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#61 |
Tester
Join Date: Nov 2004
Posts: 7,842
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![]() Dasein wrote:
You can socialise in or out of a guild you can even socialise with people outside your guild if you are a member of a guild. You can be social as a soloer, you can be anti-social as a guild member. However, there have been posters in this thread (and others) claiming you can't be in a guild if you're a soloer and because of that you have so much "unavailable" to you. To join a guild, you do generally need to be at least a small bit social and willing to associate, even in the most broadest of terms, with other players... or at least as long as it takes to make a group of 6, talk to the city steward, and then disband and kick the other 5 out of the newly formed guild. valimar wrote:
There is a quest in Loping Plains, when you complete it, you can purchase a warg without ever being a member of a guild. There is a series of quests in the Fens for the city of Rillis. Once you have gained enough faction with that city, you can purchase a Rhino without ever being a member of a guild. There are "guildless" options for MANY items in game. No they aren't always the exact same you can get for status but many are quite similar. You can also create a one person guild and level it up without the assistance of anyone else to obtain even those rewards solo. You'd only need the assistance of 5 other people for approximately 15 mins or less. |
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#62 |
Loremaster
Join Date: Jun 2008
Posts: 1,681
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![]() If you want a guild hall then join a guild. Just because your in a guild doesn't mean you can't solo. |
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#63 |
Server: Guk
Guild: Type Moon
Rank: True Ancestor
Loremaster
Join Date: Nov 2004
Location: Castle Brunestud
Posts: 188
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![]() That Mage's guild house is really nice, 0 upkeep costs! Too bad you'd have to play a costly game of chance for it though. |
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#64 |
Lord
Join Date: Dec 2007
Posts: 19
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![]() Rijacki. I cannot buy a Rhino. My faction in the city of Rillis is 50k When I look at the Rhinos that Laydin Haggus sells in Terens Crasp they all say that I must be in a guild. You probably dont see that because you are in a guild. |
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#65 |
Loremaster
Join Date: Sep 2005
Posts: 1,194
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![]() Arcueid@Guk wrote:
Meh, I dunno, I have one in Freeport. Got the card for free in a free deck they give out. To me, it feels like I live in the bottom of a parking garage. |
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#66 |
Augur
Join Date: May 2008
Posts: 94
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![]() valimar wrote:
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#67 |
Loremaster
Join Date: Dec 2004
Posts: 769
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![]() Zarador wrote:
Same here got one in the free packs, free 5 room house, free bear mount, makes me wonder why i spend so many nights doing writs to level a guild when all the stuff can be got for free, [Removed for Content] guilds getting screwed again |
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#68 |
Loremaster
Join Date: Nov 2004
Posts: 134
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![]() I don't see why there couldn't be an alternative advancement path independent of guild status for people who focus on their housing. In fact, that should very much be something you do yourself. In real life you don't get to live in a mansion simply because the organization you belong to entitles you to a mansion. Usually you have to earn it personally. The guild halls themselves however should be distinct from that. |
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#69 |
General
Join Date: Sep 2005
Location: Foster's Home For Imaginary Friends
Posts: 4,793
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![]() valimar wrote:
I may be incorrect here, but I'm pretty sure there's a Rhino Vendor in Rillis from which non-guilded folks can buy rhinos. Regardless, as I've stated many times before: there isn't ONE good reason to NOT join a guild. IOW, you can solve all your issue just by finding one that fits you, rather than complaining on the forums about all the nice things guilds get.
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#70 |
Loremaster
Join Date: Jun 2008
Posts: 1,462
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![]() Dasein wrote: And the only way to socialise is by joining a guild? About right. The guildhalls aren't only developed so folks can have the amenities not easily available to non-guildies (like portals for instant travel to all major points in the game, with a 15min guild hall call back). It's also to make it harder for players to leave, as it's harder to say goodbye to friends than strangers. Cancelling my account was harder due to that, than losing 24p and about 900 hard harvested rares. Personally, I loved and hated my guild. Loved it for all of amenities and the fun with people who are funny and helpful. Hated it because the guild grew too fast, and the ratio of helpful players to greedy types lowered the quality of membership considerably; plus, of the drain of not having enough time to enjoy the game myself, as helping the guildhall and guildies itself took the time. Then to also see the cities literally abandoned even more. Only going there to turn in collections, and pick up tradeskill quests at the exchange. The game burned me out due to the guildhall. If I remained solo and never joined one, I'd probably still be in the game (grumpy for not being able to kill the mobs for better loot, and my K/D shot further as I soloed the BETTER stuff, not just what can be easily soloed), but still playing. YMMV. But I like to play a game that I can enjoy without all the commitments a MMO requires to "get along" and be a "good sport". Personally, had more fun in FPS PuGs, for everyone was in for 20 minutes of fun, without the baggage and dramas that can fill this game. Yeah, I got my 4 Bayle house, with the mahogany crates to sell things. But it's no use now. |
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#71 |
Loremaster
Join Date: Jun 2008
Posts: 1,681
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![]() Flaye@Mistmoore wrote:
Yes there is a Rhino vendor near the zone in to KJ outside Rillis. I believe he requires good Rillis faction though. Not a problem if you do the quests. |
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#72 |
Loremaster
Join Date: Nov 2004
Posts: 275
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![]() Put a little effort into it and you can have almost anything you want as a soloer. I either solo or duo most of the time, and I've got several five-room houses. I also share a T1 guild hall with two other people (one of whom could easily have bought and maintained a T3 guild hall on his own, funding it entirely through crafting) and most of my characters have nice guild-only mounts/clothes/titles. How did I achieve all this? I started my own small guild and I worked super hard to earn money and status to buy everything I wanted. I writted til my eyes and fingers bled (and I still do that, just another 4.8 levels and we'll be level 60, yay!) and I quested and crafted to make money. So yeah, solo players can have very nice houses if they want to. They just have to work hard for it, and I think that's the way it should be. I look a t my guild hall and the title above my character's head and I feel pride at MY achievement. |
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#73 |
Tester
Join Date: Nov 2004
Posts: 3,423
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![]() valimar wrote:
I wish you good luck, but really I see no reason for any of this to change. I have unguilded characters on various servers and deem none of the guild only amenities vital for my progress. It's mostly just fluff (other than the tokens and such that are best suited for raiding, which I have no use for on those unguilded characters). I can easily get nearly equivalent speed on any of them without getting near a guild and if I wish I can get a big 5 room home with no problem. To be perfectly honest, I think the set up and look of the 2 & 3 room places in Qeynos is actually better than the 5 room. On my guilded char I would have keep the 3 room I had if I hadn't needed more space. |
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#74 |
Tester
Join Date: Nov 2004
Posts: 3,423
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![]() Dasein wrote:
Except for the whole devs adding new bells that make it very quick even though not instantaneous to travel many places and of course the fact that many amenities in guild halls can be used by those not in the guild. I know for a fact most of the travel amenities could be a couple weeks ago (I haven't tried lately with an unguilded but just for giggles I think I'll roll a newbie and haul them over to see if I can still use my halls things). To be honest the only place that seems to take long without the guild hall amenities is Fadywer if you are evil aligned. And even then it's really not that long. There is nothing that would take so long that a group would have reason to drop someone (unless they were trying to make a fast move on a contested). |
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#75 |
General
Join Date: Sep 2005
Location: Foster's Home For Imaginary Friends
Posts: 4,793
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![]() Thunndar316 wrote:
The OP, to whom I responded, stated -- in the quote above -- that he has 50k Rillis faction, so he's perfectly capable of buying a rhino from them. The OP apparently simply didn't know about that vendor, else he/she would have bought a rhino long ago.
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#76 |
Server: Guk
Guild: Lions den
Rank: Royalty
Loremaster
Join Date: Feb 2006
Posts: 153
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![]() After reading all the posts here I can't believe how what the OP said changed through out all the readings. Bottom line, the 5 room houses were created to be turned into guild halls. Now that there are Guild halls the 5 room restrictions need to be changed so it is available to all which is guilded/nonguilded players. |
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#77 |
Loremaster
Join Date: Nov 2004
Posts: 4,032
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![]() Pavahac@Guk wrote:
Perhaps I missed it, but could you please point out where developers stated that the 5 room houses were created to be turned into guild halls? I'd appreciate a link.
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#78 |
Loremaster
Join Date: Jan 2005
Posts: 322
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![]() Kendricke wrote:
They always looked to me as though they were originally intended to be guild halls and then the dev team changed them to individual character housing when they realized they didn't have a plan for guild halls. The guild system was pretty borked up at launch, if you recall. Remember patrons and guild decay? |
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#79 |
Loremaster
Join Date: Nov 2004
Posts: 4,032
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![]() Full_Metal_Mage wrote:
I do recall guild systems at launch. I recall them in beta as well. I recall when Suleman was in charge of the guild system (I'm still in touch with him now, he lives in Scotland these days). I also recall when you couldn't pick up writs unless you were in a guild, how you couldn't spend status outside of a guild, how you'd lose your status when you left a guild (that was a bug), how your guild would lose status when someone left your guild (or when you removed patron status from someone in your guild), etc. I never recall the 5 room houses being created to be turned into guild halls.
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#80 |
Loremaster
Join Date: Jan 2005
Posts: 322
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![]() Do you recall when they consulted with you about Station Cash? They don't discuss every design decision with players, but those 5 room houses always looked to me like they were originally intended to be guild halls but a decision was made early on to make them player housing. I think they should bring back patrons and guild decay. Or get rid of guild membership requirements for purchasing items. Guild membership should mean something more than simply a shopping spree. |
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#81 |
Loremaster
Join Date: Nov 2004
Posts: 4,032
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![]() Full_Metal_Mage wrote:
You're working from assumptions and personal belief. I can't argue with you regarding your personal beliefs. I deal in facts and you're providing me with precious few of those to work with.
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#82 |
Loremaster
Join Date: Jan 2005
Posts: 322
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![]() Did you see any guild halls in the game when it launched? Can you find facts in that question from which you can work? I can't believe that they didn't intend to have guild halls in the original game. They just couldn't figure out what they were going to do with them because they weren't exactly sure what they wanted to do with guilds. It's not a stretch to see that they must have had the kernal of the idea during development, but changed plans when they realized they didn't have a blueprint yet. I believe in joining a guild because the members of the guild are people you enjoy playing with, not because membership gives you privilege to purchase certain in-game items. Whether or not a player character has a certain mount, or pays rent on a certain address, or displays any other accoutrement representing guild membership does not have any bearing on my respect or disdain for the player. |
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#83 |
Server: Lucan DLere
Guild: Bloodsworn
Rank: Member Mains
Loremaster
Join Date: Nov 2004
Posts: 202
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![]() Inaya wrote:
Best. Advice. Ever!
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#84 |
Loremaster
Join Date: Nov 2004
Posts: 4,032
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![]() Full_Metal_Mage wrote:
Again, you're dealing in assumptions and personal belief. Simply posting why you believe as you do doesn't mean that the basic premise has changed. You're still dealing with belief. I can't argue with your beliefs. We may as well start discussing religion or politics. Whether you're right or not isn't my point. I may even believe as you do. However, what you're either not understanding or refusing to admit is that your belief, though supported by relatively sound logical suppositions, is still assumptive, rather than factual.
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#85 |
Tester
Join Date: Nov 2004
Posts: 7,842
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![]() Regardless if the 5-room houses in Freeport and Qeynos were meant to be guild halls or not, like the Neriak, Garowyn, and Kelethin, it would be nice if the largest house floorplans in Freeport and Qeynos had an expensive non-status alternative as a CHOICE for those who don't want to use status for housing or who are not guilded. When EoF launched and the largest housing in Kelethin and Neriak (a few months after) had large counterparts non-status, they should have lit up a door or two in Freeport and Qeynos likewise. |
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#86 |
Loremaster
Join Date: Nov 2004
Posts: 4,032
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![]() Rijacki wrote:
We'd been informed previously that part of the reason for Qeynos and Freeport having higher prices than Gorowyn, Neriak, and Kelethin dealt with their prime locations within the two "main" cities. I'd wager that's one of the reasons you don't see them available as non-guild rewards. I will say that as soon as I see non-guild versions of the 5 room houses, I'll be the first to raise my voice loudly that Qeynos and Freeport guild versions will need/require costs that bring in them in line with the much less expensive Neriak, Gorowyn, and Kelethin counterparts.
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#87 |
Loremaster
Join Date: Nov 2004
Posts: 873
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![]() Rijacki wrote:
I am guilded and I have a 5 room house in Gorowyn. Yes, it does cost status initially but I have decorated my house with status reduction items so now it costs zero status. You can get status reduction house items by questing, buying them on broker or making them yourself (if you are a tradeskiller). I did all three and got my status cost to zero. I still have plenty of room to add more things to my house as well (I used a dimensional expander to add an additional 100 item count). I think I have room for 200 more items at this point. So you can have a large house and have it cost zero status (or less status), if you are willing to add status reduction items to your home. It would be nice if there were non-status housing in Freeport and Qeynos but, in the meantime, get that large house you always wanted and start decorating it with status reduction items. |
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#88 |
Loremaster
Join Date: Jan 2005
Posts: 322
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![]() Kendricke wrote:
Raise your loud voice, because there's a LoN loot card that gives the player a tax free 5 room house. It even comes with an exclusive address. I'm hoping they add that loot card to the Marketplace! |
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#89 |
General
Join Date: Sep 2005
Location: Foster's Home For Imaginary Friends
Posts: 4,793
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![]() Full_Metal_Mage wrote:
That card is also quite rare, is it not? I'll raise my voice against it if/when SOE ever gets dumb enough to make that a Marketplace item. I don't care if the big 5-room mansions are available to non-guilded players, but to make the tax-free house available for real money would simply be lame lame lame.
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#90 |
Tester
Join Date: Nov 2004
Posts: 7,842
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![]() Kendricke wrote:
Who said the Freeport/Qeynos versions had to be teh same price as the Neriak, Garowyn, or Kelethin ones? I specified "expensive". The price in comparison to the status one should be, in my opinion, as much as the ratio of the difference between the status+coin and pure coin of the other three cities. |
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