EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > General EverQuest II Discussion > PVP Discussion
Members List

Notices

Reply
Thread Tools
Unread 12-04-2008, 04:59 PM   #1
Wytie

Mouse Betrayer!
Wytie's Avatar
 
Join Date: Mar 2006
Posts: 2,579
Default

/AGREE

Discuss...

With as much immunity thats in this game right now its too easy for a scout to sit at one of a hundred immunity locations and wait for a target, who isnt immune, to come by to break there own immunity and attack.

Thats bad enough as it is, dont give them the advantage to track while immune, it doesnt make sence first of all, how in the hell are you physicaly going to be able to track someone's movements from the safety of immunity when you never have to move yourself.

Its broken and its stupid, pvp has devolved to a immunity game, fine, but take away the ability to exploit it, to track other players from its safety.........

Fix it, like yesterday.... Plz

__________________
Wytie is offline   Reply With Quote
Unread 12-04-2008, 05:57 PM   #2
Darkor
Server: Nagafen
Guild: Nexus
Rank: Ancient and Mummified

Loremaster
Darkor's Avatar
 
Join Date: Dec 2004
Location: Germany
Posts: 1,957
Default

Pail@Venekor wrote:

/AGREE

Discuss...

With as much immunity thats in this game right now its too easy for a scout to sit at one of a hundred immunity locations and wait for a target, who isnt immune, to come by to break there own immunity and attack.

Thats bad enough as it is, dont give them the advantage to track while immune, it doesnt make sence first of all, how in the hell are you physicaly going to be able to track someone's movements from the safety of immunity when you never have to move yourself.

Its broken and its stupid, pvp has devolved to a immunity game, fine, but take away the ability to exploit it, to track other players from its safety.........

Fix it, like yesterday.... Plz

No its not fine imho, remove the immunity alltogether to make this game a pvp game again. But i feel with you on this issue

two thumbs up

__________________
Steal 90 Assassin

Darkor 90 Swashbuckler

Daerkin 90 Shadowknight

Daerkor 90 Templar

Ajjantis 90 Warden

Melodic 90 Dirge

Dayo 90 Monk

Rasiel 88 Conjuror

Razyeel 70 Wizard

Biyon 65 Beastlord
Darkor is offline   Reply With Quote
Unread 12-04-2008, 09:24 PM   #3
Warr
Server: Venekor
Guild: Veritas Aequitas
Rank: Leader

General
 
Join Date: Jul 2006
Posts: 224
Default

Yeah its not really scouts with track that's the problem, I can sit out of track range and still "track" my target to see when he breaks his immunity. It is the immunity itsself that's the problem.

Brawlers/tinkerers/SK/Necros(lol) can all just sit in immunity and then attack something and FD it off to get whoever they want. Enchanters can mez while in immunity to break theirs.

I understand why they have the immunity at the cloud stations, trying to prevent people from camping them for the poor soul who's dumb enough to fly all the way in. But if you let yourself get killed by that you deserve it if you ask me.

Warr is offline   Reply With Quote
Unread 12-05-2008, 12:06 AM   #4
biffenbob

Loremaster
 
Join Date: Sep 2005
Posts: 57
Default

Warren@Venekor wrote:

I understand why they have the immunity at the cloud stations, trying to prevent people from camping them for the poor soul who's dumb enough to fly all the way in. But if you let yourself get killed by that you deserve it if you ask me.

100% agree

__________________
I dont actually have an ego, I just borrow notsovilepriest's.

biffenbob is offline   Reply With Quote
Unread 12-05-2008, 07:05 AM   #5
Izzypop

Loremaster
Izzypop's Avatar
 
Join Date: Nov 2004
Posts: 1,064
Default

Biffenbobx@Venekor wrote:

Warren@Venekor wrote:

I understand why they have the immunity at the cloud stations, trying to prevent people from camping them for the poor soul who's dumb enough to fly all the way in. But if you let yourself get killed by that you deserve it if you ask me.

100% agree

Jumping early doesn't help.  Situational awareness doesn't help.  Unless your character can outrun the fastest member of the group camping a sok post in ROK they will catch you.  If you spot an enemy group the very second they render in a huge zone like RoK chances are 1 of the 6 players is as good as you are and thus has spoted you, plus a scout probably has you track locked. 

Most characters don't have a great run speed. 

45% chok+10Jboots+5AA=60%

52% mount+10AA+5stablehand bonus=67%

Most characters don't have a SOH run speed item, or a racial sprint so they are stuck between 60-67% runspeed.  It's a safe bet every group you come across is going to have 1 member pusing 90-100%  With a 25% gap plus the likelyhood of the other group having a member with a sprint ability or cheetah it's not a matter of situational awareness, it's a matter of mathmatics.   If the solo and the group spot each other at max rendering distance the group will catch the solo before the solo can reach a safe haven, and thus any solo who isn't super speedy on the runspeed or is lacking an evak is doomed to always die to the group regardless of how good their situational awareness is.

Jumping early and situational awareness being able to save the slow moving evakless classes is an urban legend.  A head start at max rendering distance just won't save a runner who is at under 70% runspeed.  In most cases running away at a runspeed under 70% will only delay the inevidible and make the runner look foolish.

__________________
Izzypop is offline   Reply With Quote
Unread 12-05-2008, 07:20 AM   #6
Faenril
Server: Nagafen
Guild: Purity
Rank: Sushi Maker - Alt

Loremaster
Faenril's Avatar
 
Join Date: Mar 2006
Posts: 2,136
Default

What about removing the possibility to track-lock PCs ?
Faenril is offline   Reply With Quote
Unread 12-05-2008, 07:30 AM   #7
Izzypop

Loremaster
Izzypop's Avatar
 
Join Date: Nov 2004
Posts: 1,064
Default

Faenril@Nagafen wrote:

What about removing the possibility to track-lock PCs ?

I like the idea, but too many scouts would fight it to the bitter end.  

A fun baby step in that direction would be to disable tracking when underwater and to have all hostile track locks break if the person being tracked goes underwater.

Scouts wouldn't really fight it, and it would add a fun new element to the game.

__________________
Izzypop is offline   Reply With Quote
Unread 12-05-2008, 08:08 AM   #8
Jacquotte
Server: Nagafen
Guild: Verdict
Rank: Member

Loremaster
Jacquotte's Avatar
 
Join Date: Feb 2006
Location: Denmark
Posts: 483
Default

resolution: remove all perma immunity outside cities

want a sandwich? /camp

Jacquotte is offline   Reply With Quote
Unread 12-05-2008, 08:19 AM   #9
Izzypop

Loremaster
Izzypop's Avatar
 
Join Date: Nov 2004
Posts: 1,064
Default

Corvena@Venekor wrote:

resolution: remove all perma immunity outside cities

want a sandwich? /camp

UJL & Firmroot would be permanetly camped by full groups picking off solos.  Nobody would solo in moors anymore except those who don't care at all about being ganked and just want aa.  When they are done nobody will PvP in moors except on rare occasions when a full group goes to fight another full group camping the balloon posts only to have them evak because they are just there to pick off solos.  We would just be repeating the same mitakes of RoK all over again.

__________________
Izzypop is offline   Reply With Quote
Unread 12-05-2008, 09:05 AM   #10
Tharcyl

Lord
Tharcyl's Avatar
 
Join Date: Jul 2008
Posts: 81
Default

With or whitout perma immun, gank groups will camp UJL and Firmroot posts.

They should modify the writs & Fame system first then we can speak about immun point. Anyway ...

I like Faerie's idea about track-lock SMILEY

Tharcyl is offline   Reply With Quote
Unread 12-05-2008, 09:30 AM   #11
sokil

Loremaster
 
Join Date: Jun 2005
Posts: 280
Default

How progressive. How original. Combine two nerf threads into one.. nerf track and remove immunity. Both of these have been discusses on other threads no matter how you attempt to repackage them.

sokil is offline   Reply With Quote
Unread 12-05-2008, 10:57 AM   #12
Wytie

Mouse Betrayer!
Wytie's Avatar
 
Join Date: Mar 2006
Posts: 2,579
Default

Sochi@Nagafen wrote:

How progressive. How original. Combine two nerf threads into one.. nerf track and remove immunity. Both of these have been discusses on other threads no matter how you attempt to repackage them.

Actually it is pretty "original" I have not said one thing about removing immunity in this thread. L2R

All Im simply asking for is the unbalanced ability to hunt and track players from the safety of immunity to be removed. This is allowing scouts an unfair advantage of knowing when to leave immunity for "safe" pvp. As if track and evac isnt enough in its self.

This solution would force a % of people away from perma immunity if they truly wanted to pvp.

Notice I said a %, because there will still always be some who will camp these immune spots waiting to break and jump someone solo and not immune, but it would still help none the less.

Thats it, its a new idea I thought of it in a responce to the immunty thread, all this other stuff is just you all carrying those other ideas over into this thread, its not my fault they repackaged them. This thread is for discussing scouts being able to track PC's while immune, and the players opinion of it.

Of course some scouts wont like the idea... Because their the ones abusing this, thats the whole point...

But any "real' scout or good pvp'r will agree with me on this because they dont need to track people from immunity to get kills. They will like any idea that pushes people away from immunity If they cant get it removed. Am I Right??

__________________
Wytie is offline   Reply With Quote
Unread 12-05-2008, 11:24 AM   #13
Efrath
Server: Nagafen
Guild: Rays of Sunshine
Rank: Dubious Ruffian

Loremaster
Efrath's Avatar
 
Join Date: May 2007
Posts: 242
Default

Is it just me or are ALL the people that wants immunity gone scouts? I swear, I see every poster against immunity having a t8 scout character in their Sig.

Seriously, fix group ganking before even THINKING about removing group immunity. And seriously, there's other zones and many places were people quest in t8. Use track instead of hanging out near immunity spots durr >:C

And people shouldn't be able to track in immunity

Efrath is offline   Reply With Quote
Unread 12-05-2008, 11:24 AM   #14
Armironhead
Server: Vox

Loremaster
Armironhead's Avatar
 
Join Date: Dec 2005
Posts: 1,194
Default

Izzypop wrote:

Biffenbobx@Venekor wrote:

Warren@Venekor wrote:

I understand why they have the immunity at the cloud stations, trying to prevent people from camping them for the poor soul who's dumb enough to fly all the way in. But if you let yourself get killed by that you deserve it if you ask me.

100% agree

Jumping early doesn't help.  Situational awareness doesn't help.  Unless your character can outrun the fastest member of the group camping a sok post in ROK they will catch you.  If you spot an enemy group the very second they render in a huge zone like RoK chances are 1 of the 6 players is as good as you are and thus has spoted you, plus a scout probably has you track locked. 

Most characters don't have a great run speed. 

45% chok+10Jboots+5AA=60%

52% mount+10AA+5stablehand bonus=67%

Most characters don't have a SOH run speed item, or a racial sprint so they are stuck between 60-67% runspeed.  It's a safe bet every group you come across is going to have 1 member pusing 90-100%  With a 25% gap plus the likelyhood of the other group having a member with a sprint ability or cheetah it's not a matter of situational awareness, it's a matter of mathmatics.   If the solo and the group spot each other at max rendering distance the group will catch the solo before the solo can reach a safe haven, and thus any solo who isn't super speedy on the runspeed or is lacking an evak is doomed to always die to the group regardless of how good their situational awareness is.

Jumping early and situational awareness being able to save the slow moving evakless classes is an urban legend.  A head start at max rendering distance just won't save a runner who is at under 70% runspeed.  In most cases running away at a runspeed under 70% will only delay the inevidible and make the runner look foolish.

Man if you are so worried about being jumpped at the birds/ballons then dont use them.  There is no place you cant go in this game without the birds/ballons it just takes a little longer.  One of the nice features of open world pvp is that if you're solo or small grp there is danger every where - so if you care about these things you have to adapt.  Of course the other option is to push the game to be nerfered so that it is easier/less dangerous.  But why do that since there are already games that can accomidate you?

__________________
Armironhead is offline   Reply With Quote
Unread 12-05-2008, 11:37 AM   #15
Darkor
Server: Nagafen
Guild: Nexus
Rank: Ancient and Mummified

Loremaster
Darkor's Avatar
 
Join Date: Dec 2004
Location: Germany
Posts: 1,957
Default

Efrath@Nagafen wrote:

Is it just me or are ALL the people that wants immunity gone scouts? I swear, I see every poster against immunity having a t8 scout character in their Sig.

Seriously, fix group ganking before even THINKING about removing group immunity. And seriously, there's other zones and many places were people quest in t8. Use track instead of hanging out near immunity spots durr >:C

And people shouldn't be able to track in immunity

You should try out a PvE Server, that will prob fit your playstyle SMILEY

__________________
Steal 90 Assassin

Darkor 90 Swashbuckler

Daerkin 90 Shadowknight

Daerkor 90 Templar

Ajjantis 90 Warden

Melodic 90 Dirge

Dayo 90 Monk

Rasiel 88 Conjuror

Razyeel 70 Wizard

Biyon 65 Beastlord
Darkor is offline   Reply With Quote
Unread 12-05-2008, 11:50 AM   #16
Armironhead
Server: Vox

Loremaster
Armironhead's Avatar
 
Join Date: Dec 2005
Posts: 1,194
Default

Darkor@Venekor wrote:

Efrath@Nagafen wrote:

Is it just me or are ALL the people that wants immunity gone scouts? I swear, I see every poster against immunity having a t8 scout character in their Sig.

Seriously, fix group ganking before even THINKING about removing group immunity. And seriously, there's other zones and many places were people quest in t8. Use track instead of hanging out near immunity spots durr >:C

And people shouldn't be able to track in immunity

You should try out a PvE Server, that will prob fit your playstyle

DUDE! you just dont get it!  PVP gets in the way of all their questing....

__________________
Armironhead is offline   Reply With Quote
Unread 12-05-2008, 12:23 PM   #17
Jacquotte
Server: Nagafen
Guild: Verdict
Rank: Member

Loremaster
Jacquotte's Avatar
 
Join Date: Feb 2006
Location: Denmark
Posts: 483
Default

Pail@Venekor wrote:

Sochi@Nagafen wrote:

How progressive. How original. Combine two nerf threads into one.. nerf track and remove immunity. Both of these have been discusses on other threads no matter how you attempt to repackage them.

Actually it is pretty "original" I have not said one thing about removing immunity in this thread. L2R

All Im simply asking for is the unbalanced ability to hunt and track players from the safety of immunity to be removed. This is allowing scouts an unfair advantage of knowing when to leave immunity for "safe" pvp. As if track and evac isnt enough in its self.

This solution would force a % of people away from perma immunity if they truly wanted to pvp.

Notice I said a %, because there will still always be some who will camp these immune spots waiting to break and jump someone solo and not immune, but it would still help none the less.

Thats it, its a new idea I thought of it in a responce to the immunty thread, all this other stuff is just you all carrying those other ideas over into this thread, its not my fault they repackaged them. This thread is for discussing scouts being able to track PC's while immune, and the players opinion of it.

Of course some scouts wont like the idea... Because their the ones abusing this, thats the whole point...

But any "real' scout or good pvp'r will agree with me on this because they dont need to track people from immunity to get kills. They will like any idea that pushes people away from immunity If they cant get it removed. Am I Right??

you can jump any time you want when riding the baloons, noone forces you to fly into an x16 camping the post

a little communication with your groupmates that you are jumping early, all together and you should be good to go meet that encounter, just as any other open ground

 i-l2spell, edited

Jacquotte is offline   Reply With Quote
Unread 12-05-2008, 12:43 PM   #18
Wytie

Mouse Betrayer!
Wytie's Avatar
 
Join Date: Mar 2006
Posts: 2,579
Default

Corvena@Venekor wrote:

Pail@Venekor wrote:

Sochi@Nagafen wrote:

How progressive. How original. Combine two nerf threads into one.. nerf track and remove immunity. Both of these have been discusses on other threads no matter how you attempt to repackage them.

Actually it is pretty "original" I have not said one thing about removing immunity in this thread. L2R

All Im simply asking for is the unbalanced ability to hunt and track players from the safety of immunity to be removed. This is allowing scouts an unfair advantage of knowing when to leave immunity for "safe" pvp. As if track and evac isnt enough in its self.

This solution would force a % of people away from perma immunity if they truly wanted to pvp.

Notice I said a %, because there will still always be some who will camp these immune spots waiting to break and jump someone solo and not immune, but it would still help none the less.

Thats it, its a new idea I thought of it in a responce to the immunty thread, all this other stuff is just you all carrying those other ideas over into this thread, its not my fault they repackaged them. This thread is for discussing scouts being able to track PC's while immune, and the players opinion of it.

Of course some scouts wont like the idea... Because their the ones abusing this, thats the whole point...

But any "real' scout or good pvp'r will agree with me on this because they dont need to track people from immunity to get kills. They will like any idea that pushes people away from immunity If they cant get it removed. Am I Right??

you can just any time you want when riding the baloons, noone forces you to fly into an x16 camping the post

a little communication with your groupmates that you are jumping early, all together and you should be good to go meet that encounter, just as any other open ground

huh? Your responce doesnt seem to have anything to do with what I said.

My eyes hurt after reading that. L2 express your opinion coherently plz

__________________
Wytie is offline   Reply With Quote
Unread 12-05-2008, 01:48 PM   #19
Krakelkr

General
 
Join Date: Mar 2006
Posts: 390
Default

Remove track lock. I consider it a bug anyway.

Krakelkr is offline   Reply With Quote
Unread 12-05-2008, 05:45 PM   #20
Efrath
Server: Nagafen
Guild: Rays of Sunshine
Rank: Dubious Ruffian

Loremaster
Efrath's Avatar
 
Join Date: May 2007
Posts: 242
Default

Darkor@Venekor wrote:

You should try out a PvE Server, that will prob fit your playstyle

You do know just because that a server has "PVP" in it's description doesn't mean it's the only thing to do.

Durr.

The problem is mainly that group ganking is rewarded. You're on venekor so might not be aware but many people who quests in KP tends to get rolled over by ganking groups when they try to turn in quests or do quests and that's not a PVP that's fun for both parties (As it should be).

Seriously, if you want PVP only with no questing and such, go play Counter-strike or some other multiplayer FPS, it requires more skill than being a brig at least >:C

Efrath is offline   Reply With Quote
Unread 12-05-2008, 09:40 PM   #21
Ol
Server: Nagafen
Guild: Elusive
Rank: Recruit

General
Ol's Avatar
 
Join Date: Aug 2007
Posts: 502
Default

ya definately a problem...

Tracking should be just that, tracking. if your target... lets say jumps off a cliff or swims through water, your tracking should lead you to the last known location, then you lose the target. but you could go back to the spot they landed/where they got out of the water and pick the track back up. tracking should lead you the same route that the one being tracked went. any time the enemy does something where in a logical situation the ability to follow that enemy would be lost, should be lost. Tbh i think this would be a great fix, or maybe tracking wouldnt show an easy to follow orange line, but footprints of your enemy! that way tracking can be just that, tracking.

__________________
I see said the blind man...
Ol is offline   Reply With Quote
Unread 12-05-2008, 10:01 PM   #22
Legion2024

Loremaster
 
Join Date: Dec 2004
Location: australia
Posts: 197
Default

Armironhead@Vox wrote:

Izzypop wrote:

Biffenbobx@Venekor wrote:

Warren@Venekor wrote:

I understand why they have the immunity at the cloud stations, trying to prevent people from camping them for the poor soul who's dumb enough to fly all the way in. But if you let yourself get killed by that you deserve it if you ask me.

100% agree

Jumping early doesn't help.  Situational awareness doesn't help.  Unless your character can outrun the fastest member of the group camping a sok post in ROK they will catch you.  If you spot an enemy group the very second they render in a huge zone like RoK chances are 1 of the 6 players is as good as you are and thus has spoted you, plus a scout probably has you track locked. 

Most characters don't have a great run speed. 

45% chok+10Jboots+5AA=60%

52% mount+10AA+5stablehand bonus=67%

Most characters don't have a SOH run speed item, or a racial sprint so they are stuck between 60-67% runspeed.  It's a safe bet every group you come across is going to have 1 member pusing 90-100%  With a 25% gap plus the likelyhood of the other group having a member with a sprint ability or cheetah it's not a matter of situational awareness, it's a matter of mathmatics.   If the solo and the group spot each other at max rendering distance the group will catch the solo before the solo can reach a safe haven, and thus any solo who isn't super speedy on the runspeed or is lacking an evak is doomed to always die to the group regardless of how good their situational awareness is.

Jumping early and situational awareness being able to save the slow moving evakless classes is an urban legend.  A head start at max rendering distance just won't save a runner who is at under 70% runspeed.  In most cases running away at a runspeed under 70% will only delay the inevidible and make the runner look foolish.

Man if you are so worried about being jumpped at the birds/ballons then dont use them.  There is no place you cant go in this game without the birds/ballons it just takes a little longer.  One of the nice features of open world pvp is that if you're solo or small grp there is danger every where - so if you care about these things you have to adapt.  Of course the other option is to push the game to be nerfered so that it is easier/less dangerous.  But why do that since there are already games that can accomidate you?

how is that going to help i can track on the birds nearly hole zones. not only remove tracking from the stations but allso on any flight device,

yep i have 2 scouts and i like to hunt as thats what the class is for HUNTING TRACKING and i have no drama with the track locking being taken away and the abilaty to track while on a flight device and tracking in immunity, but then again i dont camp posts because thats not using the class skills to its maximum, im a better player then that.

Legion2024 is offline   Reply With Quote
Unread 12-05-2008, 10:37 PM   #23
Darkor
Server: Nagafen
Guild: Nexus
Rank: Ancient and Mummified

Loremaster
Darkor's Avatar
 
Join Date: Dec 2004
Location: Germany
Posts: 1,957
Default

Legion2024 wrote:

Armironhead@Vox wrote:

Izzypop wrote:

Biffenbobx@Venekor wrote:

Warren@Venekor wrote:

I understand why they have the immunity at the cloud stations, trying to prevent people from camping them for the poor soul who's dumb enough to fly all the way in. But if you let yourself get killed by that you deserve it if you ask me.

100% agree

Jumping early doesn't help.  Situational awareness doesn't help.  Unless your character can outrun the fastest member of the group camping a sok post in ROK they will catch you.  If you spot an enemy group the very second they render in a huge zone like RoK chances are 1 of the 6 players is as good as you are and thus has spoted you, plus a scout probably has you track locked. 

Most characters don't have a great run speed. 

45% chok+10Jboots+5AA=60%

52% mount+10AA+5stablehand bonus=67%

Most characters don't have a SOH run speed item, or a racial sprint so they are stuck between 60-67% runspeed.  It's a safe bet every group you come across is going to have 1 member pusing 90-100%  With a 25% gap plus the likelyhood of the other group having a member with a sprint ability or cheetah it's not a matter of situational awareness, it's a matter of mathmatics.   If the solo and the group spot each other at max rendering distance the group will catch the solo before the solo can reach a safe haven, and thus any solo who isn't super speedy on the runspeed or is lacking an evak is doomed to always die to the group regardless of how good their situational awareness is.

Jumping early and situational awareness being able to save the slow moving evakless classes is an urban legend.  A head start at max rendering distance just won't save a runner who is at under 70% runspeed.  In most cases running away at a runspeed under 70% will only delay the inevidible and make the runner look foolish.

Man if you are so worried about being jumpped at the birds/ballons then dont use them.  There is no place you cant go in this game without the birds/ballons it just takes a little longer.  One of the nice features of open world pvp is that if you're solo or small grp there is danger every where - so if you care about these things you have to adapt.  Of course the other option is to push the game to be nerfered so that it is easier/less dangerous.  But why do that since there are already games that can accomidate you?

how is that going to help i can track on the birds nearly hole zones. not only remove tracking from the stations but allso on any flight device,

yep i have 2 scouts and i like to hunt as thats what the class is for HUNTING TRACKING and i have no drama with the track locking being taken away and the abilaty to track while on a flight device and tracking in immunity, but then again i dont camp posts because thats not using the class skills to its maximum, im a better player then that.

You can track whole zone on birds? wow, you must have some superior track then because i can almost SEE farther on my screen than my own track SMILEY

__________________
Steal 90 Assassin

Darkor 90 Swashbuckler

Daerkin 90 Shadowknight

Daerkor 90 Templar

Ajjantis 90 Warden

Melodic 90 Dirge

Dayo 90 Monk

Rasiel 88 Conjuror

Razyeel 70 Wizard

Biyon 65 Beastlord
Darkor is offline   Reply With Quote
Unread 12-05-2008, 10:40 PM   #24
Darkor
Server: Nagafen
Guild: Nexus
Rank: Ancient and Mummified

Loremaster
Darkor's Avatar
 
Join Date: Dec 2004
Location: Germany
Posts: 1,957
Default

Efrath@Nagafen wrote:

Darkor@Venekor wrote:

You should try out a PvE Server, that will prob fit your playstyle

You do know just because that a server has "PVP" in it's description doesn't mean it's the only thing to do.

Durr.

The problem is mainly that group ganking is rewarded. You're on venekor so might not be aware but many people who quests in KP tends to get rolled over by ganking groups when they try to turn in quests or do quests and that's not a PVP that's fun for both parties (As it should be).

Seriously, if you want PVP only with no questing and such, go play Counter-strike or some other multiplayer FPS, it requires more skill than being a brig at least >:C

You know theres war between the 2 cities? Why would anyone spare your life?Just because you are solo questing? I will never spare a solo, no matter if im solo/grouped/raided. This is a pvp server, you will die. You will die alot and you will die because of many different reasons. Be it because you are outnumbered, under geared or whatever. If you want fair solo fights a pve server with a /duell function is what you want. If you want fairness then its a pve server with /duell function what you want. If you want thrilling pvp enviroment then a pvp server is the way to go. Immunity has no place on an open pvp game.

__________________
Steal 90 Assassin

Darkor 90 Swashbuckler

Daerkin 90 Shadowknight

Daerkor 90 Templar

Ajjantis 90 Warden

Melodic 90 Dirge

Dayo 90 Monk

Rasiel 88 Conjuror

Razyeel 70 Wizard

Biyon 65 Beastlord
Darkor is offline   Reply With Quote
Unread 12-06-2008, 06:36 AM   #25
Izzypop

Loremaster
Izzypop's Avatar
 
Join Date: Nov 2004
Posts: 1,064
Default

Armironhead@Vox wrote:

Izzypop wrote:

Biffenbobx@Venekor wrote:

Warren@Venekor wrote:

I understand why they have the immunity at the cloud stations, trying to prevent people from camping them for the poor soul who's dumb enough to fly all the way in. But if you let yourself get killed by that you deserve it if you ask me.

100% agree

Jumping early doesn't help.  Situational awareness doesn't help.  Unless your character can outrun the fastest member of the group camping a sok post in ROK they will catch you.  If you spot an enemy group the very second they render in a huge zone like RoK chances are 1 of the 6 players is as good as you are and thus has spoted you, plus a scout probably has you track locked. 

Most characters don't have a great run speed. 

45% chok+10Jboots+5AA=60%

52% mount+10AA+5stablehand bonus=67%

Most characters don't have a SOH run speed item, or a racial sprint so they are stuck between 60-67% runspeed.  It's a safe bet every group you come across is going to have 1 member pusing 90-100%  With a 25% gap plus the likelyhood of the other group having a member with a sprint ability or cheetah it's not a matter of situational awareness, it's a matter of mathmatics.   If the solo and the group spot each other at max rendering distance the group will catch the solo before the solo can reach a safe haven, and thus any solo who isn't super speedy on the runspeed or is lacking an evak is doomed to always die to the group regardless of how good their situational awareness is.

Jumping early and situational awareness being able to save the slow moving evakless classes is an urban legend.  A head start at max rendering distance just won't save a runner who is at under 70% runspeed.  In most cases running away at a runspeed under 70% will only delay the inevidible and make the runner look foolish.

Man if you are so worried about being jumpped at the birds/ballons then dont use them.  There is no place you cant go in this game without the birds/ballons it just takes a little longer.  One of the nice features of open world pvp is that if you're solo or small grp there is danger every where - so if you care about these things you have to adapt.  Of course the other option is to push the game to be nerfered so that it is easier/less dangerous.  But why do that since there are already games that can accomidate you?

The only thing more dangerous than using campable posts is running through chokepoints that have flight paths go overhead while solo.  Gank squads are either camping posts or flying around, so attempting to run through a chokepoint to avoid PvP gank squads is every bit as dangerous if not more.  Most of them are also filled with hostile mobs with leaves 2 ugly choices.  Go through invis and increase your eposure time to get ganked, or train through and leave yourself vulnerable to being ganked by a solo player who needs only snare you to get a kill after the mobs eat you.  Once again your cure is worse than the disease.

One of the nice things about open world PvP is it changes from zone to zone and you have to adapt.  Now that one zone doesn't fit your playstyle you are now the one pushing for the game to be changed so all T8 zones are like RoK.  If you don't like moors stay in RoK zones to PvP.  There are a lot of players playing and questing in both Moors and RoK zones. Leave RoK zones like RoK zones, and leave moors like the moors.  Not every class is like yours with tracking and evak.  Moors gives non scouts a better chance of picking their fights than any other zones, and now scouts are telling us it's a bad thing that non scouts can better pick their fights.

__________________
Izzypop is offline   Reply With Quote
Unread 12-06-2008, 02:23 PM   #26
Raeyzej
Server: Venekor
Guild: Firiona Vie's Champions
Rank: Council of Vie

Loremaster
Raeyzej's Avatar
 
Join Date: Dec 2004
Posts: 64
Default

It was said earlier that only scouts want immunity removed.

I am just here to be devil's advocate and say I am a slow moving Guardian who wants immunity to be removed.

I also understand that removing immunity will likely increaase camping spots where people fly in solo and Die... likely the transportation routes used to get deeper into the zone. I think a step in the right direction to fixing this problem would be somehow implementing multiple zone in points so the campers have no idea which place you'll zone in from..

Raeyzej is offline   Reply With Quote
Unread 12-06-2008, 03:25 PM   #27
Natthan
Server: Venekor
Guild: Exalted
Rank: Officer

Loremaster
Natthan's Avatar
 
Join Date: Jun 2005
Posts: 233
Default

The Solution is not that hard conceptually, but coding wise would be a pain.

Game Detects how many in the fight were in on your side and how many were on theirs

If odds against at x3 greater than for, No fame/Updates would be awarded

If the odds are against x3 and you win, You are still awarded fame/updates

This would mean, anything above a trio could not kill a solo and still get updates.

This would discourage ganking, 6 people following eachother would not update fame/writs(Decreases ganking)

Remove all the Immunity points in Moors except U.J.L and Docks. U.J.L because people do need to get back into the city for quests/afks and everything and it is impossible to use the cannon back over with a DoT on you.

Also, Track locking should go, I have a troub and dirge and I rarely if ever track lock I will lock for 1 sec to see exactly which direction they are and then pull track up again right after. Its far too much of a liability to have it down for too long and honestly track locking is a bit unfair IMO.

This would infact be a P.I.T.A to program though :-S

__________________
Natthan is offline   Reply With Quote
Unread 12-06-2008, 05:36 PM   #28
KannaWhoopass

Loremaster
KannaWhoopass's Avatar
 
Join Date: Dec 2004
Posts: 399
Default

Its not tracking get it !

Its ...Radar 

Its..Sonar 

Its a spy satilite in space transmiting the gps location of whoever you are tracking. 

Your target is to the West ..someplace is ALL you should get. 

No X on the map ... in fact imo opening the map should loose your tatget on track .. 

Or 

When tracking .. runspeed is reduced to 0%  .. you gotta slow down to track makes sense.

You can find a trail but to follow a trail you need to track ... its a buff that appears on you and runspeed drops to 0

with no possibility of invis...

AND 

When you are dead you cant track ... odd that the "Dead cant talk" but the dead sure can track. 

All of these implemented would resolve .... 

The scout who sits in immunity at the clowd station .. his alt who is dead at another clowd station sees a player leave. 

Scout waits for player he knows is comming to arrive... track lock him ... watches the liitle X run all over the map ... 

and then takes off at 70%- 100% run speed with tracking window wide open follows the little X . waits for the player to engage a mob .. and then runs up and kills him.

Tracking has no counter ..there is no class with anti tracking and there should be .. group buff.. invisible to track .

It is a stupod ability that can be lumped with charm .. no counter to it exists in the game , and thus it is by definition ..OP

get rid of it .. or offer a rfew classes the ability to 50m radius immune to track ... then one player from the group can stand 100 m away as bait .. and when careless scout charges him to kill ..they too can get ambushed ... they too can fly into a group camping a post because they cant see them ... they too will cry foul ..but seriously .. with every advantage in the game belonging to one class.. who cares about them !

KannaWhoopass is offline   Reply With Quote
Unread 12-06-2008, 05:47 PM   #29
Lethe5683

Loremaster
 
Join Date: Feb 2008
Posts: 5,351
Default

Everytime a group kills a solo player it should summon a epicx1000 gumby that kills the group then laughs then disappears.

Lethe5683 is offline   Reply With Quote
Unread 12-06-2008, 07:07 PM   #30
Ol
Server: Nagafen
Guild: Elusive
Rank: Recruit

General
Ol's Avatar
 
Join Date: Aug 2007
Posts: 502
Default

Jitter@Nagafen wrote:

Its not tracking get it !

Its ...Radar 

Its..Sonar 

Its a spy satilite in space transmiting the gps location of whoever you are tracking. 

Your target is to the West ..someplace is ALL you should get. 

No X on the map ... in fact imo opening the map should loose your tatget on track .. 

Or 

When tracking .. runspeed is reduced to 0%  .. you gotta slow down to track makes sense.

You can find a trail but to follow a trail you need to track ... its a buff that appears on you and runspeed drops to 0

with no possibility of invis...

AND 

When you are dead you cant track ... odd that the "Dead cant talk" but the dead sure can track. 

All of these implemented would resolve .... 

The scout who sits in immunity at the clowd station .. his alt who is dead at another clowd station sees a player leave. 

Scout waits for player he knows is comming to arrive... track lock him ... watches the liitle X run all over the map ... 

and then takes off at 70%- 100% run speed with tracking window wide open follows the little X . waits for the player to engage a mob .. and then runs up and kills him.

Tracking has no counter ..there is no class with anti tracking and there should be .. group buff.. invisible to track .

It is a stupod ability that can be lumped with charm .. no counter to it exists in the game , and thus it is by definition ..OP

get rid of it .. or offer a rfew classes the ability to 50m radius immune to track ... then one player from the group can stand 100 m away as bait .. and when careless scout charges him to kill ..they too can get ambushed ... they too can fly into a group camping a post because they cant see them ... they too will cry foul ..but seriously .. with every advantage in the game belonging to one class.. who cares about them !

/agreed. actually there is a counter though. tracking avoidance that they put on the pvp gear. though it is WORTHLESS cause it can be overcome by closing and reopening the tracking window. and envoy, if it was to benefit the solo player it should be a group twice it size, so only a duo could get fame off of a solo. but i doubt that would be implemented.

__________________
I see said the blind man...
Ol is offline   Reply With Quote
Reply


Forum Jump


All times are GMT. The time now is 11:13 PM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.