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#121 |
General
Join Date: Dec 2007
Posts: 2,516
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![]() Bratface wrote:
I was talking about gear which is what your post was about, I bolded the points since apparently they got missed. |
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#122 |
Loremaster
Join Date: Nov 2004
Location: Rocky Mountains, USA
Posts: 519
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![]() psistorm wrote:
No they shouldn't. Who ever said they should? If an inordinate number of people happen to be outfitting their mage characters in T4 in a given week, should the game adjust by upping the drop rate of T4 mage spell rares? No, it absolutely should not. All rares have an equal chance to drop. Every player has an equal chance to outfit their character. The *player market* determines pricing. The *player market* provides equal chance to profit from inequalities in price between any given commodity. |
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#123 |
Loremaster
Join Date: Sep 2005
Posts: 1,593
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![]() the problem is that a lot of people think they NEED to be all adept 3 and in MC at lower levels. It's nice, but not needed. If you have patience you can be all decked out without costing a lot. If you are in a hurry and want it NOW it will cost more. The arguement about silicate loams is the same arguement we heard in Teir 7 with spongy loams. Even with the percieved imbalance everyone ended up with adept 3's or masters. All my guys get adept 3's because thats what I WANT them to have and I have the patience to harvest the rares required. It does take a long time, but to me its worth it. My little Monk could have been 80 by now if I didn't take the time to get all his rare pelts for gear upgrades. He levels slower but he kicks butt because I took the time to get better stuff. My wizard on the other hand, he burned down mobs in KoS with gear from Timorous Deep. His first MC robe came at level 72 and the money made on the journey to teir 8 bought enough rares for all his teir 8 spells. With 3 crafters at 80 and a couple more sub 50 I know the joys of harvesting and the pain of the RNG. If I don't get a rare within the first 30 minutes I stop harvesting and find something else to do. Sometimes it's a matter of "one more rare and I'm done" only to get one on the next node.. so I extend it to just one more. lol Saturday I went to TS to try for some palladium for my baby Illusionist. I was hoping to get one, maybe two. In 2 hours I had 9 of them. Lucky RNG day for me. It may be a while before I find another and I'm aware of that. Even with the excessive price of T8 loams you can earn enough to buy them without going broke. You don't even have to harvest rares to make that plat. Teir 6 materials sell very high. It takes no time at all to get a stack of teir 6 roots and they sell almost as fast. Teir 5 rares are fairly high as well, harvest those to sell. Another option if you are lucky enough is to trade rares with guildies. I will gladly give my rare loams to the fighters in my guild. |
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#124 |
Loremaster
Join Date: Jan 2005
Posts: 3,552
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![]() Ohiv wrote:
Lets sum up the counter argument. In the top tier, one rare material services the spells of 12 classes while 2 other rare materials service the spells of 6 classes and jewelery for all 24. The material used for the 12 classe's spells costs at least twice as much as the other two materials. When the tier shifts, the top tier still remains twice as expensive as the other two. Is it fair that the system encourages what can only be said is an unfair burden on half the classes which essentially favors two archatypes over the other two? I believe the answer for the vast majority of adventurers is no. The system needs to be examined and this inadequacy addressed. Things are not fine as it is. I'm for re-introducing inks. If you want to throw back to using just the jewelery rares and remove loams from the game I'm fine with that. If you want to make loam the only spell rare I'm fine with that. If you want to make a rare fish that produces the only spell rare I'm fine with that. I'm looking for a fair system where every one of the 24 classes in game is treated in possibly not a completely ballanced method, but at least in an equitable system instead of having a 2 to 1 inballance for half of the classes. This imballance didn't occure prior to loams being introduced. Half of the classes in game screamed when loam was introduced because mages and priests were all on the same rare. The fix was to shift scout and fighters to loam and split mages and priests. All that did was shift the problem. Honestly, we were better off back before loam. Lets stop shifting the problem and just deal with it. |
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#125 |
Loremaster
Join Date: Sep 2005
Location: Reading, England
Posts: 2,309
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![]() Kigneer wrote:
Rubbish. It is an option. The only MC armour my main had before T5 was a blackened iron chest piece. T5 was the first time I was able to afford a complete set of handcrafted on reaching a new tier. I was lucky for T6 - I found 2 cobalt on my first vist from 4 nodes. It made surviving a lot easier, but treasured and handcrafted are good enough for soloing and careful grouping. Things have changed a lot, but the old zones have not got harder. |
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#126 |
Loremaster
Join Date: Jan 2008
Location: You would never believe me
Posts: 139
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![]() Kigneer wrote:
I have to disagree with Kigneer here. Back when EQ2 first started mobs were much harder then they are now for the first 5 tiers (all we had was the first 5). ^^^ were in solo areas and people died often. Rares were even harder to get then they are now and even if you had the rares, which was very doubtful, the odds of finding a tradeskiller at the level and class you needed was hard and sometimes close to impossible since tradeskilling was much more different then it is now. Back then we wore treasured and if we got lucky we might be able to get some handcrafted armor. Adept 3's were almost as rare as masters and adept 1's were not common. We began to play our characters the best way they could be played through trial and error. We learned to play them very well. One thing that helped to motivate a group to play well was the fact that the cost of death was very high. Each toon had 8 shards that made up the majority of your soul, for each death you lost a shard and had to go back to the place you died to retrieve it or wait 7 days for it to replinish back to you. Debt for death was very high, and if you died too many times you may have to earn enough xp for 10 levels just to go up one or even get back to where you started before you started dieing. This motivated almost every player to learn their class and learn it well. Since then SOE has made the treasured items better, they have nerfed most of the mobs from the "solo" areas to be solo, and have made it easier to get rares. They have made it to where death has very little consiquences and hince little incentive to learn your class as well as one can. When in a group now how many people in the group know their class well? How many are paying attention in the fight? How many soloers try to take on mobs that are yellow or orange and expect them to be as easy as a blue, or for some they may even expect them to be as easy as a green solo mob? many people in my guild now have taken multiple toons and played them thru t7 with treasured gear and adept 1's. They wait to spend their time and money on rares at t8. Others might get MC gear here and there and then skip one or 2 tiers to get it replaced. Does MC gear help, yea it does. Do Adept 3's help, of course they do, and depending on your class they can help a lot. Do you need MC gear and Adept 3's? Nope. They are nice to have, they make the game to where there is more room for error. But if you live off of MC gear from the get go often a player may never truly learn to play their class to it's full potential because they have so much room for error now that they think they NEED it to survive when they see how "hard" it is without it. My 2cp edit: spelling
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swashbuckling, adj. [swosh-buhk-ling, swÅsh-bÅ*k-lÄ“ng] -Though many of us will automatically think of a pirate when we hear this word, it actually refers to the characteristics or manners of a 'swaggering swordsman, soldier, adventurer, or daredevil.' Swashbuckling appeared towards the end of the 17th century as the adjective form of English swashbuckler (circa 1560 CE), the 'swaggering swordsman' mentioned previously. This in turn is was formed by combining English swash and buckle. Swash started out as a noun first recorded in 1538 CE meaning 'the fall of a heavy body or blow' and may have been formed as an imitation of the sound made when this happens. It took on a verb form a few decades later, which appears to be the swash that begat our swashbuckler. |
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#127 |
Server: Runnyeye
Guild: Majestic
Rank: Mistress
Tester
Join Date: Jul 2006
Location: NSW, Australia
Posts: 2,212
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![]() bks6721 wrote:
Yeah, my hubby is one of those people. |
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#128 |
Tester
Join Date: Nov 2004
Posts: 7,842
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![]() Snowdonia@Runnyeye wrote:
I don't understand it either. But, when anyone points out how it's not needed, they're villified. |
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#129 |
Loremaster
Join Date: Nov 2004
Posts: 328
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![]() Put my vote in for rares not being rare enough. This definitely includes silicate loam. I like harvesting, but only do it on a casual basis now. I've got 17 silicate loams in the bank which I will use as I level up my bruiser (currently 72). My favorite spot for harvesting ore is Di'Zok caves. I kill non-grey mobs and harvest while regening power. Yup, the RNG is streaky. About a month ago I harvested 5 silicate loams in about 3 hours over two days (kinda hard to say how much was actual harvesting, because I was killing mobs). The only other rare I got in that time was 1 fire emerald. I used to sell rares, but now I hoard them. I got burned when the tradeskill epic came out and the price of T5 rares went through the roof. I needed rares for 9 epic tradeskillers. I regretted selling dozens of each kind. That was the last time I harvested specifically for rares. And yeah... I don't have sympathy for people wanting an easy button. |
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#130 |
Server: Venekor
Guild: Dark Vengeance
Rank: Member
Loremaster
Join Date: Oct 2006
Location: Connecticut
Posts: 4,262
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![]() bks6721 wrote:
The only place that Adept 3 or higher is mandatory is the PvP servers. Like you said, its nice to have them on the PvE servers, but its not necessary if one is just hacking at mobs. Pay for the loams or harvest the loams. There's a choice available. If it were one or the other.. then I might see it as an issue. For example, if you were an adventurer and were not permitted to harvest then this might pose a problem. If its an inconvenience to harvest.. well.. the priorities need to be put in order. |
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#131 |
Loremaster
Join Date: Nov 2004
Posts: 184
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![]() Wow did this get off topic and degenerate into quite the mire it always does. I think a couple of posts up it was pointed out that 12 classes rely on one type of rare (silicate loam) while the 12 remaining classes split between rare soft metal and rare gem. That is the base of the issue. To make it equitable for all, simply do away with any particular type of rare entirely. Make it smoldering material or such that drops off any of the nodes. Then all have a truely equal chance at getting them. I seriously don't see how understanding that the rarity of loams can not be understood. My guess is that all those other 12 classes are the ones that are throwing up such a counter argument that all is well in the world because hey I can mine one silicate loam and make enough coin to buy 3 of my spell rares. Next time you are on the broker do a search for tier 8 rares, bet you find multiples of fire emeralds and tynonium that far outpace how many silicates are on the broker. Now do a search of how many peeps are online. Bet the balance is far more into the priests and mages then it is tanks and scouts. At least the last 4 times i did this it was. Yet supply and demand states that loams are worth 3x's as much as the far more common emeralds and tyno... No one is asking for the easy button, they are asking for the rares to be split evenly between classes. Why is it that incardinate cant be used as the tank rare? It needs to be looked into and fixed, not looked into and stated that all is well the balance is there and everything is wonderfull. Go harvest 20 fire emeralds sell them for 80gp per and by 6 silicate loams, rinse and repeat... Oh and good luck selling all those fire emeralds as there are plenty on the broker lol... Yeah its all good. |
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#132 |
Loremaster
Join Date: Nov 2004
Location: Rocky Mountains, USA
Posts: 519
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![]() Gnevil wrote:
140 posts into the billionth thread on this subject, and you're still throwing out the same drivel that's been spewed ad naseum. All rares have an equal chance of being harvested. So please explain to me how we don't *already* "all have a truely [sic] equal chance at getting them"... |
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#133 |
Loremaster
Join Date: Jan 2005
Posts: 3,552
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![]() sliderhouserules wrote:
Your ignoring the use issue. The entire crux of the argument is use and demand. Nobody is arguing that there is less silicate loam than fire emeralds or tynnonium clusters. Silicate loams are in twice as much demand as other spell materials due to twice as many classes depending on it. Hell, take and move 4 of the fighter classes to the other 2 spell rares and you have a "fix". Move crusaders to gems. Move monks to the soft metal. Bingo, 8 classes depending on each spell rare. Next expansion the rare market should adjust to make all of these aproximately equal in cost. Sure alchemists will hate having to send clients back to get the "right" rare but after everybody figures the change out it won't be awful. Actually, it would be awful for alchemists but its a semi-decent fix that only changes the spell recipes for 4 classes. Re-introducing an ink recipe would actually be less work for Domino. I think? |
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#134 |
Loremaster
Join Date: Dec 2004
Posts: 2,256
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![]() Meirril wrote:
You're also ignoring the use issue. As it has already been stated 300 times before, rare loam is only used for adept 3's and nothing else. Tynnonium and fire emerald already have plenty of other uses, so moving more over to those rares will probably end up taxing them too much. As soon as the level cap is raised again, nobody is going to care about silicate loam anymore and it will quickly become the cheapest T8 rare on the broker by far, due to the simple fact that it's only used for adept 3's and nothing else. Personally, I wish they could just make these durn loams drop in chests from heroic mobs. That would at least bring more of them into the market and get the prices down, without affecting other TS-classes in a negative way. |
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#135 |
Loremaster
Join Date: Jan 2006
Posts: 4,115
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![]() sliderhouserules wrote:
QFE!
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#136 |
Loremaster
Join Date: Feb 2005
Posts: 1,441
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![]() Whether more classes use it or not, is not the question like others have stated. How many many people who need them are actually harvesting to get them? I know on befallen I will go to Venrils Crown and kills skeletons and harvest for loam for one of my wifes alt. I am normally the only person harvesting and their is easily room for 2 or 3 people to harvest while they continously kill the skeletons. Their are also places to harvest in kp, fens, and kj with nothing but easily killable solo mobs without a lot of people camping the nodes. Now if there were 2 people fighting over every 3 available nodes, then I would say their was a definite shortage. Right now it is a matter of opionion and if that was the case they could up the number of nodes available. What it seems like is that people want to buy their rares cheap but dont want to go harvest for them. If they harvest for them, all it takes is time and they can get vender trash or even rare trash masters to also help pay for them. Its a matter of choice. lol. If they really wanted another rare to use, then use incarnadine. Their are lots of it around, lol. For another post where they suggested shifting some of the fighters to gems and soft metals, yes it would be a pain, more so for the classes trying to get then for us alchy's probably. |
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#137 |
Loremaster
Join Date: Jan 2005
Posts: 2,039
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![]() Oakum wrote:
QFT |
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#138 |
Loremaster
Join Date: Jan 2005
Posts: 3,552
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![]() Amphibia wrote:
That is just an indication that people don't strive for the "best" spells until they don't expect to outgrow them soon. Also when t9 is introduced incaradine clusters will start to grow in price until they reach the same level as the rest of the t5+ hard metals. Why? Because there won't be a huge glut of harvesters looking for the loam but there will still be the same level of demand for armor. Supply and demand. People want 1 rare from any metal node. It doesn't matter which one. They will harvest both kinds of mining nodes because they share a respawn table/area. Ergo, therefore you will get the same number of all 4 kinds of rares. How many get harvested is dependent greatly on demand. As it slips from the top tier supply decreases as the majority of harvesters go on to a higher tier. Supply also goes up a little due to higher skill meaning a larger percentage of rares per harvest. As the market for 1 tier rises to a certain threshold, more harvesters will move to that tier to take advantage of "easy" profits. Generally the price of t5-t7 rares runs around 1p on AB due to harvester looking for a quick plat responding to market demands. So yeah, I actually have a fairly good idea of what is going on. That's why I framed the arguments in the top tier. I didn't bother saying t8 because this will change eventually, the problem will keep occuring until real changes are made. If your interested in lowering the prices of jewelery rare materials in t2-t7, then try making ink. Not only would it even out the cost of adept 3 spells in t8, it would mean people looking to make adept 3 spells in lower tiers could use the cheapest material available. So loam would raise in price, and the other two materials would come down to a little above the loam price. Inks work for everybody involved. Inks are where we started off. When inks were removed everything went to hell and we have the whole stinking mess we have now. Bring back inks. Spread the recipes for inks to all the scholars. Heck, make it a general recipe that everybody gets. Horray ink. |
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#139 |
Loremaster
Join Date: Feb 2005
Posts: 1,441
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![]() Meirril wrote:
I like the idea of making ink again but only alchemist should make them. It would replace one of the four recipies lost per tier when MC cure potions were removed. |
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#140 |
Loremaster
Join Date: Jan 2005
Posts: 2,039
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![]() Oakum wrote:
Are you suggesting that inks be used as an alternative to the current rares or replace them in the recipes? I would not like to be dependent on an alchemist in order for my sage to make spells. Thanks, Oakum, for the explanation. I was trying to reply to you and ended up editing my previous post. Just as well I guess. Although I'm not opposed to the idea, I wouldn't want to see itimplemented at the expense of any other item on the Wish List. I don't think it is necessary and it will benefit only a portion of the players, alchemists and those who don't want to harvest. I actually like the current situation with harvesting. It makes it more interesting to hope for a silicate when you hear that lovely ding ding ding. I'm never really disappointed with getting a fire emerald or tynnonium though. I just keep on harvesting until I have enough of them to sell for the cost of the silicate I need. And that I can always do. Everytime I see this subject being active I think it subject line actually says Silicate Ward instead of Woes. I guess Wars would be more appropriate. |
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#141 |
Loremaster
Join Date: May 2005
Posts: 213
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![]() i think he is suggesting this: The recipes either use the current materials or Ink this ink can be made of any spell/ca rare, but can only be made by an alchemist and yeah i do approve of this idea and would love to see it implemented
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- Signed Kungao -lvl 80 buffbot - 80 alchemist - 400 tinkerer |
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#142 |
Server: Nagafen
Guild: Elusive
Rank: Guild Leader
Loremaster
Join Date: Mar 2005
Posts: 681
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![]() Meirril wrote:
What makes you think there's going to be a tier 9? They didn't cram 14+ levels worth of spells into t8 for no reason. They didn't introduce mythicals at level 80 for no reason. They didn't raise the level cap in TSO for no reason. Level 80 *is* eq2's cap. Period. EQ2 is in sunset mode. Silicate loam prices will fall as more t8 masters drop, and as server populations dwindle. Price is ~5p / ea. on nagafen today (11/14/0 |
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#143 |
General
Join Date: Dec 2007
Posts: 2,516
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![]() Zacarus@Nagafen wrote:
As to inks and the like, meh I don't really see it as a problem currently with the existing system, BUT IF such a system was to be introduced/re-introduced I definatly wouldn't want it to be 1 rare == 1 ink and 1 ink == 1 ad3 spell. Maybe if it was 2 or more rares per ink or 2 or more inks per ad3 spell. ALSO I really wouldn't want only alchemists to be able to make inks, that would put us in the same situation transmuters are for adornments. |
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#144 |
Loremaster
Join Date: Jan 2005
Posts: 3,552
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![]() Nailaim@Runnyeye wrote:
The general gist of the ink argument was that ink could be used to replace any rare material used in spell production. Ink could be made from any of the spell rares in game. So the extra cost of using ink is the fuel cost for 1 extra combine and the time involved. As for making it an alchemist only recipe, I'm actually not in favor of that. People hated interdependency with a passion. Ink is suppose to reduce the price of spell rares, not offer a new semi monopoly for one tradeskill to profit on. FYI, I'm an alchemist. |
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#145 |
Loremaster
Join Date: Jan 2005
Posts: 3,552
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![]() Zacarus@Nagafen wrote:
Lets see... People whined in multipe forums about the spell progression split over 15 levels. Things like Dispatch not improving with the tier really bugged people. So Devs responded and shortened the entire spell cycle to 10 levels. Epic weapons are something that has been whined for since EQ2 launched. The mythical weapons are the "raid" version of the fabled epics the rest of us get. It wouldn't be epic if it was just another fabled raid weapon. Epic weapons were introduced with RoK because epic weapons were introduced in EQ1 with the Kunark expansion. Its funny, EQ2 does mirror EQ1 on a huge number of occasions. If you have noticed, the last 3 years its been: advance game 1 tier, then an expansion where we add content and AA but no level increase. We're on the content expansion now. Next expansion should be this time next year and it should include a level increase. I'm really hoping it is *not* velious. Why? Mainly because I'd like to see it include the increase to level 100 and level 100+ dragons to match Nagafen. If you were around during EQ2's launch and you paid attention to every scrap of information that came out of the EQ2 dev team you know that EQ2 was designed to include 200 levels. We're not even close to this design limit. At the current rate, we're talking about another 3 years just to reach level 100! And if you haven't noticed, we're getting an influx of new players in EQ2. Most of them are ex-wow players that are looking for something different. Maybe its my guild. We take in mature players looking to have some fun and not be all serious. Maybe your a hard core raider and you have no clue what a noob is or any interest in raising the next batch of players. And silicate loams should drop in price. The huge demand bubble was passed about 6 months ago if you didn't notice. The price of all the other t8 rares are also dropping, at the same rate silicate loam is. The only thing that will improve the ratio of costs is the persistant belief that you should get at least 1p for a "good" t8 rare. |
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#146 |
Server: Nagafen
Guild: Elusive
Rank: Guild Leader
Loremaster
Join Date: Mar 2005
Posts: 681
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![]() Meirril wrote:
What matters is whether it makes sense for soe to invest resources in the game, not how many levels the game was designed to accommodate.
The scope of TSO is scaled WAY back compared to previous expansions. This fits with all the other points I made. EQ2 is in maintenance mode now. Of course they will continue to milk subscriptions for years, probably five, maybe ten more years. And they will invest the resources necessary to maintain that cash flow.
You will see mythical armor, jewelry and other trinkets. More mounts, more instances, and so forth.
However developing ten levels, along with the spells, items, content, etc required to support those new levels is no longer warranted from an investment perspective. That investment in resources would not return the value a big gaming company seeks. Otherwise TSO would have included +10 levels like every other eq2 expansion.
MMO subscriptions levels ebb and flow for various reasons. Expansions, new mmo's, pricing, economic conditions are have an impact. You may observe an influx of new players from time to time, but the overall trend of eq2's subscription level is declining. Its been declining for two+ years. |
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#147 |
Loremaster
Join Date: Nov 2004
Posts: 708
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![]() Zacarus stop trying to act like you have a clue since its obvious you don't know what the heck you are talking about. SoE is following, what has been a successful approach of alternating lvl increases between every other expansion. The only exception was the first DoF expansion, since then they have done one expansion with a lvl increase, followed by one that increased the breadth of the game, rather than increase depth through a lvl increase. (lvl increases in KoS, and RoK, and between -- EoF no lvl increase but vastly increased the amount of mid lvl content, ToS no lvl increase but vasting increasing the high end group content.
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Willlow Halfling Troubadour Carpenter Antonia Bayle EQ2 Map -- The most essential eq2 plugin EQ2LLInks -- Which mobs drop what from where Advanced Combat Tracker -- The best combat parser and tracker (NOTE: All of the above are approved and sactioned for use by SoE and do not violate the Terms of Service in any way, so use 'em!) . |
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#148 |
Loremaster
Join Date: Jan 2006
Posts: 4,115
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![]() Zacarus@Nagafen wrote (in part):
This has nothing at all to do with crafting, harvesting, or even silicate loams. Can y'all start a new thread in Expansions maybe?
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#149 |
ZAM EQII
Join Date: Nov 2004
Posts: 7,439
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![]() Zacarus@Nagafen wrote:
Just because an expansion does not involve level caps doens't mean it's scaled back. There are almost as many zones as RoK and it accomodates a larger level span with scaling instances. The contest is frankly, a ton of fun. Everyone said this about EverQuest 5-6 years ago too. And they were wrong. |
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#150 |
Loremaster
Join Date: Nov 2004
Posts: 238
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Why would anyone thing because this expantion didn't increase level cap it means anything? And a lot of players (myself included) do NOT want leveling every expantion, otherwise instead of being at 80 we might well be at 100 right now. I believe somewhere it was stated that the general progression is every other expantion will increase level, which I would say is a fair rate. I absolutly hated EQ1s continual level increase every 6 months, it was rediculous, you couldn't keep up with spells or anything. Anyway though, RoK (our last expantion) did have an increase, so it means nothing when this one doesn't increase it, because its following the general progression trait.
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