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#1 |
Loremaster
Join Date: Jan 2005
Posts: 502
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How many times have you been in a group and 3 or 4 of the players can make a tricky climb or jump over some obstruction but a couple of players just can't manage. They may be too short, or manual dexerity, or problems with lag, or just don't understand the instructions being given for where/how to make the jump.Another game (Sony should be familiar with vit.) has a /rope command that basically is a very short range call of the hero. If a player is in about 5meters of you, you can /rope them, and when they accept they get ported to your location. This also has the possibility of folks being able to rescue otherwise stuck toons without resorting to evacs or worse yet, GM assistance.I imagine someone can come up with one or two spots that this might be abused, but since someone had to make it over whatever the obstruction was first in order to use the /rope command it seems like its impact would be minimal.
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#2 |
Loremaster
Join Date: Jun 2005
Posts: 176
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I think that is a great idea.There have been several occasions where someone was stuck in a wall after being rezzed and that would have been the perfect solution.
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#3 |
Tester
Join Date: Nov 2004
Posts: 237
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sometimes when you are stuck you are in attack mode too, and i dont think they will make this command useable in attack mode.
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#4 |
Loremaster
Join Date: Jan 2005
Posts: 502
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It occurs to me that rope could be a vendor item usable with the effect that I described as a /rope command. Then the command parser doesn't change for a new command, and its probably easier to implement cast and recast times.
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#5 |
Loremaster
Join Date: Nov 2004
Location: Renton, WA (outside seattle
Posts: 71
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i am in love with this idea
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#6 |
Loremaster
Join Date: Oct 2006
Location: Minneapolis, Minnesota
Posts: 690
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I support this as long as it never makes it to the PvP servers. I would personally spam a /rope macro non stop.
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 1,513
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It should only work in places where the character would otherwise be able to climb himself. Otherwise this could be used to get around areas such as the "exits" to certain tunnels and other areas where you were intended to go in from the front (for example, the fungusman tunnel in Lesser Faydark). EDIT: On the other hand, you can already do this with things like Call of the Hero/Tinkerer
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#8 |
Lord
Join Date: Dec 2006
Posts: 354
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![]() Brilliant idea. I'm all for it--primarily because it would enable characters to "unstick" themselves. I can't imagine why anyone would complain, since someone has to be able to get to the spot that other chars are trying to access. My tradeskillers would love to be able to make and sell ropes, and I can see how it would be nifty to have handcrafted and mastercrafted versions of them with different properties, but in the end I think the OP is right. It should just be a command, not an item--so that any character can "unstick" any other character even if they are both newborn. |
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#9 |
Fansite Staff
Join Date: Mar 2007
Posts: 5,424
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There are parts of Steamfont that are very difficult to navigate. This command would be very handy.
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 141
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![]() Having played Vanguard and having had used this command, I miss it and long for it to be added to EQ2. Slowdethh |
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#11 |
General
Join Date: Mar 2006
Posts: 17
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Great idea and it would help our friends with less fine motor command as well.
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#12 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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exploitable by plat farmers, but otherwise a good idea.
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#13 |
Loremaster
Join Date: Dec 2007
Posts: 641
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Cusashorn wrote:
exploitable by plat farmers, but otherwise a good idea.Not exactly the best of reasons not to implement the command.Maybe we're not seeing the same plat farmers, but there are tons of them already using 'warp hacks' to do exactly this. Adding the feature with some controls for players to use in 'stuck' conditions seems like a win-win.
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#14 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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Ulrichvon wrote:
Cusashorn wrote:I wasn't saying that as a reason to NOT impliment it. I was just stating the obvious effect that would result.exploitable by plat farmers, but otherwise a good idea.Not exactly the best of reasons not to implement the command.Maybe we're not seeing the same plat farmers, but there are tons of them already using 'warp hacks' to do exactly this. Adding the feature with some controls for players to use in 'stuck' conditions seems like a win-win. |
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#15 |
Loremaster
Join Date: Dec 2004
Posts: 5,445
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I think this would be best as a low level (say 20) crafted consumable, for say Tailors, as they don't have many consumables if any at all, make it use common materials, and maybe make "upgrades" at say Lvl 40, 60 and 80, the upgrade being a faster casting timer or the like, of course you have to be above that level. And as long as it has a relatively short range, say 10m and can only be cast by the person on the difficult to reach place, I think exploits would be at a minimum, especially if it is added as a consumable.
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#16 |
Loremaster
Join Date: Nov 2006
Posts: 3,870
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ke'la wrote:
I think this would be best as a low level (say 20) crafted consumable, for say Tailors, as they don't have many consumables if any at all, make it use common materials, and maybe make "upgrades" at say Lvl 40, 60 and 80, the upgrade being a faster casting timer or the like, of course you have to be above that level. And as long as it has a relatively short range, say 10m and can only be cast by the person on the difficult to reach place, I think exploits would be at a minimum, especially if it is added as a consumable.Love the idea but hate the idea of carrying a consumable around. Make it an ability I am all for it.As it is I would like to see the illusion items changed to scribed spells and free up bag and storage space. |
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#17 |
Loremaster
Join Date: Jan 2005
Posts: 1,413
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This is definately an interesting idea to implement, whether it be a consumable item or a common trait all could use. I'd say though...the only restriction would be the player had to have line of sight in order to use it.
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#18 |
Loremaster
Join Date: Jan 2005
Posts: 502
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Jordin@Nagafen wrote:
I support this as long as it never makes it to the PvP servers. I would personally spam a /rope macro non stop.Perhaps a group/raid friend restriction is in order. |
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#19 |
Loremaster
Join Date: Dec 2004
Location: Tampa, FL
Posts: 2,157
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It was a group only command in Vanguard, and very useful there... considering how easy it was to get stuck in or on terrain.
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#20 |
Loremaster
Join Date: Jan 2005
Posts: 52
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I think this would be a fantastic idea - either as a consumable or as an ability... I have a terrible time jumping up places on my main - part I think due to her being very small, part due to lack of coordination on my part. At times, I have had to have a CoH cast on me simply because I CANNOT jump up... so someting like this could be incredibly usefulAnd yes, I think it would have to be raid/group only to prevent abuse
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