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Unread 09-23-2008, 02:53 PM   #1
Kiara

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In Raising the Banner, GU #49, there will be a significant change to experience.

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Unread 09-23-2008, 02:55 PM   #2
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Can we have any news on wether there is going to be a toggle of some sort, so those that wish to take it slower can still do so?

I think its great that we will be able to level out alts faster, but it will upset a huge part of the current community if this feature is not added

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Unread 09-23-2008, 02:56 PM   #3
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I like the change and the DOUBLE EXP weekend!! Hawtness.
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Unread 09-23-2008, 02:57 PM   #4
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Kalyyn@Splitpaw wrote:

Can we have any news on wether there is going to be a toggle of some sort, so those that wish to take it slower can still do so?

I think its great that we will be able to level out alts faster, but it will upset a huge part of the current community if this feature is not added

Haven't people been able to lock xp for a long time now? Seems easy enough to me =)
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Unread 09-23-2008, 03:05 PM   #5
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Pedialyte@Kithicor wrote:
Kalyyn@Splitpaw wrote:

Can we have any news on wether there is going to be a toggle of some sort, so those that wish to take it slower can still do so?

I think its great that we will be able to level out alts faster, but it will upset a huge part of the current community if this feature is not added

Haven't people been able to lock xp for a long time now? Seems easy enough to me =)

You can lock combat-xp.

But, this change is actually reducing the amount of xp you need to get from level X to level X+1. And reducing it by quite a significant amount.

With combat xp locked, some peopel still find leveling to fast and with this change it will be even faster.

Personally, faster leveling suits me fine, but I have already taken it slow through the content.

People who want to take their time need to be able to lock combat/adventure/location xp too or at least have a toggle to slow it down somewhat.

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Unread 09-23-2008, 03:07 PM   #6
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That is one thing I would like to see for sure, at least being able to lock quest XP. I dont really mind disco xp but being able to lock quest XP would be awesome.
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Unread 09-23-2008, 03:07 PM   #7
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I should have already linked this!  Silly me.  Sorry.Please feel free to visit this thread and give feedback, or see what the developers are saying on the subject SMILEY
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Unread 09-23-2008, 03:08 PM   #8
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Kiara wrote:
I should have already linked this!  Silly me.  Sorry.Please feel free to visit this thread and give feedback, or see what the developers are saying on the subject SMILEY
Woo hoo, ty =D
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Unread 09-23-2008, 03:16 PM   #9
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When is GU49 going Live?
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Unread 09-23-2008, 03:23 PM   #10
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Soon (tm)
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Unread 09-23-2008, 03:26 PM   #11
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Will the double-exp bonus aply to both adventuring and crafting?
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Unread 09-23-2008, 03:27 PM   #12
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Usually yes
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Unread 09-24-2008, 10:12 AM   #13
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From the feature: "With all these changes coming, we've got one more surprise in store! This weekend, September 26-29, there will be the first EVER double experience weekend! It'll be a good time to break out those dusty alts and stretch their legs!"Ah, yes, "HURRY!  RUSH THROUGH ALL OUR CONTENT SO YOU CAN GET STUCK AT THE END-GAME!  HURRY!"I continue to remain boggled as to why SOE is trying to rush people through the scads of content available at lower levels.  Does anyone even do Bloodlines anymore?  It's way too easy to outlevel before even finding the quest starters in Nek.The perennial complaint is that there isn't enough end-game content.  Yet SOE continues to push people faster and faster through the lower-level content so they can get to the top and complain that there's no end-game content like everyone else?  Can someone please explain this reasoning?Powers  &8^]
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Unread 09-24-2008, 10:18 AM   #14
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Powers wrote:
From the feature: "With all these changes coming, we've got one more surprise in store! This weekend, September 26-29, there will be the first EVER double experience weekend! It'll be a good time to break out those dusty alts and stretch their legs!"Ah, yes, "HURRY!  RUSH THROUGH ALL OUR CONTENT SO YOU CAN GET STUCK AT THE END-GAME!  HURRY!"I continue to remain boggled as to why SOE is trying to rush people through the scads of content available at lower levels.  Does anyone even do Bloodlines anymore?  It's way too easy to outlevel before even finding the quest starters in Nek.The perennial complaint is that there isn't enough end-game content.  Yet SOE continues to push people faster and faster through the lower-level content so they can get to the top and complain that there's no end-game content like everyone else?  Can someone please explain this reasoning?Powers  &8^]

It's a simple reason: money

By that I mean with the x-pac coming in November, they want people to hurry to end game so they will want to buy it to see what new stuff will be available to their high level characters.

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Unread 09-24-2008, 11:19 AM   #15
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I've got to say that these xp changes bother me.I've played the game since its initial release and the first character I created (Seablade - Paladin) I took all the way from level 1 to level 70 in ~3 years (I'm currently at almost level 74).  That was playing off and on for that time and playing in groups and soloing.  However, the time was spent learning how to tank (or do secondary tank/healer) and practicing the skills needed to play.I've liked the fact that it takes me a bit longer to level up and it's not just an immediate increase so that I have time to complete quests and explore the world at large and experience the feeling of "danger" and seeing monsters that are yellow and orange.Since quicker xp path looks like the way this game is headed, I do have a suggestion:  older quest lines and quests should still give xp.  There should be no "grey" quests.  They should all be "green" at the least and offer some graded amount of experience for finishing them based on the level of the player completing them.  If this is not done then once you level up too quickly, the quests you have are no longer of any value whatsoever and what's the point of completing them?  I believe a change was made that allowed you to get AA from oldered "greyed-out" quests, but something else should be given as well.I think the real problem with MMO games, EQ2 included, is that human nature dictates a "goal" to accomplish to be considered "fun".  The only three main "goals" in EQ2 is Adventure XP, Crafting XP and Achievement XP.  Of course there are side goals such as defeating the boss and looting the master sword or belt buckle, but ultimately if you don't have a new level to attain, or anymore AA to achieve what good does the master sword do?  You already can slash everything and you're only needed as a "hired-gun" to help others.  Hence, here come the alts for you to do it all over again.  There is no real puzzles to solve or solo quests that change their "puzzle" based on the player's skills and type.  Everyone gets the same quest.  It's nice in some ways but it's too limiting.Truthfully, handing levels to a player on a silver platter will not gain much (except short-term revenue generation until they get tired of it).  The reality is that the game needs to evolve into a real system of puzzles and quests and xp and more goal lines.Perhaps taking lessons from such entertaining games as Myst or RPG games like Dungeon Siege would be useful.  In Dungeon Siege you could have pack animals to carry more stuff, and they could fight.  Currently my horse or warg cannot do anything useful except stand there.  You could also hire an NPC to fight along side you.  Where is this in EQ2 for those of us that like to solo more than group?  We have nothing like that in EQ2.  In Myst, you had so many diverse and entertaining puzzles and real quests that made you think rather than just "grind" away and run all over the "world" and just clicking through the dialog.I truly believe that something needs to change so that EQ2 doesn't just become a "dumbed-down" game but becomes something truly extraordinary!  Don't get me wrong, EQ2 is my all-time favorite game and I'll be a subscriber/player as long as humanly possible, but I really want to see some unique changes to it so that it can be an eXPerience.
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Unread 09-24-2008, 11:32 AM   #16
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Part of the problem is that people want things easier nowadays in all games.  People don't want to hear how your first character grinded it out all the way to 70 by doing PUG's and raiding.  They want to be level 80 after only spending a few days playing.

This is unfortunately the way that all MMO's are going.  If the game was the same as when it first came out, new players would quit after a few days of playing because it would be too hard to level.  Most people are into RoK and are level 70+ and only play in the new content.  The lower to mid level content is unused because of xp increases and PL'ing.

Think about any other video game you've ever played and tell me where you wouldn't want to get to the end, where the bosses are harder and more challenging and the rewards are the best the game has to offer.

After playing Diablo 2 since its' release, the main goal was to get to level 99 with the best gear in the game.  Once that was achieved there wasn't much to do but level a different type of character to do the same thing.

SOE is doing nothing different than any other video game out on the market right now.  They are appealing to today's standards of ease and gratification.  The game has been out for a few years now and most people that played EQ1 are already playing EQ2, so they need to find a new market for players.  By making it easier to level, they will attract the casual player who wants to play but doesn't want to spend the time and resources required to "grind it out".

It's sad that society has become so "politically correct" because god forbid anything be a challenge or hard (did I say god?) oh my it might offend someone....

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Unread 09-24-2008, 12:14 PM   #17
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I'm really surprised about that change. I never heard anyone telling me that EQ2 was too hard and long to lvl up (NEVER)... =/ Au contraire, I thought it was too much easy to lvl up that's why you can xp/lock.

That change doesn't affect me a lot. The thing that bother me is that Devs took time to modify this instead of repairing some issues. So I think the main goal of this is too bring new players into the game and keep the old ones. It is a priority higher than rapair bugs (On a business view). But then again, I don't think it's the good way.

Since a week or two I'm seeing WoW TV adds with known actors and old divinities (Mr T. =P ). Dang! I'm the one who doesn't give a **** about this game the most, I never played (sseing the cartoon effect of the game make me puke), and I know there is an expansion that is coming up soon O.o. There is only a minority who know that eq2 is coming with a new expansion. Some old players who stop and players who still play. We have to see the game somewhere around us, I wanna see a poster of eq2 on a bus or metro. People wanna see Chuck Norris telling them this is Da Game =). (just an exemple I can understand you don't like C.N.)

Increasing the speed of lvling up won't bring a mmo player or anyone else if he doesn't even know about this change... You need someone who randomly decide to play is old toon and notice it: "Wow! I think I'm leveling faster than 3 years ago when I stop" =/

(sorry for my english)

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Unread 09-24-2008, 12:24 PM   #18
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Seablade@Kithicor wrote:
I think the real problem with MMO games, EQ2 included, is that human nature dictates a "goal" to accomplish to be considered "fun".  The only three main "goals" in EQ2 is Adventure XP, Crafting XP and Achievement XP.
Sorry. /failMy goal is to find groups to hang with and to do well in those groups.By the time I got to 70, all the 65-70 zones were being run less and less. The big game was 77-80. So I rushed to 80. Still, I am having to compete with folks who, if casual raiding were more viable, would be raiding but instead are grouping.TSO will hopefully provide enough interest in grouping from 5-80 that I won't feel like I have to rush through that level range with others.
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Unread 09-24-2008, 04:17 PM   #19
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Seablade@Kithicor wrote:
Since quicker xp path looks like the way this game is headed, I do have a suggestion:  older quest lines and quests should still give xp.  There should be no "grey" quests.  They should all be "green" at the least and offer some graded amount of experience for finishing them based on the level of the player completing them.
Sorry, but I already get too much XP, and now you want to add more?  That will only make things worse.The problem with outleveling quests is not that you don't get XP, it's that the quest reward is useless to you.  That's why leveling faster is bad; I already miss out on good quest loot because I'm five/ten levels above the quests by the time I complete them.  I want to complete quests around their designed level so that the loot is relevant, but if I were to do that, I would get so much XP from each of them that I could only do a few every level.As for the "only" motivations being XP, you're dead wrong.  Roleplaying is primary (it is an RPG after all), for me, and second is grouping with friends and having fun with a challenging task.  Once you reach the level cap, most tasks in the game are no longer challenging.  That's no fun.Powers  &8^]
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Unread 09-24-2008, 04:24 PM   #20
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Will Skill-Ups scale with the experience increase? I don't have a lot of issues with leveling per se, particularly characters from 1 to 25. I'm probably one of the few 'old school' types that likes to insure that all my skills are maxed before going to the next level. Some skills of course aren't always practical to raise, but those that are more commonly used I try to raise to max before I level.

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Unread 09-24-2008, 04:34 PM   #21
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Powers wrote:
As for the "only" motivations being XP, you're dead wrong.  Roleplaying is primary (it is an RPG after all), for me, and second is grouping with friends and having fun with a challenging task.  Once you reach the level cap, most tasks in the game are no longer challenging.  That's no fun.
No longer challenging? Seriously. Have you actually done any of the end-game content? I see a lot of these posts from people talking about how "there's nothing to do at 80" and all this good stuff, but then in the same breath talk about how it's taken them 3 years to get to level 70. Just kind of makes me /boggle
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Unread 09-24-2008, 06:16 PM   #22
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A word on the decrease in leveling requirements, i have to say NO!SMILEY , this is really disappointing SOE. I dont recall an increase in leveling speed ever being requested, and if it was, it was usually 10 to 1  in favor of the requester being tarred and feathered. You are continuing to trivialize the game. if this goes live, its going to make all the effort i have put into my characters feel wasted. I am in favor of the increase in mentoring, but in general this is a horrid idea, you are simply putting leveling speed on par with world of warcraft, which is retardedly easy. Everquest 2 is practicly the last bastion in decent deep mmos, this change makes that even less so. I dont post to flame, but i am dissapointed.  at the moment, i am proud of the fact that i have a few high level characters. if you take away that. well, you may lose a costomer. sorry SMILEY Keep this kind of gameplay to games like free realms, and leave everquest 2 aloneOne of the great features of this game is mentoring, but what happens when people speed past level 20 to 70? who will there be to mentor?I fear lots of content will go even less used than it is now, which is rather sad. i cant remember the last time i wasnt alone in feerot, or lavastorm.and after the rush in everfrost has died down, it will be quiet there tooI was honestly hoping that this change was just a rumor, but now i see its true. i just hope the effect is more subtle than it appears
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Unread 09-25-2008, 01:08 AM   #23
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Agreed Hioril.I don't know where this change is coming from, or when it was requested really. I love changes, but I agree this one isn't the best idea.
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Unread 09-25-2008, 01:47 AM   #24
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I like this change. I allways give up on my alts after the mid 20's as i get bored killing the same thing, or runing out of quest that i am able to do.
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Unread 09-25-2008, 01:40 PM   #25
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On the subject of Bonus exp I was wondering if we can expect it to be applied Friday morning or is the weekend considered Sat and Sun only ? Thank you
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Unread 09-25-2008, 02:48 PM   #26
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Making levelling even easier = Bad idea.

Not only do you outdate even more zones (useless content) but higher level players don't want inexperienced players to group with.

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Unread 09-25-2008, 03:14 PM   #27
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High level players do, however, like having some alts that don't have to grind the same old same old.  Do what the boss-lady said.  Read the other threads commentary. 
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Unread 09-26-2008, 02:16 PM   #28
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Kordran wrote:
Powers wrote:
As for the "only" motivations being XP, you're dead wrong.  Roleplaying is primary (it is an RPG after all), for me, and second is grouping with friends and having fun with a challenging task.  Once you reach the level cap, most tasks in the game are no longer challenging.  That's no fun.
No longer challenging? Seriously. Have you actually done any of the end-game content? I see a lot of these posts from people talking about how "there's nothing to do at 80" and all this good stuff, but then in the same breath talk about how it's taken them 3 years to get to level 70. Just kind of makes me /boggle
Please read what I wrote.  I said most tasks in the game are no longer challenging.  By that I mean everything from level 1 to level 70 or so.  Sure, the high level stuff is still challenging, but once one hits the level cap, that's all that's left.  All the rest of the content is no longer challenging.Powers  &8^]
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Unread 09-26-2008, 02:21 PM   #29
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Ogrebears@Kithicor wrote:
I like this change. I allways give up on my alts after the mid 20's as i get bored killing the same thing, or runing out of quest that i am able to do.
Run out of quests?  How the heck did you manage that without leveling up to the point where you can get more quests?  I've been playing since launch and there are still quests in the 20-30 range that I haven't done.Powers  &8^]
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Unread 09-26-2008, 02:34 PM   #30
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What happened to the Double Experence weekend as promissed? It's currently 9/26 and don't see any noticeSMILEY With all these changes coming, we've got one more surprise in store! This weekend, September 26-29, there will be the first EVER double experience weekend! It'll be a good time to break out those dusty alts and stretch their legs!
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