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Unread 06-05-2008, 12:05 PM   #1
SilkenKidden

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The update notes state the following: 

  • Several raid npcs in shard of hate will now give guild status when defeated.  Master P'Tasa will no longer get confused by pet pulls.
  • Master P'Tasa in the Shard of Hate will only consider fighters who have their auto attack on, those who are inactive are no longer counted as fighters during the fight.

What does this mean?  Does this effect mages and priests who usually don't have auto attack on?  Does this mean you will not get quest update, experience, or AA unless you have auto attack on?

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Unread 06-05-2008, 12:32 PM   #2
simpwrx02

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It has to do with triggering his AE curse.
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Unread 06-05-2008, 01:26 PM   #3
RanmaBoyType

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simpwrx02 wrote:
It has to do with triggering his AE curse.

which i believe is still buggy as [Removed for Content].

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Unread 06-05-2008, 04:20 PM   #4
Yimway

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It is not bugged, however, I think it is poorly designed.Any mob script that doesn't allow for a 2s reaction time is going to be an issue.  Latency + Lag, there has to be time to adjust.When we fail to the curse, its cause one of the fighters is laggy, or it pinged to our pally on satellite.  Sucks, but we have to kick fighters with lag / latency issues out of the raid for this fight.
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Unread 06-05-2008, 07:10 PM   #5
Margen

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My question is why even design a mob that make it detremental to have the arch type that has the most difficulty getting in raids now.  Its hard enough for fighters to get in to raids past the MT/OT role, and they make a mob where you greatly deminish their desirability.   Wonder how the community would react if they had a raid mob that would go nuts if a scout or mage was in the raid and did what would usually be their main function.

Sorry for side rant, just proves Sony must of gotten their lunch money stolen from a fighter.

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Unread 06-06-2008, 01:53 AM   #6
Kyrsten

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Blackoath@Kithicor wrote:

My question is why even design a mob that make it detremental to have the arch type that has the most difficulty getting in raids now.  Its hard enough for fighters to get in to raids past the MT/OT role, and they make a mob where you greatly deminish their desirability.   Wonder how the community would react if they had a raid mob that would go nuts if a scout or mage was in the raid and did what would usually be their main function.

Sorry for side rant, just proves Sony must of gotten their lunch money stolen from a fighter.

All your post proves is that you have no idea how the encounter works.   Master P'Tasa is not bugged, he works just fine.
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Unread 06-06-2008, 02:00 AM   #7
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Kyrsten wrote:
Blackoath@Kithicor wrote:

My question is why even design a mob that make it detremental to have the arch type that has the most difficulty getting in raids now.  Its hard enough for fighters to get in to raids past the MT/OT role, and they make a mob where you greatly deminish their desirability.   Wonder how the community would react if they had a raid mob that would go nuts if a scout or mage was in the raid and did what would usually be their main function.

Sorry for side rant, just proves Sony must of gotten their lunch money stolen from a fighter.

All your post proves is that you have no idea how the encounter works.   Master P'Tasa is not bugged, he works just fine.

 yea, this last update actualy made it so you HAVE to have a fighter in the raid.

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Unread 06-06-2008, 10:34 AM   #8
Banditman

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And if you are rolling with only two fighters in your raids, you can pretty much kiss off further progression in Shard of Hate if you do manage to kill P'Tasa, because the next named in there will make you cry unless you have at least three.One thing I have absolutely got to give to SOE on this expansion:  They did a GREAT job of making additional Fighters USEFUL on raids.  There are a lot of problems with RoK, but on this one point, I have to say I'm extremely pleased.
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Unread 06-06-2008, 03:12 PM   #9
LygerT

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Davngr1 wrote:
Kyrsten wrote:
Blackoath@Kithicor wrote:

My question is why even design a mob that make it detremental to have the arch type that has the most difficulty getting in raids now.  Its hard enough for fighters to get in to raids past the MT/OT role, and they make a mob where you greatly deminish their desirability.   Wonder how the community would react if they had a raid mob that would go nuts if a scout or mage was in the raid and did what would usually be their main function.

Sorry for side rant, just proves Sony must of gotten their lunch money stolen from a fighter.

All your post proves is that you have no idea how the encounter works.   Master P'Tasa is not bugged, he works just fine.

 yea, this last update actualy made it so you HAVE to have a fighter in the raid.

and the more the better, so long as they know how to control their aggro between tank switches.

we do it with 2 warriors, which is probably about as tricky as it gets.

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Unread 06-12-2008, 10:16 AM   #10
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Banditman wrote:
And if you are rolling with only two fighters in your raids, you can pretty much kiss off further progression in Shard of Hate if you do manage to kill P'Tasa, because the next named in there will make you cry unless you have at least three.One thing I have absolutely got to give to SOE on this expansion:  They did a GREAT job of making additional Fighters USEFUL on raids.  There are a lot of problems with RoK, but on this one point, I have to say I'm extremely pleased.
SoE made them required, not useful. Big difference.
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Unread 06-13-2008, 08:48 PM   #11
Rahatmattata

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Kyrsten wrote:
Master P'Tasa is not bugged, he works just fine.
Actually he can be a little buggy as I have witnessed with my own eyes. On 1 pull I have personally been tanking, seen him bounce to another player and back to me and no curse. During the same pull he even pinged between me and the other fighter, no curse. Every single other pull that has happened (whether it was a rip or memblur) we got cursed.
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Unread 06-17-2008, 01:21 PM   #12
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I still think it's ridiculous to dramatically change the encounter after letting people kill him so many times before the encounter change.  It makes getting the drops for some 10x more difficult than it was for others.
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Unread 06-17-2008, 01:30 PM   #13
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Drewzor wrote:
I still think it's ridiculous to dramatically change the encounter after letting people kill him so many times before the encounter change.  It makes getting the drops for some 10x more difficult than it was for others.

You mean fixing the bug that caused the script to break when he was pet pulled.  The encounter is the exact same it is now not able to be explioted with a pet pull.

if you mean a different aspect please inform us how it was changed.

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Unread 06-19-2008, 09:20 AM   #14
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You used to be able to fight him with no fighters at all, negating the curse.  Now you have to use fighters.
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Unread 06-19-2008, 11:42 AM   #15
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Blackoath@Kithicor wrote:

My question is why even design a mob that make it detremental to have the arch type that has the most difficulty getting in raids now.  Its hard enough for fighters to get in to raids past the MT/OT role, and they make a mob where you greatly deminish their desirability.   Wonder how the community would react if they had a raid mob that would go nuts if a scout or mage was in the raid and did what would usually be their main function.

Sorry for side rant, just proves Sony must of gotten their lunch money stolen from a fighter.

Have you actually done this fight? You need 2 - 4 fighters to do it though 3 is a good number that makes the fight trivial.

 1. Fighter 1 engages on pull.

2. Master P loses target on Fighter 1

3. Fighter 2 takes over

4.  oo look no curse

 5. Repeat until loot 

 as opposed to

 1. Fighter 1 engages on pull

2. Master P loses target on Fighter 1

3. Fighter 1 aggros Master P again

4. oh noes curse!

5. ride wipes.

6. people sad.

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Unread 06-22-2008, 05:44 PM   #16
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SoE made them required, not useful. Big difference.Particularly Mal & Ire. We did it a few times just having a crusader and bruiser alt parked at the zone, brought them in for the fight, then sent them back out. Really silly. They need to fix the classes, not just create a revolving door for alts.
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Unread 06-23-2008, 06:37 AM   #17
Illine
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Drewzor wrote:
You used to be able to fight him with no fighters at all, negating the curse.  Now you have to use fighters.

yeah, that's the point !!!

 as said, fighters are usually the classes left behind for raids, and in SoH you need them. see the logic behind ? SOE doesn't want to delete the fighter classes so they create encounters where you NEED them.

plus now there's some kind of strategy, I personnaly like it better now.

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Unread 06-23-2008, 06:37 AM   #18
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Drewzor wrote:
You used to be able to fight him with no fighters at all, negating the curse.  Now you have to use fighters.
exactly, you could use scouts to tank p'tasa and have the fighters sit out, the pet pull was really only a work around so the tanks woudnt get bored during the fight.
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