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Unread 11-28-2008, 04:02 AM   #151
Nero

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I heard that a player finished almost all solo quests of TSO except for heritage quests and signature quests and cleared 20 instance dungeons of TSO, but AA stopped in late 160s.Is it so hard to get 200 AAs, starting at 140 AAs?Is it true that it is so hard to get 200 AA from 140 AAs in only TSO quests, killing named mobs, and explorations?

I want to ask to devs if there are enough quests of TSO to get 200 AAs, starting 140 AAs.Given one quest gives 6% AA XP, 1,000 quests will be needed to get 60 AAs.Does TSO have 1,000 quests?

I don't know whether this difficulty to reach 200 AAs is intended or not.But if this difficulty was intended, any improvement or remediation is needed, imo.

Difficulty(1)There aren't enough quests in TSO.(2)Quest XP is small.

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Unread 11-28-2008, 07:09 PM   #152
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Nero wrote:

I heard that a player finished almost all solo quests of TSO except for heritage quests and signature quests and cleared 20 instance dungeons of TSO, but AA stopped in late 160s.Is it so hard to get 200 AAs, starting at 140 AAs?Is it true that it is so hard to get 200 AA from 140 AAs in only TSO quests, killing named mobs, and explorations.

I want to ask to devs if there are enough quests of TSO to get 200 AAs, starting 140 AAs.Given one quest gives 6% AA XP, 1,000 quests will be needed to get 60 AAs.Does TSO have 1,000 quests?

I don't know whether this difficulty to reach 200 AAs is intended or not.But if this difficulty was intended, any improvement or remediation is needed, imo.

Difficulty(1)There aren't enough quests in TSO.(2)Quest XP is small.

I guess I can stop drooling over the final line in the Shadows AA trees. 

I presume that they're there so that even people who play the same level 80 toon for months will have something they can upgrade.  Just keep killing those mobs over and over and over and . . .

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Unread 11-28-2008, 08:33 PM   #153
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Peysel@Runnyeye wrote:

Fury Charmed animals (Mountain Spider & Wild Sokokar for example) are drawing me into combat with Sweeper Bots and Boarfiends against my will, even when I'm invisible or using the Boarfiend costume.

To be more precise, the Sweeper Bots and Boarfiends are attacking my charmed spider or sokokar when it gets near, I've seen them do it to non charmed creatures of the same type, so I'm guessing it is scripted this way, but they should NOT be doing it once I've charmed the pet!

My only other choice to charm in the area is the crawlers, but they are zerkers and I want the assassin pet which is what the spiders and sokokar are.

I'll be filling out a bug report on this when I log in.

This has always been the case with mobs that naturally fight against other mobs, this happens in DoF and Everfrost too. As far as I know, it's not a bug. It's the way it's always been.

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Unread 11-29-2008, 01:49 AM   #154
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It seems to be too hard to get 60AAs in TSO, starting from 140AAs.Solo quests of TSO give only 10-15AAs.Killing all named mobs in TSO seems to give only 5-10AAs.AA XP of collections, explorations, and mission quests is very low.Why did devs make reaching 200AAs so hard?TSO is lacking quests very much. Or TSO is lacking other ways to reach 200AAs perfectly.

I have already gone near to be frustrated.

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Unread 11-29-2008, 11:23 AM   #155
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Nero wrote:

It seems to be too hard to get 60AAs in TSO, starting from 140AAs.Solo quests of TSO give only 10-15AAs.Killing all named mobs in TSO seems to give only 5-10AAs.AA XP of collections, explorations, and mission quests is very low.Why did devs make reaching 200AAs so hard?TSO is lacking quests very much. Or TSO is lacking other ways to reach 200AAs perfectly.

I have already gone near to be frustrated.

It seems that they're doing what they did in EQ1 - make a TON of AA points that can be gathered during your entire leveling career, and practically require you to grind them once you've hit max level so it always looks like you're doing something with your character as far as advancement goes.

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Unread 11-29-2008, 08:27 PM   #156
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Rhakos@Guk wrote:

Nero wrote:

It seems to be too hard to get 60AAs in TSO, starting from 140AAs.Solo quests of TSO give only 10-15AAs.Killing all named mobs in TSO seems to give only 5-10AAs.AA XP of collections, explorations, and mission quests is very low.Why did devs make reaching 200AAs so hard?TSO is lacking quests very much. Or TSO is lacking other ways to reach 200AAs perfectly.

I have already gone near to be frustrated.

It seems that they're doing what they did in EQ1 - make a TON of AA points that can be gathered during your entire leveling career, and practically require you to grind them once you've hit max level so it always looks like you're doing something with your character as far as advancement goes.

At least they made each mob give a reasonable amount of AA exp (3-5%) when killed. Hopefully they will adjust the system in some way so that it is a bit easier in grinding out the AAs. I do not mind doing it, but it sucks trying to do it but rarely seeing any progress.

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Unread 11-30-2008, 01:59 AM   #157
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Nice. A group expansion that requires raid geared people. Im all for challenge but this is starting to push it. Im never going to raid, and so a newer expansion that requires raiding from older content locks me out of the new stuff pretty much.

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Unread 11-30-2008, 02:35 AM   #158
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For the love of Marr, quests for the lower tier versions of the new instances.  Please?  I know I've said this at least a half dozen times now, but why go through the trouble of making the zones scale, and then not incentivize them?

Also, I'm getting weird crashes.  I'd like to say it happens when I try to rotate my camera, but I'm not even sure about that, because it doesn't do it all the time.  Happened several times in Crushbone today, and has happened in other places since launch day.

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Unread 11-30-2008, 05:08 AM   #159
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MANY, MANY quest items are not self deleting when quests are completed for TSO zones

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Unread 11-30-2008, 07:19 AM   #160
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I use the keyboard while raiding/grouping and had a lot of abilities assigned to the G## keys on my logitech G11 keyboard.  GU50 broke a lot of the assignments on my G# keys since you can't alias the do_file_commands command anymore.  Not sure if this was intentional or not but a solution would really be appreciated.

For example, I used four of the G keys for my remedy potions.  I would have an alias assigned in a macro to something like:

    /alias p1:do_file_commands potion1.macro

then my G7 key would output /p1 to execute that macro.  The contents of potion1.macro are:

    cancel_spellcast    use_itemvdl 855760996

All of this worked prior to GU50.  I can still assign an alias to something other than do_file_commands such as:

    /alias p1:say this is a test to see if this works

I can also still use my potion1.macro if I execute:

    /do_file_commands potion1.macro

The only thing I can't do anymore is assign a do_file_commands to an alias.

Now why this is important is that as I said I use the keyboard for nearly all of my casting/moving/panning and then I use the mouse sparsely for a few other things (such as clicking the revive button when I die ).  You can't efficiently have the G keys type out the full "/do_file_commands potion1.macro" as it will only accept about a dozen characters without adding delays in the macro which make my fast casting playstyle really a pain.  I've been playing around with a lot of ways to try to get around it but with no luck on finding something that worked as well as before.

2 solutions would be much appreciated:

  1. Fix the problem with not being able to assign do_file_commands to an alias
  2. OR, the much preferred soultion would be to allow us to assign keys to more than three hotbars.  I use all 36 keys on my main 3 hotbars but being able to assign keystrokes to another 3 or more hotbars would be great!

With the addition of 4-6 new spells/CAs on the Shadow AAs for most classes, the keyboard players need some hotbar lovin!

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Unread 11-30-2008, 12:13 PM   #161
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So are we to assume that because you can't get from 140 AA to 200 AA in what 3days? 1 week? 1 month? that there is no point to getting them or that the expansion is broken because now you need to grind again?

Be happy you don't play EQOA, you get 1500 AA points and can maybe spend them on half the abilities and boy does it slow down around 400 AA.

Sorry you are frustrated but i think the AA gain rate is just fine and plan on haveing all my AA by the next expansion.

You know eq2 is not a race. I sugest you enjoy the game and not worry about getting 200 AA in the shortest time possible.

And peysel, isnt it too bad that all the mobs atk your pet before or after the pet is charmed. Thats what they do and you charming one should mean that it doesn't atk you. This is no bug. Would it really be a better game if nothing atked you untill you atked it?

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Unread 11-30-2008, 06:56 PM   #162
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Ok, not sure if there was a same question/thread but i want to say about templar(and inq to) raid armor set-why no dps "things" on it? RoK set have it, TSO druid sets have it...To dps normaly in raid i should unequip all my crit miti items while druids can keep them. Imo this need to be fixed:p

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Unread 11-30-2008, 07:04 PM   #163
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backtostart wrote:

So are we to assume that because you can't get from 140 AA to 200 AA in what 3days? 1 week? 1 month? that there is no point to getting them or that the expansion is broken because now you need to grind again?

Be happy you don't play EQOA, you get 1500 AA points and can maybe spend them on half the abilities and boy does it slow down around 400 AA.

Sorry you are frustrated but i think the AA gain rate is just fine and plan on haveing all my AA by the next expansion.

You know eq2 is not a race. I sugest you enjoy the game and not worry about getting 200 AA in the shortest time possible.

And peysel, isnt it too bad that all the mobs atk your pet before or after the pet is charmed. Thats what they do and you charming one should mean that it doesn't atk you. This is no bug. Would it really be a better game if nothing atked you untill you atked it?

The biggest problem I have with the way things are now, is that the fastest way to get AA is by doing old quests, which would be fine except that some characters have already completed a huge portion of old quests, and therefore don't have this as an option.  Thus if you liked to do quests in previous expansions when there were no AA, or lower AA caps, you are  now at a disadvantage in aquiring AA, and must basically grind your way to 200 isntead of questing to 200.

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Unread 12-01-2008, 09:44 AM   #164
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I appoligize, but I have to say this.

What's with the freggin' instant gratification here?

It's a game people, and it will probably be at least a year before the next expansion. You have 365+ days to see and do it all. They way a lot of you are complaining right now makes it sound like you want to have it all within a month and then spend another 11+ months complaining about nothing to do.

The game is already dumped way down from how it was when it launched, and you want it even more easy??

Get a grip will you?

/rant_off

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Unread 12-01-2008, 11:51 AM   #165
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CyranoDK wrote:

What's with the freggin' instant gratification here?

Wasted breath. As soon as you bring up instant gratification, everyone transforms in to a stay at home parent with 13 kids, 3 jobs, a fulltime student and and has a spouse that works the graveyard shift. SMILEY

Bug: The air ship in sinking sands seems to go in to "invisible mode" from time to time. In other words it doesn't render. If you turn the speakers/sound up enough, you can hear it arrive and depart but its no where to be seen. The NPC states it has arrived and departed without the air ship ever making an appearance. I waited an entire day for it before logging out and back in at which point it showed up promptly.

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Unread 12-01-2008, 01:40 PM   #166
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There seems to be a voice chat bug since TSO launch.  (I hope this is an okay place to mention it.)  Sometimes, there appear to be two guild voice channels, and people will be randomly stuck in one or the other.  Sometimes, you can actually see the second channel and switch to the one with the most people in it, but other times a complete reboot is necessary.  Also, sometimes people in the "false" guild channel will see other people in the channel with them who are actually in the other channel.

Did that make any sense??  It's sort of a crazy bug....

/bugged in-game, as well, by a guildie.

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Unread 12-01-2008, 03:28 PM   #167
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My 2cp:

The good:

*Heroic content seems to be very very well done so far:

*A number of encounters that actually require more than turn and burn. It actually requires communication. And thinking.

*Heroic content that requires people to actually *think* about gear choices.

*A multitude of different zones with varying difficulty. Aka, most people won't run out of heroic content to mess around with in 2 days =).

*It appears so far like the amount of Treasured items has been greatly reduced in favor of more Legenday items that were well thought out. *Applause*

*The shard system is fairly well done, and as far as I am concerned, well thought out.

*Though it took some time to get used to it, the new map system falls under good as well.

*Raid Content:

*So far, the difficulty of the encounters is perfect. It more or less picked up at the end of RoK difficutly. I still have yet to see some of the raid content, so I reserve final judgement.

The Neutral:

*Not getting 90 days with the expansion. Personally, I could care less. Ive been playing since 2 days after release, and personally, I LIKE being one of the few people with the 5 year reward =) Time played is time played. I never understood 90 days in the first place. HOWEVER, I DO believe it should have been announced. 

The Bad:

I know a good chunk of the population disagrees with this statement but:

*Heroic content rewards INCLUDING THE VOID SHARD ARMOR, Should NEVER be better than raid gear, with a few exceptions here and there. (ex the robe with the 100% casting speed proc is absolutely insane for heroic content.)

*A good chunk of the fabled set gear is rather... uncreative. Its more or less slightly better void shard armor.

*So far most gear Ive seen from raid content is... well... not so good. Either it needs to be scaled up significantly, or the heroic gear needs to be scaled down quite a bit. Orrrr a bit of both.

*The whole merchant plat selling... well... disaster. (Though this really doesn't fall under the expansion per se. It is more of a bug.

Conjuror Related Changes:

*The Shadow AA tree is actually very very good so far. I like what I see.

*The new Fiery Magician looks cool. Finally.

*Pet class gear has been much need for a long time. Thank you for finally putting it in.

Now... any chance of making thing Mythical pet a pheonix =P

All in all, I am quite pleased so far. Well done to the dev team.

Now before people jump at me, I have played both casually and as a raider and I have always felt this way. Its about time for some content to be difficult. I know some people like things easy, but there is no sense playing a game for months if you can blast through all the content without thinking. I don't know about anyone else but I get dang bored after about a week of that =P. The reason I felt the need to post this is because I WANT the devs to know that they have made a good deal of progress with this expansion. I do not want to see them take a step back.

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Unread 12-02-2008, 12:10 AM   #168
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The lvl 78 fury spell Typhoon is broken now. The first initial DD portion of the spell is not hitting when cast. I have been /bug, I advise everyone else to do so too!

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Unread 12-02-2008, 12:10 PM   #169
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Why did you developer types not include a shard armor forearm piece. Seems kind of strange to me to have all of the other pieces of the set but to leave out the forearm piece. /shrug.

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Unread 12-02-2008, 02:07 PM   #170
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ok....i recently put xp back on this machine from vista. ever since doing so, every so often my graphics settings will change themselves from very high preformance to custom....and i am now gettings times where screen will freeze and go black, cmputer will restart and say primary hard disk drive 0 failure. this is only happening when i am on the game....running other applications and web browsing i am fine. there is a 60gb partition on HD that was there when vista was on computer....could this be causing the problem? any suggestions would be hel;pful as i am not ablle to stay in game longer than 5 mins b 4 this happens now

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Unread 12-02-2008, 05:46 PM   #171
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EQ2 would not cause your hardisk 0 failure, I'd back up your Data ASAP and make sure your hard-drive is snug tight from the motherboard to the drive (the connection).

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Unread 12-02-2008, 06:03 PM   #172
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I recently came back to EQ2...around August 08..so a few months before TSO.

So far I have been very pleased....for the most part I like TSO...

The Good:

-I like the idea/concept of shard armor.

-Large selection of instances to choose from

-Interesting and challenging bosses/puzzles within the various instances.

The Bad:

-While I like the idea/concept of shar armor...the actual Shard Armor selections seem inconsistent...some types are very nice and for many upgrades...while others are at best sidegrades.

-From a Guardian perspective...i seem to have been hit with a double wammy...i.e buffs for the other fighter types while at the same time making the new content very friendly and almost require  those other fighter types...and unfriendly to a Guard...I am specifically referring to all the AE encounters.  In my guild...we would be foolish to run most of these instances with a Guard when we have a SK.   No entirely sure about all the details with regards to fighter balance but IMO something needs to be done to boost Guards..at least with regards to TSO content.

-Moors LAG.. I have been unable to really do any of the quests or quest series in Moors because the lag is really bad. 0.5 sec CAs taking over a min to complete.  I have yet to see more than 2 instances of Moors so perhaps they need to create more...at least until the unitial rush is overwith.

The Ugly:

-Not sure why but i think the new MAPs are ugly and hard to read.

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Unread 12-02-2008, 06:21 PM   #173
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CyranoDK wrote:

I appoligize, but I have to say this.

What's with the freggin' instant gratification here?

It's a game people, and it will probably be at least a year before the next expansion. You have 365+ days to see and do it all. They way a lot of you are complaining right now makes it sound like you want to have it all within a month and then spend another 11+ months complaining about nothing to do.

The game is already dumped way down from how it was when it launched, and you want it even more easy??

Get a grip will you?

/rant_off

I understand your frustration but also I would like to see a light at the end of the tunnel. I don't expect to get all of MY ap's in one week, or a month, but I would like to have a reasonable amount of time playing fairly hard core to beable to get them. (yes my main solo's, group's and raids and will have them eventually) I like many others have more then 1 level 80 characters. SO let's say it takes 7 months to get max ap's that means I won't be able to finish my 2nd one to be max before the next expansion. Is that good? Is that bad? I am just saying that it should be a goal to make gaining these achievable in somewhat realistic timeframe, but not too fast as to over simplify the whole expansion. A bigger issue I have is the number of solo quests to gain AP's from. In RoK (ok way too much solo content I agree) you were able to get most of your ap's just doing that content, now with Moors most of your ap's are going from grinding void shards and doing those quests. Granted more grouping YEA on that, but man that will make gearing up and filling out AP tree's on alts alot harder.

OF course all of this might be very premature, I am currently sitting at 156 ap's and there are still plenty of solo quests I can do in moors, and lot's of instances I still haven't seen yet. Let alone with some of previous content that I still haven't managed to do. Like I said MY main will hit 200, my poor alts.. no clue.

As to the expansion OVERALL I would definatly say it is a good release. Yes I have issues about gaining AP's but other then that I LOVE the instances that actually have some scripts in them (Don't like the buggy scripts but bugs are bugs and they will be fixed). I also love that there are different levels of the dungeons, so that there is some progression from some of the easier tiers to the harder ones. Can't say I'm supper happy that raid gear takes shards but meh that's not a big issue really.

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Unread 12-03-2008, 06:40 PM   #174
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what

the

hell

made you decide purple was a good coercer colour?

wri//sts

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Unread 12-03-2008, 09:24 PM   #175
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So much can be done with SK lore on terms of interesting appearances (and probably as well with all the other classes). I feel the new gear takes from a palette full of faux pas. Also, those below 70 should be able to quest for Void Shards in the new dungeons as the content still remains extremely difficult even when mentored or with a strong group of players that are originally from the tier the zones are scaling to. Considering my post in the "What Bugs You the Most" thread could also contribute to some savvy optioning, i.e. providing Void Shards for dynamic and interesting PvP-based quests. As it is, content from levels 50-70 is still widely poor due to the recent prorating of Mastercrafted gear (coupled with the inclusion of overlooked Legendary/Fabled).

I've also heard (likely baseless) rumors that the next expansion will have flying mounts and an actually retooled gaming enginecompletely modified for stability. That would be nifty. Try to make sure a new city and counterpart to Sarnaks gets established for Qeynos. Incorporating some of the ideas I mentioned in this month's Dev Question Thread and What Bugs You the Most thread would totally be hip and sure to attract fellow gamerzorz n_n. Oh, and that one time I had a rant about an expansion that would truly encapsulate the theme of Good vs. Evil...including some of that stuff would be so very cool. [Removed for Content]. However, this expansion is good aside from the things mentioned in those two threads and this post's initial paragraph.

(P.S. I'm willing to bet that the respawn points on Kylong Plains Docks still weren't changed to move the Qeynosian revive point to where the Freeport one was moved to and the Freeport respawn back to where it was beforehand. In fact, I'm like, 99.9% sure that this still hasn't been addressed. I did post about this in other GU#XX feedback threads. If I recall correctly, it was GU#49 that Kiara posted within those notes, saying that Fan Faire feedback addressed such an issue for PvP servers. Mreh.) =[

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Unread 12-04-2008, 02:03 PM   #176
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You guys need to fix the shadowknight, not neccissarilly his attacks or anything, but either re-instate the pet skeletons as an actual attack or change the ridiculous summon squire to summon undead squire, because the lore you've set for this class entitles us to have an undead pet since the release of everquest 1, and now we dont, so we are no longer shadowknights, were [Removed for Content] necromancer's who failed summoning school and use a sword to compensate, lore wise that is.....

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Unread 12-05-2008, 08:57 PM   #177
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I ran a search through this thread and couldn't find what I was looking for,so I'll post it, please forgive me if it's already been brought up.

Bravo!!! and thank you for the Tradeskill/Crafting instances.  A very nice improvement and added addition to the game.

I think there should be a chance for rare componant that is needed to make the new charged class recipes (earned/bought from The Fars Seas Division Faction Merchant) in Mara to have a chance to drop in chests and or from the Far Seas counter action while in doing the tradeskill missions. It just makes sense that these are added since the Reflective Shard and Chomatic Essences are included in the rare special events.

Thanks for the effort and accepting feedback. =)

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Unread 12-07-2008, 03:02 AM   #178
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o0odangergirlo0 wrote:

I ran a search through this thread and couldn't find what I was looking for,so I'll post it, please forgive me if it's already been brought up.

Bravo!!! and thank you for the Tradeskill/Crafting instances.  A very nice improvement and added addition to the game.

I think there should be a chance for rare componant that is needed to make the new charged class recipes (earned/bought from The Fars Seas Division Faction Merchant) in Mara to have a chance to drop in chests and or from the Far Seas counter action while in doing the tradeskill missions. It just makes sense that these are added since the Reflective Shard and Chomatic Essences are included in the rare special events.

Thanks for the effort and accepting feedback. =)

I agree completely!  It would be wonderful to see the rares needed for the Mara recipes (rowan berries, frosted rune, etc.) as a possible reward from the Far Seas Innovation or from the chests.  As mainly a tradeskiller, I don't have the opportunity to get these rare items.  It's been a wonderful update all around.  Great work.

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Unread 12-07-2008, 02:57 PM   #179
Grace37

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This would have to be the worst expansion to date

and am i the only one that thinks the eq2 norath doesn't feel like a world but a bunch of little areas just ploped togather?

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Unread 12-07-2008, 10:47 PM   #180
Zedtastic
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From a guardians perspective:

Heroic content is a blast.  It's a good challenge, and requires you to get creative to kill some of the mobs.  You also can't just waltz into a number of the zones with a badly setup group, you are required to strategize the group setup.

Questing is good but I'd enjoy some more quests to help get the max aa.  I love the additional attention paid to tradeskillers w/ the new tradeskill instances and the Far Seas Supply Co faction rewards. Also love the ability for tradeskillers to get the recipes to make shard gear at a lesser shard cost. 

Void shards are an interesting addition but it seems lame to have an easy 30 minute tank and spank instance offer the same amount of void shards as a really difficult 2 hour zone that requires both a well setup and well geared group to complete it.

Raid content - only really poked my head into Tomb of the Mad Crusader.  First 2 nameds were a nice challenge for a casual raiding guild.  The addition of critical mitigation is a good addition to the combat system imo.

Guardian changes - The nerfs were kind of hard to swallow.  Losing 35% double attack has made it murder to hold any kind of aggro in raids.  I don't think aggro should have to be ping-ponged w/ hate position buttons.  With assasins being able to parse over 11k sometimes, I'm having aggro bounce back and forth on a very regular basis w/ a dirge, coercer, and swashy in my group.  Losing so much uncontested avoidance meant I had to gear more defensively so that's thrashing my aggro abilities too.  8% riposte turning into 12% shield effectiveness (which is only 2.5% block on a 1500 protection shield), 5% shield block on the mythical turning into 5% shield effectiveness turns into about a 10% reduction in uncontested avoidance.  I think the 35% loss in double attack should be compensated for more than the 4th line of the STR tree is doing.  If we're supposed to rely more on taunts than dps to hold aggro then we still need more of a boost.  Maybe the big taunt at the end of the Shadow tree will make things better but I don't think a tank class should be unable to hold aggro until they get 170 aa.  I also feel that the guardian mythical went from being one of, if not the best tank mythical in the game to being one of the worst.  How about a constant damage reduction instead of the proc?  Maybe some aggro help on it?  Was a solid 5% uncontested avoidance really overpowered when some classes have a constant 10% damage reduction or a constant 10% damage converted to health?  I understand sk's needed a boost and that's awesome that they are a more viable class now but did guards really need to get hit so hard?

everything else - I love the addition of itemization for pet classes.  Rangers seem to be getting a little more love but it's still MUCH easier to find melee dps boosting gear than it is to find ranged dps boosting gear.  I know they came out a lil before the expansion but the guild halls are absolutely amazing!  GIVE THE DEV(S) THAT THOUGHT THAT UP A RAISE!!!!!

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