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Unread 02-23-2008, 06:01 AM   #121
ke'la

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Kuladil wrote:
Im too lazy to search all 9 pages of this thread to see if anyone said anything about arrow mechanics.  PLEASE FIX THE [I cannot control my vocabulary] ARROWS.............its sad that a T7 bow does more damage than our epic.  And the mythical version is ONLY slightly better.

A) this is not the place to post about your classes major issue, thier currently is an active thread in Gameplay I beleave that covers it nicly.

B) even if they are going to fix the arrow issue this update, this is a PREVIEW it is only a small glimps of what will be coming in the next LU and SoE NEVER puts fixes in Previews.

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Unread 02-23-2008, 11:14 AM   #122
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I dont know if it matters, but if you noticed, the tradeskill dev was the first to post hence I think they are adding a few new tradeskill items SMILEY like Arrows!!!!.. Now to me, i dont really consider that a fix.. i think its an add.. T8 arrows wasnt in the game to start with so how do you fix something that isnt there?? So they are adding it right? But i agree, it would be awsome to have a nice update on the arrows..

And think shinys are good the way they are.. lotto is nice, but able to leave them.. kinda useless.. whats the point, i think pickin gup shinys is the best part.. SMILEY

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Unread 02-23-2008, 03:20 PM   #123
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daeaorn wrote:
Any idea if Kurn's Tower will be in this LU or if there has been any mention of it at all else where?
its never been mentioned as a zone, any mention of it anywhere has been a rumor by players.
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Unread 02-23-2008, 08:24 PM   #124
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great stuff .. Not much for a LU but nice thingies anyways ..

 now youre at it can we have the "ignore loot" option too please SMILEY

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Unread 02-24-2008, 01:52 AM   #125
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Nizaaf@Mistmoore wrote:

I dont know if it matters, but if you noticed, the tradeskill dev was the first to post hence I think they are adding a few new tradeskill items SMILEY<img src=" width="15" height="15" /> like Arrows!!!!.. Now to me, i dont really consider that a fix.. i think its an add.. T8 arrows wasnt in the game to start with so how do you fix something that isnt there?? So they are adding it right? But i agree, it would be awsome to have a nice update on the arrows..

And think shinys are good the way they are.. lotto is nice, but able to leave them.. kinda useless.. whats the point, i think pickin gup shinys is the best part.. SMILEY<img src=" width="15" height="15" />

Well technically the lvl 67 arrows are T8 because they are made with 70+ ingrediance and by a 70+ TSer, what they need to do is make them lvl 80(and equipable) like food is and then scale them down to your bow(like they already do), that unforunatly is a fix not an add, and even if it was an add, it wouldn't be a headline as it only effects one class in a Major way(though it would do some good for other bow users too).
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Unread 02-24-2008, 01:53 AM   #126
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Sashtan@Mistmoore wrote:
daeaorn wrote:
Any idea if Kurn's Tower will be in this LU or if there has been any mention of it at all else where?
its never been mentioned as a zone, any mention of it anywhere has been a rumor by players.
It's the Unrest of this expaintion, I think in early beta it was said by the devs that it would be put in sometime after launch.
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Unread 02-24-2008, 02:17 PM   #127
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The preview states that the shinies will work more like treasure chests.  Does that mean that once you click on said shiny, it will have a despawn timer?  I ask because currently picking up a shiny, even if you could know it's not a rare, is a sort of public service since it allows for a shiny to respawn somewhere.  If people click a shiny, and it turns out to be a common one, and they decide to leave it there, then very quickly every shiny will be a common one and no rares will have a chance at existing.  I hope this scenario has been contemplated. 
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Unread 02-24-2008, 07:22 PM   #128
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I dont know if it has been posted yet.. but does anyone know when this new update will be? I'm guess sometime in early march??
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Unread 02-24-2008, 07:35 PM   #129
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ke'la wrote:
Sashtan@Mistmoore wrote:
daeaorn wrote:
Any idea if Kurn's Tower will be in this LU or if there has been any mention of it at all else where?
its never been mentioned as a zone, any mention of it anywhere has been a rumor by players.
It's the Unrest of this expaintion, I think in early beta it was said by the devs that it would be put in sometime after launch.
I know the Devs said that but I have heard absolutly nothing about it. Has anyone heard anything at all about it or when we can expect to see it?
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Unread 02-24-2008, 08:38 PM   #130
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Well, while I will admit not every month will be blockbuster content this leaves much to be desired.The changes that are going in have obviously been asked for and I am curious to check it on test because the write up currently makes me think the mechanics are:Need before greed: instead of clicking Accept/Decline we will click Need/Greed/Decline. What is keeping a player from clicking Need whether they need it or not? Hopefully there will be some mechanic to check class, level, already scribed, already own mechanic to ensure NEED and not just greed with a better mechanic for winning as the rolls will go by need then greed.Shiny lotto appears to be driven by the desire of the looter: "IF" the looter doesnt want the shiny they can then click for a group lotto, esentially declining it and passing it to the group.If I understand these mechanics correctly from the preview I dont see how they solve the issues described in the threads requesting them (ie. shinies being grabbed by people while the remainder of group in combat without everyone getting a chance to roll etc.) Hopefully the mechanics are more specific in the group options and just not completely detailed in the preview.
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Unread 02-25-2008, 01:19 AM   #131
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The update should be (if patterns hold) approximately one month from the last update SMILEY
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Unread 02-25-2008, 01:50 AM   #132
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I really hope there's more to this update then what was listed in the preview.  I understand there may be quite a bit of work involved with changing ONE window,  but you really should be addressing the problems with Epics.Namely the several Epics that do very little for classes.  I don't mind mine, but after seeing some of the others I can understand why some classes are pretty insulted to receive such shoddy rewards for such demanding questlines.How about some fixes for mechanics?Do you plan on sneaking more nerfs in that alter gameplay for classes in huge ways again?  I'd still love to see an official response on the stealth-nerf you did to the Warlocks Propagations line.We're still pretty miffed you removed over half of what we bring to a group buff wise without so much as a line in the patch notes.Either way, I'm hoping you've once again left around 3/4's of the real patch notes out.  Then as usual we can spend the weeks after the patch actually figuring out the changes you DID make and DID NOT list in the update.
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Unread 02-25-2008, 02:51 AM   #133
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RE: "Shiny" Changes!

Can you make that work on pages, too?Or at least remove the no-trade from them - EL for example. I'm level 80 and still have pages missing from those stupid collection quests.btw: 15 to 2 odds are really bad... I've harvested ~15 of each of the needles (don't remember exact name) in JW, to only 2 of the rare ones... that is starting to lean toward ANNOYING....
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Unread 02-25-2008, 04:47 AM   #134
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Come on, take it easy. There will be more content than just that. This is an example:

http://forums.station.sony.com/eq2/...408332&#4564458

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Unread 02-25-2008, 05:56 AM   #135
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Considering the number of subscribers posting on eq2flames are questoning the very reason they play this the game should be a warning they need to make some adjustments soon.Any thing being done about the latest crap in VP? You know what I mean ooo hey lets make this 2nd encounter uber fun by adding shineys that need to be harvested all over the place... I know lets make even harder by if you cant locate the shiney and spawn the x2 in 60 sec the whole raid is killed.... Oh and if that isnt enough lets put a massive heal so you have to have constant 15k dps on her to not let her heal, but you cannot do to much to end this so we will spawn 8 shineys in this huge room oh and the hall as well so either they have to drop from raid to get them with a horse or they have to drop 4 people from being part of the raid so 2 groups on named and 1 on adds (ooo fun)... not to menchin she will now raidwide aoe anywhere in the zone and all of her AoE's are now immune to aoe blockers.... oh hey and just for giggles lets put a memwipe on the x2's... did i forget anything? oh yea how about 1 person has to run around and not be part of the raid to get the shiney but if they die because the x2 pops and agro's them you're screwed....--- so whats the raid do after they kill the mob?Transmute the freekin drop... wooot wtg you loosers.

THIS IS FUN HOW? (intellegence is not something that is big at sony i know, but come on make the x2's pop and charge the raid atleast, theres no reason to run around and look for a shiney, thats not raiding thats BS notice the caps)Ok, lets move on to next mob.... ok 4 of you cant play in the raid we need to you use a macro command that spams you F key while you rub one out and or take a shower. ---- oh btw... we have to xmute this crap tooTHIS IS FUN HOW?<3 sony's wonder idea of "enjoyment" no wonder you have a subscription base scratching there heads going "what could I do with an extra $30 a month", - take up smoking (its less stressful), pay for the dr visit to get that carpel tunnel looked at... have phonesex on fridaynight while you guildies dont login anymore they desided to goto wow...yea im kinda ticked... if anybody wants mystuff its all no-trade so bugger off...

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Unread 02-25-2008, 07:32 AM   #136
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while your on the shinies topic- please take a look at Karnor's castle in the odd hours of the night. I thought SOE was trying to do a lot to prevent plat farmers. This is one of the easier fixes to that problem - dont allow level 2's to harvest shinies in zones such as KC. They speedhack around the zone so agro issues arent a problem. Also this speedhack lags the entire zone up. Really needs to be looked into
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Unread 02-25-2008, 12:05 PM   #137
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Gnobrin wrote:

Some further clarification too, in regards to the "Need before Greed" option... it's based on the honor system and it's not required any more then "LOTTO" is or "LEADER LOOT" is at the present time.  This choice is merely another option for the group in regards to looting.  In using that choice, there's nothing that forces you to choose "NEED" or anything to force you to choose "GREED", it's entirely up to that particular adventurer.

Will something be generated in the chat window to let you see if people selected "Need" or "Greed"?  If not, then people could select "Need" on an FFA item and win everytime without anyone knowing they weren't selecting "Greed" like everyone else.
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Unread 02-25-2008, 12:30 PM   #138
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Vorlak wrote:
Considering the number of subscribers posting on eq2flames are questoning the very reason they play this the game should be a warning they need to make some adjustments soon.

Come on. Its common knowledge that only approximately 10% of players read the official forums, even less post on them. I don't know the percentage of EQ2flames users that are active players of the game, and read and post on the forums there. But, I suspect its significantly less. (<3 EQ2flames btw) This is hardly a sign of impending doom. As much as those of us who post on the forums, official and otherwise, would like to the think we speak for the entire player base. That's just not reality.

(intellegence is not something that is big at sony i know

yea im kinda ticked... if anybody wants mystuff its all no-trade so bugger off...

Insults will only get you no where. Isn't this a current discussion over at EQ2Flames as a matter of fact? It has been more than clear that this is just a Preview of the update. I don't recall reading anywhere in the OP "In addition to just a couple of the highlights you can expect in the upcoming update, please feel free to use this thread to voice your complaints about the game in general".Personally, while I haven't had an issue with any looting rights since I rarely take anything away from a raid or group, I think the looting changes are great. I do hope there is something in the non-document changes that addresses PvP writs as well.
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Unread 02-25-2008, 12:45 PM   #139
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KindredHeart wrote:
Gnobrin wrote:

Some further clarification too, in regards to the "Need before Greed" option... it's based on the honor system and it's not required any more then "LOTTO" is or "LEADER LOOT" is at the present time.  This choice is merely another option for the group in regards to looting.  In using that choice, there's nothing that forces you to choose "NEED" or anything to force you to choose "GREED", it's entirely up to that particular adventurer.

Will something be generated in the chat window to let you see if people selected "Need" or "Greed"?  If not, then people could select "Need" on an FFA item and win everytime without anyone knowing they weren't selecting "Greed" like everyone else.
Considering they'd be the only one rolling, I'm sure people would notice if they aren't.. mentally handicapped.
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Unread 02-25-2008, 01:04 PM   #140
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Lets face it... no matter how great a video card you have the game still runs like crap when raiding in full graphics. Multi-core processors are everywhere now and almost everyone has either a ht or multi core system capable of running mulitple threads. With how cpu intensive eq is it would be a huge boost to performance to actually utilize the other cores, or offload some of the process intensive crap u have the cpu doing to the video card, Shaddows for example.

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Unread 02-25-2008, 04:15 PM   #141
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I agree with most that this is just a small preview of GU43. I think the new looting mechanics are a step in the right direction. I really don't want to discuss it yet seeing it's not out yet so we don't know everything.

I would like to know what else they're going to put in GU43... for example, what happened to guild housing/halls? It's been a rumor since release (it's actually mentioned in the user manual). It's like I'm going to quit because it's not live yet but I think the community in general would like to know what's the status of this project.

Many people are also wondering about the issues with housing all around. My house has been maxed out with items for a long time now. But, to be honest, housing is not that big of an issue to most folks.

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Unread 02-25-2008, 10:03 PM   #142
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Mustang8259 wrote:

Woot!  This is awesome news!  Once again i'm glad to see that the Dev crew is really listening to the player base!  (And although i'm usually very critical of Sony I do mean this sincerely) The "need before greed" system is something that most players, who have used that system in other games, have been waiting on to arrive here for a long time.  I can honestly say after going off to experiment in Vanguard and coming back to EQII that I personally was eagerly awaiting a time when that  particular looting system would be implemented.  And to have the ability to set "Shiny" harvests on the same option is simply excellent!  And although I've heard some people grumbling about how this GU seems light, keep in mind that it could still be the whole update is early in development and more will be added.  And if that isn't the case then the sooner this is done, the sooner the Dev team can move on to bigger and better things.  Anyway, I'm happy with what I see so far, keep up the great work guys!

~ edited for spelling and all that good stuff =P ~

Finaly some thing that prevents the mage/scout running off to harvest a shiny while the tank and healer are doing the fighting.
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Unread 02-25-2008, 10:58 PM   #143
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If I understand this correctly, we can decline to take the shiney, so it then stays "shining" so-to-speak?  Have we really thought this through?  Does anyone realize what this is going to do with the refresh rate of collectibles in the game.  Why would anyone decline a shiny, even for the reasons mentioned in the update notes?  Delete it from your inventory if you feel it's not worth anything.  If I run by a shiny location twice, I would rather have a chance at two different collectibles, not just one because I declined it before.

 It just doesn't sound like such a smart idea.  I do however, like the idea of making a lotto to group members instead of having to ask the group and do a trade.

 Yes, I realize this has been mentioned previously, just another player speaking out.

 My 2 copper,Sadewyn

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Unread 02-26-2008, 07:45 PM   #144
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holy crap........  these 'notables' are the highlight material of the GU?  how incredibly sad.
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Unread 02-26-2008, 08:46 PM   #145
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Jado wrote:

Lets face it... no matter how great a video card you have the game still runs like crap when raiding in full graphics. Multi-core processors are everywhere now and almost everyone has either a ht or multi core system capable of running mulitple threads.

What planet are you living on and will your parents adopt me and give me such a system?
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Unread 02-26-2008, 11:55 PM   #146
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(( I heard there's alot of under-the-hood upgrades going in with this update that we aren't privy to.  Lot of boring technical stuff that we dont understand unless we are hardcore programmers, but suffice it to say 'makes game work better'.8-)This shiny change looks nice, but it still wont keep us busy for long before we go back to our broken pvp writs 8-)
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Unread 02-27-2008, 03:11 AM   #147
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-Arctura- wrote:
(( I heard there's alot of under-the-hood upgrades going in with this update that we aren't privy to.  Lot of boring technical stuff that we dont understand unless we are hardcore programmers, but suffice it to say 'makes game work better'.
*chuckles* Statistically based on the number of posts by people who demand changes be made yesterday cause they could do better, I believe that 25% of our forum reading player base should be able (but probably can't) understand that technical stuff just fine. XDI too am really looking forward to the shiney changes. SMILEY
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Unread 02-27-2008, 03:33 AM   #148
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Holymoly@Runnyeye wrote:
2. I foresee the equivalent of bush nodes whereby zones are littered with worthless shineys that everyone already has.
Holymoly, it would seem that you were right and I was wrong. The shinies are now the same spawn over and over, which will probably lead to nothing but worthless crap shinies lying everywhere because people no longer will bother to pick them up.... oh well. SMILEY(Yes, I checked. Tried to harvest a shiny, got a shattered human bone. Tried again, same shattered human bone. Tried a third time, and realized it was not a coincidence.)
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Unread 02-27-2008, 04:50 AM   #149
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Amphibia wrote:
Holymoly, it would seem that you were right and I was wrong. The shinies are now the same spawn over and over, which will probably lead to nothing but worthless crap shinies lying everywhere because people no longer will bother to pick them up.... oh well. SMILEY
Probably needs to be calibrated for T7 & T8. But, for the lower tiers this shouldn't be a problem. While I make a pretty penny selling collection stuff on the broker, I can see other's passing over that green Nek needle for the next level 22 player to pick up.
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Unread 02-27-2008, 08:05 AM   #150
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Spyderbite@Venekor wrote:
Amphibia wrote:
Holymoly, it would seem that you were right and I was wrong. The shinies are now the same spawn over and over, which will probably lead to nothing but worthless crap shinies lying everywhere because people no longer will bother to pick them up.... oh well. SMILEY
Probably needs to be calibrated for T7 & T8. But, for the lower tiers this shouldn't be a problem. While I make a pretty penny selling collection stuff on the broker, I can see other's passing over that green Nek needle for the next level 22 player to pick up.
Yeah, you're probably right, since it seems most items have a relatively equal chance of spawning in lower tier zones. But in RoK (and EoF), it's all about finding the rare ones. Everything else is in so low demand that they aren't even worth the bag space they take up. /shrugI dunno, or maybe the system is "recycling" them so often that it won't be an issue after all.
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