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Unread 06-26-2008, 01:22 AM   #1
Gikk

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Is it just me, or does the ammount of imbue materials seem unbalanced?In T2-T4 I hardly find any imbue materials, and they are rather costly on broker (at least on splitpaw) compared to what tier they are good for (10g for glimmering imbue materials is a bit harsh, especially if lvl'ing up crafters with few recipes, and lots of imbues ie. woodworker and weaponsmiths)T5 seems ok, If I go out and harvest I get plenty of imbue materials, but not enough to annoy mehaven't done much T6 and T7 harvests lately, so not really sure wether these are off or not (but wouldn't think so)T8 - you got plenty of imbue materials here, but since they are used in tradeskill epic and other combines it doesn't seem that there are too many.Back in the days your inventory would get flooded when harvesting any tier, which could be a bit annoying.... but now they seem very far apart in the lower tiers - possible to up the harvest rate of these in T2, T3 and T4? SMILEY
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Unread 06-26-2008, 02:51 AM   #2
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I personally don't think that there is a problem with the drop rate of imbuing materials, like you commented earlier there were so many that it completly devauled them as an item, now they have some worth. I've been saving my materials for a while now although since I've been farming lower tiers alot more then higher tiers my numbers are off some.

T2 = 13, T3=50, T4=66, T5=87, T6=63, T7=32, T8=25 (yea yea I sold off some t8's lately that's why that count is really low)

The only tier that I am exceptionally low in is T2. Soo if anything I could say that tier should be buffed up a bit, but frankly it's not an issue for me considering how fast folks level through that tier. Probably one of the reasons I don't have alot of imbueing materials either for that tier, due to how fast even my ts'ers go through it.

Anyways my advice is don't worry about the first time pristine bonus on so much stuff, just do writs, it goes so much faster and you don't have to worry about trying to sell something no one wants just cause you wanted the pristine bonus.

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Unread 06-26-2008, 03:11 AM   #3
Oakleafe

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Gikk wrote:
Is it just me, or does the ammount of imbue materials seem unbalanced?
I suspect it's the RNG playing its cruel game with you.  You now need more imbue materials so it makes you get less!  Also there's the thing where if you use more, you stock pile less so it has the over all effect of making it look like there aren't enough or as many.  I've got no evidence to show, but it seems to me that imbue material is still dropping the same as it has been since the change to "material".
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Unread 06-26-2008, 05:12 AM   #4
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Also as the previous poster mentioned RND is at work. Here's a neat piece of information to help you understand the prioritzation of getting imbued matierials or heck anything from a node.

Jesdyr@Unrest wrote:

Woot .. FOUND IT !This is what Domino posted on 08-07-2007 in the thread "Harvesting change or RNG love ?""For those who don't know what I'm referring to with the bonus result tables, harvesting works as follows. (If you really don't care about details you can skip this bit.)For each node in each zone, when you harvest it, there are different result tables set up that tell the game what to give you when you harvest. Your skill level determines which table you use.For example, using entirely invented numbers, let's imagine that there is a root node in a level 30-40 zone and you go and harvest it with a gathering skill of 190.The game sees that the root node points to two result tables. Let's call them:T4_roots_base_result - required skill 140T4_roots_bonus_result - required skill 189
  • The "base" table might tell you that you have a 70% chance of getting 1 root, a 20% chance of getting 3 roots, an 8% chance of getting 5 roots, a 1% chance of getting an imbue, a 0.7% chance of getting a rare root, and a 0.3% chance of getting a rare root + 10 common ones.
  • The "bonus" table might tell you that you have a 60% chance of getting 1 root, a 25% chance of getting 3 roots, an 10% chance of getting 5 roots, a 0.5% chance of getting an imbue, a 0.8% chance of getting a rare root, and a 0.7% chance of getting a rare root + 10 common ones.
(Yes, the numbers probably don't add up to 100%, I just invented them on the spot.)Now we know that if your skill is under 140, you can't harvest the node at all. And we know your skill is 190. So the RNG rolls a number between 140 and 190. If it gets 140-188, you use the "base" result table. If it gets 189+, you use the "bonus" result table. Clearly, as your gathering skill increases, your chance of using the "bonus" result table gets better. (This is where +harvesting skill items affect your results, they increase your chance of using the bonus table.)As of GU37, you get to start using the "bonus" table at level _8 (so, 8, 18, 28, 38, etc.) You're still not guaranteed to use it, but you have a CHANCE to use it. Previous to GU37, the level at which you could start getting the bonus was much higher, so that you didn't even have a chance to get the bonus table until you had entirely outlevelled the tier. In T6 and T7 prior to GU37 we still couldn't even start using the bonus level at level 70 with 350 skill, so we've been harvesting off the "base" table all this time. Now we will begin to have a chance to use the "bonus" level, so yes, we'll get slightly better harvesting results in T6 and T7 than we were before, but it's actually about the same results as we would eventually have got as the level cap raised and we continued to level up.Incidentally, all nodes within a level range (in this example, all nodes in level 30-40 zones) point to the same result tables, so it makes no difference whether you're harvesting in one zone or another."
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Unread 06-26-2008, 10:07 AM   #5
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Ohiv wrote:
  • The "base" table might tell you that you have a 70% chance of getting 1 root, a 20% chance of getting 3 roots, an 8% chance of getting 5 roots, a 1% chance of getting an imbue, a 0.7% chance of getting a rare root, and a 0.3% chance of getting a rare root + 10 common ones.
  • The "bonus" table might tell you that you have a 60% chance of getting 1 root, a 25% chance of getting 3 roots, an 10% chance of getting 5 roots, a 0.5% chance of getting an imbue, a 0.8% chance of getting a rare root, and a 0.7% chance of getting a rare root + 10 common ones.

Although those numbers were "made up",  I would assume they still have some sort of resemblance to the actual harvest tables.

If so, the higher your skill above the harvest node, the more chance you have of getting a rare or multiple raws per pull, but the less chance you have of getting an imbue. The higher your skill is, the higher your chances are yo roll on the bonus table, which in the above had a smaller chance of giving an umbue.

This would explain why someone may think T2 - T4 imbues are harder to get.

I personally like the idea of that, assuming it is how it works. It means a player of the actual level range of a node will have a higher chance of getting an imbue than someone that is of a higher level, but they aer the ones that are likely to use them. At level 80, if I am harvesting any tier but T8, I want masses of raws and nothing else. I consider 5 common roots to be a better pull than a single rare root, unless that rare also comes with 10 commons. Imbues, once I have all I may want (which i got a year or so ago), are nothing but wasted harvests and something to take up space in my bags.

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