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#1 |
Server: Venekor
Loremaster
Join Date: Mar 2006
Posts: 87
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![]() Evac should put you in combat if you have been engaged by another player. Every other teleport spell puts you in combat once you have been attacked. If you fail to evac before I land a root on you, you deserve to die, TBH. |
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#2 |
Server: Nagafen
General
Join Date: Dec 2004
Posts: 2,873
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Evac is fine as it is, with one exception. Scout evac should be the same as the Warden and Wizzy ones; more easily interruptable and stationary. Making evac throw you into combat automatically kind of negates evac.
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#3 |
Server: Venekor
Loremaster
Join Date: Mar 2006
Posts: 87
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Use it before someone engages you. Everything else puts you in combat, so should evac.
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#4 |
Loremaster
Join Date: May 2006
Posts: 3,292
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![]() evac is fine. |
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#5 |
Server: Nagafen
Guild: Nexus
Rank: Ancient and Mummified
Loremaster
Join Date: Dec 2004
Location: Germany
Posts: 1,957
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Arcanias@Venekor wrote:
hahaha so agreeeee! That would be nice ![]()
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#6 |
Server: Venekor
Loremaster
Join Date: Apr 2007
Posts: 90
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Could just take evac out, I'd be satisfied... Except I do like traveling faster through the zone...
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#7 |
Mouse Betrayer!
Join Date: Mar 2006
Posts: 2,579
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Arcanias@Venekor wrote:
Use it before someone engages you. Everything else puts you in combat, so should evac.Arcanias@Venekor wrote: Use it before someone engages you. Everything else puts you in combat, so should evac.Arcanias@Venekor wrote: Use it before someone engages you. Everything else puts you in combat, so should evac.Arcanias@Venekor wrote: Use it before someone engages you. Everything else puts you in combat, so should evac.Arcanias@Venekor wrote: Use it before someone engages you. Everything else puts you in combat, so should evac. QFE |
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#8 |
Loremaster
Join Date: May 2006
Posts: 3,292
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![]() healers' aoe deaggro, track, sprint, jumping, crouching, walking, activating posts/clouds/griffs, and a host of other things (crafting something) do not put you into pvp combat. (opening a druid portal, for another example) evac's fine. |
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#9 |
Server: Vox
Loremaster
Join Date: Aug 2006
Posts: 552
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![]() Evac is not fine. It's hard to interrupt, cast on the run, and can be used even while track is up. 1) Lose the ability to use it after you've been hit. You have Track, use it. Scouts preach to everyone else, stay on your toes...don't let me get the jump. YOu guys should do the same. 2) Lose the ability to cast on the run and it being un-interruptible. Keep the use after being hit, but you can't jump around people while they are hitting you hoping to get away at the last second for some fun. One or the other, THEN it is fine. |
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#10 |
Server: Nagafen
General
Join Date: Dec 2004
Posts: 2,873
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Gimet@Vox wrote:
Regarding point 1) conversely, one could argue the same about Manashield greying out if you get hit before you pop it. I mean, Snow Filled Steps, totems and such, casters should stay on their toes because after all, you can see us coming. Either way ... On point 2) /agree and even posted it before you.
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#11 |
Mouse Betrayer!
Join Date: Mar 2006
Posts: 2,579
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Bozidar wrote:
All those things you listed should put you into pvp combat also and should be fixed. If you are being hit, and do anything other than push a directional key, you should be put into combat but thats just my opinion |
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#12 |
Server: Venekor
Guild: Veritas Aequitas
Rank: Leader
General
Join Date: Jul 2006
Posts: 224
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Pail, you sadist..
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#13 |
Mouse Betrayer!
Join Date: Mar 2006
Posts: 2,579
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Warren@Venekor wrote:
Pail, you sadist.. ROFLZ Well I do have a toon named "Humiliation" so I guess so lol |
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#14 |
Loremaster
Join Date: Dec 2004
Posts: 399
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![]() well I have died opening a portal ... and im sure may others have also The way i figgure it ... it has such an outrageous cast time the whatever proc heal ... or whatever gear goes off and wham combat I think it was my godkig buckler ... but .. evac is ok .. i suppose.. most people lead with a stiffle or mez now .. on my warden ..i can never evac .. so i dont even try .. |
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#15 |
Loremaster
Join Date: Apr 2006
Posts: 377
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I get ticked off when my scout update evacs, yeah; however, I don't think it should be removed. Nor do I think it should put you in combat, there are some ligit reasons to evac (like if you are fighting mobs, and a group comes up on you and tries to gank you; evac is a viable and ligitimate tool to use). However, I do believe that scout evac should be interuptable and unable to be used on the run.
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#16 |
Loremaster
Join Date: May 2006
Posts: 704
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Bloodfang@Nagafen wrote:
Evac is fine as it is, with one exception. Scout evac should be the same as the Warden and Wizzy ones; more easily interruptable and stationary. Making evac throw you into combat automatically kind of negates evac.this |
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#17 |
Server: Nagafen
Guild: Purity
Rank: Friends And Family
General
Join Date: Apr 2005
Location: England
Posts: 1,083
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Fix evac? It's not broken, it's working as intended.It should be changed though for PvP.1. Longer recast (say 30 mins)2. Easier to interrupt3. No perma immune after evacStill an 'oh crap' get out of jail card for your group, but harder to use as a fame hugging tool
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#18 |
Loremaster
Join Date: Mar 2005
Posts: 1,072
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Rattface@Nagafen wrote:
Fix evac? It's not broken, it's working as intended.It should be changed though for PvP.1. Longer recast (say 30 mins)2. Easier to interrupt3. No perma immune after evacStill an 'oh crap' get out of jail card for your group, but harder to use as a fame hugging toolThis underlies the significant sentiments of those who have considered evacuation throughout all the days, weeks, and months of EQ2 PvP, a stance I vehemently support and wherein I attribute accolades for yet another being able to acknowledge apt assessement.
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#19 |
Server: Nagafen
Guild: Decay
Rank: Active Member (70%-100%)
Loremaster
Join Date: Feb 2007
Posts: 30
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I also think that the evac necklaces should be fixed to do the same as evac. The way it is now, it takes longer to cast, can't cast on the run, and gets interrupted very easily. I know it really isn't an evac, but a port home, but it has to be bought. Why cant it have all of the same oportunities that evac gives. Just a little something more for our 12g and 100k status.
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#20 |
Loremaster
Join Date: Nov 2004
Posts: 438
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Bozidar wrote:
Indeed, people need to stop asking SOE to maker the game easier for them just because they're having difficulty with a certain ability, class, item, etc. For those individuals that think the answer is nerfing things when they run into the least little bit of challenge, I highly suggest reading the first post in the Welcome to the Jungle thread. It is a great source of information and advice, a must read for each and every PVPer. |
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#21 |
Loremaster
Join Date: Jun 2008
Posts: 1,254
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Shadow_Viper wrote:
Bozidar wrote:Do you have a macro to post this garbage into every thread you read? It's almost word-for-word identical to about half of your total posts.
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#22 |
Loremaster
Join Date: Nov 2004
Posts: 438
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Paikis wrote:
Shadow_Viper wrote:Bozidar wrote:Do you have a macro to post this garbage into every thread you read? It's almost word-for-word identical to about half of your total posts. Nope. I simply post my opinions and helpful suggestions. |
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#23 |
Server: Venekor
Loremaster
Join Date: Mar 2006
Posts: 87
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Shadow_Viper wrote:
Bozidar wrote:Make the game easier? I'm asking to fix a broken game mechanic that will result in more pvp encounters for myself and more deaths to my enemies. I'm not asking to remove evac, but it should put you in combat if you have been engaged just like everything else. |
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#24 |
Server: Venekor
Guild: Eyes Of Darkness
Rank: Officer
Loremaster
Join Date: Nov 2004
Location: Virginia Beach VA
Posts: 285
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![]() In the first post he said evac should cause a player to go into combat after being attacked. It should be that way kinda like MANASHIELD puts you into combat when used after being hit by another player..... |
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#25 |
Server: Nagafen
Guild: Champions of Sebilis
Rank: Member
General
Join Date: Mar 2006
Posts: 609
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![]() Scout evac should work just as wizard and warden evacs. Must stand still for the cast and will not finish casting while stunned/stifled. Sorcerer Translocate spells which are 10second cast should not put u in pvp combat if you are hit by PVP before they finish casting. |
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#26 |
Server: Venekor
Guild: Dark Vengeance
Rank: Member
Loremaster
Join Date: Oct 2006
Location: Connecticut
Posts: 4,262
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Eragahn@Nagafen wrote:
However, I do believe that scout evac should be interuptable and unable to be used on the run.With three scouts of my own, I'd be fine with the above since I use it as intended. I hit evac when I see a group roll in to the zone on my tracking and I'm the only obvious target in the area. It also serves as a rather convenient taxi ride across a zone without the damage to armor due to drowning or jumping. |
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#27 |
Loremaster
Join Date: Mar 2006
Location: 123 Fake ST SE, Freeport, Norath 90210
Posts: 499
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I would totally agree if I didn't just roll up a new scout
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#28 |
Loremaster
Join Date: Oct 2005
Posts: 188
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![]() I would say Evac is almost fine. I have a scout and I would only give a longer recast time (30 min - 1 hour). I'm getting chased by a guy and I manage to evac. I wait 15 min in immunity (go to bathroom, take a drink) and move again. So, If a scout is chilling a bit he is understructible :/ and is getting his title with so much ease. 3 hours of play mean 12 Evacs. 12 fights in 3 hours is probably as much as we can wish in a pvp server. (sorry for my english)
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#29 |
Loremaster
Join Date: Nov 2004
Posts: 1,472
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![]() I can't really speak to the Evac abuses I read that are posted here. I play solo. In Kunark, without Evac, I am just some Exile groups' latest kill. Take away Evac, and you destroy solo play for others who play as I do. It is a survival tool for me, and because I play solo, it is the primary reason I chose to play a scout class in the first place. My 2cp. |
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#30 |
Server: Venekor
Guild: Dark Vengeance
Rank: Member
Loremaster
Join Date: Oct 2006
Location: Connecticut
Posts: 4,262
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Mary the Prophetess wrote:
Take away Evac, and you destroy solo play for others who play as I do. It is a survival tool for me, and because I play solo, it is the primary reason I chose to play a scout class in the first place.Well said.While it might be abused in groups... it is a requirement for the solo scout. If they removed evac from any scout participating in a group (read.. ganks rolling solos) then these threads would triple. Remove the ability to evac completely and these threads would disappear and group's (read.. ganks rolling solos) titles would shoot straight to Destroyer. |
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