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#241 |
Loremaster
Join Date: Nov 2004
Location: Scotland, UK
Posts: 45
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![]() What bugs me most is when (if in Europe and play on US server) You open launchpad, Click accept on the EULA then it relaunches launchpad and you need to click on accept again before it lets you get to the username and password option. The Accept and Decline buttons switch left and right after it relaunches too This is so annoying. |
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#242 |
Server: Lucan DLere
Loremaster
Join Date: Aug 2006
Posts: 19
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Don't know if this has been mentioned.At least 5-10 times a night someone asks in 10 chat how to load ui settings from their other characters.This should be a button-accessible command.================================Guild recruitment program is extremely limited. Why not have a common "guild house" where guilds looking for members can put up clickable "flyers" with all the particulars. I have some alts and would love to get in the ground floor of a new/er guild (don't have the play time available to run one on my own) but the current program is useless for that.================================You guys have to do something to balance the old starting areas versus TD in terms of gear. Of course, there could be something planned that I do not know about, but if not, how this got approved in testing is beyond me.================================You guys switched the positions of the "I agree" and the "I disagree" buttons on the log-in just to mess with us, right? C'mon. You can admit it. We know you did.
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#243 |
Loremaster
Join Date: May 2005
Location: A small place
Posts: 1,362
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![]() What bugs me is that between level 1 to around 45 is pretty cool. There aren't a ton of groups but there are always a few running RoV, RE, FG, etc. If you can't get a group, pretty large quest lines in EL, Zek, etc. At 45, things really start to slow down. There are some quest lines in the DoF, LFay (really around 52 to 55 is a good time to start here), Steam. But compared to the XP needed to advance, it can really be a show stopper for new players. We probably lose the most guild members around 55. Even thought KoS opens up at 55, the quests in TT are pretty light. My advice is open up smoother quest lines that enable players to reach towards end game without saying..my god this is so boring. I'm not saying that you should turn it into easy mode. But a new player should feel like they can advance in the game without reaching that virtual brick wall. More numerous quest lines (not zones..let's not do another EoF) from lvl 40 to 70 would go a long way of keeping players in the game. |
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#244 |
Loremaster
Join Date: Nov 2004
Posts: 80
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interstellarmatter wrote:
I'm curious; do you find that level range slow in general, or just certain zones? I typically go to Sinking Sands (DoF) at level 45. I fairly quickly get to level 50 after that. There might be a bit of a slow down in the 50-55 range as the Sinking Sands quests dry up and you get fewer solo quests (yet are too low for KoS as you pointed out). At that point, I typically head to Lesser Fay, as you also mentioned. The xp may not be as "crazy fast" as before, but it is still at a respectable clip. Of course, this is just my opinion; I'm not trying to kill your point or anything.
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Borandor Iceglade - 92 Dwarf Warden - 92 Alchemist (Everfrost) Bekkin - 92 Halfling Swashbuckler - 92 Carpenter (Everfrost) Proxot - 92 Froglok Paladin - 92 Weaponsmith (Everfrost) - Omick - 92 Half Elf Troubador - 91 Tailor (Everfrost) Rishkar - 90 Arasai Wizard - 91 Provisioner (Everfrost) Agib - 92 Dark Elf Necromancer - 92 Sage -The unknown Force- |
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#245 |
Loremaster
Join Date: Nov 2004
Posts: 185
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An abililty to mute guild chat channels in raids...
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#246 |
Loremaster
Join Date: Nov 2004
Posts: 2,372
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Pogball wrote:
An abililty to mute guild chat channels in raids... Mute? What do you mean? Create a new window for raid chat only plus whatever else you need and no more outside chat filtering in.
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#247 |
Loremaster
Join Date: Nov 2004
Posts: 925
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Saurakk@Guk wrote:
Pogball wrote:He's probably referring to it so chatter could be stopped in /gu to help ensure people are paying attention. That was how I read it anyway.An abililty to mute guild chat channels in raids... ![]() |
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#248 |
Server: Unrest
Loremaster
Join Date: Oct 2005
Posts: 111
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The whole 45-60 problem:Perma/Sol Eye/CT is good until 50 or so, but even then the groups are few far between, probably just because of travel time.Once you hit 50, its rough. DoF dungeon loot is horrible in general, and most people dont bother with any of this stuff and just level to at least 60 to hit areas like SOS.Instances (in approx. order of difficulty)1) The Hidden Cache. Decent, accessible, but absolute junk drops. Usually 4-5 named which is nice for a small area.2) Vault of Dust. Kind of tucked away in Clefts, but only 3 named with endless hordes of trash. At least you can invis through them. Again, junk loot though.3) The Sanctorium. Most have never even heard of this hidden dungeon. Same problems as #1 and #2. It even has an x4 tucked in there.4) Mines of Meldrath. Decent zone. OK loot.5) Nek Castle 2. Great zone, nice named, worst loot ever. Its that bad. Its all T5 loot anyways.6) Icy Digs. Only old school hardcore players probably remember this zone. Loot was OK at the time, but its amazingly tough for a level 50 zone. Still have to do a whole bunch of quests to be able to enter.7) Scornfeather Roost. Same DoF Instance loot problem. Decent amount of named at least.8) Court of Innovation. Endless hordes of trash, and like 2 named. Not worth the effort.9) Ancient's Table. Only enterable certain times of the day, and only one chance at a named (he's not always up) so again, no reason to do this zone.10) Cazel's Mesa. Tough zone unless you are 60. Decent for the time you put into it though, but again, junk loot.11) Poets Palace. Tough until you hit 60. With all the statue moving you have to do and waiting for the door, it gets old. Loot is horrible too.Contested1) Klak'Anon. About half the zone is suitable for 50+, but most of it will be green/blue. Decent loot.2) Clefts of Rujark. First floor is all solo, and upper 2 floors have named which are largely quest mobs and drop horrible loot.3) Living Tombs. About 60-70% solo, not many named that are up, and again, junk loot.4) Silent City. Named seem to be rarely up. Not many people go here at all. Really cool layout, much like Living Tombs.5) Shimmering Citadel. Lots of solo stuff still, doesn't really feel like a dungeon.6) New Tunaria. Zero things to do in here other than 2-3 odd hidden quests. Named rarely up. Again, doesn't really feel like a dungeon.Pretty much the only zone I see people constantly doing is Mines of Meldrath, and it doesnt take long and you are locked out. Sometimes hidden cache and roost because they are (somewhat) convenient.What is needed is a good contested zone in these level ranges or some love given to the DoF zones. Pretty much all of DoF could use a revamp outside of the solo areas.I'd say Silent City since its already a heroic-only zone and is large enough, and easy to get to. Revamp the epic area to be heroic to make eye-farming easier, add more named, and maybe people will actually kill godking again! Imagine that!agressiv
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#249 |
Loremaster
Join Date: Nov 2004
Posts: 3,313
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The failure of customer service to tell us what happened during down time -- today new executable came down BUT NO NOTES -- no explanation, no nothing. Please POST NOTES EVERY TIME there is sever down time.
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#250 |
Loremaster
Join Date: Dec 2005
Posts: 227
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Xalmat wrote:
Pets still don't keep up with their masters.1. Pets may now have my speed buffs, but the pathing is still messed up and I still have to stop and either call my pet to me, or wait for it to catch up.2. Raid Content changing every few weeks. Nexona and Druushk being two (recent) examples. More documentation or changes, less changes, changes that aren't so extreme. Better coding/testing of said encounters. Adds that spawn under the world, or are invisible in walls etc aren't "fun" or "a hoot". They make people cancell accounts. |
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#251 |
Server: Runnyeye
Guild: Majestic
Rank: Mistress
Tester
Join Date: Jul 2006
Location: NSW, Australia
Posts: 2,212
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Fendaria wrote:
Loot options. I want an option to round-robin the cash/junk loot and let me NBG the good stuff. Please! Don't make me lotto the vendor trash.Already going in with the next GU, read the GU43 Preview. The freeport 'in city bell' doesn't have an option to go to East Freeport, but the qeynos bell can reach Qeynos Harbor.This is probably because you are good aligned. Good aligned characters cannot take the bell directly to EFP just like evil aligned characters cannot take the bell directly to QH. |
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#252 |
Loremaster
Join Date: May 2005
Posts: 68
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![]() As an Inquis, switching from Solo to Group gear. At the moment I use the appearance slots to store the set I am not wearing, how about a command to move all gear from appeance to worn and vice versa, add a timer and make it out of combat, then add a similar feature for jewelry and weapons. |
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#253 |
Tormentor of Fae
Join Date: Dec 2004
Location: Middle of Nowhere, Arizona
Posts: 1,862
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![]() What bugs me the most .. Inconsistancy on Loot. We have had 3 releases, not counting Original Content, that included "newbie" areas. In each one, someone has managed to make a bigger mess out of starting stats. It can't have escaped anyone's attention over there at SOE, if you actually play on live servers, that the answer to the question: Where should I go to level up a new character is Timmerous Deep. Before, RoK, the answer would have been given judged by what race/class/playstyle/etc. And, it's not just for the "exciting quests". Though, I will admit there are some good ones. Darklight Woods is just as good but the rewards aren't nearly as good. EoF has a lot of good quests too but the rewards are ... disappointing .. and .. the rewards with the starting content zones are just plain transmute-able, (there is a LORE NO STAT TREASURED Earring that drops from a Named in the Sewers, in fact there's a whole series of Treasured NO Stat items *boggles*) I understand that SOE is refining things as they go but when they do these things .. is it too much to ask to for them to also do a general database increase in all the other items to make them equally desirable? Shouldn't the person who logs in the first time as a Qeynosian enjoy their quests and rewards as much as a Sarnak? Or, a Fae.. an Arasai ... etc .. and not have to already know where to go to get that "on par" loot? Armor Graphics! It is so heartbreakingly obvious that we have such a small pool of "unqiue" armor graphics that anyone who has collected over 12 different armor "sets" has probably seen them all. And, I mean the actual PATTERN not the color or style it has. When I refer to the Newbie Druid Outfit I am not talking about the green or the light green or the dark green version .. I am talking about the actual pattern of it. You'll find this chain style on over half of the chain armor in game, including Fabled stuff. The biggest decision for someone doing armor graphics lately seems to be: Skirt or No Skirt. Robes ... robes are a depressing subject for any caster. There really is only 1 pattern. Styles may vary a little to having some decoration, abit more decoration to having lots of decoration (choose any of the T8 dropped cloth robes) but it's still all the same Pattern. While, I understand that we are limited to the current patterns we have right now due to the still "in-progress character skeletal revamp that will make armor designing a "snap"" it would still be nice to see more than the over 40 "different" versions of white robes we have. If we can't have completely new clothes .. can't someone play with the tints and give a few new "facelifts" to some of the more common color combinations. 5 different kinds of crafted white robes and 8 different shades of the same blue in Tailoring, alone. *shrug* |
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#254 |
Loremaster
Join Date: Nov 2004
Posts: 13
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What bugs me the most?It really bothers me when I download a patch for the game and I have no idea what the update is about. Adding or changing content is all well and good. But, it is completely useless if we (the players) don't have any clue about what was changed. This applies to any aspects of the game no matter how big or small.
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Level 70 Templar |
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#255 |
Server: Nagafen
Loremaster
Join Date: Jun 2005
Location: California, United States of America
Posts: 763
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Autenil wrote:
KindredHeart wrote:We should be able to steal nodes in PvPdrago.Autenil wrote:It's only locked while you're harvesting. Given this, you can't lock more than oneJojie wrote:I'd like to see "locked" harvests, so other people can't mine the same node that I am.Try out harvesting today.We changed harvest nodes to lock due to some ... unscrupulous ... players. |
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#256 |
Loremaster
Join Date: Nov 2004
Posts: 185
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Choatley@Mistmoore wrote:
Saurakk@Guk wrote:YesPogball wrote:He's probably referring to it so chatter could be stopped in /gu to help ensure people are paying attention. That was how I read it anyway.An abililty to mute guild chat channels in raids... |
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#257 |
General
Join Date: Nov 2004
Posts: 638
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Peebs@Nagafen wrote:
Change your shortcut target to read: "C:Program FilesSonyEverQuest IIEQ2.exe" /env:usmain /lang:en_US |
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#258 |
General
Join Date: Nov 2004
Location: IL USA
Posts: 64
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#259 |
Loremaster
Join Date: Jun 2005
Location: Paradigm Clutch: Never shift reality without one...
Posts: 2,490
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This has been mentioned before several times in the previous pages.Please please increase the limit of items in housing!500 for a 5 room isn't enough.Many have several alts, accumulate many items over the course of their alts' lives, and have them all living in the same manor. It really truly sucks to have to rearrange items, take out one or several things in order to have something else.I wanted to decorate the attic with the Carpenter made shrubs and other items. I had carefully added in items so that by the time my Carpy can make the items, there would be enough room in the item limit. But when the Erollisi Day crafted items were released, I had to really juggle items to be able to put the vases and such in, not to mention the bears. Juggling items and status for hours isn't fun.I've read others have been doing the same, both in server chat and forums.
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#260 |
Loremaster
Join Date: Mar 2005
Posts: 284
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![]() Another thing that bugs me.... The Cloak of Storms...the Karana diety cloak....it is supposed to add to spell and combat art damage. On my melee warden I went Karana since it fits, but the cloak does NOT add any +combat art damage. This needs fixed, I have bugged it, started threads on it...and nothing. Other people have said it did not work for them either, so its not a weird problem with just wardens. And please...for all thats holy...fix the Veteran Reward Claims for people who have been around for years. The fact that newer people just earning the rewards get unlimited claims, and the real "Veterans" only get 3 per account is a HUGE slap in the face for your long term accounts. This is just something that should be at the top of "Coding Problems" lists everywhere at SOE. Veteran rewards are a nice little perk, and being blocked from getting them on all your characters when your only mistake is not waiting a few years to play the game is just stupid. |
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#261 |
Loremaster
Join Date: May 2005
Location: A small place
Posts: 1,362
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![]() Oh yea, I want to be able to self-mentor myself to any level. Yes, yes, I know the potential exploiting but I think that we can take the exploiting aspect out of it. Like, nothing above treasured gear dropping from any mob. That would enable me to go off and enjoy any zone in the game without having to find someone to mentor. Also, I have a few characters close to 70 with almost zero achievement points. I could go back and do a bunch of the EoF quests that they never got to finish. It would just add another interesting aspect to the game. The enjoyement of any zone at any time. |
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#262 |
Loremaster
Join Date: Mar 2007
Location: East TN
Posts: 464
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As a monk, I want to live on the Island of Mara!! Or at least let me live in the Elddar Grove! I love being a monk because of all the lore and questlines for them...now if they only gave a real reward instead of just a cool suffix. I would also like to see other classes have some sort of questline like that, where sayyyy a sorcerer can go on a spiritual journey and earn a new spell or something.Also, I want more ways to level my non-raiding guild. As it stands, the only ways to level up are to do -BILLIONS- of writs, turn in -ZILLIONS- of status items, or reroll a new toon to re-do Heritage Quests. Or complete Unrest. Maybe give us status for completing more instances? You can't be serious that you have to be a raid force to be a successful guild, can you?And as far as the status items go, I have given up on the task of turning all my status items in on my monk in Qeynos; I mail them to my fury in Neriak, where there is ONE person to turn all status items in to. Since there is no real reason to earn faction with any of the guilds in Qeynos atm, I see no reason to not be able to turn them all in to one person either.
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#263 |
General
Join Date: Mar 2005
Posts: 4
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Ranger just need help. The whole Ranger community is up in arms over Bows and arrow mechanics. Fix them plz.
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#264 |
Developer
Join Date: Feb 2006
Posts: 298
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Maroger wrote:
The failure of customer service to tell us what happened during down time -- today new executable came down BUT NO NOTES -- no explanation, no nothing. Please POST NOTES EVERY TIME there is sever down time.This wasn't customer service's fault. There were no notes to be posted. This can happen if the executable changes are to fix crashes, exploits, etc. Those things aren't usually called out. |
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#265 |
Loremaster
Join Date: Nov 2006
Posts: 2
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Could we please have a bank in the crafting area??? It gets really, really annoying to have to zone out each time you run out of crafting stuff, run to the bank and then run back and zone in!! It would be absolutely awesome to have a bank in the crafting area for those of us who do a lot of crafting!!
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#266 |
Loremaster
Join Date: Feb 2007
Posts: 138
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![]() instances, group and raid. All Group instances need to have a respawn at front of instance not outside (fallen gate, Rov to name 2) Raid instances, evac needs to zone to front not outside, need to make sure revive is to front of instance not outside (one in nek forest on beach, that crabs lair in fallen dynasty to name 2). Graphicless armor. We need more of it (for chest pieces specifically) which do not show armor so barbs can show tattos, erudites runes, wood elves body shrouds etc. Talvus chest piece use to have this in Alt model but was stealth fixed. Harvesting. You give us new items for faster harvesting of the nodes but then leave the nodes/node placement as too long to respawn and not enough(for respawn) for one person to an area much less 2 people without fighting each other over all the nodes. Solution- Add more nodes in Rok areas (Kylong needs bad) or Halve the repop ratio of the current nodes. Tinkered items Portable workbenches/tables/stoves etc and divining rods need to have their reuse timer cut down so they are more useful of an item, for example a workbench u use for 5 mins and then have to wait 10 mins to cast again is not very useful in the field. Stealth/Invis Stealth/invis is still breaking on the none harvesting clickys, I will continue to bug/feedback/petition it till u do. |
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#267 |
Loremaster
Join Date: Nov 2006
Posts: 2
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1. A feature where you can cursor over an item like a harvestable raw in your inventory and it will show you if any of your other alts has any of that item and if it is in their bank or their inventory bags so you don't have to alt hop when you need raws.2. Access your rooms selling crates by ALL of your toons3. More crafting areas for evil players.4. Cut fuel costs for T8 stuff, this is soooo expensive!!!5. Ingame chat capability such as Ventrilo or Skype, a voice service not seperate from EQ26. Interact with furniture such as sitting on couch or at a table, laying on the bed, etc.7. More rares and more harvestables please!! Not enough in areas such as Kylong Plains!!
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#268 |
Loremaster
Join Date: Nov 2004
Posts: 3,313
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Autenil wrote:
Maroger wrote:Then please tell us that. Don't leave us wondering if there was stealth nerf -- is usually what is suspected.The failure of customer service to tell us what happened during down time -- today new executable came down BUT NO NOTES -- no explanation, no nothing. Please POST NOTES EVERY TIME there is sever down time.This wasn't customer service's fault. There were no notes to be posted. This can happen if the executable changes are to fix crashes, exploits, etc. Those things aren't usually called out. ![]() |
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#269 |
Loremaster
Join Date: Nov 2004
Posts: 232
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I'll try to cover some that haven't already been pounded into the ground here. This is mostly house stuff.Lack of memory on house items. If I set an item to a certain appearance (fireplace set to embers, Frostfell tree set to twinkling, etc), I'd like it to stay that way until told otherwise, even if I leave the room and come back.Sound on house items. Some of the music boxes/snowglobes use the zone music volume, some use the Interface volume. Since I don't want to hear a click every time I push a button, this means I can't hear a thing from those house items. Make them all on the same sound channel, preferably one that relates to music instead of clicking button noises.The ability to inventory your house items. Sometimes I find I have multiples of an item in my home, even if they are Lore. It would be nice to be able to call up a list of what I have in there, and better yet to be able from that list to be able to pick the item up rather than having to hunt it down. (A real hassle with all my books)Thanks!!
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#270 |
Loremaster
Join Date: Mar 2005
Posts: 284
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Click on your door while inside your house...there is an option to see a list of every single item in your house and pick them up form there. Its been there a while...and its very very nice when you got a crap load of stuff in there
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