|
Notices |
![]() |
Thread Tools |
![]() |
#151 |
General
Join Date: Nov 2004
Posts: 98
|
![]() This link took care of the yellow i was seeing after GU 44 (if you are using DX9) http://www.microsoft.com/downloads/...&DisplayLang=en This is one for DX10 |
![]() |
![]() |
![]() |
#152 |
Loremaster
Join Date: Jan 2008
Location: Canada
Posts: 115
|
![]() On my 7950, I had stuttering issues.. changed 'Texture Resolutions' from Maximum,Maximum,Maximum to High,High,High, and it ran beautifully(no stuttering at all, just lag once in a while which is normal and I prefered it over stuttering!) My brother has a 6800, he had stuttering issues on High,High,High(texture resolutions) which for my 7950 it didn't. So he put his texture resolutions to Medium,Medium,Medium. It ran beautifully. With no stuttering. If you have a video card that is low (under 6800) it should run good if you put all texture resolutions on Low,Low,Low. For the 8800, It would still be best to have texture resolutions set at High,High,High. Only if you have a CPU,cooling, and the amps that supports that video card I would say put it at maximum. Now I have a 8800 with absolutly no stuttering or hitching. It seems that the 'texture resolutions' make up the entire game. |
![]() |
![]() |
![]() |
#153 |
Loremaster
Join Date: Nov 2004
Posts: 49
|
![]() Here is a better example of what is happening... Not even in game... [Removed for Content].... take into mind that the bright light is the flash from my camera
__________________
![]() |
![]() |
![]() |
![]() |
#154 |
Loremaster
Join Date: Nov 2005
Posts: 486
|
![]()
I reinstalled Windows XP Pro SP2. Had the latest DirectX 9.0c the WHQL GeForce drivers, set all the anti-aliasing settings in the GeForce control panel and had problems like you had IronHydra. Turned off the Anti-aliasing and put Bloom back on and it went away. The game runs very well right now, still get occasional stutters though.
|
![]() |
![]() |
![]() |
#155 |
Server: Guk
Guild: Sigh
Rank: Alpha & Omega
Loremaster
Join Date: May 2005
Posts: 2
|
![]()
Alot of folks having problems here including myself so it seems. well here's my current setupHardware Specification:Thermaltake Circle RH-F030-2SW Silver - Full TowerOCZ StealthXStream OCZ600SXS 80 Plus CertECS KN3 SLI2 v1.0 - nForce 590 SLIAMD Athlon 64 X2 5200+ Windsor 2.6GHzCooler Master GeminII RR-CCH-ANU2-GP Heat Sink /w 2x Silverstone FM121 120mm Fans 110cfmCorsair XMS2 Twin2X2048-6400c4 ( 2GB 2 x 1gb @ 4-4-4-12-2T 2.1v )MSI NX8800GT 512M OC - 512MB GDDR3( Core: 660MHz , Mem: 1900MHz , factory OC ) x2 SLI modeSeagate ST3160811AS 160gb Sata - OSWestern Digital WD5000AACS-00ZUB0 500gb Sata - StorageSeagate ST380011A 80gb Pata - StorageWestern Digital WD600BB-75CAA0 60gb Pata - Primary PageFile 30gb / Linux swap 30gb onlyLiteOn Dvd-RWOS & System Software:Windows XP Professional Service Pack 3, v.3311 (build 2600)Linux - Slackware 12.0 kernel 2.6.23-Grsec customTweaked by Tweakforce.com - XG Forceware 174.70DirectX 9.22.1284.0 SDK - March 2008Had some Real trouble earlier today (apr 15) during a PR Raid was fine but Things stuttering majorly and was forced on the fly to changer settings alotWhat worked for a short ammount of time was Setting AFR 2, most of my settings are stock except for turning off Vertical syn and tripple buffering,keeping settings to application control, Display mode to Single GPU as well. and while in a low graphics mode it speed up to 24fps ( horrible =( ) from 3fpswhile in battle in PR, it helped some but not quite enough eventually was forced on the fly to disable sli by going single gpu ect.half asleep while typing all this, hoing to get more indepth things out tomarrow.
|
![]() |
![]() |
![]() |
#156 |
Developer
Join Date: Feb 2006
Posts: 298
|
![]()
If you're having 8800 stuttering issues, check out the test update notes. We just pushed some code that has an option to cache vertex buffers that has reduced the stuttering in our trials. If you don't mind, grab the test client and check it out. Let us know what you see!
|
![]() |
![]() |
![]() |
#157 |
Journeyman
Join Date: Apr 2008
Posts: 39
|
![]()
Autenil wrote:
If you're having 8800 stuttering issues, check out the test update notes. We just pushed some code that has an option to cache vertex buffers that has reduced the stuttering in our trials. If you don't mind, grab the test client and check it out. Let us know what you see! ![]() ![]() ![]() GAMEPLAY
|
![]() |
![]() |
![]() |
#158 |
Developer
Join Date: Feb 2006
Posts: 298
|
![]()
Nazgul wrote:
What do 'Vertex Buffers' do, Autenil?Vertex buffers are, simply put, lists of triangles which make up everything in the game (UI, NPCs, your character, armor, etc). The game maintains hundreds (if not thousands) of vertex buffers while you're playing.The 8800 stutter issue seems to be caused by telling DirectX/nVidia's drivers that we're done with a vertex buffer (or several). This change basically allows us to hold onto vertex buffers when an object is done using them and reuse them for something else later. We rarely tell DirectX that we're done with them, and this seems to help out on graphics cards that have problems with stuttering, including the 8800. |
![]() |
![]() |
![]() |
#159 |
Loremaster
Join Date: Nov 2004
Posts: 94
|
![]()
Where is this option located? I can't find it anyhwere.
__________________
|
![]() |
![]() |
![]() |
#160 |
Loremaster
Join Date: Nov 2004
Location: Neriak
Posts: 956
|
![]()
Einadin@Oasis wrote:
Where is this option located? I can't find it anyhwere.Good question, but I think its only on Test Server for now ?
__________________
AMD 5200 @3Ghz Nvidia 8800GTS 640mb 4G Corsair XMS 850mhz Vista64 77 Necro/Vox SOE its been 4 years: Fix the disappearing shadows |
![]() |
![]() |
![]() |
#161 |
Loremaster
Join Date: Mar 2005
Location: Near Cookeville, TN
Posts: 200
|
![]()
Autenil wrote:
The 8800 stutter issue seems to be caused by telling DirectX/nVidia's drivers that we're done with a vertex buffer (or several).Aut, as you had noted before that you discovered this issue applying to more than just EQ2 with the 8000 series, did Nvidia ever finally get back with you guys and acknowledge the issue and/or indicate they're working on it in future driver releases? |
![]() |
![]() |
![]() |
#162 |
Loremaster
Join Date: Mar 2005
Location: Near Cookeville, TN
Posts: 200
|
![]()
ClawHammr wrote:
Einadin@Oasis wrote:That's correct, but I imagine it'll probably be pushed live today too if it follows suit with most hotfixes like that.Where is this option located? I can't find it anyhwere.Good question, but I think its only on Test Server for now ? |
![]() |
![]() |
![]() |
#163 |
Loremaster
Join Date: Nov 2004
Posts: 700
|
![]()
ClawHammr wrote:
Einadin@Oasis wrote:Even on test, with the default UI, I can't locate this option either.Where is this option located? I can't find it anyhwere.Good question, but I think its only on Test Server for now ? |
![]() |
![]() |
![]() |
#164 |
Loremaster
Join Date: Nov 2004
Posts: 64
|
![]()
/r_reuse_vertex_buffers 1 , seems to do the trick. , And it's alreay apparently a function on Live servers as well.
|
![]() |
![]() |
![]() |
#165 |
Loremaster
Join Date: Nov 2004
Posts: 2,098
|
![]() I'm curious (and this thread is probably the best place to ask i guess):I'm planning on upgrading my Vid card with part of the $600 the gov't is nicely sending to taxpayers next month. There is now the newer core chip out on the 8800 series too (g92s).Are these stuttering problems occuring on cards with the different core as well? On just on the original core-types?
__________________
Smed: We aren't going to be allowing RMT in any way, shape or form on the non-exchange enabled EQ II servers. Period. End of statement. Smed: 5) This [LoN] is not some slippery slope towards selling items directly in EQ & EQ II. Lie #3: Station Cash. Enough Said. |
![]() |
![]() |
![]() |
#166 |
General
Join Date: Nov 2004
Location: Melbourne
Posts: 710
|
![]() Will any of these new fixes, help shader performance ? i notice a pretty big hit when shaders are on in crowded areas, so i turn them off in town and in raids. Would be nice to be able to raid with them on |
![]() |
![]() |
![]() |
#167 |
Loremaster
Join Date: Nov 2004
Posts: 700
|
![]()
Geothe wrote:
At least with my 8800, I'm experiencing very poor performance with EQ2 over what I would have expected for a dated game such as EQ2. 20 FPS on Extreme while standing alone on the Teren's Grasp docks, and 20-35 FPS on raids with everything turned all the way down.At this time, I don't really recommend it. |
![]() |
![]() |
![]() |
#168 |
Loremaster
Join Date: Nov 2004
Posts: 49
|
![]()
Ya im prolly gonna throw out another $150 for and HD 3870 heard they run better with EQ2 and less driver errors
__________________
![]() |
![]() |
![]() |
![]() |
#169 |
Loremaster
Join Date: Nov 2004
Posts: 53
|
![]()
Update is already on Live Server. Giving it a test now. Great news tho! Hopefully it will help.
|
![]() |
![]() |
![]() |
#170 |
Developer
Join Date: Feb 2006
Posts: 298
|
![]()
Koltur wrote:
/r_reuse_vertex_buffers 1 , seems to do the trick. , And it's alreay apparently a function on Live servers as well.This is the command to turn it on, and yes, it did go to live servers this morning.I'll look into why it's not showing up in the options window.You can also add it to your eq2.ini so that you don't have to do it every time you start up. |
![]() |
![]() |
![]() |
#171 |
Loremaster
Join Date: Nov 2004
Posts: 94
|
![]() It's appearing on the Live menu. Just not the test atm.
__________________
|
![]() |
![]() |
![]() |
#172 |
Loremaster
Join Date: Nov 2004
Posts: 61
|
![]()
I'll tell ya what. This fix works great for me. Its smooth as all be now. Thank you for finally getting this fixed.
![]() |
![]() |
![]() |
![]() |
#173 |
Loremaster
Join Date: Feb 2005
Posts: 77
|
![]()
This has fixed the stuttering for me as well.Thank you devs
![]() ![]() |
![]() |
![]() |
![]() |
#174 |
Lord
Join Date: Jun 2006
Posts: 6
|
![]() just patched the game and it stil don't show in the menu now you guys ad it please ad support for 2x and 4x cores to, and sli would be nice to |
![]() |
![]() |
![]() |
#175 |
Server: Crushbone
Guild: Cohort Chalybeius
Rank: Officer
Loremaster
Join Date: Jan 2006
Posts: 314
|
![]() omg thank you! I've been having this problem and it was very annoying! I logged in today, read the update notes, did as instructed and woohoo, no more stuttering BTW, I had no problem finding it under options. /cheer Sony! |
![]() |
![]() |
![]() |
#176 |
Journeyman
Join Date: Apr 2008
Posts: 39
|
![]()
Autenil wrote:
Koltur wrote:Acid test on this command - Flying on the bird from DL to TG - Massive improvement.Acid, ACID test - Flying on the bird from DL to TG in WINDOWED mode - Omg, massive improvement./tips hat./r_reuse_vertex_buffers 1 , seems to do the trick. , And it's alreay apparently a function on Live servers as well.This is the command to turn it on, and yes, it did go to live servers this morning.I'll look into why it's not showing up in the options window.You can also add it to your eq2.ini so that you don't have to do it every time you start up. |
![]() |
![]() |
![]() |
#177 |
Loremaster
Join Date: Nov 2004
Posts: 208
|
![]()
Would this improve things for other people at all, those not having the stuttering problem?
__________________
![]() |
![]() |
![]() |
![]() |
#178 |
Lord
Join Date: Jun 2006
Posts: 6
|
![]()
Arani@Crushbone wrote:
after another patch this morning it shows now under performence but i have added the line in the ini file so its always on |
![]() |
![]() |
![]() |
#179 |
Loremaster
Join Date: Nov 2004
Posts: 134
|
![]() I have a Gforce 8600 512 megs on 2 computers I play Everquest on and I am happy to say - there be no more stuttering I have seen ((not to be confused with lag in the usual zones. ie..areas of freeport and qeynos etc..etc..)) When I get out to the uncrowded areas its smooth gameplay. Same in instances. |
![]() |
![]() |
![]() |
#180 |
Historian
Join Date: Mar 2008
Posts: 17
|
![]()
Yes, nice fix! Worked for me as well. Thanks again!!
![]() |
![]() |
![]() |