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#1 |
Loremaster
Join Date: May 2006
Posts: 704
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Sony killed the zone. 1 name per group now? HAHAHA never going back into this one. Great job on GU 42
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#2 |
General
Join Date: Aug 2007
Posts: 450
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Did they drastically increase the loot chances on that named? ie: always at least fabled?if not, yea, then that is likely the most useless instance in game.
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#3 |
Loremaster
Join Date: Dec 2004
Location: Tampa, FL
Posts: 2,157
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![]() Are you serious? Unless it's a guaranteed Ornate/Exquisite chst drop there is zero point to going here unless you need to kill Koru for a quest. This zone is small, buggy, and a pain in the [Removed for Content] to get new people access too. If you are nerfing the potential rewards THAT FREAKIN MUCH then make the zone more accessible for a quick run or you pretty much just killed the instance. |
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#4 |
Server: Nagafen
Guild: Purity
Rank: Friends And Family
General
Join Date: Apr 2005
Location: England
Posts: 1,083
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[Removed for Content] are you serious?Yeah, i'm not going back again.
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Squeeeek, 80 Brigand - Nagafen Rattface, 80 Fury - Nagafen |
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#5 |
General
Join Date: Nov 2004
Posts: 326
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Buttcliffe wrote:
Sony killed the zone. 1 name per group now? HAHAHA never going back into this one. Great job on GU 42 There IS that random name that has a *chance* at dropping something good (ornate) as well! /sarcasm off (random named = stupid bad, but if you really want to you can run this thing every 3 hours) I never really considered this a normal instance anyway, it's really only a quest zone that has the added benefit of being able to go in there for a rare lucky named whenever you happen to be in chardok doing something else. Honestly, just consider this zone a bonus, not a full scale complete instance that you need to farm. BTW one awesome thing: if you die in there you no longer respawn in chardok.
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#6 |
Loremaster
Join Date: Jan 2005
Posts: 206
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Urbannaja wrote:
There IS that random name that has a *chance* at dropping something good (ornate) as well! /sarcasm off (random named = stupid bad, but if you really want to you can run this thing every 3 hours) My last two runs through CoK have resulted in Gavel of the Court from Warden Sheezol (random named) and last night a reflective shard from the PH for the Warden. I have probaly run that instance about 12 times. |
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#7 |
Loremaster
Join Date: Oct 2005
Posts: 47
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this is dumb the zone literally has no use nowSOE killing Fun in Everquest 2 one LU at a timefor shame i actually had fun in this zone because you actually had a chance to see a master so instead of 1 every 9 or 10 run it will be one ever 54 60 runs lol awesome way to go
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Iboo Conjuror Legacy |
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 708
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![]() Ran it last night with guild, in with 3 necros going for an epic requirement. Only got to kill him once, and of course he only dropped one of the item all 3 of us needed. Lame.
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Willlow Halfling Troubadour Carpenter Antonia Bayle EQ2 Map -- The most essential eq2 plugin EQ2LLInks -- Which mobs drop what from where Advanced Combat Tracker -- The best combat parser and tracker (NOTE: All of the above are approved and sactioned for use by SoE and do not violate the Terms of Service in any way, so use 'em!) . |
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#9 |
Loremaster
Join Date: Dec 2004
Location: Tampa, FL
Posts: 2,157
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![]() OK Devs, I think the general agreement here is: Changes = bad. Reverting zone back = good. Please fix. |
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#10 |
Loremaster
Join Date: Nov 2005
Posts: 136
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![]() CoK is a total waste of time now, once everyone has their Epic update I wouldn't expect anyone to run it again. Bara
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 2,372
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Barakuz wrote:
Sadly I have to agree with you.
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#12 |
Loremaster
Join Date: Nov 2004
Posts: 70
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Barakuz wrote:
Ahh, but the epic quests are exactly why this was changed. Once the epic craze has died down, this zone will be reverted to its prior form, I guarantee. SoE just wanted to make this a bottleneck in the epic lines. |
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#13 |
Loremaster
Join Date: May 2005
Location: Port Orchard Washington state
Posts: 120
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Maybe i'm overstepping my boundaries here by saying there is no love for CoK anymore /cries
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#14 |
General
Join Date: Dec 2004
Posts: 187
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Im not going back after this..
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#15 |
Loremaster
Join Date: Sep 2005
Posts: 576
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Buttcliffe wrote:
Sony killed the zone. 1 name per group now? HAHAHA never going back into this one. Great job on GU 42Korocust is dead to me now ![]() |
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#16 |
Loremaster
Join Date: Dec 2004
Posts: 114
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Come on guys, THINK for just a minute. You can still spawn the name once for each of you - it's not hard. Just think about it...
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#17 |
Loremaster
Join Date: Nov 2004
Posts: 1,151
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![]() Haven't been in since the update. What exactly is keeping you from spawning the named 6 times now? Is the iron maiden not giving the quest to everyone or not clicky for everyone after all the updates or what? |
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#18 |
Loremaster
Join Date: Jan 2005
Posts: 206
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![]() If you have all four ribs in your inventory when anyone in your group clicks the coffin for the final update, everyone in the group is updated. The key is to Plan ahead. Also if you work it right without too much waiting around or killing extra mobs you can get two shots at spawning Warden Sheezol which can drop the Gavel of the Court or Shackles of the Court. I like the zone on instance run nights I make two passes. Pretty good zone to get legendary drops to feed the transmutter. |
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#19 |
Loremaster
Join Date: Nov 2004
Posts: 161
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I will never go back in there now, this zone is ruined.
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#20 |
Server: Splitpaw
Guild: Den of Thieves
Rank: Den Officer
Loremaster
Join Date: Feb 2007
Posts: 16
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As stated above, you can still get K to spawn for all group members.Its not hard to figure out how, so get that gray matter working.Just remember its all to do with bones and who has or hasn't got them all.Can't really put it any simpler without outright telling you how.Have fun >8=)
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#21 |
Loremaster
Join Date: Dec 2004
Posts: 833
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*shrug* mehwhy the heck would one be killing the same guy 6 times anywaymakes no senseand surprisingly eough no its not all about loot, there is a story and certain mechanics and things kind of have to make sense to some extent, only reason you can go back through an instance is because its a multiplayer game lol and if you couldnt no one would ever get anything done.this though really was a bit...oddkilling the same guy 6 times....eh whatever though Korocust wasnt THAT amazing
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#22 |
Loremaster
Join Date: Nov 2004
Posts: 648
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![]() The reason people liked the six tries is that it gave you six chances at a master spell/CA. The times before the change, he seemed to drop one master every other trip. Since masters are rare this expansion, we did it to try upgrading guildies for raiding. Admited I didn't think, about everyone not getting the last bone. Might try that this weekend.
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Blackoath Uglyone 80 Shadow Knight of Chaos Phang 80 Swashbuckler of Chaos You EVER going to fix SKs Sony? |
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#23 |
Lord
Join Date: Dec 2006
Posts: 29
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![]() ROFL.....what a bunch of dummies. Nothing changed other than a minor inconvenience of having one person complete the quest at a time. Instead of crying on the forums constantly about changes open yer eyes and see if there is another way to do it. Here, I will spell it out for all of you whiners. Only ONE person pick up the bone in the room with the warden. WOW THAT'S TOUGH! Go kill the named, have the next person complete it.....OMG OMG OMG so difficult! |
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#24 |
Loremaster
Join Date: Oct 2005
Posts: 408
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Xtrinct wrote:
You are ignorant as to why the change was possibly made.Hence, doing it your way is the obvious choice, but might be considered an exploit and a bannable/suspendable offense.I fail to see how the OP's posting is not justified.
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Runnyeye.Luitgard, 80 Berserker - Member of Xanadu ... and a few alts... 80 Troubadour / 80 Dirge / 80 Ranger / 80 Warden / 80 Illusionist / 80 Mystic / 80 Necromancer / 80 Warlock / 80 Brigand |
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#25 |
Loremaster
Join Date: Nov 2004
Posts: 1,151
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![]() There's another faster way to spawn it 6 times even after everyone has all the bones. If they want to fix this to be one spawn per instance, they are gonna have to do just that. Limit it to one spawn per instance. Toying with the mechanics of the spawn currently has 2 workarounds that still allow you to spawn him 6 times. |
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#26 |
Seer
Join Date: Mar 2008
Posts: 1,287
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![]() I have been farming this instance for http://www.lootdb.com/eq2/item/2079592809 for a week or so now. So far after about 4 kills of Sheezol, I have gotten nothing but treasure chest and you can only spawn Korucust once. The warden I went with had the quest completed when we zoned it and after we spawned the name we could not even get the quest or do any more turn ins. Nobody on my server even goes to this zone any more except for epic updates. |
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#27 |
Loremaster
Join Date: Nov 2005
Posts: 3,232
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I look at Korucust the same way I look at instances like Chamber of Immortality in RoV, the 2 instances in Runnyeye, Vaults of Fallen Gate. I don't believe it was meant to be a stand-alone instance like RE2 or Chelsith or even CoA. It's more like when you are doing the dungeon... hey there's an instance here. Except they put it at the front of the dungeon instead of the bowels. You get down to the bottom of RE, and the group is like, hey here's an instance let's do it. Few people really go to Runnyeye to do the 2 instances, they go to do Runnyeye and then do the instances when they get down to the bottom. Few go to Chardok just to do Korucust. I believe if Korucust was down in the heart of Chardok near the queen, it would see more action. But hey, I could be wrong.
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#28 |
Loremaster
Join Date: May 2006
Posts: 704
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But the problem is, we skip it anyway. In fact, we skip chardok completely. Seb's names drop far better loot and there are more of them. Chardok's lacking in loot and the zone's always empty (minus a shiny farmer, epic'er, or queen's earring farmer)
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#29 |
Loremaster
Join Date: Nov 2005
Posts: 3,232
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It doesn't really apply to this thread, but I think shared dungeons should drop better loot than instances. Imagine if the RE2 cloaks and Maiden's and VoES fabled items dropped in Chardok and Seb? I pretty much liked how they did in EoF. The legendary class set had pieces that dropped in instances and CMM/MMC. Of course, there were many complaints about camping a contested named or ring event for set pieces and getting wood most of the time, but that is another story.Also, other really good loot could be had off named in CMM, and even Kaladim had good stuff for low 60s. I think KoS was pretty much in the same spirit. RoK is too heavily instanced based for my tastes, and TSO will probably be heavily instanced based as well.I would like the devs to make shared dungeons what they once were. IMO, the original game has some of the best dungeons in the whole game (although I do enjoy expansion pack dungeons). I would like to see a massive and complex shared dungeon the size of Kylong Plains, with balanced itemization obviously. Also off-topic some sort of new traps in this massive and complex shared dungeon for scouts to disarm.
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