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Unread 02-19-2008, 06:16 AM   #391
Hummelch

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Dear God, fix the writs allready!

We wont be renewing our (2) subscription in march if you dont remove the clas requirements.

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Unread 02-19-2008, 10:58 AM   #392
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I just wish we could get something formal one way or another. Yes we plan on making changes to the writ system or hell no you are screwed and you can lump it or like it. I just wanna know so I can make a personal decision to keep playing or not. I want to earn my pvp gear some time this year before another expansion comes out and trivializes the gear and if that goal is not attainable then what is the point of me playing?
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Unread 02-19-2008, 11:07 AM   #393
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Faerie@Venekor wrote:
And btw when I see the amount of ppl that show up at those events, and the way ppl "pick their fights" (based on class and title), I seriously doubt that the majority cares about quality pvp at all... It's also possible to log alts to discuss with the ennemy faction and setup fights with the persons you know are interested in btw...

Idd my SK got a lotta love, had 28 duels and only won the first one, yey me!

I've kill bout 40 people since the writs went live and have 0 tokens, I havent even picked up a writ yet, I will just keep attacking everyone and loose SMILEY.

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Unread 02-19-2008, 11:18 AM   #394
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Grimfort wrote:
Faerie@Venekor wrote:
And btw when I see the amount of ppl that show up at those events, and the way ppl "pick their fights" (based on class and title), I seriously doubt that the majority cares about quality pvp at all... It's also possible to log alts to discuss with the ennemy faction and setup fights with the persons you know are interested in btw...

Idd my SK got a lotta love, had 28 duels and only won the first one, yey me!

I've kill bout 40 people since the writs went live and have 0 tokens, I havent even picked up a writ yet, I will just keep attacking everyone and loose SMILEY<img src=" />.

Well, at least you got a good start SMILEY
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Unread 02-19-2008, 09:58 PM   #395
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Fix writs.
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Unread 02-19-2008, 10:10 PM   #396
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Fix writs or put back body drop.
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Unread 02-20-2008, 02:03 AM   #397
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Taear@Venekor wrote:
Fix writs.
Couldn't have said it better.
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Unread 02-20-2008, 08:05 AM   #398
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last few days i was on for not longer then an hour... why? cauz it was boring as hell... also thinking about quiting and save my money.well what i want to say:FIX wrtis!REMOVE / NERF immunity!REMOVE / NERF evac!thx in advance
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Unread 02-20-2008, 10:51 AM   #399
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I have tried to read all the posts in this thread, but if I missed a mention of this, sorry.

This is likely to be part of the reason we have not seen this issue fixed/addressed-

http://www.gdconf.com/

The 2008 Game Developer Conference is in progress.

Hope they learn something in these sessions-

https://www.cmpevents.com/GD08/a.as...=11&SessID=6535

https://www.cmpevents.com/GD08/a.as...=11&SessID=6536

"The smell of geek strong it is"  What Yoda would say if strolling nearby this event.

And of course-  FIX THE WRITS

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Unread 02-20-2008, 01:44 PM   #400
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Nothing in the current test notes addressing the issue of pvp....Not surprising...
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Unread 02-20-2008, 05:29 PM   #401
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because it isnt gonna be an easy fix..most likely no matter what they do someone wont like it

and they have to consider the #1 factor in which is "playability"

what happens if they drop class requirements?? then you have groups waiting at port ins to gank people porting in and groups buzzing around farming questers ..then what happens when they die? they bring 2 groups.. pretty soon you have an entire guild camping that lone person or duo porting in to quest and ALL of them getting credit..the more the merrier 

 doesnt sound like a very playable game to me and 0 quality or challenge on the PVP

i think the reward system they had before with body tokens was as close to perfect for playability as it could be..there was always the zergers that had to run around farming questers and lesser targets but they got the reward they deserved..which was to roll on that token

the risk vs reward factor was pretty accurate

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Unread 02-20-2008, 08:19 PM   #402
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Why do people hate groups? I play this game to have some fun and pvp with friends.  The writ idea is great and is workable if they fix the class restricted kills.  Everyone talks about ganks squads and bla bla bla bla.  Maybe it's just a pvp group.....wait what's that you can pvp as a group you mean I don't have to run around as a defiler with my 5 second casts and get pets hailed at me all day saying "youcantsolomehaha".  Yes the old body drop fashion was better then the writs as they are now, but it promoted only solo pvp (stop naming your pvp onevsone thanks in advance).  All that needs to happen is make it like the one post somewhere on here said 100 kill 2 zerkers 2 wardens 2 SKs and get a piece of gear.   Or you can just make it 15-20 kills = 5 tokens.  Slow progression but progression that is possible.  I play a bard class because I love to group pvp, yes i can solo with it as well and do quite nicely, but stop calling groups gank squads it's not our fault you don't have a group. 

Also, something needs to be changed or a promise of change or like many others and as I have said before I will not renew my subscription because PVP is BORING now and POINTLESS (by the time one can get the pvp gear with this writ system there will be another expansion and the gear will be worthless).

Hugs and Kisses!

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Unread 02-20-2008, 08:24 PM   #403
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EXAMPLE 1:Kill 5 enemy playersReward: Minimum tokens & sundries

EXAMPLE 2:Kill 3 enemy playersKill 1 "archetype here"Kill 1 "archetype here"Reward: Couple extra tokens & sundries

EXAMPLE 3:Kill 3 enemy playersKill 1 "subclass here"Kill 1 "subclass here"Reward: Couple less than max tokens & sundries

EXAMPLE 4:Kill 3 enemy playersKill 1 "specific class here"Kill 1 "specific class here"Reward: Maximum tokens & sundries.

Every other NPC in the game that offers writs offers four to choose from.  This should be no different.  The examples posted above give players a chance to play hard or easy, however they like it.

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Unread 02-20-2008, 08:28 PM   #404
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Just roll it back to player dropped tokens and open up the pvp test server until writs can be sorted out.

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Unread 02-20-2008, 09:22 PM   #405
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WasFycksir wrote:
The 2008 Game Developer Conference is in progress.
(( My classmate left last week for that... finally got around to scamming his way in for free 8-)Im assuming the majority of the staff at SOE are in attendance, and rightly so.  Its the biggest Game Industry event.
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Unread 02-20-2008, 09:31 PM   #406
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I really hope SOE addresses PVP writs soon.

I am still of the opinion that PVP writs should be based upon a certain number of enemy kills rather than a specfic faction, class or subclass.

Example: 20 kills for 10 tokens.

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Unread 02-20-2008, 10:30 PM   #407
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Yeah me too

I want to go back to some linear formula , where tracking classes can kill faster and get more tokens .

That way there is less incentive to group , and a better environment for camping and killing the same 10 solo people every half hour.

becaue im a scout class , and getting tokens at this rate is just not acceptable. I need instant gratification, and a system that allows me to kill any sap engaged witha mob, so i can

have my gear, not only fast , but faster that anyone else.

Or wait a sec .. i live in haven .. i guess i dont need tokens .

Bleh , ok SoE please in order to keep your server room from flooding.

Please put in place some mind numbingly simple token system , and dry the tears of these scouts who are expieriencing what is was like to gain tokens at the same rate as the other have not classes .

They are a fragile people , pity them , concede to their demands please ooohhhh god please  

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Unread 02-20-2008, 11:14 PM   #408
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And what about the tanks and healers out there that are having the same issues?  In case you didn't notice, it's not exactly overcrowded around here lately.  If raid drops were suddenly unattainable, would the exile crowd just sit idly by?  Or would the wailing and gnashing of teeth be unbearable?  My money's on the second. 
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Unread 02-21-2008, 01:00 AM   #409
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I know what you are saying

I just enjoy taking shots at the scouts who post ideas .. to return to exactly what the system was before but try to mask it.

kill 1 player for 1 token , kill 20 players for 20 tokens kill 200 players for 200 tokens all add to the same

any system where rewarding for kills based soley on volume favors scouts ... and all of the scouts post ideas to return to what was a biased system ...

So unless all players have equal opportunity to gain tokens at same time ... then its not viable

post better ideas not ..ways to return to what was a borked system

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Unread 02-21-2008, 01:35 AM   #410
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Jitter@Nagafen wrote:
So unless all players have equal opportunity to gain tokens at same time ... then its not viable
The reason we all wanted writs in the first place was that you could group up and still get tokens as fast as a solo scout. Right now nobody can get tokens at all because there simply aren't enough of most classes around to guarentee they'll be out and you can get a token. With a straight 10 kills = 6 tokens system or whatever, it means you can group and every single kill will work towards getting you some tokens. Under this system we can be out ALL DAY killing people but if one of those people isn't a wizard and that's what our writ is for we're buggered. It makes most PvP pointless because if you're not fighting whatever the classes you need are, you're not getting any reward whatsoever and are essentially wasting your time. And this applies no matter what bloody archetype you are.
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Unread 02-21-2008, 02:15 AM   #411
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Taear@Venekor wrote:
Jitter@Nagafen wrote:
So unless all players have equal opportunity to gain tokens at same time ... then its not viable
The reason we all wanted writs in the first place was that you could group up and still get tokens as fast as a solo scout. Right now nobody can get tokens at all because there simply aren't enough of most classes around to guarentee they'll be out and you can get a token.With a straight 10 kills = 6 tokens system or whatever, it means you can group and every single kill will work towards getting you some tokens.Under this system we can be out ALL DAY killing people but if one of those people isn't a wizard and that's what our writ is for we're buggered. It makes most PvP pointless because if you're not fighting whatever the classes you need are, you're not getting any reward whatsoever and are essentially wasting your time.And this applies no matter what bloody archetype you are.

while class requirements are insane right now, a straight kill task of kill X number of enemies for group credit will only lead to zerg PVP with 0 skill and make numbers mean everything and playability goes down the toilet

thats kind of a no-brainer tho

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Unread 02-21-2008, 04:46 AM   #412
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I guess a number based system with requirements to either solo, heroic, or raid flag might be nice imo.

 e.g.:

kill X heroic flagged enemies while beeing grouped yourself (not in a raid) -> gain Y Tokens

kill X solo enemies while beeing solo yourself -> gain Y Tokens

 and one that would fit raids.

Give heroic "quests" the best kill/token ratio and most likely ppl will start forming and fighting in groups, while killing solos would not give them any reward.

meh ...

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Unread 02-21-2008, 05:48 AM   #413
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Summerbreeze@Venekor wrote:

I guess a number based system with requirements to either solo, heroic, or raid flag might be nice imo.

 e.g.:

kill X heroic flagged enemies while beeing grouped yourself (not in a raid) -> gain Y Tokens

kill X solo enemies while beeing solo yourself -> gain Y Tokens

 and one that would fit raids.

Give heroic "quests" the best kill/token ratio and most likely ppl will start forming and fighting in groups, while killing solos would not give them any reward.

meh ...

thats a great idea..only a solo encounter can also be a duo because of the 8 level diffrerence..it takes 2 people to kill an orange player and an orange player can kill 2 greenies..so to make it only solo isnt really reasonable

if there was no level difference expecting a 1v1 would be reasonable but theres the level difference to consider

 heroic encounter should start with 3 people

i still think body tokens were the most reasonable solution because tokens were split up per difficulty of fight..if 2 people kill someone they have to split up tokens,,and it may have been a fight those 2 people would stand 0 chance against in a 1v1 because of the level difference so the token drops were fair

 visible classes without tracking also have a low to no chance of having someone lower level or same level attacking them and tracking classes get to pick and choose fights they can easily win

so imo solo/duo encounters for 1 or 2 people and heroic encounters for 3 or more would be a reasonable writ

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Unread 02-21-2008, 07:12 AM   #414
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Jitter@Nagafen wrote:

I know what you are saying

I just enjoy taking shots at the scouts who post ideas .. to return to exactly what the system was before but try to mask it.

kill 1 player for 1 token , kill 20 players for 20 tokens kill 200 players for 200 tokens all add to the same

any system where rewarding for kills based soley on volume favors scouts ... and all of the scouts post ideas to return to what was a biased system ...

So unless all players have equal opportunity to gain tokens at same time ... then its not viable

post better ideas not ..ways to return to what was a borked system

It's your right to hate scouts, I guess it's the price to pay for having it a bit easier under the old system.But honnestly a system based solely on kill volume like "X kills for Y tokens", favors groups much more than solo scouts IMO, a bit like the old faction system (which apparently many seemed to enjoy btw). I still think having different versions of the writs (solo, heroic, epic) based on kill number, that you can run in parallel, is the best option.
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Unread 02-21-2008, 09:13 AM   #415
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Csky wrote:
Taear@Venekor wrote:
Jitter@Nagafen wrote:
So unless all players have equal opportunity to gain tokens at same time ... then its not viable
The reason we all wanted writs in the first place was that you could group up and still get tokens as fast as a solo scout. Right now nobody can get tokens at all because there simply aren't enough of most classes around to guarentee they'll be out and you can get a token.With a straight 10 kills = 6 tokens system or whatever, it means you can group and every single kill will work towards getting you some tokens.Under this system we can be out ALL DAY killing people but if one of those people isn't a wizard and that's what our writ is for we're buggered. It makes most PvP pointless because if you're not fighting whatever the classes you need are, you're not getting any reward whatsoever and are essentially wasting your time.And this applies no matter what bloody archetype you are.

while class requirements are insane right now, a straight kill task of kill X number of enemies for group credit will only lead to zerg PVP with 0 skill and make numbers mean everything and playability goes down the toilet

thats kind of a no-brainer tho

The Writs re-introduced Zerg pvp already.  Why kill solo when you get the same reward for killing in a group? Why kill in a group when you get the same reward killing in a x2? Why kill in a x2 when you get the same reward for killing in a x4? Why kill in a x4 when you get the same reward for following around a x4 and using as many AoEs as possible to get hits in?2 1/2 days I needed an Assassin, just 1 Assassin.. use to be one of the most populated classes out there, couldn't find a single one yet killed plenty of brigands and healers.  Just as I was about to ditch the writ to get a fresh one, killed 4 Assassins within 5minutes in a group.  The Writ system is about 2 things: 1) Zerg PvP, 2) LuckThere is a way around the Luck part of it... have friends in the opposite faction, which I can almost guarantee people have taken advantage of or have highly considered doing it.Lets look at the numbers.Say you and a buddy are in Qeynos, you have 2 friends in Freeport.  To completely subvert the Luck part of the writs all together everyone meets up in a hidden area.. lets use Nek forest, as it has easy access to a writ-giver with plenty of immunity and far off places to conduct business in.Now, you and your buddy pick up the same writs so you get full credit for your 2 FP friends you're going to kill.. and vice-versa.  you kill the FPs, get 4 updates: 2 Evils, 1 for each Class.. they kill you get their 4 updates.. wait 30mins.  kill them again now you need 1 update.. they kill you they need 1 update.. wait another 30mins and top off the writs, turn them in..  4 people just completed 1 writ in just over an hour.. that's 20 tokens total in lets say 1 hour 20mins (travel time + writ deleting).  Or lets make it 6 people in on it, 3 on each side.. that's 1 writ in just over 30mins on average.  Now that's a lot of tokens there.. 10 tokens per person per hour.. do it for say 4 hours a night, 40 tokens a night not bad.. little more than what scouts were getting with the old token drops.  Then each piece of set gear is 400, chest / legs 450, assuming they pvp'd enough to already have the weapons / jewelery as well.  so that's 1 piece of gear every 10 days.   1 piece of gear per person mind you, so that's 6 pieces of gear total every 10days.. if they do this for 4hours/night every night .  Lets see there's helm, gloves, bracers, shoulders, boots so that's 2000 tokens = 5(10days) = 50days = about 1 1/2 Months.  add in chest & leggings so that's another 900, so 12 days each or rather another 24days for both.  So here we are at over 2months for 6 people using the, what's the word for it... most exploitive? way possible to get tokens from these writs as fast as possible to have a full set of pvp gear.  Okay okay fair enough, raid guilds raid for months and months and months to get their gear.  but hrm.. how many nameds are in VP?  12 according to Xanadu's website.  so that's 12 Drops of gear, may not always be the gear people want but it's still top quality Gear nonetheless.  that's 12 pieces of Gear per week for 24 people to decide over.  Take the same amount of time: 2months.  {4weeks(12perweek)}2months= 96 pieces of loot..  so 24 people (some uber guilds may even use less /shrug) get at least 96pieces of loot if there are no double drops with 2 months while 6 people get 42 pieces of loot.  fair trade?"Oh but a lot of the loot may go to waste, not everyone needs everything" Okay then lets cut the VP loot in half. 48 from raiding.. 42 from exploiting writs.  Raid still wins no?What about the other days that VP isn't being raided?  I doubt any guild in VP would be sitting by doing nothing, look at the "raid" guilds on nagafen both boast about 7day/week Raiding so hrm.. not even going to get into the numbers on that.. though I will say granted a lot of the gear would probably go to Alts or Transmuted so that might be a + for the Raid squad side.So to sum it up.  It would take 6 people totally exploiting the writ system, for the pvp gear to even come close to being gained as fast as Raid loot.  And lets not get started on the Mythicals, which there is absolutely no PvP comparison to.. will save that for another thread or something.Now do some of you see why I can safely tell all the bluebie-hole surfers on nagafen to shove it?  And why the PvPers (note I said PvPers, not community, not players on pvp servers, etc.) are outraged at the insult known as the PvP Writs?  Why remain in a Faction where the only leading advantage one had was the availability of PvP Gear, when the same person can Exile to Haven and Raid getting Better Gear Faster, obtain their Mythical Weapon and get back to PvPing for the sheer enjoyment of PvPing. Personally I love to PvP, It's the whole reason I play online games and the whole reason I came to EQ2 to start with.  But I like having a goal to aim for, something to achieve, and the ability to be rewarded for Killing other people is a great idea.  Lets face it, the PvP in EQ2 is stringent at best.  The Quality of the PvP has twindled to the point it is teetering on frustration and pointlessness.  So putting a big dent in the reward system for PvPing makes the PvP itself even less appealing.  And ultimately this will doom the "PvP" servers to "PvE" status, as the true PvP Players will be on to other games, no matter how lackluster they may be, just to satisfy their desire for competitive PvP.***note in the numbers above, calculations were made on the fly in my head and a lot of considerations were left to nil so as not to be caught completely up in numerals.  the general purpose was produced and small in-consistences are void.  also it is 6am so forgive me for any typos, errata, etc.***
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Unread 02-21-2008, 10:51 AM   #416
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The flaw i see in the writ system is the removal of tokens.  why remove them?  implement the writs but leave in the tokens.  those that wish to do the writs can do so.  others who find the writs near impossible to finish can rely on tokens.  seems like a good deal to me.  SOE bring back the tokens.

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Unread 02-21-2008, 11:15 AM   #417
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Csky wrote:
Taear@Venekor wrote:
Jitter@Nagafen wrote:
So unless all players have equal opportunity to gain tokens at same time ... then its not viable
The reason we all wanted writs in the first place was that you could group up and still get tokens as fast as a solo scout. Right now nobody can get tokens at all because there simply aren't enough of most classes around to guarentee they'll be out and you can get a token.With a straight 10 kills = 6 tokens system or whatever, it means you can group and every single kill will work towards getting you some tokens.Under this system we can be out ALL DAY killing people but if one of those people isn't a wizard and that's what our writ is for we're buggered. It makes most PvP pointless because if you're not fighting whatever the classes you need are, you're not getting any reward whatsoever and are essentially wasting your time.And this applies no matter what bloody archetype you are.

while class requirements are insane right now, a straight kill task of kill X number of enemies for group credit will only lead to zerg PVP with 0 skill and make numbers mean everything and playability goes down the toilet

thats kind of a no-brainer tho

How is it any different now?  Had a long drawn out large fight in seb last night 13 v. 10.  In the first shot of the fight I completed a writ.  Then over the next 15 - 20 min of the fight I got no credit because I didnt have a new writ or access to one.  Meanwhile, the grp of 10 kept zerging over and over again (the fight was at the entrance) to try and get their writs done apparently.  Now zerging has been an issue for ever but the writs seem to have amplified the inventive to engage in zerging.
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Unread 02-21-2008, 11:32 AM   #418
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Armironhead@Vox wrote:
Csky wrote:
Taear@Venekor wrote:
Jitter@Nagafen wrote:
So unless all players have equal opportunity to gain tokens at same time ... then its not viable
The reason we all wanted writs in the first place was that you could group up and still get tokens as fast as a solo scout. Right now nobody can get tokens at all because there simply aren't enough of most classes around to guarentee they'll be out and you can get a token.With a straight 10 kills = 6 tokens system or whatever, it means you can group and every single kill will work towards getting you some tokens.Under this system we can be out ALL DAY killing people but if one of those people isn't a wizard and that's what our writ is for we're buggered. It makes most PvP pointless because if you're not fighting whatever the classes you need are, you're not getting any reward whatsoever and are essentially wasting your time.And this applies no matter what bloody archetype you are.

while class requirements are insane right now, a straight kill task of kill X number of enemies for group credit will only lead to zerg PVP with 0 skill and make numbers mean everything and playability goes down the toilet

thats kind of a no-brainer tho

How is it any different now?  Had a long drawn out large fight in seb last night 13 v. 10.  In the first shot of the fight I completed a writ.  Then over the next 15 - 20 min of the fight I got no credit because I didnt have a new writ or access to one.  Meanwhile, the grp of 10 kept zerging over and over again (the fight was at the entrance) to try and get their writs done apparently.  Now zerging has been an issue for ever but the writs seem to have amplified the inventive to engage in zerging.

Yeah, the tactic of choice these days seem to be to camp the Sibliss Zone line with a couple players, wait for a group to zone and move through, then rest of the group evacs back, waits till you are between bridge and named at COA zone, then gank fest while you are on the mob. LOL.  Not a bad tactic, and everyone knows whats going on, but its either sit there and wait or get going.

On a side not, rolled an alt and I am greying out my writs before they are even half done lol.

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Unread 02-21-2008, 01:15 PM   #419
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Cancelled my SOE account(s) today.  I'm gone 3/1/2008.  No point in playing this game now.  Yay!  I was looking for a way to end the addiction.
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Unread 02-21-2008, 02:11 PM   #420
Agonee
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Bogenbroom123 wrote:
Cancelled my SOE account(s) today.  I'm gone 3/1/2008.  No point in playing this game now.  Yay!  I was looking for a way to end the addiction.
Here is proof SOE, people are leaving because no action is being taken. What is it going to take?
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