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#1 |
Server: Nagafen
Guild: Resurrection
Rank: Disciple
Loremaster
Join Date: Feb 2006
Posts: 70
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The update today said that pets should follow now. However, im STILL waiting around forever for my pet to catch up. He still does the same stupid, "I think i'll just stand here and act like an idiot." thing that he did before. I feel lied to and cheated.
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 2,606
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Tamiro@Vox wrote:
The update today said that pets should follow now. However, im STILL waiting around forever for my pet to catch up. He still does the same stupid, "I think i'll just stand here and act like an idiot." thing that he did before. I feel lied to and cheated./big it? Things don't always get implemented as intended. |
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#3 |
Server: Nagafen
Guild: Resurrection
Rank: Disciple
Loremaster
Join Date: Feb 2006
Posts: 70
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Well thats the thing though, it was a long time bug that SHOULD have been fixed, according to the update notes. It doesn't look like ANYTHING has changed. And yes i did do a /bug. One would think that they would fix the bug BEFORE posting that its fixed. Not post that its fixed, wait for bug reports that the bug in fact isn't fixed and THEN fix it or pretend to fix it again. Idk, as a necro, i feel constantly overlooked and neglegted by SOE when it comes to fixing the problems with our class. And as a necro on a PVP server, my grievences are double.
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#4 |
Loremaster
Join Date: Feb 2006
Posts: 12
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There is the SLIGHT chance Chicken Little that you might be bugged or lagging. Myself and all summoners in my guild have been very happy with our pets keeping up with us .........
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 8
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GrumshVeeshan wrote:
There is the SLIGHT chance Chicken Little that you might be bugged or lagging. Myself and all summoners in my guild have been very happy with our pets keeping up with us ......... Why do you have to start your post with an insult ??? The problems still exists pets stopping and picking flowers while I run ahead for about 75 - 100 yards on even ground in a straight line they have not resolved this issue. Also if you think it is a lag issue why would my pet be the only thing lagging? If lag was the problem my fellow group mates and other NPC would also stop to pick flowers or run ahead of me . |
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#6 |
General
Join Date: Dec 2004
Posts: 488
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I am having the same problem. It appears that, though my pet is moving faster, it is still not getting the same speed buffs that I have on my toon. Also, one of the big causes of pets not keeping up is the pathing logic. Unless its perfectly flat terrain the path the pets take to get to you is not the same path you took to get to your new location. This adds more delay. On top of that the pet seems to wait 3 or 4 seconds to start moving after your character does.
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#7 |
Lord
Join Date: Dec 2006
Posts: 29
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GrumshVeeshan wrote:
There is the SLIGHT chance Chicken Little that you might be bugged or lagging. Myself and all summoners in my guild have been very happy with our pets keeping up with us .........Complete and utter ignorant post. Pets are just as bad if not worse now that they ever were. I do not lag, I have never lagged, so that is not the issue. Because you probably sat in town waiting for all the good Necros to find the Epic quest parts, I can see why yer pet was able to keep up. |
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#8 |
Loremaster
Join Date: Aug 2007
Location: US
Posts: 264
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Xtrinct wrote:
GrumshVeeshan wrote:Not sure how that is an ignorant post, Grum was simply stating that many are happy to notice that their pets are keeping up with them. So I am not sure how an opposite opinion, or experience from yours could be considered ignorant. I think that word does not mean what YOU think it means.There is the SLIGHT chance Chicken Little that you might be bugged or lagging. Myself and all summoners in my guild have been very happy with our pets keeping up with us .........Complete and utter ignorant post. Pets are just as bad if not worse now that they ever were. I do not lag, I have never lagged, so that is not the issue. Because you probably sat in town waiting for all the good Necros to find the Epic quest parts, I can see why yer pet was able to keep up.
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One day, you will be a minion of mine too! |
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#9 |
Loremaster
Join Date: Dec 2004
Location: Here nor there
Posts: 320
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![]() I would say ignorant is the wrong word in this case. But starting out with an insult (however mild) could lead one to think that this person is indeed not mentally gifted. (Thus ignorant could be accurate, if you understand the meaning of the word...) It's ok to have different opinions, just don't understand the need to "Belittle people" if their's in different then yours. |
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 2,372
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![]() I notced and made the comment that my pet was noticbly keeping up more so than in the past. I swilled some vodka and chokidai totem and had an 85% increase and my pet was right on my heels.
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#11 |
Zombie Aardvark
Join Date: Nov 2004
Location: Fort Worth, Texas
Posts: 453
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The issues is still there, and i'm completely updated.
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#12 |
Loremaster
Join Date: Nov 2005
Posts: 2,179
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Tamiro@Vox wrote:
The update today said that pets should follow now. However, im STILL waiting around forever for my pet to catch up. He still does the same stupid, "I think i'll just stand here and act like an idiot." thing that he did before. I feel lied to and cheated.who cares if he keeps up or not.. call servant and your done.. the pet problem is being delt with and it will be fixed in the next few up dates. i just wish SOE would admit that our lvl 80 spell(vampirisim) and our limited pet's need a serious DPS boost : |
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#13 |
Server: Runnyeye
Guild: Sultans of Swing
Rank: Caliph (member alt )
Loremaster
Join Date: May 2006
Posts: 193
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Uh hello? Are you a Conjy posting in Necro forums? Necro's don't have a Call Servant spell like Conjuror's do. Not unless we just got something like it without me realizing it.
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 81
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We have Call of Servant.
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*************************************** Inmir - Level 75/91 Shadowknight Innothule - Crushbone My mount goes BEEP BEEP BEEP (when it backs up) *************************************** |
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#15 |
Loremaster
Join Date: Nov 2004
Posts: 554
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Inmir@Crushbone wrote:
We have Call of Servant. Yeh Call of Servant is great on PVE where you can stop, grab a Coke and have a smoke before YOU decide it's time to attack something. However on PVP you rarely get the chance to decide when your next battle is to start. By the time the stupid pet catches up to you OR you cast your precious Call of Servant spell you are usually at least half dead if not staring at the revive screen. But thanks for your input, really shows you are thinking of ALL the necro's and not just yourself.... |
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#16 |
Loremaster
Join Date: Sep 2005
Posts: 538
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WasFycksir wrote:
Inmir@Crushbone wrote:We have Call of Servant. Enough with the venom...did he say that Call of Servant was the end all be all of the issue? NO. All he did was correct someone who believed that necros didn't have that ability and then you accuse him of being selfish and bakes cookies only for his mother and what not. Sheesh.
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"Blood! Sweet blood, death and decay!" |
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#17 |
Loremaster
Join Date: Nov 2004
Posts: 554
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Pyra Shineflame wrote:
WasFycksir wrote:Inmir@Crushbone wrote:We have Call of Servant. 1. I am not sure how you determined his motivation for his post 2. His post technically was a hijack (so is my post here I know) as this discussion is about wether or not the pet following issue is fixed so 3. The pet following issue is NOT fixed |
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#18 |
Loremaster
Join Date: Nov 2004
Posts: 2,372
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WasFycksir wrote:
Inmir@Crushbone wrote:We have Call of Servant. Overreact much? He was clearing up an error someone else posted that necros do not have call of servant. Amazing how much you read into one simple statement.
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#19 |
Loremaster
Join Date: Nov 2005
Posts: 2,179
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WasFycksir wrote:
Inmir@Crushbone wrote:take it easy guy.. the problem is being looked at it will just take them a few up dates to get the pets to behave correctly. yes PvP is different from PvE and i hadent noticed that the thread was started by a PvP player.We have Call of Servant. |
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#20 |
Loremaster
Join Date: Nov 2004
Posts: 554
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Davngr1 wrote:
WasFycksir wrote:Inmir@Crushbone wrote:take it easy guy.. the problem is being looked at it will just take them a few up dates to get the pets to behave correctly. yes PvP is different from PvE and i hadent noticed that the thread was started by a PvP player.We have Call of Servant. 1. How do you know the problem is being looked at? 2. We are on Game Update 42, how many more will it take? Not to mention hundreds of generic (supposed) fixes. 3. Yes it matters more for a PVP server, but the bigger point is that it's NOT fixed. 4. I don't see why the pets just can't spam a "reverse version" of Call Servant out of combat to make itself stay put. 5. Not only will I take it easy, I am >< close to cancelling. YEH YEH Good riddance/no you can't have my stuff before you all say it. |
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#21 |
Loremaster
Join Date: Nov 2004
Location: Suhr / Schweiz
Posts: 1,864
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![]() Calm down all, you don't have to act like Necros in this forum But then: Flaming and shouting will not help us getting the fixes that are needed, both for PvE and PvP. Let's do a constructive way to handle it, suggesting ways how they could fix the issue and not shouting at SoE. That's the best way to get a fix, I promise /feedback is the way to go, or start a new thread to collect possible ways for a fix. It just has to be a way that is not exploitable. |
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#22 |
Zombie Aardvark
Join Date: Nov 2004
Location: Fort Worth, Texas
Posts: 453
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That's a negatory ghost rider, Negatory.Just last night i caught my pet standing there half a zone away sipping a latte while i was running ahead and ready to fight a mob. i dang near met that big mocha in the sky.
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#23 |
Loremaster
Join Date: Nov 2004
Posts: 2,372
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![]() As the one poster said...the run speed has been fixed....the pathing issues have not been fixed. There are mutually exclusive of one another...yeah it would be nice to have it fixed, but with how long it has been broken I am glad they at least fixed what they could up to this point. Pathing may be a much more complicated issue.
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#24 |
Server: Nektulos
Guild: Legions of the iron dragon
Rank: Council of Dragons
Augur
Join Date: Dec 2007
Posts: 167
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I really don't see how anybody can say the run speed has been fixed.I have tested it numerous times. Out in wide open areas with nothing to path around. Go truckin across a wide open area, look back and watch my pet fade into the distance. He's not just standing there, he's following me running a straight line, however still falling behind because he can't keep up. It's not due to lag either.I even went as far as to see if it made a difference if I were on a mount or on foot, and the results were the same. The pets simply aren't keeping up. My runspeed on a mount is 48% and on foot 45%, so I'm definately not the fastest necro out there.The only difference I noted was that my tank pet is the worst, the caster pet somewhat better, and the scout keeping up the best but still falling behind over long runs.
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#25 |
Loremaster
Join Date: Sep 2005
Posts: 1,393
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I really think it is all about the runspeed. After getting the T8 tank pet (the mounted one), it got better for that one (and me on 40% speed). All other pets are still way behind. The same is especially true for the coercer pets. I am playing a DE, which has 5 or 10% runspeed even when invis, but the pet does not have this runspeed, so when invis the pet is once again lagging by these 10%.
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#26 |
Loremaster
Join Date: Nov 2004
Posts: 110
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I think the title is a little harsh. SOE never said they fixed it, they just said it "should work". Ok., it doesn't. To my experience we still have the following issues:Pet speed issue:If Necro has a greater runspeed than his pet it will fall behind. This is very easy to see in any huge outdoor zone. Do a run through CL on your 50% horse and let your scout pet follow.Pet pathing issue:Pets have problems finding the shortest path to a target. Especially if target is on a different level than necro/pet. A very nice test environment for this one is the Temple of the Red Lord in Skyfire Mountains. Try to attack a mob one step above or below yourself. You will have killed the mob before your pet gets close to it.Pet on strike issue:Since GU42, I didn't recognize this one as much before, the pet got his own mind. Examples: I land at a sokokar and start runninng but my pet just stays at there doing nothing (pet on follow of course). In a fight the mob stands right beside you and your pet with clear line of sigth but still the pet refuses to attack or needs several attack commands.Those are my experiences. Most annoying one is the last one and I really think it would be best to do a roll back on that "should work" pet fix to pre GU42.
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#27 |
Loremaster
Join Date: Nov 2004
Posts: 2,372
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Mariss@Nektulos wrote:
I really don't see how anybody can say the run speed has been fixed. Maybe from personal observation? I was running around with a claimed vodka and chokadai totem moving at 85% speed and my mage pet was right on my tail wherever I went. OK to be more politically correct, the run speed has been visibly improved. (at least to me, cant speak to what others have experienced.)
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#28 |
Loremaster
Join Date: Nov 2004
Posts: 141
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Anthur@Venekor wrote:
I think the title is a little harsh. SOE never said they fixed it, they just said it "should work". Ok., it doesn't. To my experience we still have the following issues:Pet speed issue:If Necro has a greater runspeed than his pet it will fall behind. This is very easy to see in any huge outdoor zone. Do a run through CL on your 50% horse and let your scout pet follow.Pet pathing issue:Pets have problems finding the shortest path to a target. Especially if target is on a different level than necro/pet. A very nice test environment for this one is the Temple of the Red Lord in Skyfire Mountains. Try to attack a mob one step above or below yourself. You will have killed the mob before your pet gets close to it.Pet on strike issue:Since GU42, I didn't recognize this one as much before, the pet got his own mind. Examples: I land at a sokokar and start runninng but my pet just stays at there doing nothing (pet on follow of course). In a fight the mob stands right beside you and your pet with clear line of sigth but still the pet refuses to attack or needs several attack commands.Those are my experiences. Most annoying one is the last one and I really think it would be best to do a roll back on that "should work" pet fix to pre GU42. My experience is EXACTLY as Anthur was so eloquently put it here! Including the pet being on strike, sometimes I have to just run in and get smacked to force the pet to attack. Slowdethh AP/AB |
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#29 |
Loremaster
Join Date: Apr 2005
Posts: 758
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Since the update my pet has been keeping up with me more often, I mostly use the mage pet. The biggest problem I am encountering is sending the pet on a mob in a wide open area and it goes into its attack stance but it doesn't cast anything, that's just weird.
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#30 |
General
Join Date: Feb 2005
Posts: 687
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![]() Here's the standard problem with referring to Call of Servant as the workaround for this problem... 1/ Joe Necro is running along dense landscape A. 2/ Joe Necro accidentally body pulls MOB 1. 3/ MOB 1 roots or snares Joe Necro. 4/ Joe Necro orders his tank pet to take MOB 1's attention. 5/ While waiting against the flurry of particle effects, Joe realizes his pet is an indeterminant distance from him. Now he has to decide whether he should use Call of Servant, /yell and run, or just hope the tank pet arrives in time. 6/ Joe Necro, not wishing to run from a fight, uses Call of Servant. 7/ A moment later, the tank pet appears but then runs off. What happened you ask? The tank pet, for whatever reason, is required to trot back to the point on the landscape where it was Call'd from, and then run back and engage the target. Some kind of bug. If Joe remembers to do so, he can Call his pet and when the pet appears, tell the pet to back off and then attack again. Then it will all work, assuming Joe Necro isn't already dead, and assuming Joe is cool under the pressure. And all this because of a following bug that appears to be impossible to resolve, even after years of active play. Now I ask you, what sort of workaround is that? I remember reading the "fix" in the update. I laughed. I laughed because I remembered all the other times they claim to fix that and the stairs/elevation bug. Sometimes it would work for a week or two and then break again, ignored for another 6 months or more. Whatever this problem is, they're either unable or unwilling to fix it. So I recommend you all take a lesson from Joe Necro and stay cool under the pressure. /sarcasm_off
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