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#1 |
Loremaster
Join Date: Jan 2005
Posts: 2,039
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![]() The update notes state the following:
What does this mean? Does this effect mages and priests who usually don't have auto attack on? Does this mean you will not get quest update, experience, or AA unless you have auto attack on? |
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#2 |
Loremaster
Join Date: Apr 2006
Posts: 919
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It has to do with triggering his AE curse.
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#3 |
Loremaster
Join Date: Mar 2005
Posts: 440
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simpwrx02 wrote:
It has to do with triggering his AE curse. which i believe is still buggy as [Removed for Content]. |
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#4 |
Loremaster
Join Date: Apr 2005
Posts: 9,707
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It is not bugged, however, I think it is poorly designed.Any mob script that doesn't allow for a 2s reaction time is going to be an issue. Latency + Lag, there has to be time to adjust.When we fail to the curse, its cause one of the fighters is laggy, or it pinged to our pally on satellite. Sucks, but we have to kick fighters with lag / latency issues out of the raid for this fight.
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 648
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![]() My question is why even design a mob that make it detremental to have the arch type that has the most difficulty getting in raids now. Its hard enough for fighters to get in to raids past the MT/OT role, and they make a mob where you greatly deminish their desirability. Wonder how the community would react if they had a raid mob that would go nuts if a scout or mage was in the raid and did what would usually be their main function. Sorry for side rant, just proves Sony must of gotten their lunch money stolen from a fighter.
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Blackoath Uglyone 80 Shadow Knight of Chaos Phang 80 Swashbuckler of Chaos You EVER going to fix SKs Sony? |
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#6 |
Loremaster
Join Date: Feb 2005
Posts: 149
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Blackoath@Kithicor wrote:
All your post proves is that you have no idea how the encounter works. Master P'Tasa is not bugged, he works just fine. |
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#7 |
Loremaster
Join Date: Nov 2005
Posts: 2,179
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Kyrsten wrote:
Blackoath@Kithicor wrote:All your post proves is that you have no idea how the encounter works. Master P'Tasa is not bugged, he works just fine. yea, this last update actualy made it so you HAVE to have a fighter in the raid. |
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 7,459
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And if you are rolling with only two fighters in your raids, you can pretty much kiss off further progression in Shard of Hate if you do manage to kill P'Tasa, because the next named in there will make you cry unless you have at least three.One thing I have absolutely got to give to SOE on this expansion: They did a GREAT job of making additional Fighters USEFUL on raids. There are a lot of problems with RoK, but on this one point, I have to say I'm extremely pleased.
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#9 |
Loremaster
Join Date: Jun 2006
Location: las vegas, NV
Posts: 2,144
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Davngr1 wrote:
Kyrsten wrote:Blackoath@Kithicor wrote:All your post proves is that you have no idea how the encounter works. Master P'Tasa is not bugged, he works just fine. and the more the better, so long as they know how to control their aggro between tank switches. we do it with 2 warriors, which is probably about as tricky as it gets. |
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#10 |
Loremaster
Join Date: Dec 2004
Posts: 57
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Banditman wrote:
And if you are rolling with only two fighters in your raids, you can pretty much kiss off further progression in Shard of Hate if you do manage to kill P'Tasa, because the next named in there will make you cry unless you have at least three.One thing I have absolutely got to give to SOE on this expansion: They did a GREAT job of making additional Fighters USEFUL on raids. There are a lot of problems with RoK, but on this one point, I have to say I'm extremely pleased.SoE made them required, not useful. Big difference. |
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#11 |
Loremaster
Join Date: Nov 2005
Posts: 3,232
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Kyrsten wrote:
Master P'Tasa is not bugged, he works just fine.Actually he can be a little buggy as I have witnessed with my own eyes. On 1 pull I have personally been tanking, seen him bounce to another player and back to me and no curse. During the same pull he even pinged between me and the other fighter, no curse. Every single other pull that has happened (whether it was a rip or memblur) we got cursed. |
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#12 |
General
Join Date: Sep 2007
Posts: 45
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I still think it's ridiculous to dramatically change the encounter after letting people kill him so many times before the encounter change. It makes getting the drops for some 10x more difficult than it was for others.
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Me am Bizzaro #1 |
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#13 |
Loremaster
Join Date: Apr 2006
Posts: 919
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Drewzor wrote:
I still think it's ridiculous to dramatically change the encounter after letting people kill him so many times before the encounter change. It makes getting the drops for some 10x more difficult than it was for others. You mean fixing the bug that caused the script to break when he was pet pulled. The encounter is the exact same it is now not able to be explioted with a pet pull. if you mean a different aspect please inform us how it was changed. |
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#14 |
General
Join Date: Sep 2007
Posts: 45
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You used to be able to fight him with no fighters at all, negating the curse. Now you have to use fighters.
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Me am Bizzaro #1 |
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#15 |
Loremaster
Join Date: Nov 2004
Posts: 49
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Blackoath@Kithicor wrote:
Have you actually done this fight? You need 2 - 4 fighters to do it though 3 is a good number that makes the fight trivial. 1. Fighter 1 engages on pull. 2. Master P loses target on Fighter 1 3. Fighter 2 takes over 4. oo look no curse 5. Repeat until loot as opposed to 1. Fighter 1 engages on pull 2. Master P loses target on Fighter 1 3. Fighter 1 aggros Master P again 4. oh noes curse! 5. ride wipes. 6. people sad.
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#16 |
Loremaster
Join Date: Nov 2004
Posts: 183
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SoE made them required, not useful. Big difference.Particularly Mal & Ire. We did it a few times just having a crusader and bruiser alt parked at the zone, brought them in for the fight, then sent them back out. Really silly. They need to fix the classes, not just create a revolving door for alts.
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Kathy, Gnome Mystic Antonia Bayle |
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#17 |
Server: Storms
Guild: Apocalypse
Rank: Honorifique
Loremaster
Join Date: Feb 2005
Location: storms
Posts: 870
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Drewzor wrote:
You used to be able to fight him with no fighters at all, negating the curse. Now you have to use fighters. yeah, that's the point !!! as said, fighters are usually the classes left behind for raids, and in SoH you need them. see the logic behind ? SOE doesn't want to delete the fighter classes so they create encounters where you NEED them. plus now there's some kind of strategy, I personnaly like it better now. |
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#18 |
Loremaster
Join Date: Dec 2004
Location: right behind you
Posts: 1,802
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Drewzor wrote:
You used to be able to fight him with no fighters at all, negating the curse. Now you have to use fighters.exactly, you could use scouts to tank p'tasa and have the fighters sit out, the pet pull was really only a work around so the tanks woudnt get bored during the fight. |
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