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Unread 08-20-2008, 07:00 AM   #1
Amphibia

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I found this on EQ2 Traders, and I know that doesn't necessarily mean it is going to happen.... but I'm gonna go ahead and say that I really hope it doesn't. That would totally ruin the fun for me, at least. And I think it would pretty much kill decorating as a viable activity in the game. Having to attune a piece of furniture before putting it down? Gah, that would lead to so many issues I don't even know where to begin.... I can't imagine how anyone can even think that this is a good idea. Am I missing something here?No, I really don't care about the broker prices. They are actually high enough as it is on a lot of furniture. I can easily sell non-rare Kunark stuff for 20g a piece, do we really need more than that? It would just end up becoming so expensive that nobody would bother to buy it, especially if it can't even be reused. This stuff isn't good for anything besides sitting in a house and look pretty. Ok here's the quote:This request resurfaces every year or two, if not more. Folks requesting that furniture (or at least rare furniture), bags and boxes be attuned, so there's less of a resale market, and more of a consumer market direct from the crafter. It tends to get some folks hot under the collar from both sides of the argument, and I'm going to go hide in a corner while the devs say that they'll take it under consideration.Yeah, yeah... I know this being discussed on Fan Faire doesn't mean it's gonna go live. But if it does, I'm done. Though I trust that the devs will see why this probably isn't a good idea./vent offPlease don't do this.(Yes, I care. SMILEY )
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Unread 08-20-2008, 07:39 AM   #2
Roybob

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I agree. Having to attune home items is a rotten idea for decorators. Without having spent a lot of time thinking on this issue, the following objections spring to mind.1.) We really don't know how big or easy to situate an item is until we're seen it in place. If at that point we find the item doesn't meet our needs we simply sell it or give it to a friend or alt. This could not happen with attunement. This discourages experimentation.2.) We sometimes overestimate the number of a particular item needed for decorating projects. Many of these are trial-and-error. We don't know of the excess until all is said and done. Without attunement we simply sell or give away the overage. Attunement would make this impossible.3.) Many of my items end up as hand-me-downs, passing from one character to another as they upgrade to more elaborate furnishings. Not being able to do this would discourage me from wanting to upgrade a character's home.4.) In general this move might benefit carpentry financially, but is a detriment to decorators and all who just enjoy having decent looking homes. It seems to me that a main point of player housing and furniture should be the fun of creating impressive living environments. In my opinion more should be done to encourage this. Attunement is not an encouragement but rather a hindrance.-Roybob
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Unread 08-20-2008, 09:01 AM   #3
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Amphibia wrote:
I found this on EQ2 Traders, and I know that doesn't necessarily mean it is going to happen.... but I'm gonna go ahead and say that I really hope it doesn't. That would totally ruin the fun for me, at least. And I think it would pretty much kill decorating as a viable activity in the game. Having to attune a piece of furniture before putting it down? Gah, that would lead to so many issues I don't even know where to begin....

I totally agree. 

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Unread 08-20-2008, 11:50 AM   #4
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That old thing is back!!!!  ARRRRGG thought the decorators had squashed that along time ago.  But what the heck, I'mma take some time and post again,  I don't like this idear, its a bad idear.

I'mma support the current arguments against it, since well I've seen them before.  But MAN are they on the money!

Incase there is doubt where I stand, ATTUNED FURNITURE is a BAD idear!!! 

Back to eagerly anticipating Guild Halls (FREAKING AWESOME!!!)

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Unread 08-20-2008, 12:26 PM   #5
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... leave furniture alone SMILEY Bags and Boxes as well .. UNLESS they make some way to trasfer the contents of one to another without swaping boxes (think shared bank slots)
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Unread 08-20-2008, 12:42 PM   #6
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I think that attuning furnishings would totally destroy any market there already is for the more expensive and mastercrafted pieces.  While "true"decorators will probably always be willing to break down and spend their mending money on yet another "shiny" for their house *grins*, the average player who just wants a nice looking house or to offset some of their status points may think twice before setting down a hefty chunk of cash for an item that they'll never be able to pass along to someone else or sell if they change their mind later on (or need to sell for a little quick cash some day lol).  Its not like you can sacrifice or transmute a piece of furniture to recoup some value out of it.  In truth, I think that leaving furniture in the economy is never a bad thing.  I can't say how many pieces of furniture I've made just for myself, and I continually find myself making tons more!  You can really never have enough SMILEY (and no, there's never enough alts to decorate for!).  Granted there may not be much of a market for some of the plain jane (and the plain ugly :p) stuff, since so many carpenters will be making briarwood this or teak that as they level, but as with other crafts, there's always certain items that have a continual demand and are more highly desired that will always have a market.  After all, how many armourers really sell much non-mastercrafted armour?  Or how many App IVs vs Adept III's do sages sell?  Probably some, but a lot of people will either go for adept I's/masters or find a sage/alchemist/jeweller to make their AD3's.  If someone is churning out a bunch of really ugly chairs hoping they'll sell... well they are likely to be disappointed.  But even the lowest tiers have items that have a definite sale market.  I think that carpenters are unique in that they probably sell more of the "common" items than any other class really.  How many people still use bookcases or oggok tables/chairs to build unique fixtures in their houses.  And what about lighting?  I still sell a lot of tin and generic sconces, because they give a lot of light and are useful to either hide behind less bright lamps or create other effects.  And plants... my god, the number of plants that I find myself continually needing alone!  LOL.  Anyways, I can't see any justification really for a need for attuning furnishings.  Completely the opposite in fact, as others have already stated. 
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Unread 08-20-2008, 01:43 PM   #7
Qandor

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When they say they will "take it under consideration" it is equivalent to saying no but less confrontational. I would not worry about it.
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Unread 08-20-2008, 04:25 PM   #8
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I hadn't thought about attuned furniture, but moreso along the line sof No-Trade.   Would you even still be able to place something that was attuneable into someone elses house or even your own alts houses?If anything it remineds me of the Red or Blue shiny rewards.   Good to see it's not going to happen though!
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Unread 08-20-2008, 06:24 PM   #9
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I'd be for sales crates being atuned to the person using them.  It is silly that you can buy pretty much every specialty crate for a very small percentage of the rare price.

Furniture no... I mean the couch I have in my RL house came from a friend who used it before me... people pass furniture around all the time.  Besides this making it very difficult for decorators, it just doesn't make sense.

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Unread 08-20-2008, 06:24 PM   #10
iduckie

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Why in all of Norrath would someone want to attune a house item?

I would personally like someone to explain why or how Attuning house items would make for a better gaming experience..

Please leave the Attune feature to Armor and other Wear-able items.

 This just brings us back to the whole "CLAIM Ownership" house item chaos...

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Unread 08-20-2008, 11:11 PM   #11
Sapphirius

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I have no opinion one way or the other, but this? This sums up my thoughts perfectly.

It tends to get some folks hot under the collar from both sides of the argument, and I'm going to go hide in a corner while the devs say that they'll take it under consideration.

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Unread 08-21-2008, 12:25 AM   #12
Amphibia

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I apologize for my original post, it was hastely written and premature. I guess it was the comment about "taking it into consideration" that got me all worked up. I've never seen that even being suggested before. Still hope it won't happen, but it is probably a non-issue. Again, sorry about making a post like that. /angry 5-year old mode-off   SMILEY
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Unread 08-22-2008, 02:05 AM   #13
shirpa

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I think I need to add in my agreement on this issue. I'm sorry, but if a person wants to make a tradeskiller for money making purposes, they will probably not choose a carpenter lol. No need to make furniture attunable.
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Unread 08-31-2008, 12:35 AM   #14
Lishara

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Yeah, i agree.  I think those of us who actually care about what our home looks like are a very small percentage of the playerbase (lol probably most of the real females).  I don't think most people are under any illusion that carpenters are high money-making toons.  I purely made my carpenter so I could decorate my own house and don't really try to make money with her. 

Adding attunement would be a HUGE pain!  I don't know how many times I've crafted stuff that I thought would look cool only to find it it doesn't work for me.  I like the ability to sell it or pass it down to someone who would like it.

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Unread 08-31-2008, 12:35 PM   #15
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I'm not for attuned furniture either but I really feel the reuse of furniture isn't helping the market either. Most might disagree with this idea but it could maybe help the market if it could be done. I was thinking along the lines that everytime it swithces owners (houses) that furniture can lose 25% value that by the fourth time it will dissapear but this effect won't take effect until rent has been paid for that following week. In this idea it can only switch hands four times and the resue of furniture will be cut down some I think. I am thinking furniture in RL doesn't get reused over and over like it does in game just because if it did it would be no good to even broken so it's just a thought to solve this ever growing problem with the reuse of furniture that alot of furniture to even rare have no value on the market as it is now. I just feel that something needs to be done because theres a lot of furniture that has no value.  If some of you carpenters like this kind of market then ok but............... if something like this could be done, you just might think before switching owners the fourth time or lose it. In otherwords it got detroyed in the move. For this to work though I think every peice of furniture would have to have some number attached to it to keep track of this to work, so would the dev want to add something like that? I kinda doubt it, so furniture being attuned is more likley to happen for it's easier to do & it will help the market a lot. I don't want any thinking I would want this for it would cause a lot of problems decorating inless there is way around it like maybe it won't become attuned to the house until rent has been paid the next time? Who knows what will happen if anything will.

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Unread 08-31-2008, 02:57 PM   #16
Amphibia

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Cinnimon wrote:

I'm not for attuned furniture but I really feel the reuse of furniture isn't helping the market either. Most might disagree with this idea but it could maybe help the market if it could be done. I was thinking along the lines that everytime it swithces owners (houses) that furniture can lose 25% value that by the fourth time it will dissapear but this effect won't take effect until rent has been paid for that follow week. In this idea it can only switch hands four times and the resue of furniture will be cut down some I think. I am thinking furniture in RL doesn't get reused over and over like it does in game just because if it did it would be no good to even broken so it's just a thought to solve this ever going problem with the reuse of furniture that alot of furniture even rare have no value on the market as it is now. I just feel that something needs to be done because there a lot rare even to a lot of commom furniture have no value.  If you carpenters like this kind of market then ok but............... if something like this could be done you just might think before switching owners the fourth time or lose it. In otherwords it got detroyed in the move. For this to work though I think every peice of furniture would have to have some number attached to it to keep track of this to work so would the dev want to add something like that? I kinda doubt it, so furniture being attuned is more likley to happen for it's easier to do & it that will help the market a lot. I don't want any thinking I would want this for it would cause a lot of problems decorating inless there is way around that like maybe it won't become attuned to the house until rent has been paid the next time? Who knows what will happen if anything will.

I have a level 80 carpenter, and I can in all honesty say that I don't care about the market. I also don't particularly care about "realism" in a video game, at least not as much as I care about playability. I just want to have fun, simple as that. Not being able to reuse the furniture we make as we please would just complicate things in a way that isn't needed, cause a lot of irritation and remove a great part of the fun factor. And for no good reason, in my honest opinion. That is why I think redusing the reusability on furniture is just a really bad idea.I didn't level a carpenter to get rich on the broker. I made that carpenter so I could decorate houses. As freely as possible. Having to attune furniture or whatever would only be a PITA, nothing else. Btw, the market really isn't that bad for carpenters as it is. I can sell high level furniture for 4-6 times the price it cost to make them. Yes, those level 5 elm tables may only sell for a few copper, but that is because everyone and their pet goldfish can make them + they're not all that pretty. Spirit of the Frog totems and lowbie poisons doesn't sell for much more than that either, just to compare.In conclusion: Nothing needs to be done. It is fine as it is.
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Unread 09-01-2008, 01:36 PM   #17
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You and some others may feel this way. Of the few who do post on here there is lot who don't that might disagree with "hey, I made carpenter only so I can have fun in my house'. I made a carpenter myself so I can make my own furniture but I have made sometimes to much of one thing or another and when I tried to sell the excess on the market the value of it is lower then what I would like to see if you ask me. Granted there is few things that sell good but trying to find it is always the tricky part for it does change.
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Unread 09-01-2008, 03:58 PM   #18
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I'm split in the middle on attuned furniture.  For:  My carpenter just might actually make some pocket change.  I've never, ever made a profit on selling to the public.  There are always people undercutting to the point it doesn't pay for my time and mats.  Furniture just doesn't move enough on the broker to even out the undercutters.  The only carpenters I've seen make a "profit" on selling on the broker are those that harvest everything themselves and don't figure time into their profit.  They are also the people that don't understand the rest of us looking at them funny over the time factor.  SMILEYAgainst:  What was mentioned above, I'm always putting things down to see if they fit, and usually give alot of my furniture away to my guild when it doesn't fit into my decor. 
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Unread 09-01-2008, 04:08 PM   #19
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I have a friend who is a level 80 carpenter who is displeased with the prices of furniture. But that's why he made a jeweler and an alchemist. I honestly don't know why he bothered to continue leveling his carpenter after he knew it would make him no money except sheer stubborness.

I'm a decorator. I hate tradeskilling, and I have my carpenter skill up to level 40 and will eventually make it to 80, very very slowly, only because our two level 80 carpenters are not ALWAYS at my beck and call! How dare they be absent from my grasp when I need them! I actually started out as a tailor and had that up to 38 back in the mean old days of crafting when we were all interdependent, thus my lifelong hatred of crafting. I know it's not the same, I simply find crafting unutterably boring. Decorating is very fun, though! If I had an unlimited budget, I would always buy off the broker, but though I know that someone is often making only a five to ten gold profit per piece on something, when I'm buying ten of them, that adds up fast. Or twenty. Or thirty.... Sometimes this even drives me to make them with my own lily white hands.

Attuning furniture would kill a large part of the game for me. Though this is my main decorator, I do decorate with whichever character is most convenient on occasion. And furniture is swapped among my characters extremely frequently. It's a pain enough to get the truly notrade items from quests into the houses, and to remember who has what....I can't call myself the most organized fury in Norrath. I can't imagine trying to deal with attuned furniture in any reasonable way.  There is simply no easy storage option for attuned items just to start with, especially if you're decorating in a city of the opposite alignment. I know I'm not alone in slapping huge numbers of things in broker boxes for ease of access. Really bad idea.

I guess what I'm saying here is that the main market for much of the crafted furniture off the broker to begin with is decorators. Very very few of the players who want simply status do anything but commission items from guildies when they first purchase a house. They get a bunch of rares and say make me ten swiftcloth carpets, please. And a bunch of those cool looking tapestries. And here's some cheap xegonite for some statues. That's what my boyfriend does when he gets a house to sell from. Not to mention there are enough of those relatively high status reduction quested items that he collects from an alt or two to slap in the basement. Heck, now you'll even be able to make those birdbaths a reasonable size with scaling. It might even BE a birdbath size. All that attunement will do is kill the market for the common items and the lower end rares that aren't used for anything but decorating, the things people like to buy in bulk. I certainly wouldn't be paying plat out like I used to if I knew that the item would end up attuned to the house I was putting it in once I placed it. And it is nothing for me to fork over 20 plat a room when I decorate, and that's keeping mainly to commons. I was looking at Tock's Ossuary and trying to figure the cost of his bar.....all I can say is, WOW.

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Unread 09-01-2008, 06:16 PM   #20
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I want to say again I am not for attuned furniture but market value of a lot of furiuture is just plain horrible and that is where I would like to see something done and if 'attuned' furniture is the only way then I am against it. That was why I had posted the idea a few post's ahead of this to see what some might think and that is even if at all it can be done for that might help some. That was one of the main reasons why 'Attuned' Armor had to be done was stop switching between are characters and everyone else on the server for it was hurting the crafters. Furniutre not being attuned to a house is hurting carpenters who chose that craft with hopes that it might make some money is how you should look at this. If you can come up with better way to solve this then say it for this is what any dev want to see then just "NO' to attuned furniture. I think we need to think of ways to solve this if it can be. So either way it might stay the same or it will get changed weather we like it not if you ask me for I seen it happen before on other things so this subject is no exception. So bring fourth ideas I would say! SMILEY
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Unread 09-02-2008, 04:02 PM   #21
GrunEQ

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All furniture and house items need to be kept free and clear of tags like attune or no-trade, or lore.
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