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Unread 09-24-2008, 11:25 PM   #31
Ofed
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Aeralik wrote:
Zhon@Lucan DLere wrote:

Its possible that Aeralik isnt done working with our class, but again was asking to see what we would be getting in general. Any chance for that?

I would suggest signing up for the beta if you want an early preview of the changes. I can say however, that I know you guys really loved the regen stuff but alas it has been removed for other things. I know you guys will really hate that and I apologize but it was just far to overpowered. SMILEY
still waiting on my invite to join the fun too!!!!!!!!!!!!!!!!!!!!
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Unread 09-25-2008, 08:07 AM   #32
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I'm currently leveling a SK alt, but if they would fix some issues with Berserker I would definitely reroll him as a Berserker. Unfortunately I don't know if I like these new changes, so I can't be sure if my leveling effort will be in vain after TSO.So I'd like to ask when we will receive detailed information on the changes made?
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Unread 09-25-2008, 02:25 PM   #33
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Well, since the beta info shouldnt be disclosed, I won't list out what we are getting (even if some can find it if they search enough on the internet). But after testing it a bit, I believe that berserker will be falling even harder than in the past expansion. We basically got the worst of the 4 plate tank as far as new AA goes for tanking. I really hope the current state of AA in the beta doesn't come up live without changes, because it's not looking good at all unless you wish to be a wannabe scout.

 Really sad day as far as i'm concerned... I was really happy to finally be able to see the beta but what I saw made my hope disapear...

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Unread 09-25-2008, 02:48 PM   #34
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Vanario wrote:

Well, since the beta info shouldnt be disclosed, I won't list out what we are getting (even if some can find it if they search enough on the internet). But after testing it a bit, I believe that berserker will be falling even harder than in the past expansion. We basically got the worst of the 4 plate tank as far as new AA goes for tanking. I really hope the current state of AA in the beta doesn't come up live without changes, because it's not looking good at all unless you wish to be a wannabe scout.

 Really sad day as far as i'm concerned... I was really happy to finally be able to see the beta but what I saw made my hope disapear...

I've got no shame in saying that I've seen our new AAs (not sure how old the screenshots were), but if what you're saying is true we didn't see the same data.I'm going to assume that we did see the same stuff and that you are looking at it wrong or something. We've gotten so much (needed) hate modifiers it's amazing. What's that? Ah yes, and some extra survivability as well!!Unless Aeralik (man it's tough to spell, sorry if it's wrong) went into a fit of rage and changed our new AA tree, I'd have to say that I'll take whatever you're smoking.
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Unread 09-25-2008, 02:56 PM   #35
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If you compare to other class, our survivability button got the shortest duration and doesnt compare to other classes at rank 5, even if we get some hate modifier we got no avoidance boost unlike the others, not to mention one that get an incredible ammount , and 3 of the AA choice are just laughable.

 So yeah i guess if you strictly look at hate boost, we got some cookies, but as far as survivability goes, we got hurt badly.

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Unread 09-25-2008, 08:15 PM   #36
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Um, ..... but hate boost I hope you mean Hate position tools, because Zerker have 0 issue with  maintaining aggro and generating it. IF all we got was more hate generation then we seriosuly got shafted.
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Unread 09-25-2008, 11:51 PM   #37
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Well so far we aren't getting anything that the other aren't getting as far as snap agro goes, let's put it that way. I'd rather not speak more about the subject because I would be giving informations and get myself in trouble.

My issue is with the fact that we will be getting a monstrous nerf as far as avoidance goes, and nothing to make up for it, while the others seem to be getting some stuff that will make up for the nerf. (This isn't beta information between, you can find that info from aeralik posts about the changes coming)

I know that right Now, we aren't having such a Huge issue over survivability, even if we aren't at the top of the food chain, we can manage to do decent, but the issue is, things are gonna be changing heavily, so far as far as uncontested avoidance goes we are getting hurt badly, but i'll let you see it for yourselves since i can't give any info other than those 'speculations'

And between endorplasmic, the new AA are really only a small part of the class revisit if you didn't know that yet, and i guess you didn't see what is changed right now, or you're the one smoking if you believe we will be any better than we actually are.

I do know that it's hasty to jump to conclusion so fast, but it's rather frightening at the moment, hopefully devs will read some of the feedbacks and not go so deeply in the avoidance nerfs.

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Unread 09-26-2008, 07:26 AM   #38
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you've already given too much information as it is, and not all of it was disclosed by any dev on the general forums.

instead of worrying our community about an expansion that is still almost 2 months away my suggestion is do more testing, find specific areas you think need tweaked and post it in the correct beta forum post so that hopefully changes are made.

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Unread 09-26-2008, 02:10 PM   #39
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Zhon@Lucan DLere wrote:

Hmmm 13.5k health. So at 30% you have around 4k health. Raid mobs hit for 6k+ Minimum = Useless. Heroic Mobs can double attack in ROK easily for 30-40% of you life in one attack. So to put it activating at 30% is a joke it doesnt have time to take effect. Combine this with the fact you only recieve around 300 Health every 6 sec which mean the mobs has likely hits 2-3 times in the period.

Be glad it is going BYe bye.

13.5k health?  ROK?  Raids?  Not hardly.  I've got 4,639 health at level 46.  Regen has been very useful to me, and Perseverance is really really useful on those occasions when I've bit off more than I could otherwise chew.Powers  &8^]
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Unread 10-04-2008, 04:27 PM   #40
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Anyword on what is going to be done with to update our Mythical with the Health Regen being thrown out the window. 300% health regen = Hate gain in combat is going to be even more useless.

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Unread 10-04-2008, 04:41 PM   #41
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if i told you i'd have to kill you
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Unread 10-07-2008, 10:04 AM   #42
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just to clarify, im a 77 sk and have 5 aoe spells/ca's. i do lack multiple mob melee attacks (unless i go down the agi tree). i do about 900-1200dps(depending on group makeup) at lvl 77 on a single target, and can pull about 3 times that in an aoe encounter. from the looks of the new aa's that have been floating around, sk's will get 2 additional aoe attack/ taunt ca's. this is not counting the aoe ac debuff/buff and the aoe disease debuff/taunt or the pestilance spell that splits up on other mobs in range if the current mob dies before the spell expires.

i dont know how this compares to berserkers or palladin's, but i just wanted to share what i thought was the reasoning behind sk's being classified as an aoe tank. i know when i solo, i have a far better handle on aoe encounters then i do a similarly conned single target.

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Unread 10-07-2008, 01:08 PM   #43
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Yup, SK is an AE tank (anyone ever heard of Death March?) Only nobody plays SKs anymore because their DPS is so horrible so most people don't know anymore whan SKs can (could) do.
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