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Unread 09-21-2008, 06:17 PM   #1
Toredorf

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Any plans on revamping the arena?

A solid arena system is a must in a MMORPG these days. A solid arena system with good rewards can be enjoyed by hardcore players and casual players at the same time. Now that we have an in game voice system it will make the arena even more fun than many of the other games that have a solid one.

My ideas: Based on popular MMORPG with solid arena systems.

  • 1. Worldwide Servers Arena
  • 2. capture the flag, defends the fortress, deathmatch and team deathmath scenarios
  • 3. 7 tiers of scenarios: 10-19, 20-29, 30-39, 40-49, 50-59, 60-69 and 70-80
  • 4. 6 vs 6, 12 vs 12 and 24 vs 24 scenarios.
  • 5. equipment rewards (good legendary quality) (sold for arena points)
  • 6. Arena only fun items (illusions, mounts, glows, ect.) (sold for arena points)
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Unread 09-21-2008, 06:41 PM   #2
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Definatly, even as they are currently the arena would be fun if there was anyone who actually went to the arena.
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Unread 09-22-2008, 09:51 AM   #3
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Ooo yeah solo options would be great! Id definetly play then!  No one is ever around there.
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Unread 09-22-2008, 12:26 PM   #4
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Mezter@Butcherblock wrote:

 Worldwide Servers Arena

This would probably be quite helpful.  By itself it would multiply by several times the prospective pool of competition available to an individual player.
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Unread 09-22-2008, 01:54 PM   #5
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So you want battlegrounds?  eh..  putting a focus on pvp in a game designed around pve is never going to really end well or be popular. 

Not saying that people won't enjoy it, but I personally play here because there is no pvp (for the most part).  I also play eve which is 100% all the time pvp is anywhere and everywhere.  The game was designed for pvp and it shows.  EQ2 was designed for pve, and whenever you start tinkering with pve classes to balance for pvp it opens up a huge can of worms and generally too many compromises have to be made.  PVP and PVE balance is different, and it would be tough to find a happy middle ground that would please everyone.

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Unread 09-22-2008, 01:55 PM   #6
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Eddessa wrote:
Ooo yeah solo options would be great! Id definetly play then!  No one is ever around there.
Solo pvp?  Would that be you beating yourself over the head with a club?
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Unread 09-22-2008, 03:40 PM   #7
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Brinelan@Guk wrote:

So you want battlegrounds?  eh..  putting a focus on pvp in a game designed around pve is never going to really end well or be popular. 

Not saying that people won't enjoy it, but I personally play here because there is no pvp (for the most part).  I also play eve which is 100% all the time pvp is anywhere and everywhere.  The game was designed for pvp and it shows.  EQ2 was designed for pve, and whenever you start tinkering with pve classes to balance for pvp it opens up a huge can of worms and generally too many compromises have to be made.  PVP and PVE balance is different, and it would be tough to find a happy middle ground that would please everyone.

Making the arena betters isn't focusing in PvP. Think of the arena as a minigame with equipment rewards and in a cross server zone. When someone reach the lvl cap, there is literaly nothing to do till the next expancion comes out... if you like doing the same intances over and over again thats ok with me, but i don't like that, once you beat an intance you can do it again with your eyes closes. A better arena give you something to do after or at the same time your are completing the pve content. I can bet all my money that close to 50% of the current and active lvl 80 population haven't been to all the lvl 1-70 zones. A arena for all lvls will make those players go there to somewhat "twink" (by that i mean get good equipment) there alts to be able to do good in other tiers of pvp.

As far as item wise... All those legendary with stun procs, stifle procs, daze procs, stoneskin procs, good resist and ect will became usefull for arena battles. Making the ingame economy better.

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Unread 09-23-2008, 12:13 PM   #8
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Mezter@Butcherblock wrote:
My ideas: Based on popular MMORPG with solid arena systems.
  • 1. Worldwide Servers Arena
  • 2. capture the flag, defends the fortress, deathmatch and team deathmath scenarios
  • 3. 7 tiers of scenarios: 10-19, 20-29, 30-39, 40-49, 50-59, 60-69 and 70-80
  • 4. 6 vs 6, 12 vs 12 and 24 vs 24 scenarios.
  • 5. equipment rewards (good legendary quality) (sold for arena points)
  • 6. Arena only fun items (illusions, mounts, glows, ect.) (sold for arena points)
There is one ingrediant your arena is missing and will make it fail...PvP combat mechanics! Nothing more suck than abilities that just don't do anything in the arena and being perma rooted/stifled/mezzed.
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Unread 09-24-2008, 01:02 PM   #9
Toredorf

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Rahatmattata wrote:
Mezter@Butcherblock wrote:
My ideas: Based on popular MMORPG with solid arena systems.
  • 1. Worldwide Servers Arena
  • 2. capture the flag, defends the fortress, deathmatch and team deathmath scenarios
  • 3. 7 tiers of scenarios: 10-19, 20-29, 30-39, 40-49, 50-59, 60-69 and 70-80
  • 4. 6 vs 6, 12 vs 12 and 24 vs 24 scenarios.
  • 5. equipment rewards (good legendary quality) (sold for arena points)
  • 6. Arena only fun items (illusions, mounts, glows, ect.) (sold for arena points)
There is one ingrediant your arena is missing and will make it fail...PvP combat mechanics! Nothing more suck than abilities that just don't do anything in the arena and being perma rooted/stifled/mezzed.

Have you notice the epic restriction in control spells? they just need to add one more restriction... reduce the duration by 50% if in the Arena for control spells.

For taunts... make the target focus on you for 8 secs if in the arena.

and stuff like that.

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Unread 09-25-2008, 12:20 AM   #10
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Brinelan@Guk wrote:

So you want battlegrounds?  eh..  putting a focus on pvp in a game designed around pve is never going to really end well or be popular. 

Not saying that people won't enjoy it, but I personally play here because there is no pvp (for the most part).  I also play eve which is 100% all the time pvp is anywhere and everywhere.  The game was designed for pvp and it shows.  EQ2 was designed for pve, and whenever you start tinkering with pve classes to balance for pvp it opens up a huge can of worms and generally too many compromises have to be made.  PVP and PVE balance is different, and it would be tough to find a happy middle ground that would please everyone.

Calling the arean battlegrounds, even if these changes were to go ahead, is like saying WoW (and their battlegrounds) were the first people to do areans. WoW has nothing original in its PvP arena, other than calling it battlegrounds.

If (and that is a big if) the arena was made into something fun, I would happily use it, even if it offered no rewards otehr than entertainment. As it is now though, it is both un-used and un-fun.

The very first things that need to happen for anything posative to come from the arena is the introduction of the PvP server ruleset, and making the arena worldwide.

The PvP ruleset is about balance, which in turn facilitates fun. While the PvP ruleset is not perfect, it is far better than the current arena rules for player vs player. Making the arena worldwide is about giving players more chance of having people of their level range to play with/against.

These two changes in themselves will likely see more arena use than there is now. Adding features to it on top of this would only increase that. The trap that SoE could build for themselves though is putting gear avalible in the arena that is not avalible anywhere else, and that gear being better than what is avalible to players short of raiding or very rare drops. Rewarding participants in the arena with shards from the TSO system that has been talked about may be an idea.

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Unread 09-25-2008, 08:37 AM   #11
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would love to know if soe have something schedule for the arena in the near future? a GM reply would rock!!!!
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Unread 09-25-2008, 10:09 AM   #12
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they would have to revamp the entire combat system to make pvp even somewhat balanced, then they would have to think of a way to fit rewards from the arena into progression somehow...

way too much effort in my opinion and would pose a serious risk to the population numbers on the "real" pvp servers.

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Unread 09-25-2008, 11:56 AM   #13
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They already have pvp combat mechanics in place. It arguably isn't perfectly balanced, but it's close enough and it's better than what we have to deal with now (pve mechanics in pvp combat). It is so integrated, the mechanics change from pve to pvp on the fly. Taunts, and deaggros work. Players build temporary immunties to control spells so they aren't perma controlled. Unless there is some 5th dimensional coding in the arena, I see no reason why they shouldn't implement the pvp combat mechanics in arena combat.I think they shouldImplement pvp combat mechanicsAllow pickups such as HP potions and temporary abilites in the map configurable.Increase the player limit up to 48 players. Raid vs Raid / Guild vs GuildImplement new maps. They don't even need to be original. Enchanted Lands with no NPCs would be a great 48 player arena map.More customization when settup up matches. Let us set up a map rotation, maybe a couple more game types like free for all or control a series of nodes (domination for those familiar with UT).Along with implementing pvp combat mechanics, allow us to exit combat like in pvp. Allow us to open bags and inventory and swap equipment, and access normal gameplay menus.And of course cross server arena.I don't feel they should spend time making arena-only pvp gear because what we have available to us in pve is already nice. Also, pvp servers already have pvp gear, so they wouldn't need arena-only loot. Maybe, if anything make the pvp gear obtainable on pve (server) arena, but only usable in the arena. However, to me personally this isn't even important. House items, titles, particle effects, and other no-trade LoN type items might be OK though.I think if these ideas were implemented we would have a robust arena and a viable alternate playstyle. Something else to do besides waiting around for raid time or just having nothing at all to do because your character is pretty much the best you can get it. Don't get me wrong though, I would hope to see arena action on my low level characters too. I believe if SOE made the arena a real activity in the game and not just some 20min novelty, a lot of people would play. I think there are many people that enjoy some pvp with friends and guildies on some level... where it can be setup and guildies can pick teams and stuff... but don't want to be in open pvp combat vs the server anytime they wander away from a zone line.Almost forgot... this falls under "More customization when settup up matches." Allow us to enable/disable blessings/miracles
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Unread 09-25-2008, 09:23 PM   #14
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Add my voice! Revamp the Arena!I for one, love fun optional arena content, and my guild still loves going into EQ2's clunky old arena, even now. We only go once a month or so now though because nothing new has been added in the last few expansions. An arena revamp would CERTAINLY be well received by at least one large guild on Permafrost! Especially if you could expand it beyond 6v6!! That's all I can say about that. SMILEY
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