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Unread 06-18-2008, 02:26 PM   #1
skycruise

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party makeup: For the majority of the zone, I was in a group with a Paladin Tanking, I was off tanking, we also had a conjurer, an assasin, a necro and a mystic as out healer, although the Paladin could heal as well (30% of zone wide heals)Encounters:Trash:Snok Eyegouger:For this fight, we ended up wiping a few times.  I ended up being MT in the group with the paladin set to heal.  I had siphon armament which game me a chunk of Mit and brought me up to 6K overall.  ( I mostly only have MC'd and Legendary Armour)To start it off, I gave the group a 5 second warning on pull and Left them waiting in the room before Snok Eyegouger.  I got Snok's attention and immediately hit Death March so I would not be stunned on the pulling back.  I also hit my str debuff and then hit rescue to draw some more aggro.  Once I was back with the other group, I hit my aoe's and shield bash, kick, STA knockback and anything that could hit it.  My sight was blurry the whole fight and if I lost target, I just did an AOE to hit it again.  Tabbing did not seem to work at all.Midway I hit Harm touch for some added aggo and kept my blessing up as well as I could.  The Bloodletter was on, but was never needed as we were able to bring this one down just by sheer willpower.  My dps was seriously low due to being in defensive stance and not using some of my dps items cause I needed more in the way of defense.We had 3 people dowin some decent dps,  ext dps was 1612, 1580, 1359, 466 (me) 216 (Paly but he was mostly healing).  All in all it took about 1:33.Loots:I'll edit this post and maintain it with updates if you guys want to post moreon the subject and how this zone related to SK's.
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Unread 06-18-2008, 04:11 PM   #2
rabid.pooh

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Ugh, don't be wasting that DM on the pull like, here are some pull suggestions.

Defiler - Have the defiler pet pull it to the group, after the pet gets agro and dies and you see the mob targetting the defiler/shaman, intercede the shaman, this will get you agro and have him come straight to you.  Also turn on your bow autoattack so you can shoot him in the face before he gets to your party.  A good thing with this strat is if the mob has an aoe odds are he'll shoot off that aoe right when the dog aggro's him and you all are to far away to feel the effects.

Running Pull - Despoliging Mist is such a great spell, no only does it have a 2 second casting time, you can cast it while running SMILEY.  Get within range of the spell start casting it and run back to the pull spot, don't worry about loosing range as you have to go double the distance of the spell to have an out of range error.  Turn on your autobow and hit him in the face as he's coming at you.

Using rescue so early in the fight like that means if you wipe or loose agro again it's down for that 10 minute duration, try to use when you really have to.  Honestly rescue was the least used spell on my hotbar right next to harmtouch.  Also the agro on deatmarch is more effective (or was in the past) when you have more people in your group engaged in the encounter.

Freedom of mind potions also give you a 10 sec unstunable protection and are cheap.

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Unread 06-18-2008, 05:16 PM   #3
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I wouldn't call using DM right before you a pull a total waste. Has worked out very well for my groups, normally the DPS is able to get the named mob dead before DM even fades.
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Unread 06-18-2008, 06:23 PM   #4
rabid.pooh

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Doderic@Antonia Bayle wrote:
I wouldn't call using DM right before you a pull a total waste. Has worked out very well for my groups, normally the DPS is able to get the named mob dead before DM even fades.

eh?  DM has 10 second duration once it procs, so you cast it, cast whatever spell your casting and run back to your group, so really 2 - 5 seconds of that proc have been wasted, and then your killing that named mob in less than 7 seconds?  Not with that DPS that was posted  DM's hate effect is proc'd when you cast it, and whatever hate you can get from the fast casting damage you have, hate isn't dolled out everytime it procs or for the full duration of the 1 minute buff.  Heck send the pet it and once it engages hit your DM for deathmarch, you'll generate more agro this way, however wait until the mob gets to you so you and your group can get the full benifit of the 10 second proc. 

By your answer I don't think you know exactly how deathmarch works, reread the spell description.  Deathmarch lasts for a minute, but the proc effect only lasts for 10 seconds or until something dies (or some is rez'd).

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Unread 06-18-2008, 08:28 PM   #5
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Toesmash@Oasis wrote:
Doderic@Antonia Bayle wrote:
I wouldn't call using DM right before you a pull a total waste. Has worked out very well for my groups, normally the DPS is able to get the named mob dead before DM even fades.

eh?  DM has 10 second duration once it procs, so you cast it, cast whatever spell your casting and run back to your group, so really 2 - 5 seconds of that proc have been wasted, and then your killing that named mob in less than 7 seconds?  Not with that DPS that was posted  DM's hate effect is proc'd when you cast it, and whatever hate you can get from the fast casting damage you have, hate isn't dolled out everytime it procs or for the full duration of the 1 minute buff.  Heck send the pet it and once it engages hit your DM for deathmarch, you'll generate more agro this way, however wait until the mob gets to you so you and your group can get the full benifit of the 10 second proc. 

By your answer I don't think you know exactly how deathmarch works, reread the spell description.  Deathmarch lasts for a minute, but the proc effect only lasts for 10 seconds or until something dies (or some is rez'd)

Eh? I don't think you understand how I do it. You jump to conclusions. Please don't assume things like I spend half the time running back to my group then go call people out on their play style.

I understand how Deathmarch works, perhaps you should open your mind to using it in different ways, there isn't only a SINGLE way to use the spell.

There are several advantages to using DM at the very start of the fight including that within that 10 seconds I am able to get off all of my key debuffs/taunts and dps spells before the DPS really begins to lay into the target, if it's a multi encounter fight then even better.

Do the named fights in simple CoA last around 10 seconds? Yeah for the most part in my groups they do. If they aren't in your groups then perhaps I should take a page out of your way of dealing with people and tell you to review, which spells your casting at the beginning of the fight. Maybe I should also assume you have major aggro issues and need DM there to regain aggro while running simple CoA and that's why you take a stab at me for using it at the beginning of a fight.

Don't come to the forum and preach as if you're the most well played SK here. Groups I am a part of more then love when I start the fight with DM which will entitle a quick fight.

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Unread 06-18-2008, 09:56 PM   #6
rabid.pooh

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Ranadin@Antonia Bayle wrote:
Toesmash@Oasis wrote:
Doderic@Antonia Bayle wrote:
I wouldn't call using DM right before you a pull a total waste. Has worked out very well for my groups, normally the DPS is able to get the named mob dead before DM even fades.

eh?  DM has 10 second duration once it procs, so you cast it, cast whatever spell your casting and run back to your group, so really 2 - 5 seconds of that proc have been wasted, and then your killing that named mob in less than 7 seconds?  Not with that DPS that was posted  DM's hate effect is proc'd when you cast it, and whatever hate you can get from the fast casting damage you have, hate isn't dolled out everytime it procs or for the full duration of the 1 minute buff.  Heck send the pet it and once it engages hit your DM for deathmarch, you'll generate more agro this way, however wait until the mob gets to you so you and your group can get the full benifit of the 10 second proc. 

By your answer I don't think you know exactly how deathmarch works, reread the spell description.  Deathmarch lasts for a minute, but the proc effect only lasts for 10 seconds or until something dies (or some is rez'd)

Eh? I don't think you understand how I do it. You jump to conclusions. Please don't assume things like I spend half the time running back to my group then go call people out on their play style.

I understand how Deathmarch works, perhaps you should open your mind to using it in different ways, there isn't only a SINGLE way to use the spell.

There are several advantages to using DM at the very start of the fight including that within that 10 seconds I am able to get off all of my key debuffs/taunts and dps spells before the DPS really begins to lay into the target, if it's a multi encounter fight then even better.

Do the named fights in simple CoA last around 10 seconds? Yeah for the most part in my groups they do. If they aren't in your groups then perhaps I should take a page out of your way of dealing with people and tell you to review, which spells your casting at the beginning of the fight. Maybe I should also assume you have major aggro issues and need DM there to regain aggro while running simple CoA and that's why you take a stab at me for using it at the beginning of a fight.

Don't come to the forum and preach as if you're the most well played SK here. Groups I am a part of more then love when I start the fight with DM which will entitle a quick fight.

Okay first off, I'm not assuming anything because I know how he's pulling as he's described how he's doing it!  Clearly he's running back to the group, clearly there's time of on the march being wasted as he and the mob run back.

Second off. we are talking about tactics for this new zone, and not some geared up group in CoA.  Clearly this is not a geared up group, the SK is obviously not facing a fearing mob, and he is having issues with aggro if he has to rescue on the pull. 

There are tons of ways to use DM, heck I cast it before I do a call of the Overlord, I'm just giving the OP what I see as a better use of DM on the pull, and where in fact I feel he's wasting the full benifet of the spell.  And hey good for you getting all your debuffs in before the DPS can get at the mob, however when I tank I perfer the DPS actually get's the benifet of on the march too.

Further more in this context yes, I stand behind my go back and read your spells comment, and I add a better yet why don't you go back and read the original post and then post something relivant to the conversation and leave CoA to the CoA thread?. 

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Unread 06-18-2008, 11:43 PM   #7
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Toesmash@Oasis wrote:
And hey good for you getting all your debuffs in before the DPS can get at the mob, however when I tank I perfer the DPS actually get's the benifet of on the march too.

Further more in this context yes, I stand behind my go back and read your spells comment, and I add a better yet why don't you go back and read the original post and then post something relivant to the conversation and leave CoA to the CoA thread?

More then enough DPS is being dealt within the time DM is up to the fact the encounter dies so obviously they benefit.

My reply was based off you implying as if you denied the use of DM at the start of a fight in any situation/zone which I disagreed with and explained by bringing up it's use in CoA.

What exactly are you trying to point out by telling me to read the spell comment? You're not making a solid point here but instead looking like an elitist, rude, unhelpful troll whom I'd rather not waste anymore of my time on.

Good luck in your quest to be the best...

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Unread 06-19-2008, 12:29 AM   #8
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The aggro on DM also only works on mobs that you have actually engaged, so normally ist better to dish out a group-taunt or circle before DM.

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Unread 06-19-2008, 03:50 AM   #9
rabid.pooh

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Ranadin@Antonia Bayle wrote:
Toesmash@Oasis wrote:
And hey good for you getting all your debuffs in before the DPS can get at the mob, however when I tank I perfer the DPS actually get's the benifet of on the march too.

Further more in this context yes, I stand behind my go back and read your spells comment, and I add a better yet why don't you go back and read the original post and then post something relivant to the conversation and leave CoA to the CoA thread?

More then enough DPS is being dealt within the time DM is up to the fact the encounter dies so obviously they benefit.

My reply was based off you implying as if you denied the use of DM at the start of a fight in any situation/zone which I disagreed with and explained by bringing up it's use in CoA.

What exactly are you trying to point out by telling me to read the spell comment? You're not making a solid point here but instead looking like an elitist, rude, unhelpful troll whom I'd rather not waste anymore of my time on.

Good luck in your quest to be the best...

I'm sorry but I missed the part where I said never ever ever cast death march before you pull...  I did however catch my response to a fight that OP was talking about.  Oh and I also saw my poor grammer in first line after rereading it /blush.

Given that he's casting death march then pulling into another room meaning on the march is dwindling away, in your post you had said   "I wouldn't call using DM right before you a pull a total waste. Has worked out very well for my groups, normally the DPS is able to get the named mob dead before DM even fades."  Given the context of the tread, as that's what your responding to, it did infact look like to me you thought the on the march portion of the buff lasted the entire minute, I don't know who you are or what your skill is, and your claiming you can normally kill a named mob in under 10 seconds seamed a tad bit doubtfull to me. 

So I can make one of two guesses you don't know how death march works and you need to read the spell, or your in a hardcore raiding guild and all maxed out, well looking at your guild you are 1 of 13 level 80's so I'm not thinking you are a hardcore raider so I went with the other guess that you don't know how the spell works.  I wasn't trying to be condesending I sincerly thought you didn't know how the spell works which is not so rare, for awhile I thought it also gave a charm immunity and was wrong about that (I think originally it may have tho, and when it was changed they took that out).

Oh btw this weekend I was playing on my coercer and hit a PUG where some of the people in it were in a hardcore raiding guilds and here I thought we were doing really good rocking that zone.  Unfortuantlely I guess we lacked compared to your groups as the best fight I could find was only an 18 second named fight, here's a parse of that fight;

Librarian Zimor: (00:1SMILEY 170690 | 9482.78 [Venimm-Drain Life-3172]Brandmere 59562 | 4964Venimm 33585 | 3053Benign 36030 | 3003Diicip 8901 | 1272Orrdain 13168 | 1097Spiderpig 10119 | 778a tormente 9325 | 717Preda 0 | 0Venimm's i 0 | NaN

Now my coercer totally destory's my SK in DPS, so I guess I got a long way to go on my road as I have not yet come close to the DPS your spitting out.  Could you please post a parse?  I would really be intrested in seeing what kind of damage a 10 second fight in CoA looks like.  Oh there is one or two fights in CoA where theres a pet, so having DM up the entire fight is doable in under 20 seconds.  But you had said normally, so that does imply it doesn't matter if there's a pet or not.

Or maybe you mispoke and decided to bash someone who called you indirectly out on it?  But hey go on and continue to bash me I can take it SMILEY.

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Unread 06-19-2008, 11:33 AM   #10
jagermonsta

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To continue this debate with you would be senseless since you're clearly a keyboard warrior that must always get the last word in. You will continue to construct absurd reasoning just to explain your fault. There are all to many of you out there already trolling forums across the internet. I'm not going to fall into some childish looping argument with you. I've called you out and successfully made my point. Farewell. SMILEY
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Unread 06-19-2008, 02:27 PM   #11
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^^WeaksauseLink the RE2.0 SK lewts!
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Unread 06-19-2008, 03:03 PM   #12
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Weaksause indeed, and yes link some loot! The stuff I have seen so far ingame has been less then impressive.
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Unread 06-19-2008, 05:20 PM   #13
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PILLOW FIGHT BETWEEN YOU ALL!
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Unread 06-20-2008, 10:37 AM   #14
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/hijack

 Ok I just recently got my SK to 62 and 4 levels ago got DM. Apparently I have no clue how it works lol. I thought I cast it, then it gave me 1min (i think) buff that gives me on the march when a Mob dies.

As I read this it looks like there is more to it and that DM does things even if the mob is not dead? Can someone clear this up for me lol. As it is I only use this on multimob encounters to maximize it's usefulness

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Unread 06-20-2008, 11:39 AM   #15
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When you cast it you get 10 seconds of the full effects of the buff, and a [Removed for Content] ton of aggro at your level of content.You have a spell on you for 1 min that each time a mob dies or a person is rezed you get a recast of the buff portion of the spell.   It can refire over and over and over for that 1 min as long as you keep killing mobs.  It does work best with multi-encounter areas or when that roamer walks into your group for snap aggro.   But it is also good for solo work on one mob, just keep in mind that with only one mob you only have 10 seconds of viable use of the spell.
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Unread 06-27-2008, 01:01 AM   #16
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 Toesmasher is the shiznit!! and wow, thats pretty low DPS , I just came back and I hope thats not the norm for SK's now SMILEY
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