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Unread 07-11-2008, 06:58 AM   #1
neofit

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Hi,I am returning player, invited back for the Living Legends "re-trial". I started playing on day 1, have a level 60 paladin, and left shortly after KoS came out. From what I have seen, I am not sure I want to actually resubscribe though. I am not writing this to start a flame or anything, just in case someone from SOE reads this and takes some notes that may add up to what other people may be seeing. Also, to remind myself exactly why I am leaving this time.First I want to thank SOE from this opportunity to test the changes. It is the only company that offers this kind of "re-trials". Other companies like Turbine and Cornered Rat say "if you want to pay us money again, come play for a week from this to that date", like i'm gonna drop everything.I have created a Brigand in TD and was having fun. I was suprised at how fast I had finished the 1-20 content there and got to BB. The Antonica and Commonlands timelines took much more time, which is not necessarily a bad thing, the zones were big and nice and fun. In BB though I came to a standstill. Not many quests, and at 25 all I was offered were lvl 29-32 quests. So I had to use the collections I was stocking up on with my older characters, and play a bit in Splitpaw and other areas to raise my level to do these quests.Then I got to Steamfont. Very few quests again, about one per level, and I've checked with the solo timelines at wikia in case I had missed something. It's not like one of these quests will give me a whole level at 35+, and there is no way I'll go grind on mobs till the next quest, we're not in year 2000 and in EQ1 anymore. Fair enough, I can go and redo the Zek content then, and besides the harvesting opportunities in the old lands are much better.Then I have tried playing my old main, a level 60 paladin, and remembered why I had quit the last time. I hate these zones with a passion. In the Shattered Lands we have Antonica, the Commonlands, TS, Zek, EL, then SS. Huge wide zones, with large open areas, and tons of quests. Most of the time I was running around with my quest journal full, with about a dozen quests for the current area, of various colors. They had it all: space and content. KoS on the other hand has none of it, tiny islands, with very narrow passageways around the islands, densely populated, half if not more protected by heroics (and I have yet to see a single group consuming this content). Harvesting is a drag, one has to fight 3-4 mobs per node. Not much fun for me. Tenebrous Tangle only has a bunch of repeatable quests for consumables, which get old the second time around. Barren Sky has the same amount of quests as the EoF lands, like 1-2 per level, and not much land to play on.I've tried the Fallen Dynasty Timeline. Within 2-3 hours I had finished all the quests in there, including the first timed trial, and only had lvl 68 group quests there (at my level 60). Not much to do. The only other place to play in past 60 that I have found on wikia was Loping Plains, but again we have about one quest per level as far as content goes, pretty typical for EoF lands.What happened to the content designers? Have they moved on after the Desert of Flames expansion? I see a big difference in both the zone and content designs between the pre-DoF and post DoF eras. Up to DoF we had huge zones, with a lot of usable real estate, wide open design. We had quests up the wahzoo, enough to go through all the levels the zone was designed for and then some. Harvesting was fun with entire fields of resources. After DoF we are given small zones, with an even smaller playable area, very narrow passageways, and as far as harvesting goes we have about one node every 300 meters or so in the EoF lands. Sure it makes sense to have ore and stone nodes spawn next to mountains, but check the harvesting fields in the old world like Zek and EL, it was much more fun to harvest there.Another thing. A lot of work has gone into removing most of the unnecessary suck from the game, and I applaud SOE for taking these steps. Like the streamlined crafting, easier harvesting, downtiering of mobs, etc. One thing I don't understand is why players have yet to endure long travel times. If I am home in Qeynos I and want to go to KoS I have a long way to go to the Spires in Antonica or the TS. What does it add to gameplay? Does it add to any kind of challenge? It doesn't. All it does is frustrate the player. Well, at least KoS and the Isle of Mara have bankers. Now if my Brigand doing the EoF content wants to go from his TD home and crafting area to Steamfont, he has to take a griffon to BB, then run along the shore to the Docks or climb the cliff, then another griffon to the GFay zone, then a horse to Kelethin, then run to the Steamfont zone. And, if he dares want to do some banking, he has to do this all over again to get to the BB docks and back. What is the point of all that? Every little frustration like this adds to the "suck factor", and I am not sure it's good plan. Some people, for whom running around is a challenge, will retort by saying that one has to earn things and blah-blah, but I'll leave them to their running challenges.So, to sum things up, my issues with what I have seen in EQ2:- The post DoF content is not fun: bad (IMO) zone design and too few quests. I can't find a fun place to play in past 60.- Harvesting in post-DoF content is a drag, it's more like collecting '?' items than harvesting.- Long travel times are frustrating. Travelling through 3 zones to get to where I am playing now is not fun.Thanks for reading this far.
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Unread 07-11-2008, 09:01 AM   #2
Calain80

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I don't know why you have a problem finding enough quests. I remember being 70 with no quests done in Bonemire and Looping Plains, cause I still had so many quests in the previous zones. And this was with a char with deactivated XP from 10 to ~65. I also made a Berserker Twink, which is now 51 and has not even seen 1/2 of the overland zones so far due to the massive amount of quests around. At least if you reach 65+ you will love ROK overland zones: - Huge zones greater then Antonica + Thundering Steps. - a huge amount of solo quests. There are so many quests, that people complain there isn't enough group content out there and the game is only a solo grind from 70 to about 77. p.s. Travel time: There are ways to shorten these time. 1st an easiest is th befriend a few Druids / Sorcerer. SMILEY 2nd some Items like the Carpet for Shimmering Citadel or the flower for Kelethin. 3rd is the one I choose for myself: Create a port slave. I have a level 25 druid an a second account, that "owns" all seven druid rings. I placed him on the Nek Docks so all chars from all cities can easily reach his position.
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Unread 07-11-2008, 09:47 AM   #3
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Steamfont has a LOT of quests.  Did you find the plateau town-area above the climbable wall?  Most of the quest givers are there.
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Unread 07-11-2008, 09:51 AM   #4
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For your level 60 toon... have you tried Lesser Fay and Loping Plains questing? Plenty to do there and with all you kill along the way there's xp all around for the 50's and 60's, especially if you include KoS. I'll agree with you that it is less than convenient to get up to KoS. For that reason I try to avoid it these days unless I'm running with a group for a purpose, but I did have fun up there. /shrug

As for Steamfont, it took me forever to leave there because I kept finding quests. Perhaps you missed a few? That still is one of my favorite zones, actually. As a last minute suggestion I'd point you toward the Solo Timelines on EQ2i. Just take a look at the quests listed for particular zones and tiers just to see if you missed something that might make a difference to you. Otherwise I'm sorry it didn't work out for you, but happy hunting wherever your quest may lead. SMILEY

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Unread 07-11-2008, 12:03 PM   #5
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/shrug I always found myself without enough room in my quest journal so I'm not sure what you are missing.  60 is probably a rougher spot than the others you mention.  At 60 you should be doing quests in PoF, and poets palace, perhaps deep silent city in DoF.  There is not a huge number of quests in early KoS besides the claymore line.  Do the repeatables up there for ez xp, new tarnia is out there (but less quests in there than anything else).  Also there should be some lesser feydark and the early EoF instances (like Acadechism in Greater Fey) can be done in early 60s.

When you get to a tier boundry its usually the time to be doing the zone dungeons and instances with groups.  At 60 you should do some exploring in Sol Eye, the KoS instances in the Barren Sky (Nest of the Great Egg, and Vaults of ElArad) are good for then too.

If you are looking for solo quests, then just get to 70 and there is over 80 quests per RoK zone and you can basically go from 70 to 79-80 just soloing (a complaint by many around here)

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Unread 07-11-2008, 12:16 PM   #6
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I see him complaining about the lack of Quest in EoF and then people asking him if he tried Lesser Fay and Loping plains... which are EoF...

I have to say that the disparity of quest is indeed there. Sorry I play the game I like the game. But bringing up Alts trying to explore the new areas that came out after I was maxed level, saw me heading back to the same old content in order to get through the levels. ButcherBlock is probably the worst with its Quest range leaving you need to travel elsewhere for 4-5 levels. Then coming back for the other quest. Lesser Fay and Loping Plains do not have enough quest content to keep you in either zone for more than 4 hours.

Seriously 4 hours worth of play in either zone if you are only doing quest and not grinding. Hardly seems worth going there at all. Sure it is a nice break from whatever else you may be doing and it helps you along. But I think the OP wants a consitant timeline through the levels (something RoK indeed does have). Heck Just bringing up my latest alt I really reconize that there was ALOT more work done in DoF and storyline and connecting quest than any other expansion. RoK has connecting quest and such but it really lacks in story.

DoF has been the most creative, story driven, quest fufilling, group loving expansion EQ2 has done to date. Please to be hiring those devs back. It really was an all in one package

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Unread 07-11-2008, 12:21 PM   #7
neofit

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Yes I have found the little gnome village on top of the pleateau. Whenever I get stuck I go to eq2.wikia.com and check the quest timelines. I have done  everything the guard at the GFay entrance gives, as well as all I could find on the plateau. Now at 36 all I have left are a few orange and red quests. Seeing how it goes if I consume the 2-3 orange ones now I won't get to 37 anyway, and won't have anything left to do but go level someplace else. As for the Loping Plains, I haven't gotten there yet. I checked the quest timeline at http://eq2.wikia.com/wiki/Loping_Plains_Timeline first. What I have found is (sorted by level): 16 Quests in all, for 10 levels. Not for levels 1-10, where it should be enough to ding 10+ times, but for levels 60-70. How can one even ding from 63 to 64 for instance by doing one single quest? I see maybe a couple of levels worth of questing in there. Seriously, I can't imagine how you guys managed to go from 60 to 70 in Loping Plains, unless the wikia is missing like 80% of the available quests.
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If you are looking for solo quests, then just get to 70
Easier said than done, as I said there are very few solo quests to get there, and I won't grind on mobs. The days of sucking it up for a few weeks or months to reach the good stuff are gone a few years ago, along with my EQ1 subscription.
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Unread 07-11-2008, 12:23 PM   #8
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Ahlana wrote:

DoF has been the most creative, story driven, quest fufilling, group loving expansion EQ2 has done to date. Please to be hiring those devs back. It really was an all in one package

I couldn't have said it better. If only it would scale with levels like the Splitpaw pack did, I'd gladly return there for my 60-70 experience SMILEY.
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Unread 07-11-2008, 12:25 PM   #9
Ahlana

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neofit wrote:
Seriously, I can't imagine how you guys managed to go from 60 to 70 in Loping Plains, unless the wikia is missing like 80% of the available quests.

Not many people did. Most people questing in LP when it came out were leel 70's trying to get AA's from EoF after they upped the limit to 100 and there was no where else for them to go. Anyone leveling through it knows it is not possible. I didn't even get 3 levels questing there, I had to go up to KOS and start the claymore line and do alot of grinding in SoS for my levels as there simple wasn't the quest content in the newer zones to do it.

I believe SOE made it this way to incorporate all zones into the play style of the "new" player. Forcing them to go out and see the older expansions.

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Unread 07-11-2008, 02:58 PM   #10
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Just using EoF alone won't cut it.  I don't think EoF was intended to be a standalone, everything-you-need continent.  It was built to complement the existing content.  It does that pretty well, except at the upper end.Regarding the level 35-45 gap, you definitely need to utilize all of the available content to get through this gap.  That means doing the quest line in Zek, the quest line in EL, and at least 2 of the quest lines in Feerrott.  Each of those old zones should earn you 2+ levels, and they go much faster when they are blue or green.  If you're still looking for something else, remember Splitpaw - this is a good level range for it.  Regarding the level 60-68 gap, you do have to be creative to get through this without using heroic dungeons.  The quest line in Barren Sky and solo quests in PoA will earn you about 2 levels overall, and quests in Bonemire are worth about 1 level in total.  If you didn't do the Peacock Timeline in DoF yet, then level 60 is the time to do it - lots of easy subquests that add up.  You should be able to solo every quest except for "Wrapping It All Up" by level 62-64.  There are several quests in Shimmering Citadel that are very rewarding, and even the heroic steps are soloable after level 60.  You mentioned Fallen Dynasty, but have you tried the "pebble trials" in the tower?  If your class is good at it, then these trials are fast XP that you can finish every 2 days.  Your goal is to reach level 67, after which you can focus on Kunark.
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Unread 07-11-2008, 03:56 PM   #11
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Loping Plains in all likely hood was designed with the thought people of that level are going to be going to the instances and dungeons for loot and to work on the heritage/signature quests. That gives you Kaladim, New Tunaria, Acadichism, Mistmoore Catacombs, Obelisk of Blight, Crypt of Valdoon, Estate of Unrest. Not to mention the fact that I sincerely doubt they wanted all the other 60-70 content from KOS to lay idle and unused. I had enough quests coming through KOS that I actually had no issues leveling up with questing(and that was pre-EOF so didn't have those to help). Though having my regular duo with my husband & a guild of wonderful folks to group with I had ample opportunity to do some good grouping and do the group quests.

I think you really had to have missed some content in Butcherblock because there are a ton of quests there. If you run out (I don't recall having this issue unless I was level locked) there is always the other parts of the game that have that level of quests.

I think all tradeskillers will agree with you that EOF is absolutely abysmal for harvesting (and believe it or not it's better than it was at some points in beta), luckily there's all that other content that goes 1-70 in all the rest of the game. DOF was the death knell for the random spawning harvests of the old world hehe. EOF just doesn't seem have enough nodes in some zones. ROK seems to have fixed that, at least I don't seem to have problems harvesting when I want to there.

I'm not really sure what you are talking about with the travel issues. Travel is easier & generally faster now that it was before, especially considering the size of the lands. Take a bell out to Antonica from Qeynos, hop on the griffon to Oracle Tower, then take it to Steppes, jump off when you get to the aquaducts right by Winstalker Village and there you are practically on top of the spires to Tenebrous Tangle. Only takes a couple of minutes. I don't find it a huge chore.  Once you get to know the cloud routes, you never even need to run to the spires in Nektulos or Thundering Steppes. Getting to Bonemire you can either take the TT spires up and hit the portal to bonemire from there or buy a ticket to the docks & go up in Feerrott or Enchanted Lands (both not too far from the zone in). Now Faydwer is a bit more of a pain but even still from Qeynos you can hop the carpet to Sinking Sands and once in SS you can take the carpet right back out to Butcherblock.   As an evil it's a little more elaborate since you have to take the carpet to SS, then Gorowyn then take the griffon to  butcherblock, but still it doesn't take THAT long. The folks with the most travel issues are the people who live in Kelethin. I only have 1 character who lives there and I am debating whether I want to move her to Qeynos since it's such a pain living in Kelethin if you aren't a porting class.

The devs have generally made travel easier adding in griffons & horse to some zones to speed travel through them, made runspeed faster, given many races/classes either innate or through achievements runspeed enhancements, the carpets available to head to different towns of the same alignment,  Splitpaw port stone, tinkered portals, player portals. And honestly, your comparison of running to Steamfont from Butcherblock & back again to bank isn't much different than the old days of having to run all the way to the Temple of Cazic Thule for a group and finding you forgot to mend/bank and having to either run/gate back home (which you could do from Steamfont if you HAD to bank) and running all the way back.  Or the back side of Lavastorm, Everfrost, Enchanted Lands or good heavens Deathfist Citadel in the back end of Zek (pre catapult). Some zones just aren't as accessable as others all the time. Steamfont you can at least say "is there a druid around who wouldn't mind opening a portal to Steamfont for me please?".

Sorry you aren't enjoying it, but I'm failing to see the issues you are with most things (other than EOF harvesting which does indeed blow, luckily there's plenty of t1-t7 harvesting in the rest of the game so it doesn't matter).

Here's hoping you find your fun.

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Unread 07-11-2008, 09:26 PM   #12
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The character I made on returning back has had absolutely no problem with quests, other than I've had to delete alot.  I haven't had to grind mobs once in 49 levels.  As other's have mentioned above, just hitting one expansion may not cut it.  I started in DL wood, then hit Nek forest and combined it with BB and started running heritage quests in here and there.  I didn't mess with Thundering Steps at all as I had plenty to do in the other two zones.  I then moved into Enchanted lands and Zek working the easier quests for AA experience and the lead-up quests for HQs.  I then moved into Steamfont and began doing quests in Sinking Sands, where I'm currently bouncing back and forth.  I did muck around in Feerot for just a night, then left it alone.  I haven't even touched Lavastorm yet on this character other than to try a few city writs.  I'm planning on hitting Lesser Faydark if Sinking Sands doesn't make me level too fast.  I like all the various zones to level in now.  I never got into the alt thing before because I couldn't stand going through quest lines over and over again.  Now there's enough out there I can pick and choose out of the easiest ones or the ones with items I want, then move on.   Try branching out a bit and using the EQii solo line page for ideas on where to level up.  As long as your not bent on just staying put in EoF zones, you'll find leveling will become pretty fast.
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Unread 07-22-2008, 12:40 PM   #13
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I just checked my quest journal and I completed 40 quests in total in Steamfont. You must be missing some if your count is 16.
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Unread 07-22-2008, 11:44 PM   #14
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You definitely missed something in BBM and Steamfont.  There are tons of quests in those zones.In BBM, there are two entry level quest hubs, one on the beach, and one by Greater Faydark.  Utilizing the quest progression will take you to the dearf fort int he middle where they will integrate and more than level you up.Steamfont has a crazy amount of quests.  You start with the gnome guard ont eh road at level 35 and his questline will eventually lead you to the gnome village in the middle of the zone and then the questing will spiral outward from there with the gnome vilalge being your base of operations for your remainder of the time int he zone.  Steamfont, is in my opinion, the best designed and implemented outdoor zone in the game.
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Unread 07-23-2008, 03:21 PM   #15
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i can agree on some things you posted could use changes.

I believe the stein of the alesmith should be a crafted rare item. Have it use the smoldering shard or chromatic essence and a rare harvest. This items allows players to call to a bar in norrath. It should help your travel.

I beleive the druid port spell should be 1 spell and not 5+ that lists the portals when click like the rune of portals from LON. I beleive a sage should be able to craft a rune of portals.

I beleive the Kos spires time to port should be reduced to every 2 minutes at most.  5 was always a bit excessive.

There is also a tinker item that you cna use to call to antonica or commonlands. This is a great item to use to call to the KOS spires.

For quests i have over 3k completed. quester has I think 5k+ now.  This game has the most quests i have seen. On the other hand 55-65 is one of the weakest in regards to content.

Also 70+ is better then 60+ content.

you also may want to reroll a toon on antonia bayle or crushbone if you are looking for a more active server population.

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Unread 07-24-2008, 06:53 AM   #16
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Hi all,For OP, I made new char Berserker and started to play with combat exp disabled, because I wanted to explore all new content and old that I missed back in 2005. Turning down combat xp helped me to do all zones and quests in my level range without gaining too much exp that would leed some quests and zones to become gray.All I can say that I finished around 1150 quests and I am lvl 41. I still have almost full journal, and didnt start Everfrost and Lavastorm. Thats tell you that eq2 is one of the best MMO games today. I am still discovering new quests in lvl 1 to 40 range. There is lots of quests from dropped items that I still didnt do.I think that you should play old eq2 zones also in lower levels and not only new zones.I hope you will stay.Best regards,
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Unread 07-24-2008, 08:05 AM   #17
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I have to agree somewhat with the OP. The newer zones are nothing compared to the old zones. Everyone says go to RoK for awesome low level loot. I went but the area around TD is so linear and quest-poor compared to FP and CL or Qeynos and Antonica. It seems none of the new zones have lots of quests that you get by clicking on random objects around the zone. They're all just go to the quest hub, pick those up, move on to the next quest hub. There's nothing wrong with quest hubs, but it just feels like there's very few quests in comparison in the newer zones.

I've hit 75 without a single point of combat exp, but I can tell you, I've missed lots of quests in lowbie zones, not so much in later expansions. DoF, though not quite as rich in number of quests as some of the earlier zones, was totally awesome storywise. I loved how everything came together at the end and the Hero of Maj'dul questline. That being said... they really need to make the eyes of Anashti Sul easier to get SMILEY

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Unread 07-24-2008, 08:24 AM   #18
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Aiya@Lucan DLere wrote:

I have to agree somewhat with the OP. The newer zones are nothing compared to the old zones. Everyone says go to RoK for awesome low level loot. I went but the area around TD is so linear and quest-poor compared to FP and CL or Qeynos and Antonica. It seems none of the new zones have lots of quests that you get by clicking on random objects around the zone. They're all just go to the quest hub, pick those up, move on to the next quest hub. There's nothing wrong with quest hubs, but it just feels like there's very few quests in comparison in the newer zones.

I've hit 75 without a single point of combat exp, but I can tell you, I've missed lots of quests in lowbie zones, not so much in later expansions. DoF, though not quite as rich in number of quests as some of the earlier zones, was totally awesome storywise. I loved how everything came together at the end and the Hero of Maj'dul questline. That being said... they really need to make the eyes of Anashti Sul easier to get SMILEY

Aiya,I agree with you 100%. The main reason I started new toon is because "old" eq2 was so much better quest, story, content and graphic wise, than the new content.Regarding DOF, I can hardly wait to start that questline and explore. I am planing to become The hero of MD, and Peackok club questline was a blast but I never finished it on my main toon!I also think that clickable objects that give quests were awesome in old eq2. It was interesting to go to new zone/dungeon/house and to search all objects to see if it will give you a quest SMILEYI hope they will go to roots in new expansion.Best regards,
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Unread 07-25-2008, 02:14 PM   #19
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Onuris@Splitpaw wrote:
Aiya@Lucan DLere wrote:

I have to agree somewhat with the OP. The newer zones are nothing compared to the old zones. Everyone says go to RoK for awesome low level loot. I went but the area around TD is so linear and quest-poor compared to FP and CL or Qeynos and Antonica. It seems none of the new zones have lots of quests that you get by clicking on random objects around the zone. They're all just go to the quest hub, pick those up, move on to the next quest hub. There's nothing wrong with quest hubs, but it just feels like there's very few quests in comparison in the newer zones.

I've hit 75 without a single point of combat exp, but I can tell you, I've missed lots of quests in lowbie zones, not so much in later expansions. DoF, though not quite as rich in number of quests as some of the earlier zones, was totally awesome storywise. I loved how everything came together at the end and the Hero of Maj'dul questline. That being said... they really need to make the eyes of Anashti Sul easier to get SMILEY

Aiya,I agree with you 100%. The main reason I started new toon is because "old" eq2 was so much better quest, story, content and graphic wise, than the new content.Regarding DOF, I can hardly wait to start that questline and explore. I am planing to become The hero of MD, and Peackok club questline was a blast but I never finished it on my main toon!I also think that clickable objects that give quests were awesome in old eq2. It was interesting to go to new zone/dungeon/house and to search all objects to see if it will give you a quest SMILEYI hope they will go to roots in new expansion.Best regards,

EQ2Maps kinda ruined it for me though. I just couldn't stand not having maps for dungeons though I held out for a long time, but the dots are always turned on by default SMILEY Between... oh, there's no dot in this area, I shouldn't search every book on this table for clickables and the new zones that don't really have those, I've gotten out of the habit SMILEY

My biggest problem is that I did too much on Aiya and there's not a lot to do on my alts. I mean there's some stuff 10-30 that I didn't do on the good side, but after that I kinda did everything in all zones. I even managed to finish the Prismatic line. All I have undone up to 60 are some Epics.

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Unread 07-27-2008, 11:08 AM   #20
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Well... so far I can agree with you for the 60-70 content.  On my Necro, going from 60-something to hit 70 so I could really enjoy the RoK content (I was advised not to touch foot in KP until at least 68, wait till 70 if possible so the content would last to 80) was a nightmare.  While I didn't do much in Bonemire, I basically crushed all the content in Barren Sky and TT that I could on my own (getting groups with my Necro on the server I was on, even being in a big guild, was a near impossibility which is the main reason I rerolled on AB) as well as finished up almost all of LP and LFay.  Ultimately, it came down to grinding the last couple of levels to 70 before hitting Kylong Plains, at which point I was in solo heaven.However, with my new character on AB, I am level 37 and I haven't even touched EL or Zek (minus a shortlived run to DFC), have done next to nothing in TS (outside of some Heritage Quest stuff and Ruins of Varsoon), and haven't touched anything in BB or Steamfont.  There's five zones worth of content there for me, not including their respective dungeons, that I have almost outlevelled, and technically I should be enjoying some of the Feerrott by now.  I simply don't see where the shortfall in content is in the Tier 3 to 5 range is, unless you're trying to outright avoid the original zones and just do it all in EoF (which others have stated before me isn't how it's meant to be).
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Unread 07-28-2008, 07:25 AM   #21
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Mabye its just me, but I want more group, LESS solo content. I don't create characters so I can Shoot to 80 raid then complain about this proc and that color. (( oh that sounds like fun though :p )) Timerous is a cool zone, yes but why should I have to start their for decent gear/xp? Also theres only one quest that requires atleast a second person there, and even then its Very well hidden. 1-20.. solo is perfectly fine, IMO. Afterwards though... start to progressivly ramp it up. Take me to my old grounds, Zek, EL, FR, EF&PF, But give me the rewards to match my efforts. Then theres 70-80, Many people have clearly done fine with this, doing all the solo quests..**yawn** Give me Dungeons and more group quests, I HATE solo. I Can solo offline for free ( private server if im desperate:p)
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Unread 07-28-2008, 03:34 PM   #22
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There are lots of dungeons for group play at every level. Please, do not worry about the multitude of solo quests when so much heroic content is there for the taking. Necktropos Castle, Drafling Tower, Cazic Thule, Solusek, Palace of the Awakening, and many others. At every level, I skipped two or three dungeons I could have went in groups. It would not be hard at all to level completely to 80 within heroic content. And you would get some nice loot along the way. Solo content does not infringe at all on Heroic content.And people keep making "kunark - solo to 80" type of comments... but there is plenty of group content for the level 75+ range as well. In Kunzar Jungle, I still have 20+ group quests go. And then there are the persistent instances, which you can grind out as you choose. I am not sure what the level 70-75 heroic content is supposed to be, though. Karnor's Castle may be tough at 70-75, and everything else is higher.
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Unread 07-28-2008, 04:07 PM   #23
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Karnor is fine for full groups at 71-75 and is also being made easier next patch.  There is also Shard of Fear which is plenty challenging enough for most people at level 71-75.  And for a lot of people, Nizara is still still brand new to them, and perfect for levels 71-75.
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Unread 07-28-2008, 04:17 PM   #24
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I do agree with you about the KoS zones.  Even TD makes me feel claustrophobic, so I just stick to Antonica with new alts.  Heck I think if they created higher level versions of Antonica, I would just stay there lol.  I don't enjoy the DoF expansion either, so what I do in the 50's and 60's is stay in EoF zones.  I do run out of quests, but I just do writs out of Kelethin over and over with the perspective that I'm gaining status and helping the guild level.  Probably not the quickest way to level, but there are other options to KoS.
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Unread 07-28-2008, 04:48 PM   #25
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neofit wrote:
In BB though I came to a standstill. Not many quests, and at 25 all I was offered were lvl 29-32 quests. So I had to use the collections I was stocking up on with my older characters, and play a bit in Splitpaw and other areas to raise my level to do these quests.Why not do Neck and TS quests too?Then I got to Steamfont. Very few quests again, about one per level, and I've checked with the solo timelines at wikia in case I had missed something. It's not like one of these quests will give me a whole level at 35+, and there is no way I'll go grind on mobs till the next quest, we're not in year 2000 and in EQ1 anymore. Fair enough, I can go and redo the Zek content then, and besides the harvesting opportunities in the old lands are much better.You should do the other level appropriate content until you reach new zones. That is why the eq2 wikia website is so valuable for a solo'ing player. It lists off all the solo zones in a nice chart that easily identifies the overlapping ranges for quests. But I do not understand anything about your comment on the number of steamfont quests. There are quite a few quests in steamfont... 40+. KoS on the other hand has none of it, tiny islands, with very narrow passageways around the islands, densely populated, half if not more protected by heroics (and I have yet to see a single group consuming this content). Harvesting is a drag, one has to fight 3-4 mobs per node. Not much fun for me. Tenebrous Tangle only has a bunch of repeatable quests for consumables, which get old the second time around. Barren Sky has the same amount of quests as the EoF lands, like 1-2 per level, and not much land to play on.I again, have no idea what you are talking about when you say 1-2 quests per level. There are many quests in KoS zones, and many quests in EoF zones. The combination of LF, TT, BS, BM, and LP should take you from around level 58 to 67 without any grinding at all. I can understand you not wanting to do the KoS solo quests, but that is not reason enough to claim there are no quests to do.I've tried the Fallen Dynasty Timeline. Within 2-3 hours I had finished all the quests in there, including the first timed trial, and only had lvl 68 group quests there (at my level 60). Not much to do. The only other place to play in past 60 that I have found on wikia was Loping Plains, but again we have about one quest per level as far as content goes, pretty typical for EoF lands.I again, have no idea what you are talking about. Go to LF, TT, BS, BM, and LP for solo 60+ content.
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