|
Notices |
![]() |
Thread Tools |
![]() |
#1 |
Loremaster
Join Date: Jan 2007
Posts: 148
|
![]()
Sorry for the hyperlinks, I would paste the pictures if I knew how; regular copy and past from paint didn't work. Just trying to help out by sharing my experiences. Take it or leave it.View my entire UI layout (using custom UI package, Profit UI from eq2interface.com)View solo hot bar layout (has letters that will be referred to throughout the thread)
![]() |
![]() |
![]() |
![]() |
#2 |
Loremaster
Join Date: Jan 2007
Posts: 148
|
![]()
AA Solo ProfileBard Achievements (70 AAs)
|
![]() |
![]() |
![]() |
#3 |
Loremaster
Join Date: Jan 2007
Posts: 148
|
![]()
The screen resolution the UI utilizes is 1920x1200. I think the UI windows and hotbars will be moved a bit, or possibly alot, with a smaller screen resolution, but I think you should be able to fix the window locations manually.Best I recall, the UI is pure Profit UI with the eq2map add-on.I made a dummy e-mail account so send me a forum private message with an e-mail address if ya want me to e-mail the .ini to ya.Give me a yell for any questions.
![]() |
![]() |
![]() |
![]() |
#4 |
Server: Antonia Bayle
Loremaster
Join Date: Mar 2008
Posts: 143
|
![]()
SkyBee wrote:
AA Solo ProfileBard Achievements (70 AAs)For some reason I find this spec unusual... I have only played my Dirge for 42 levels, and I wonder the advantages of your AA choices. But from your description, you solo better than I do, and I think I solo quite well. Thanks for any answers you give, SkyBee! |
![]() |
![]() |
![]() |
#5 |
Loremaster
Join Date: Dec 2004
Location: Germany
Posts: 39
|
![]()
Hi,Thanks for sharing this with us.Very interesting because its a little bit different to the playstyle of other dirges.Im just wondering where is Grim Strike on your hotbar and Dissonant Requiem.
|
![]() |
![]() |
![]() |
#6 |
Loremaster
Join Date: Jan 2007
Posts: 148
|
![]()
Wailing Strike is the level 9 spell of Grim Strike.I used the tier1 names of spells and combat arts for a reference point to low level adventurers in the case the low level adventurers want to some how adopt my strategy.I only use Dissonant Requiem on V, VV, and VVV linked mobs. Requiems casting time is crazy long and by the time this is finished casting I would have Feared the mob and restarted mob routine to maintain the mob disruption required so that mob is less likely to hit me.When I am too slow in my routine or something screws up such as crazy amount of fizzes and misses, then I lose 30%, 50%, health very quick. Disruption helps to prevent the mob from hitting you. When I get hit, i lose quite a bit of health. Pattern 3 and pattern 4 is all about disrupting. The monster might get one damage spell, a couple auto-attack, or (if mob is lucky) a stifle (cured by potion) while you do alot of damage to the mob.
|
![]() |
![]() |
![]() |
#7 |
Loremaster
Join Date: Jan 2007
Posts: 148
|
![]()
Moonbaby@Antonia Bayle wrote:
SkyBee wrote:Glad you pointed this out. I am not 100% sold on my AA setup. I think Dirges need much help with avoidance as well. Ugh, every time a mob hits me and takes a good chunk of health proves this point. To Wayfarer's Watch, I have been told that increasing chance to parry also increases my chance to riposte. Dirges need better avoidances/mitigations, better DPS, or better disruption; from what I've read, more folk think DPS (according to parse programs). However, I think an improved balance of all of this is needed than simply DPS so this is how I approach my AA setup.I used this solo profile for many levels. Since, at lvl79, I have crazy magic mitigation already ranging from 3,300 to 7,100. I put the points into Harbinger's Wisdom because my cold (3,300) and divine (3,600) resistances are quite low compared to my other resistances. I am concerned that a mob would tear me apart when the mob casts a cold or divine damage spell. However, then I would build a small guild group to help me kill these particular mobs.I have been thinking about replacing the Harbinger's points into Poison Concoction for the 12% trigger increase.
SkyBee wrote:Each point in Round Bash increases the stun duration as well.
|
![]() |
![]() |
![]() |
#8 |
Loremaster
Join Date: Jul 2005
Posts: 908
|
![]() Is it really worth those AA ppoints and all those machinations to use Scream as a solo tool? The duration until the damage really makes a difference is pretty long and my battles don't generally go so long. The only time I use Scream solo is as an opener in tight quarters where I can't use the bow/root pull. Whysp
__________________
![]() |
![]() |
![]() |
![]() |
#9 |
Server: Antonia Bayle
Loremaster
Join Date: Mar 2008
Posts: 143
|
![]()
SkyBee wrote:
To obtain DKtM (requires 24 points), you are giving up alot of avoidance.Thanks for your answers SkyBee |
![]() |
![]() |
![]() |
#10 |
Loremaster
Join Date: Jan 2007
Posts: 148
|
![]()
Whysprr@Kithicor wrote:
I tried to successfully land my "stealth DoT" macro without AA points in "Enhance : Shroud" and 4 points in Round Bash; I had more failures with the macro. With AA points in "Enhance : Shroud" and Round Bash, the "stealth DoT" macro has only failed me when I was too slow at activating the macro or when I am not at the monster's back. Other than the AA points and two item entries in the "stealth DoT" macro, there is not much involved. Try it out. Nothing is preventing ya.Scream as an opener works great if the mob will not break the Dirge's cloak. Other than the feasible solo methods to activate Scream I listed, I do not know of other ways to use Scream as a solo tool.Yeah, I only do Pattern #4, that implements Scream, if the mob is still alive which is normally when I battle yellow con solo mobs or when I get an add. I'm just a common joe t8 quester with adept1 grade combat arts and spells.Please share. I hope to be informed about more strategies that does not include excessive kiting. |
![]() |
![]() |
![]() |
#11 |
Loremaster
Join Date: Oct 2006
Posts: 137
|
![]()
I never use SoD/SoB as a solo tool, the mobs die too quickly to make it worthwhile...for that same reason I don't use Banshee solo.
|
![]() |
![]() |
![]() |
#12 |
Loremaster
Join Date: Oct 2006
Posts: 137
|
![]()
SkyBee wrote:
To Wayfarer's Watch, I have been told that increasing chance to parry also increases my chance to riposte.I just thought I'd point out that whoever told you this is mistaken. But if we had a Riposte AA, I'd be all over it for solo...riposte > all other avoidance. |
![]() |
![]() |
![]() |
#13 |
Loremaster
Join Date: Jan 2007
Posts: 148
|
![]()
Yeah, about parry increasing riposte, I am told this in-game as well. I just assumed what they said is true since I don't have a Riposte item in my Persona Skill tab to tell me about the Riposte ability. Thanks for the correction.Ugh, and scratch Turnstrike. I totally ignored the " except when direct " part of it. heh.For me, yellow con ^ solo mobs always require me to do Scream. Like I said, i'm just a common tier8 quest'n joe with adept1 combat arts and spells.
|
![]() |
![]() |
![]() |
#14 |
Loremaster
Join Date: Jan 2007
Posts: 148
|
![]()
I sure will enjoy soloing when i get to that point where I can kill yellow ^ mobs without having to use my Scream and Banshee DoTs.
|
![]() |
![]() |
![]() |
#15 |
Loremaster
Join Date: Oct 2006
Posts: 137
|
![]()
I guess I should be more specific about the parry & riposte thing. The statement that "increasing chance to parry also increases my chance to riposte" is not so much incorrect as misleading. Some items and adornments add a chance to flat out riposte any attack, this is uncontested avoidance, meaning there is no skill checked against the mob's skill level to determine whether you're hit or not. For example, if your tank is wearing Armguards of the Elite Yah-Lei Shock Troops, they add a 1% chance to riposte any frontal attack, whether it's against a level 1 mob or a level 100 mob.Adding parry skill raises your parry roll chance, which is checked against the mob's attack skill (and thus contested) and any successful parry has a chance of being a riposte. Raising your parry skill doesn't increase the chance of any successful parry being a riposte, but it does mean that you'll parry a bit more often, and thus riposte more often (though, of course, the ratio of normal parries to ripostes wouldn't change.)And if you read all that and already knew it, then I fail at reading comprehension and I do sincerely apologize for wasting your time
![]() |
![]() |
![]() |
![]() |
#16 |
Loremaster
Join Date: Apr 2005
Posts: 417
|
![]()
SkyBee wrote:
AA Solo ProfileBard Achievements (70 AAs)As far as your Bard Achievements IMO here is a setup that gives you both more defense and offense:Bard Achievements (70 AAs)
__________________
Duubard lvl 90 Dirge Everfrost Duufuss lvl 80 Pally Everfrost Duffus lvl 80 Wiz Everfrost Duufus lvl 80 Brig Everfrost Duutru lvl 80 Troubador Everfrost Duudruid lvl 90 Warden Everfrost |
![]() |
![]() |
![]() |
#17 |
Loremaster
Join Date: Jan 2007
Posts: 148
|
![]()
Welp, my new AA setup when i get 140 AA points is ...Dirge Achievement (70 points)
![]() |
![]() |
![]() |
![]() |
#18 |
Loremaster
Join Date: Oct 2006
Posts: 137
|
![]()
To answer your questions; I believe Bladeturn 8 improves your avoidance song by 20%, and I'm certain that Fortissimo 8 improves your group DA by 10%. Interesting fact about Fortissimo, it stacks. So 2 bards in a group with max Fortissimo= 20% DA group wide
![]() |
![]() |
![]() |
![]() |
#19 |
Loremaster
Join Date: Apr 2005
Posts: 417
|
![]()
Putting extra points in the first rank stats is fairly effective at lower levels. However at level 80 these points are more effective elsewhere.Stat points should come from gear.Here is my ideal solo spec:Bard Achievements (70 points)
__________________
Duubard lvl 90 Dirge Everfrost Duufuss lvl 80 Pally Everfrost Duffus lvl 80 Wiz Everfrost Duufus lvl 80 Brig Everfrost Duutru lvl 80 Troubador Everfrost Duudruid lvl 90 Warden Everfrost |
![]() |
![]() |
![]() |
#20 |
Loremaster
Join Date: Jan 2007
Posts: 148
|
![]()
duuf wrote:
Puttingextra points in the first rank stats is fairly effective at lowerlevels. However at level 80 these points are more effective elsewhere.Yeah, I've been wondering about that. In lvl80, seems like the Bard AA attribute increases would not matter as much as the tree's bottom tier upgrades due to the vast amount of STA/INT/WIS/AGI already accrued from items at lvl80. From what I've read in the past, if I am correctly recalling, the STA/INT/WIS/AGI sweet spot is roughly found when multiply 7 or 8 by character's adventure level. (Do not ask me where the 7 or 8 comes from because the fella that told me this in forum could only copy & paste a vague chart from another thread that he didn't care to give a concise explanation; since I am told by many that the "diminishing returns" concept exists with these attributes, I went with the fella for the heck of it.) According to this, my strength, agility, and intelligence are already at or near the sweet spot. The items I have equipped is just what i have obtained from t8 questing, a couple faction merchant itms, and a couple mastercrafted items.With tier8 bard solo scale of damage and some t8 neat items that can increase chances further, when ya land a DA and critical hit, much damage can be dealt. Hmmm, very interesting and something for me to experiment.Arrghh, I need more AA spec cards cause the price at the Achievement Counselor is already at 10plat. lol. grrr. |
![]() |
![]() |