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#121 |
Loremaster
Join Date: Dec 2004
Posts: 5,445
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Kuladil wrote:
Im too lazy to search all 9 pages of this thread to see if anyone said anything about arrow mechanics. PLEASE FIX THE [I cannot control my vocabulary] ARROWS.............its sad that a T7 bow does more damage than our epic. And the mythical version is ONLY slightly better. A) this is not the place to post about your classes major issue, thier currently is an active thread in Gameplay I beleave that covers it nicly. B) even if they are going to fix the arrow issue this update, this is a PREVIEW it is only a small glimps of what will be coming in the next LU and SoE NEVER puts fixes in Previews. |
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#122 |
Loremaster
Join Date: Dec 2007
Posts: 80
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![]() I dont know if it matters, but if you noticed, the tradeskill dev was the first to post hence I think they are adding a few new tradeskill items And think shinys are good the way they are.. lotto is nice, but able to leave them.. kinda useless.. whats the point, i think pickin gup shinys is the best part..
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Mistmoore lvl 80 Ranger Companions of Twilight |
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#123 |
Loremaster
Join Date: Dec 2004
Posts: 833
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daeaorn wrote:
Any idea if Kurn's Tower will be in this LU or if there has been any mention of it at all else where?its never been mentioned as a zone, any mention of it anywhere has been a rumor by players. |
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#124 |
Server: Runnyeye
Guild: The Blackhand
Rank: Member
Loremaster
Join Date: Dec 2004
Posts: 189
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![]() great stuff .. Not much for a LU but nice thingies anyways .. now youre at it can we have the "ignore loot" option too please |
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#125 |
Loremaster
Join Date: Dec 2004
Posts: 5,445
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Nizaaf@Mistmoore wrote:
Well technically the lvl 67 arrows are T8 because they are made with 70+ ingrediance and by a 70+ TSer, what they need to do is make them lvl 80(and equipable) like food is and then scale them down to your bow(like they already do), that unforunatly is a fix not an add, and even if it was an add, it wouldn't be a headline as it only effects one class in a Major way(though it would do some good for other bow users too). |
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#126 |
Loremaster
Join Date: Dec 2004
Posts: 5,445
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Sashtan@Mistmoore wrote:
daeaorn wrote:It's the Unrest of this expaintion, I think in early beta it was said by the devs that it would be put in sometime after launch.Any idea if Kurn's Tower will be in this LU or if there has been any mention of it at all else where?its never been mentioned as a zone, any mention of it anywhere has been a rumor by players. |
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#127 |
General
Join Date: Jan 2005
Posts: 477
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The preview states that the shinies will work more like treasure chests. Does that mean that once you click on said shiny, it will have a despawn timer? I ask because currently picking up a shiny, even if you could know it's not a rare, is a sort of public service since it allows for a shiny to respawn somewhere. If people click a shiny, and it turns out to be a common one, and they decide to leave it there, then very quickly every shiny will be a common one and no rares will have a chance at existing. I hope this scenario has been contemplated.
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#128 |
Loremaster
Join Date: Dec 2007
Posts: 80
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I dont know if it has been posted yet.. but does anyone know when this new update will be? I'm guess sometime in early march??
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Mistmoore lvl 80 Ranger Companions of Twilight |
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#129 |
Loremaster
Join Date: Nov 2005
Location: Florida
Posts: 50
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ke'la wrote:
Sashtan@Mistmoore wrote:I know the Devs said that but I have heard absolutly nothing about it. Has anyone heard anything at all about it or when we can expect to see it?daeaorn wrote:It's the Unrest of this expaintion, I think in early beta it was said by the devs that it would be put in sometime after launch.Any idea if Kurn's Tower will be in this LU or if there has been any mention of it at all else where?its never been mentioned as a zone, any mention of it anywhere has been a rumor by players.
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Crushbone Server: [88 Templar / 41 Sage] Daeaorn (Human) [74 Paladin / 79 Alchemist] Frogmasta (Froglok) |
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#130 |
Loremaster
Join Date: Nov 2006
Posts: 3,870
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Well, while I will admit not every month will be blockbuster content this leaves much to be desired.The changes that are going in have obviously been asked for and I am curious to check it on test because the write up currently makes me think the mechanics are:Need before greed: instead of clicking Accept/Decline we will click Need/Greed/Decline. What is keeping a player from clicking Need whether they need it or not? Hopefully there will be some mechanic to check class, level, already scribed, already own mechanic to ensure NEED and not just greed with a better mechanic for winning as the rolls will go by need then greed.Shiny lotto appears to be driven by the desire of the looter: "IF" the looter doesnt want the shiny they can then click for a group lotto, esentially declining it and passing it to the group.If I understand these mechanics correctly from the preview I dont see how they solve the issues described in the threads requesting them (ie. shinies being grabbed by people while the remainder of group in combat without everyone getting a chance to roll etc.) Hopefully the mechanics are more specific in the group options and just not completely detailed in the preview.
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#131 |
ZAM EQII
Join Date: Nov 2004
Posts: 7,439
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The update should be (if patterns hold) approximately one month from the last update
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#132 |
Loremaster
Join Date: Mar 2005
Location: Toronto, Ontario
Posts: 1,257
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I really hope there's more to this update then what was listed in the preview. I understand there may be quite a bit of work involved with changing ONE window, but you really should be addressing the problems with Epics.Namely the several Epics that do very little for classes. I don't mind mine, but after seeing some of the others I can understand why some classes are pretty insulted to receive such shoddy rewards for such demanding questlines.How about some fixes for mechanics?Do you plan on sneaking more nerfs in that alter gameplay for classes in huge ways again? I'd still love to see an official response on the stealth-nerf you did to the Warlocks Propagations line.We're still pretty miffed you removed over half of what we bring to a group buff wise without so much as a line in the patch notes.Either way, I'm hoping you've once again left around 3/4's of the real patch notes out. Then as usual we can spend the weeks after the patch actually figuring out the changes you DID make and DID NOT list in the update.
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-------------------------- Rikko - 80 Berserker Zahne - 80 Warlock |
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#133 |
Loremaster
Join Date: Dec 2004
Posts: 108
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![]() RE: "Shiny" Changes!Can you make that work on pages, too?Or at least remove the no-trade from them - EL for example. I'm level 80 and still have pages missing from those stupid collection quests.btw: 15 to 2 odds are really bad... I've harvested ~15 of each of the needles (don't remember exact name) in JW, to only 2 of the rare ones... that is starting to lean toward ANNOYING.... |
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#134 |
Loremaster
Join Date: Apr 2005
Posts: 111
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![]() Come on, take it easy. There will be more content than just that. This is an example: |
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#135 |
Loremaster
Join Date: Dec 2004
Posts: 293
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![]() Considering the number of subscribers posting on eq2flames are questoning the very reason they play this the game should be a warning they need to make some adjustments soon.Any thing being done about the latest crap in VP? You know what I mean ooo hey lets make this 2nd encounter uber fun by adding shineys that need to be harvested all over the place... I know lets make even harder by if you cant locate the shiney and spawn the x2 in 60 sec the whole raid is killed.... Oh and if that isnt enough lets put a massive heal so you have to have constant 15k dps on her to not let her heal, but you cannot do to much to end this so we will spawn 8 shineys in this huge room oh and the hall as well so either they have to drop from raid to get them with a horse or they have to drop 4 people from being part of the raid so 2 groups on named and 1 on adds (ooo fun)... not to menchin she will now raidwide aoe anywhere in the zone and all of her AoE's are now immune to aoe blockers.... oh hey and just for giggles lets put a memwipe on the x2's... did i forget anything? oh yea how about 1 person has to run around and not be part of the raid to get the shiney but if they die because the x2 pops and agro's them you're screwed....--- so whats the raid do after they kill the mob?Transmute the freekin drop... wooot wtg you loosers. THIS IS FUN HOW? (intellegence is not something that is big at sony i know, but come on make the x2's pop and charge the raid atleast, theres no reason to run around and look for a shiney, thats not raiding thats BS notice the caps)Ok, lets move on to next mob.... ok 4 of you cant play in the raid we need to you use a macro command that spams you F key while you rub one out and or take a shower. ---- oh btw... we have to xmute this crap tooTHIS IS FUN HOW?<3 sony's wonder idea of "enjoyment" no wonder you have a subscription base scratching there heads going "what could I do with an extra $30 a month", - take up smoking (its less stressful), pay for the dr visit to get that carpel tunnel looked at... have phonesex on fridaynight while you guildies dont login anymore they desided to goto wow...yea im kinda ticked... if anybody wants mystuff its all no-trade so bugger off... |
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#136 |
Loremaster
Join Date: Dec 2004
Posts: 149
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while your on the shinies topic- please take a look at Karnor's castle in the odd hours of the night. I thought SOE was trying to do a lot to prevent plat farmers. This is one of the easier fixes to that problem - dont allow level 2's to harvest shinies in zones such as KC. They speedhack around the zone so agro issues arent a problem. Also this speedhack lags the entire zone up. Really needs to be looked into
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#137 |
Loremaster
Join Date: Nov 2004
Posts: 339
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Gnobrin wrote:
Will something be generated in the chat window to let you see if people selected "Need" or "Greed"? If not, then people could select "Need" on an FFA item and win everytime without anyone knowing they weren't selecting "Greed" like everyone else.
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Vallar (90 Mystic) Guild Leader - Devil's Rejects (Guk Server) http://gukrejects.guildportal.com ![]() |
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#138 |
Server: Venekor
Guild: Dark Vengeance
Rank: Member
Loremaster
Join Date: Oct 2006
Location: Connecticut
Posts: 4,262
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Vorlak wrote:
Considering the number of subscribers posting on eq2flames are questoning the very reason they play this the game should be a warning they need to make some adjustments soon. |
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#139 |
Tester
Join Date: Nov 2004
Posts: 211
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KindredHeart wrote:
Gnobrin wrote:Considering they'd be the only one rolling, I'm sure people would notice if they aren't.. mentally handicapped.Will something be generated in the chat window to let you see if people selected "Need" or "Greed"? If not, then people could select "Need" on an FFA item and win everytime without anyone knowing they weren't selecting "Greed" like everyone else.
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80 Assassin, Crushbone |
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#140 |
Philosopher
Join Date: May 2007
Posts: 3
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![]() Lets face it... no matter how great a video card you have the game still runs like crap when raiding in full graphics. Multi-core processors are everywhere now and almost everyone has either a ht or multi core system capable of running mulitple threads. With how cpu intensive eq is it would be a huge boost to performance to actually utilize the other cores, or offload some of the process intensive crap u have the cpu doing to the video card, Shaddows for example. |
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#141 |
Loremaster
Join Date: Nov 2004
Location: Wrong side of the tracks
Posts: 14
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![]() I agree with most that this is just a small preview of GU43. I think the new looting mechanics are a step in the right direction. I really don't want to discuss it yet seeing it's not out yet so we don't know everything. I would like to know what else they're going to put in GU43... for example, what happened to guild housing/halls? It's been a rumor since release (it's actually mentioned in the user manual). It's like I'm going to quit because it's not live yet but I think the community in general would like to know what's the status of this project. Many people are also wondering about the issues with housing all around. My house has been maxed out with items for a long time now. But, to be honest, housing is not that big of an issue to most folks.
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Crotendor d'Treemma Alur Level 80 Shadow Knight Crusaders of the High Plains Master Carpenter/400 Tinkering |
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#142 |
Loremaster
Join Date: Dec 2004
Posts: 769
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Mustang8259 wrote:
Finaly some thing that prevents the mage/scout running off to harvest a shiny while the tank and healer are doing the fighting. |
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#143 |
Server: Befallen
Guild: Twilight Rising
Rank: Leader
Loremaster
Join Date: Dec 2004
Posts: 5
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![]() If I understand this correctly, we can decline to take the shiney, so it then stays "shining" so-to-speak? Have we really thought this through? Does anyone realize what this is going to do with the refresh rate of collectibles in the game. Why would anyone decline a shiny, even for the reasons mentioned in the update notes? Delete it from your inventory if you feel it's not worth anything. If I run by a shiny location twice, I would rather have a chance at two different collectibles, not just one because I declined it before. It just doesn't sound like such a smart idea. I do however, like the idea of making a lotto to group members instead of having to ask the group and do a trade. Yes, I realize this has been mentioned previously, just another player speaking out. My 2 copper,Sadewyn |
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#144 |
Loremaster
Join Date: May 2006
Posts: 10
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holy crap........ these 'notables' are the highlight material of the GU? how incredibly sad.
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#145 |
Server: Venekor
Guild: Dark Vengeance
Rank: Member
Loremaster
Join Date: Oct 2006
Location: Connecticut
Posts: 4,262
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Jado wrote:
What planet are you living on and will your parents adopt me and give me such a system? |
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#146 |
Loremaster
Join Date: Nov 2004
Location: Canada
Posts: 1,589
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(( I heard there's alot of under-the-hood upgrades going in with this update that we aren't privy to. Lot of boring technical stuff that we dont understand unless we are hardcore programmers, but suffice it to say 'makes game work better'.8-)This shiny change looks nice, but it still wont keep us busy for long before we go back to our broken pvp writs 8-)
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#147 |
Server: Venekor
Guild: Dark Vengeance
Rank: Member
Loremaster
Join Date: Oct 2006
Location: Connecticut
Posts: 4,262
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-Arctura- wrote:
(( I heard there's alot of under-the-hood upgrades going in with this update that we aren't privy to. Lot of boring technical stuff that we dont understand unless we are hardcore programmers, but suffice it to say 'makes game work better'.*chuckles* Statistically based on the number of posts by people who demand changes be made yesterday cause they could do better, I believe that 25% of our forum reading player base should be able (but probably can't) understand that technical stuff just fine. XDI too am really looking forward to the shiney changes. ![]() |
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#148 |
Loremaster
Join Date: Dec 2004
Posts: 2,256
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Holymoly@Runnyeye wrote:
2. I foresee the equivalent of bush nodes whereby zones are littered with worthless shineys that everyone already has.Holymoly, it would seem that you were right and I was wrong. The shinies are now the same spawn over and over, which will probably lead to nothing but worthless crap shinies lying everywhere because people no longer will bother to pick them up.... oh well. ![]() |
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#149 |
Server: Venekor
Guild: Dark Vengeance
Rank: Member
Loremaster
Join Date: Oct 2006
Location: Connecticut
Posts: 4,262
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Amphibia wrote:
Holymoly, it would seem that you were right and I was wrong. The shinies are now the same spawn over and over, which will probably lead to nothing but worthless crap shinies lying everywhere because people no longer will bother to pick them up.... oh well.Probably needs to be calibrated for T7 & T8. But, for the lower tiers this shouldn't be a problem. While I make a pretty penny selling collection stuff on the broker, I can see other's passing over that green Nek needle for the next level 22 player to pick up. |
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#150 |
Loremaster
Join Date: Dec 2004
Posts: 2,256
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Spyderbite@Venekor wrote:
Amphibia wrote:Yeah, you're probably right, since it seems most items have a relatively equal chance of spawning in lower tier zones. But in RoK (and EoF), it's all about finding the rare ones. Everything else is in so low demand that they aren't even worth the bag space they take up. /shrugI dunno, or maybe the system is "recycling" them so often that it won't be an issue after all.Holymoly, it would seem that you were right and I was wrong. The shinies are now the same spawn over and over, which will probably lead to nothing but worthless crap shinies lying everywhere because people no longer will bother to pick them up.... oh well.Probably needs to be calibrated for T7 & T8. But, for the lower tiers this shouldn't be a problem. While I make a pretty penny selling collection stuff on the broker, I can see other's passing over that green Nek needle for the next level 22 player to pick up. |
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