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Unread 02-11-2008, 07:01 AM   #31
denmom

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tendo2 wrote:

So yeah the True Epic was recently disco'd

Quite frankly it not gonna please everyone I don't mind the power proc at all can do something useful and wear stuff with Mana leak and provide power to the tanks.  My first raid with just the Fabled (heroic) version I ended up not only topping the heal parse by a wide margin on the last fight I ended the encounter nearly full power.  I'm able now to easily give away my Aspect of the Bat buff to someone else without missing a beat.  I can surely free up some mages wasteing time flowing power to do more DPS.  How is it a Bad thing.

Whoo, grats!Okay, gotta know, just what raid mob do you have to annoy to get that?I'm not sure if I'll ever get it, as I stated before I don't raid or have plans to...but now and then I can get talked into it by friends.
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Unread 02-11-2008, 07:09 AM   #32
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I'm not the one who disco'd it but it made it way thru the various channels I just decided to show off the SS of the link.

It's not hard to find the "EPIC" epic starter he was the one who gave ya the Fabled one.  It appears with ours anyways you need to kill 3 particular epic mobs in order.  (Not gonna spoil it)  Not hard to figure out though. 

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Unread 02-11-2008, 09:03 AM   #33
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I like it.  The stat's are by no means what I would have hand picked if I had the choice, but it's not something I am going to complain over.  The 12 seconds of absorb all attacks though...WOW!  That is huge imo.  I see melee spec'd warden's soloing yellow heroic named with this thing.  I am curious what the recast is on that effect.
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Unread 02-11-2008, 02:17 PM   #34
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After a weekend of use, I'm amazed with ther power proc and actually wouldn't be surprised to see it reduced a little down the road.
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Unread 02-11-2008, 02:28 PM   #35
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I post alot , mostly in the PvP forums , and mostly to argue over game balance or class balance.

Most posts i make are complaining vs a class or game play issues.

But i must say when i saw that weapon , i thought Wow what a great weapon, it is Epic , and then it is Mythical.

On PvP servers i see it giving defence VS the 5 second burndown from scouts.

And in Raids i see it giving a place to wardens; in groups where they dont want to put in Power regen.

Im inspired to complete the quest .

I haven't wanted to complete a quest this bad since the GodKing ..

100% satisfaction not 1 complaint 

Thanks  

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Unread 02-11-2008, 04:29 PM   #36
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*** starts crying***  SMILEY

Oh great , now i have to quit my job , and buy a new computer so i can join a hardcore raid guild.

I must posess "Bite of the Worf"

Plz tell me it might be possible to get this for a casual raider SMILEY

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Unread 02-11-2008, 04:38 PM   #37
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Unfortunately the mythical version is a mere dream for a casual raider or non raider atm.  It is even somewhat difficult for the more hardcore raiders atm.  Until a new expansion and a pickup grp from god, this will only be obtainable by very HC players.  The fabled version is very easy, requires a il bit of patience, but I had it done in one LONG day with no raiding required!  On a nother note to all the people that complained about the power proc on the fabled being in a MT grp on a raid I am very ofteen low on power trying to keep my ticks up at all times with this proc my problem was solved. 
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Unread 02-11-2008, 04:53 PM   #38
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deathbyburk wrote:
Unfortunately the mythical version is a mere dream for a casual raider or non raider atm.  It is even somewhat difficult for the more hardcore raiders atm.  Until a new expansion and a pickup grp from god, this will only be obtainable by very HC players.  The fabled version is very easy, requires a il bit of patience, but I had it done in one LONG day with no raiding required!  On a nother note to all the people that complained about the power proc on the fabled being in a MT grp on a raid I am very ofteen low on power trying to keep my ticks up at all times with this proc my problem was solved. 

Well i didnt say it had to be yesterday ... I still havent even hit lvl 80 ... And im definately going to need a new comp (overclocking has reached its limits)

But im not sure i can quit working long enough to start playing hardcore (even with my flexible schedule)

Just tell me there is some glimmer of hope in time for the casual raider. SMILEY

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Unread 02-12-2008, 01:54 AM   #39
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I like our epic. With it, the heal crit AA and a few pieces of heal crit gear that effect would essentially make about every 2nd or 3rd heal "free" of cost (if it proc'd off spores and crits on say overloaded heal, closer to every 2nd heal). The STR is nice since it doesn't immediately bump melee warden-ing out (although thats not my cup of tea -- I find in doing that you give up too much else, and spell damage spec isn't bad at all). I wonder what the recast on Infuriating Thorns is... absorbing 3 attacks is nice, I could see clicking that with an AE incoming, etc. I'm also curious how much the HoT increaser bumps it up... I've got both a high heal crit and a good deal (+400) of +heal but that only works on the first tick (but still nice for countering burst damage).Maybe it's not the idea Melee Warden weapon but that is only one path chosen by not as many so it makes sense they would not cater the epic towards it -- and yet by giving it STR they are not making the weapon worthless or anything.Oh, I also think we lucked out difficulty-wise on the epic... starting it was annoying with the mob's blink but not bad -- certainly better than some (cough dirge) starters out there.Skivley101 wrote:
deathbyburk wrote:
Unfortunately the mythical version is a mere dream for a casual raider or non raider atm.  It is even somewhat difficult for the more hardcore raiders atm.  Until a new expansion and a pickup grp from god, this will only be obtainable by very HC players.  The fabled version is very easy, requires a il bit of patience, but I had it done in one LONG day with no raiding required!  On a nother note to all the people that complained about the power proc on the fabled being in a MT grp on a raid I am very ofteen low on power trying to keep my ticks up at all times with this proc my problem was solved. 

Well i didnt say it had to be yesterday ... I still havent even hit lvl 80 ... And im definately going to need a new comp (overclocking has reached its limits)

But im not sure i can quit working long enough to start playing hardcore (even with my flexible schedule)

Just tell me there is some glimmer of hope in time for the casual raider. SMILEY

Not likely. I'm a semi-casual raider, and I doubt I'll see the mythical this teir unless I join a raiding guild. The reason? From what I've seen so far, all epics require as their final epic kill a mob in VP -- a tier 4 kunark raid zone. That means either getting access by completing t1-t3 or getting an invite with a guild that is doing it ((which is probably not too likely unless you know people in high positions in your local raid guild)).
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Unread 02-12-2008, 04:19 AM   #40
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slashing?

i thought most of our better weapons levelling up were crushing?

dang...what a grind now

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Unread 02-12-2008, 05:48 AM   #41
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Teyaha wrote:

slashing?

i thought most of our better weapons levelling up were crushing?

dang...what a grind now

That was part of my annoyance with the epic.  I had been using slash up until 70, and then changed over to Grizfazzles because it was better for what I was looking for.  When I get this, I'm going to have to grind up slashing.What I'm really rolling my eyes at is that my L70 Warden (yah, have more than one) has used nothing but crush...so I'm right there with you on the grinding.
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Unread 02-12-2008, 05:57 AM   #42
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Teyaha wrote:

slashing?

i thought most of our better weapons levelling up were crushing?

dang...what a grind now

Slashing/crushing does not matter ............ unless you only used one particular type half your career

Then im sure your oposite skill is way below par ..... just go hack some gey cons to get it up to par .... hehe,ya might take awhile.

its only your own faultSMILEY

I guarentee you grind through even 1 teir of skill advance by playing slash or wack on grey cons ... you wont let it happen again.

ps Teyahah: The skill advance mechanism works when you land the spell,CA or auto attack .

So if your fighting stuff where you get resisted ... all those resists dont count towards skill advance.

Or so ive noticed/heard SMILEY

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Unread 02-12-2008, 12:32 PM   #43
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as an ex-warden... i think that even the fabled version of the epic is enough to make me want to play my warden again.what do you have to complain about? you'll never run out of power. you can probably spam heal through power drains and be fine.seriously...? this basically turns the warden into a torrent of healing power. you want raw healing power, get a warden with their epic.also...hi arielle! i still <3 you. SMILEY
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Unread 02-12-2008, 07:32 PM   #44
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So from what I've read, the upgrade from Fabled ----> Mythical requires : Imzok, Overking and .... a VP trash mob?  Can someone clarify this a little and be more specific? Much appreciated.
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Unread 02-13-2008, 07:07 PM   #45
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Arteen wrote:
I like it.  The stat's are by no means what I would have hand picked if I had the choice, but it's not something I am going to complain over.  The 12 seconds of absorb all attacks though...WOW!  That is huge imo.  I see melee spec'd warden's soloing yellow heroic named with this thing.  I am curious what the recast is on that effect.

It's worded badly, it's 12 seconds to absorb 3 attacks and no more than 3 attacks.  It's a 3 min recast and, according to Phay of Second Dawn who discoed it, doesn't "stack" well with other stoneskin effects like guardian's Tower of Stone (which just means communicating who's going to use which when), or templar and dirge proc buffs. The clicky effect is great, I like that part as we've needed some way to deal with repeated spike damage more effectively.

I also am okay with the mana part for myself and it'll be nice for new wardens coming in with no access to (or luck getting) TTR 2 set or Mayong hat, etc.  But I do understand that those who already had no problems with mana aren't going to be amazed with an infinite mana proc.  It can be of somewhat situational utility since after a power drain, you can spam yourself back to full in a short amount of time with this weapon alone (while full out spam healing).  Coordinate with a coercer and, voila, whole group back to full in next to no time at all.  But the fact that you need another class (or some seriously stacked gear) to make this into a group utility is kind of irritating.

The increase to HOT amount, however, just has me bonking my head against the walls.  It is underpowered and of absolutely minimal use given how our heals work and stack.  No warden can run out of power now, so if you need extra healing, you can just cast an extra heal.  How many of us will notice this effect at all?  Wardens have been asking a long time now for something that takes our class beyond our already incredible ability to regen stupid amounts of health in seconds.  So getting more regen is a slap in the face -- it's about as unimaginitive as it gets.

As for stats, I'd rather see way less +wis in favor of more +str and +int and then some +sta as well.  (Other classes get 4 stats, why can't we?)  Indifferent to the +slash and +disruption, but at least they're in line with what we do.  (I hope whoever asked for ministration was joking -- go learn what ministration does, you noob.)  The heal bonuses are decent.  This is pretty obviously meant for heavy healing situations and we'll have to find a different weapon for DPSing, whether melee or nuke specced.

So, all together, not very impressed.  At least it's a weapon, meaning you can swap it in for the clicky and to spam yourself back to full power if you need.  I'll be using it, but I know why a lot of raiding wardens won't.  And, no matter what, SOE needs to scrap the increase to HOTs and give us something better thought out.

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Unread 02-14-2008, 04:35 PM   #46
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Look at the bigger picture, look at the mythical versions lol. Thats when you class shines the most with it. Templars did not have a +critical heals in fabled version but we got it in mythical +8crit to heals. But our clicky and buff kinda [Removed for Content] compared to Inq mythical. Say no more when u see Inq double healing mace lol.
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Unread 02-15-2008, 07:18 PM   #47
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Dude, you have to be kidding our weapon is great for MT another stoneskin thats awesome I love the weapon, and I cant wait to loot it I think the power proc is great also. The bigger regens on our single target and grp regen is great also. So how are yall whining about the weapon?
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Unread 02-21-2008, 06:41 PM   #48
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Does the mythical version look any different graphical wise?

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Unread 02-23-2008, 03:18 AM   #49
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Aishrod wrote:

Does the mythical version look any different graphical wise?

Yes, it has a very strange particle effect on it that really doesn't make a lot of sense. It's not at all subtle and looks as if it were made for a different weapon, though I can't imagine what kind.There are two transparent green viney tentacle things that wave around. They're attached to the tip of the blade and point backwards towards our hand holding the weapon, one vine on each side of the flat blade. It's hard to explain what it supposed to be going on with that, anyone care to guess?
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Unread 02-23-2008, 07:27 PM   #50
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lol wow, just saw it and I must say that graphic is pretty half [Removed for Content] it seems. It appears to belong to a spear imo :/

Instead of just have those things dangling there they should really make them vines wrap around the weapons... would make more sense that way.

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Unread 02-27-2008, 12:08 PM   #51
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I have the heroic version now and the first kill to the raid version but who knows when I will get the rest of them. I raid casually in that I mainly help out people from guilds that I know when they are short on healers.

The effects are fine with me. Its the stats that I wish were more in line with the Fury one. Why would theirs have higher str when ours when they dont have a melee aa line.

As far as why I pick a weapon and worry about more then the effects? I look at the total package of any piece of gear I use and actually have a second set of gear that I use for special occasions when I know I wont be meleeing much if at all.

The weapon is good for a level 80 heroic weapon melee warden weapon but I still keep an eye out in case I find a better weapon. If I do I will use it for when there are special power needs.

To tell the truth about visual effects, while nice sometimes I really dont care what my equipment has for an animation unless it interferes with my playing/vision somehow. lol.

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Unread 02-27-2008, 03:28 PM   #52
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It's a decent weapon.  I wouldn't call it 'a joke' at all.  That said, I don't like the look of it, and think the stats and effects are kind of half-[Removed for Content] - in the fabled version, at least.    This is in the category of 'really nice weapon to have' but I don't view it as 'epic', which I equate to mean an item that is exceedingly incredible in all ways.

I unequip it when I'm not raiding because I can't stand how it looks.

My 2,

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Unread 02-27-2008, 03:39 PM   #53
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Well from I've been hearing about the mythical clickie effect is it does NOT stack well with other stone skins (i.e. you won't be clicking this every 3 mins on the MT) but It does have some potential during aggro swaps if ya see the mob switch to a scout or mage or maybe an another tank.  for example a quick click of this could save their life (I would think any tank can pull it back off in 12 secs.  It's an emergency use stoneskin. 

The effect description to clarify on a post earlier more or less states the absorbtion is 12 secs its the added damage shield effect that only hits 3 times.  At least thats how it appears to me.  another thing too 12 secs is alot of protection it could be raid saving during that time one could click a greater redemption of failure clickie and bring 12 people back up.

The increasing heal over time is pretty nice I've been on 1 last mob for what seems like an enternity so I don't have first hand knowledge of what or how much it improves.  It also leaves me with some questions.  I can say quite certainly Photosynthesis and Healstorm lines are affected for sure (the true regen heals) but does this effect also bolster the miniscule (but much quicker) regens from the other heals like Sylvan Bloom, Grand Florescence and Tide of Healing?  What about the emergency heals? or even the Rez and Anti death  (which I don't recall the last time it triggered) built in heal over time effects?

As to the partical effects on the mythical that was an Epic mistake SMILEY  do they do anything like lash out at the person ya clickied at least?

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Unread 02-28-2008, 09:48 PM   #54
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For one, the effect description on Infuriating Thorns is definately borked if what you guys are saying is accurate and it wears off after 3 hits. That description on the item states the spell lasts for 12 seconds and absorbs all attacks. Then the sub-effect ( apparently also called Infuriating Thorns) has three triggers which damage for 800+ damage. This needs to be fixed or changed and unfortunately it's a common theme with a lot of the new RoK effects. They're overcomplicated and misleading in their description.I don't know about you guys but I'd rather have an effect with a description 2 pages long if it meant I actually knew what I was getting out of the spell instead of trying to decypher 3 lines of code.A quick question for anyone with the Mythical version, what is the casting time on Infuriating Thorns?Lastly, it looks like the text for the Nature's Restoration proc is "Nature's Restoration has replenished your power."Simple enough, but I haven't yet figured out if our Natural Boon AA ability can proc the spell when it crits, or if Overloaded Heal can trigger it when that crits. Has anybody experimented with this?
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Unread 02-29-2008, 02:08 PM   #55
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I looted my weapon a few nights ago, its a great weapon besides the clicky... I see a decent  increase in the heal amount of each tick on each healing spell.  I understand how power has never been an issue.. but power is a joke now if I need to get power in any sort of way I just cast heals. That being said I cannont use it in VS because you cannont control the ammount power you get from heals. So really the only way for SOE to make that power proc suck is to make more raid encounters like VS. The clicky is dissapointing (just not rly that effective) I guess the reason the Infuraiting Thorns only lasts 12 seconds is so that wardens cant use it to block 3 AEs or use it any way like that for MT. Nice thing is it is raidwide so its not like you need to be in MT grp to use it. Dmg proc is also nice for more hate to the tank.
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Unread 03-01-2008, 04:13 AM   #56
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Another thing I noticed tonight was a lot of times the stoneskin will not last the full 12 seconds because after the 3 dmg procs the buff drops. The weapon is great except for the clicky.
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Unread 03-05-2008, 12:29 AM   #57
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well 12 full secs would be an awful lot, still it's essentially 3 stoneskins.  As for procs of natural boon or overloaded heal.  I'm leaning towards yes on boon no on overloaded.  overloaded being an item proc  and boon being an ability.  I really haven't gone to any lengths to test this but it sounds about right to me.   
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Unread 03-13-2008, 03:57 PM   #58
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I don't really want to get into the whole "my epic sucks" debate.  But I did want to make a few points/clarifications.

 -I think the reason the Warden Epic has the stats the way they are is because, melee specced wardens or not, Wardens are considered the defensive druid.  As a result, their epic more reflects that rather than it being a weapons that's all about DPS.

-The mana proc actually does have its uses.  Wardens may not have mana problems in most single group content, but there are occasions (like the mana draining mob in Vaults) when it's going to come in very handy.

-Just because it's attainable by a group doesn't mean it's only intended for groups.  The mana proc will help a lot in raids.  Considering that you will need to fight in and defeat every ROK raid zone BEFORE getting the mythical version, that is something important to consider.

-Compare it to procs on other epics.  Take the Wizard epic, for example.  It is, what amounts to, an occasional +150 spell damage mod for a few seconds when it procs.  Comparing it to the Wand of Crystalized Plasma (level 70 weapon from Unrest) which is a proc that temporarily adds 8% to the base damage of all spells which is MUCH better.  That amounts to more than +150 spell damage on the Wizards smallest nuke and more than +1100 damage on the large nukes.  That means the proc on a T7 Legendary weapon is better than a T8 Fabled weapon.

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Unread 03-27-2008, 06:22 PM   #59
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I think our epic is great. Its awesome having a near limitless supply of power. On raids, I'll be at or near full power while everyone else in the MT group is just about out but the coercer. Then the coercer uses a skill they have that divides everyone in the group's power up evenly, and they're all good to go again. How is that not useful? I'm really happy with the weapon and I cannot wait for the mythical.People just like to whine. No matter what we got, there would be complaining.
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Unread 03-28-2008, 06:29 PM   #60
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I think the weapon is awsome... it gives wardens some utility that we never have had in the mt. If you couple this item with the quested earing and danak wristguards that have the  siphon power on them we basically become a pocket coercer in raid. As a warden with 32% self buffed crit (in raid 40% with dirge buffs) wearing both these items (one procs 320 and the other 280 twice a minute) I can keep the mt group at about 80-90% power while also maintaining my own at 80-100%. It is amazing and a reason other than healing to keep a warden in the mt. Just keep your group heals rolling and it is very difficult to run out of power.

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