes to a generic fighter/scout/mage/healer. Would NOT have the full capabilities as a normal player char! * Ability to buy more fluff spells, perhaps share the class fluff spells so that if I want a Berserker fluff spell I can have it as a Inquisitor and vice versa. * Make all LoN items buyable from SC, you already have the stuff made so no extra work but ppl would buy it. Drawback is that the player trade market for LoN Boosters and Loot cards would crash, leaving only those that really play the game... |
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#125 |
Server: Vox
Loremaster
Join Date: Dec 2005
Posts: 1,194
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![]() Spyderbite@Venekor wrote:
I really like the title idea. It will certainly help with the shunning. |
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#126 |
Server: Kithicor
Guild: Knights of Qeynos
Rank: MARSHALS (Crafters)
Loremaster
Join Date: Jun 2005
Posts: 703
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![]() * Make all LoN items buyable from SC, you already have the stuff made so no extra work but ppl would buy it. Drawback is that the player trade market for LoN Boosters and Loot cards would crash, leaving only those that really play the game... , I don't see them offering the same things but I would suggest to make some LoN loot cards availble but perhaps different color or something here? *Character Slots: I would love to see this but not at no 10.00 per month as someone suggested for that is steep. I can maybe see two or three dollors a month for each slot that can be availbe like maybe up to three? * I had forgot to ask for Fluffly boots with the Big Fluffy Furry Coat in a previous post I made. (pg. eight) I can picture it now big fluffy boots on with a 2pc Bathing suit on going swimming in Everfrost. lol * I would love to see the teleport pad avaible for a house perhaps? |
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#127 |
Loremaster
Join Date: Nov 2004
Posts: 90
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![]() Ideas (prices are obviously just my idea of what an item would be worth):As Spyderbyte suggested, unique crafting recipes. These should have a limited number of charges, and make items that are only slightly better, but better, than the normal recipes. Examples:
The items can be traded and brokered. Make one for yourself and sell another. Price depends on recipy level and demand. This will create more demand for crafted goods too.A station cash voucher, tradeable in-game, which can be redeemed for station cash at any time. This is a simple way to trade station cash and items between players that use the existing safe consignment system. Comes in denominations 100, 500 and 1000 SC. This is simply making it safer for players to do what they will do anyway: trade station cash for in-game items or currency. Stacks up to 50 in a stack.Manual of instruction: Instead of mentoring a pupil, you write a book about it. Item with, say, ten charges that allow you to mentor to any lower level without needing another player to mentor to. Price ~500 SC. This is simply reducing waiting time for people who would otherwise find another player to mentor to.Food and drink: If you find yourself in the middle of a dungeon and have forgotten to restock on food, buy food similar to same level crafted food, but with no extra bonuses and only short duration. Price ~50 SC for one a sandwich and a bottle of water, notrade, e.g., 30 minutes duration. This simply saves waiting time for someone who forgot to stock up on food or drink, and a group won't have to wait for a single forgetfull person. Mail Order Genie: Bottle with five charges that calls a genie to deliver mail for you. Allows you to send up to five mail messages per charge or even fetch mail from your mailbox for you (i.e., access to your mailbox from anywhere). Merely saves time for people who aren't near a mailbox. Or perhaps an imp instead of a genie.Norrath Daily - Trading Section: A paper listing current prices on the broker (i.e., access to a broker board from anywhere). Some number of charges (e.g., 20 charges for 200 SC). Simply saves time for someone who isn't near a broker, but who needs to know the value of an item.Traveller's Luck: Inventory item that reduces the reuse timer of travel spells and abilities (Call of Your City, all sorts of Evac, conjuror summoning, templar what's-it's-name). Different grades of 15%, 25% or 33% reduction. Generic Wormhole Generator: Teleport you and your group to any overland zone in the game. Five charges at 500 SC. Personal Recognition: The city recognizes your dedication and treats your person as if it was the member of an esteemed guild. Grants the ability to buy city-merchant items as if you were in a guild of the corresponding level. Exists for levels 20, 30, 40, 50, 60 and 70 (but not 80, you need a real guild for that). Expensive at higher levels. Best of luck /RS
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#128 |
Community Relations
Join Date: Jan 2007
Location: San Diego, CA
Posts: 1,062
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![]() Happy Friday folks. I have removed some (but not all) posts that weren't appropraite for this thread. Not all of them were removed because they were bad and needed moderation -- some were merely far from topic, making the feedback loop hard to track. On the subject of feedback, here is a list I have been compiling of things you have suggested. This is not a commitment list of what SOE will deliver with Station Cash, and it's not even every single idea presented in this thread. It's a summary of what you have said though, and I'd like to share it to help focus more feedback and ideas back to the intended topic. Edited for a typo. Doh! |
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#129 |
Community Relations
Join Date: Jan 2007
Location: San Diego, CA
Posts: 1,062
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#130 |
Server: Unrest
Guild: Arion
Rank: Arion Senior Member
Loremaster
Join Date: Jul 2007
Posts: 635
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![]() very nice summary grim one question though, which of those will likely and unlikely be added first or last, of those that will be added? some of them (transparent chest/leg pieces) would be extremly easy to add, and can technically be added the following day, but others (such as entirely new armors, loin cloths, mini-skirts, etc) seems like they'd take a while to make/add new models. so which of the ones that will make it can we expect to see sooner, and which will come later? edited due to horrible grammar/spelling EDIT 2: as for the transparent armor, i see how they'd work for females, as females have a bikini top and bottom on their skin texture itself. i cannot say i know if it'd work for males or not, as unequipping all that they have still has them wearing pants, and all of the female clothing that shows legs entirely covers male legs for some reason |
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#131 |
Loremaster
Join Date: Oct 2006
Posts: 756
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![]() And so it begins.... We've gone from "no selling of rewards for RL cash" to "here's a few fluff items..." to "What else yould you all like ?" in the space of a few days. How long before we get the "Due to popular demand you can now use SC to buy in game plat" ? So yeah, let's just cut out all the time wasting and offer the plat now. You're going to do it anyway, so why drag this out any longer ? |
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#132 |
Server: Unrest
Guild: Arion
Rank: Arion Senior Member
Loremaster
Join Date: Jul 2007
Posts: 635
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![]() Adeyia@Antonia Bayle wrote:
as grim said, This is not a commitment list of what SOE will deliver with Staiton Cash yes, he even typoed "Station", and used "commitment" instead of the more grammar correct "commited" there |
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#133 |
Community Relations
Join Date: Jan 2007
Location: San Diego, CA
Posts: 1,062
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![]() Zyketor@Unrest wrote:
I have no clue. I'm making the compilation list of player suggestions. That's all. It is being handed off inside the company, but I have no information as to when this list will be specifically considered by the folks who implement things. Plus, I am hopeful that more people will chime in with their suggestions. As Adeyia noted, only a few days have passed. While Adeyia has taken the point a bit beyond what's really happening, there hasn't been much time to consider these suggestions and filter things out that the game teams would like to avoid. Right now, it's just a list and not even a closed one. |
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#134 |
Server: Unrest
Guild: Arion
Rank: Arion Senior Member
Loremaster
Join Date: Jul 2007
Posts: 635
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![]() k, thank you for the update i see you fixed the spelling of Station too, but not the grammar mistake. still, the main thing i'm wanting (and i admit it, unlike many others that want it), is transparent leg/chest armor, loin cloths, mini-skirts, etc. The thing is, if loin cloth/mini skirts get added, i DO NOT want to see that annoying frilly panty thing like on the Female Format Ensembles (i mena come on, all females have a underwear textured onto them. why are they wearing 2 pairs of underwear?). honestly, I cannot stand frilly panties, and imo, they do not belong in a mmo based on a medieval time frame. makes no sense at all and believe me, if mini-skirts/loin cloths/transparent armor get added, and the original player skin texture does not get changed on ANY race, human, dwarf, animal, and elf alike (not needed nor wanted by ANYONE, so do NOT do it), i'll be buying them for all the female characters i made and intend to make. i know a few people both rl and internet that will do that too. i also know a few that'd do the same for male armor of that sort (mostly females, obviously) |
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#135 |
Loremaster
Join Date: Nov 2004
Posts: 233
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![]() While I'm against SC, I'm quite relieved to see that the list do not contain really useful stuuf (granted the armor & clothing part is appearance only). I hope it will stay that way. |
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#136 |
Loremaster
Join Date: Nov 2004
Posts: 71
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![]()
One missing item (refined a bit from before) Look to how EQ implemented their Defiant gear during the Living Legacy promo, and how it got added to SC. Similar sets of armor would do well in EQ2 (particularly b/c the set scales to the level of the player picking up the item). http://lucy.allakhazam.com/itemlist...rchtext=defiant
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#137 |
Loremaster
Join Date: Jan 2006
Posts: 197
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![]() naladini wrote: One missing item (refined a bit from before) Look to how EQ implemented their Defiant gear during the Living Legacy promo, and how it got added to SC. Similar sets of armor would do well in EQ2 (particularly b/c the set scales to the level of the player picking up the item). http://lucy.allakhazam.com/itemlist...rchtext=defiant Hahaha. So people already asking for items that will affect game play. Way to go!!!!!!!!!! |
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#138 |
Loremaster
Join Date: Nov 2004
Posts: 71
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![]()
They already exist in the other title. I believe the focus was to allow people a means of obtaining gear to move more quickly through the levels, catching up with the higher end population. It actually worked out really well in EQ1, a pretty nice boost that basically got carried into StationCash because it already existed from a previous promotion.
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#139 |
Loremaster
Join Date: Jan 2006
Posts: 197
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![]() Dont forget that in eq1 leveling is MUCH slower, and gear is MUCH harder to obtain. |
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#140 |
Tormentor of Fae
Join Date: Dec 2004
Location: Middle of Nowhere, Arizona
Posts: 1,862
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![]() Grimwell wrote:
eh ... Just like the Adventurers/PvP'ers don't want to have to be required to buy items from the SC store to keep up .. I, as a Crafter, don't want to be required to buy from this store to keep up either! Though, I doubt it would happen. Making recipes available, even limited use ones, doesn't make much sense finacially, for SOE. $10.00 for a armorset vs $10.00 for a recipe that makes (5) armorsets .... *raises an eyebrow* .. they'd take the single purchase armor over the multiple. But, still, I'd like to go on record of saying .. ** IF ** recipes show up in the Marketplace, they'd better be of Artisan Class and not required for any in-game use/etc. Fluff is fine, but, if it becomes required .. then it becomes a big "NO-NO" for me. Though, I say recipes should stay as an in-game item, even as fluff. .. And, when you consider the need for Crafted items .. it's all fluff .. |
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#141 |
Loremaster
Join Date: Jan 2005
Posts: 8
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![]() I would like to see 'limited time to buy' armor sets that would never be sold again. There has to be something in this game that not just anybody can get just because they play and spend SC. By design, making appearance slots available gives players a chance to individualize their toons (feature as promoted when released). Allowing just anybody to auto-accessorize is a contradiction of the feature. Why would I buy something that anybody else could just as easily? Make it interesting and add limited time items. How about something like personal theme music, that was pretty cool from lon, but again, make it avail for a limited time and never again. One of my characters could use the option to change sex, I'd buy that. omg SC = SC! That would rock Thanks |
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#142 |
Loremaster
Join Date: Nov 2004
Posts: 98
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![]() Race respec Class respec Oh, and what the hey, gender respec Server-related things like respecs I could completely get behind paying for (things like armor art I would pay for, but I'd feel all wrong while doing it). Would save me from having to save all those alts that I keep around because they got some special-event quest item and maybe-I'd-prefer-that-class-or-race-down-the-line. |
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#143 |
Loremaster
Join Date: Nov 2004
Posts: 3,313
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![]() I would like to see Henchmen or mercenaries like they put in EQ1. LON Loot items as Station Cash Items. Potions to remove adornments and reuse them like they had in EQ1. |
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#144 |
Loremaster
Join Date: Nov 2004
Posts: 71
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![]() Darlock@Runnyeye wrote:
You haven't played in a while have you? I get better xp per kill in EQ1 than EQ2 at the moment (late 40's). |
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#145 |
Loremaster
Join Date: Mar 2006
Posts: 744
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![]() I almost forgot the most basic of the basic for appearance. Glasses or goggles to wear for any race! |
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#146 |
Loremaster
Join Date: Nov 2004
Posts: 1,480
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![]() I would like to be able to buy PvP to PVE transfer. It was possible to copy from PvP to PVE test with no ill effects. I have a 60 troub I would love to pull off of Nagafen.
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SOE will kill off EQ2 before it would naturally die.. 11/10/2004-9/19/2010 - for me ![]() |
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#147 |
Tester
Join Date: Mar 2005
Posts: 39
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![]() Imo, all items used within the game should only be obtainable by playing the game. We pay for the game and expansions plus a monthly fee, some of us do this for multiple accounts. All old and new items made to be used in the game should be covered by what we are paying. If station cash is to be available at all, it should only be for real world items, not virtual items. I would like to see EQ2 related items like: t-shirts tank tops sweatshirts hats coffee mugs travel mugs key chains bumper stickers real plushies of EQ2 mobs/npc/mounts posters ect |
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#148 |
Loremaster
Join Date: Jun 2005
Posts: 172
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![]() menolly1 wrote:
Ok, I TOTALLY agree with this... It's sad that I can't sling a dead grobin without hitting WoW merchandise, but there's zip out there for EQ2... Where's the love, SOE? I would GLADLY pay RL for RL items... |
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#149 |
Loremaster
Join Date: Feb 2005
Posts: 247
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![]() This being #1 on my list, O please make the frog hop stop! Grimwell wrote:
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Frogweiser: 90 Guardian (AB) Maruu: 90 Bruiser (AB) Izuru: 90 Inquisitor (AB) Forsho: 90 Berserker (Guk) Smithie: 90 Paladin (Guk) Baraggan: 90 Coercer (Guk) Aaroniero: 90 Swashbuckler (Guk) Nnoitra: 90 Mystic (Guk) |
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#150 |
Loremaster
Join Date: Mar 2006
Posts: 42
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![]() Since I'd long ago heard (and mentioned in the station cash reaction thread, pg 53) that RMT was being debated in order to "legalize" plat selling to beat the plat farmers, just go for it already. Do your research, make plat cheaper than the platsellers, and embrace the end point instead of beating around the bush. People will pay for plat to buy ingame items on the broker, on the merchants, housing/rent, buying crafters to make epic parts, etc. They do it already, hence why the platsellers are still in business. If you want to make even more of a profit, loosen up on your no-trade items (or simply remove no trade all together) so they go up on the broker, and those that want to shortcut through paying over playing have the option to do so. Put your station cash items into the game itself for crafters or on merchants, and give the playerbase the choice of grinding for plat ingame or paying for plat via station cash. You can keep your XP/AA %-increase pots on SC for those who want to hurry up and get to max. Otherwise, I second the race/gender respecs, the mount illusions, name changes, titles, pets, portraits, old event/release prizes, and fluff gear recipes (unlimited usage). I would also suggest Call of the Hero totems (if you aren't going to put them in game for crafters), full vitality restoration pots for Adv/TS, station cash in loot drops like LoN cards, and guild level-only merchant items being available for anyone. |
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