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#1 |
Loremaster
Join Date: Jan 2005
Posts: 18
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![]() Been doing Korsha for a while and we have both petitioned and bugged the fact that the 2nd group encounter still drops no chest. We assumed GU44 might fix it but once again no chest. Is this on purpose then? |
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 591
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ive figured it was always intended to only drop the box for the statue.
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-Thanatosis: 90 defiler of Oasis |
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#3 |
General
Join Date: May 2005
Posts: 2,833
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Lader wrote:
ive figured it was always intended to only drop the box for the statue.I do find it kind of lame that it has no chest drop, but our raid has gotten used to that fact. It should atleast examine the raid and have a potential chance to drop 1-2 master I spells imho.
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 161
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It is quite lame tbh. What is the reason for this anyways?
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#5 |
Loremaster
Join Date: May 2005
Location: My Felwithe Mansion (and a couple other smaller homes), currently.
Posts: 1,416
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My guess is the same as Lader's, that one only exists to activate the statue. Past that no idea...maybe they wanted to make the statue have to take an extra step before it's active? And/or they only wanted so many items to drop from the zone?
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#6 |
Loremaster
Join Date: Feb 2005
Posts: 222
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![]() I have an idea - how about you add the SoH trash loot drops to this encounter? How [Removed for Content] is it that a named encounter in this zone drops nothing when trash in SoH has a chance at uber loot? |
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 1,151
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![]() I have to agree. This is not a trash fight and all it drops is a key to trigger a named. It would be kinda like fighting Ludmila's party in PR and only getting the sounding staff out of it. |
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 2,372
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Lader wrote:
ive figured it was always intended to only drop the box for the statue.That is all it is for. It is not bugged, there is no loot to get on those mobs.
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#9 |
Loremaster
Join Date: Mar 2005
Posts: 418
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these mobs are easy enough, just pretend the clicky to activate the statue is your rewardif there's something wrong in this zone is that stupid statue always droping that lame 2h staff
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Tieron Troubador 92 |
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 2,154
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Wilin wrote:
Excellent comparison. Yes, it seems apparent by now that it was intentional that they only drop the box, but that doesn't make it any less silly. I still think that's the toughest encounter in the zone with the exception of the Overking. |
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 2,372
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Kurgan@Everfrost wrote:
Wilin wrote:I have to say the twins have a little more of a challenge than this encounter...this one is simply have tank in room and slowly kills the mobs...nothing challenging at all really.Excellent comparison. Yes, it seems apparent by now that it was intentional that they only drop the box, but that doesn't make it any less silly. I still think that's the toughest encounter in the zone with the exception of the Overking.
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#12 |
Loremaster
Join Date: May 2005
Location: My Felwithe Mansion (and a couple other smaller homes), currently.
Posts: 1,416
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Druid03 wrote:
these mobs are easy enough, just pretend the clicky to activate the statue is your rewardif there's something wrong in this zone is that stupid statue always droping that lame 2h staffWe've been lucky, haven't seen the staff for a while. But we have had sprees where he did just keep dropping that for a long while. That or a healer's earring forever. He's been a bit more random for us recently though. |
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#13 |
General
Join Date: May 2005
Posts: 2,833
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![]() Well I do hope the developers consider upgrading this mob to drop something. Having them drop 2 chromatic essences won't kill anything or atleast 1 master spell. The encounter can be difficult for first timers and it will only serve to aggrivate them seeing it drops no chest. Also I do agree with Wilin in that this fight is basically like fighting that PR group just to get the staff of sounding.
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 2,372
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![]() If it makes you feel better you can simply think of them as a step in a larger encounter, like some adds that you have to deal with that do not drop loot, but need to die anyway. It just has more of a gap between this fight and the next loot dropping fight.
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#15 |
Loremaster
Join Date: Jan 2005
Posts: 18
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This encounter needs to drop loot, its difficulty is greater than the skeletons in PR, and they drop set loot. This needs to drop set pieces at a minimum.
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#16 |
Loremaster
Join Date: Nov 2004
Posts: 2,098
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![]() No need for loot on this "fight" at all.Its sole purpose is to get an item to activate the next name.
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Smed: We aren't going to be allowing RMT in any way, shape or form on the non-exchange enabled EQ II servers. Period. End of statement. Smed: 5) This [LoN] is not some slippery slope towards selling items directly in EQ & EQ II. Lie #3: Station Cash. Enough Said. |
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#17 |
Loremaster
Join Date: Jan 2005
Posts: 18
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![]() Then there is no need for loot on the ludmilla fight either, or any fight at all since it all leads to killing trak .. |
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#18 |
General
Join Date: May 2005
Posts: 2,833
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craiglitw wrote:
QFE Epic Mob = Loot PERIOD!
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#19 |
Loremaster
Join Date: Nov 2004
Posts: 2,372
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Amana wrote:
craiglitw wrote: Do you all actually play the game? Honestly? This is nothing new....it is trash you need to clear to get to the next step in the zone. Fairly simple concept for people without dreams of loot blocking their common sense. Ever been to Deathtoll in KoS? Have to get by the first mob blocking the hallway....get any loot from that? This fight is not even hard, get over it already.
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#20 |
Loremaster
Join Date: Nov 2004
Posts: 2,098
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Amana wrote:
craiglitw wrote: [Removed for Content].Riiiiiiggghhht. Raid more.kthanks
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Smed: We aren't going to be allowing RMT in any way, shape or form on the non-exchange enabled EQ II servers. Period. End of statement. Smed: 5) This [LoN] is not some slippery slope towards selling items directly in EQ & EQ II. Lie #3: Station Cash. Enough Said. |
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#21 |
Loremaster
Join Date: Jan 2005
Posts: 18
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![]() Yes, I've been to deathtoll, the first mob pales in comparison to any named in the zone. There is zero comparison there. I cleared that zone every friday night for months on end till EoF came out. Thanks for the insults also, not sure why when you are anonymous and not face to face you talk down to people, grow up. Back on topic this group encounter is harder than the first large golem encounter. We can three group the golem but we can't three group the second encounter, there is a large difference between them and therefore should drop loot like the first encounter does. |
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#22 |
Loremaster
Join Date: Nov 2004
Posts: 2,372
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craiglitw wrote:
Anonymous? You have my name, server, guild, and rank...want my social security number too? Sorry...you are whining about something that is ridiculous. It is part of the zone, part of the script, and no loot drops. You need to beat this encounter to get to the loot in the rest of the zone. Deal with it, working as intended. Yes, I have no patience for selfish entitlement posts.
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#23 |
Loremaster
Join Date: Jan 2005
Posts: 18
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Its not an entitlement post, its an overlooked issue. You would be liar to say the first time you killed it you didn't look around for a chest. This is completely out of place.
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#24 |
Loremaster
Join Date: Nov 2004
Posts: 2,372
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craiglitw wrote:
Its not an entitlement post, its an overlooked issue. You would be liar to say the first time you killed it you didn't look around for a chest. This is completely out of place. I would be a liar to say that I don't look for a chest on ANY mob that I kill, but once I learn how that particular mob works and why....I realize I should stop looking.
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#25 |
Loremaster
Join Date: Feb 2006
Posts: 45
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It is the Capital letters in the name of the mobs in this encounter. Either add loot, or change names. Both ways work.
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#26 |
Loremaster
Join Date: Nov 2004
Posts: 2,098
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rollandheat wrote:
It is the Capital letters in the name of the mobs in this encounter. Either add loot, or change names. Both ways work. Yeah!AND!Add loot tables to every single Vamp in Castle Mistoore cause they all have Capital Letters in their names too!!ANDI want AA xp for killing each of them because they all have Capital Letters in their names too!!!
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Smed: We aren't going to be allowing RMT in any way, shape or form on the non-exchange enabled EQ II servers. Period. End of statement. Smed: 5) This [LoN] is not some slippery slope towards selling items directly in EQ & EQ II. Lie #3: Station Cash. Enough Said. |
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#27 |
Loremaster
Join Date: Mar 2005
Posts: 545
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![]() Despite what certain elitists on this board think, it is a difficult encounter. It is far more difficult than either the statue or the big golem and it is far more difficult than any encounter in PR, yet there's no loot table. Those of us who think it should be changed understand that it is working as intended and there isnt SUPPOSED to be loot included, however we also believe that it SHOULD have a loot table, afterall, far easier fights do have loot. It's easy to say "get over it" or "get used to it", but most non-VP raid forces have to use tactics and multiple pulls to beat this encounter- and it would be appropriate based on its difficulty if it had a loot table. |
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#28 |
Loremaster
Join Date: Feb 2006
Posts: 45
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#29 |
Loremaster
Join Date: Feb 2006
Posts: 45
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Geothe wrote:
rollandheat wrote:Yeah!The Mistmore castle is bad example for capital letters in mobs names. All mobs there have them, in Kor-Sha golems and other trash dont. This makes it different. And also they have "normal" name, not a word pointing to membership in some clan (like Danak etc)You, however, figured another solution. Make golem names with capital letters, problem solved. Again. |
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#30 |
Loremaster
Join Date: Nov 2004
Posts: 1,151
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![]() This fight is easy after you figure it out. But, I would like another guaranteed chest in the zone please. |
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