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Unread 01-31-2008, 07:10 PM   #1
Aerisette
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I haven't heard anything about this in quite a while and I don't think it is commonly done but I vaguely remember reading that grouping while crafting splits XP like it does with adventure XP but that there is a grouping bonus to total XP gained, also like in adventure XP. So my question is, if two people are working equally hard at grinding on TS XP. Will they accumulate more XP if they are grouped then they would if they were "solo" for the same amount of time invested?Sorry if this question has been asked before. I didn't see anything referring to this when I looked.

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Unread 01-31-2008, 11:48 PM   #2
Rijacki

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Grouping has no effect on tradeskilling XP or even the tradeskill process.
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Unread 02-01-2008, 12:49 PM   #3
Jehannum

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Yeah, the only group mechanisms which affect tradeskills have been minimised along with the requirement to manage power, and involve the ability of some classes (summoners, chanters and bards) to provide forms of mana regen which can speed the overall process.  The only benefits are indirect though, as this permits more frequent use of power-consuming reaction arts and hence a near-negligible* increase in crafting speed.

*relative to the regen provided by a good drink, and given the lack of a current requirement to manage power, additional regen is often superfluous at worst, and has minimal impact at best.

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Unread 02-01-2008, 03:55 PM   #4
tecninja

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I wish you could have crafting and harvesting groups like in Vanguard.I really like how you can get more resources out of a harvesting node, if you have a bunch of people help you work on it.
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Unread 02-03-2008, 05:25 PM   #5
greenmantle

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The idea brings to mind group writs where you have to produce 36 items in the time with different trade skills. Though the inevitable is 5 crafters standing arround  spamming "crafting group looking for armorer pst".
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Unread 02-03-2008, 06:19 PM   #6
erin

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Jehannum wrote:

Yeah, the only group mechanisms which affect tradeskills have been minimised along with the requirement to manage power, and involve the ability of some classes (summoners, chanters and bards) to provide forms of mana regen which can speed the overall process.  The only benefits are indirect though, as this permits more frequent use of power-consuming reaction arts and hence a near-negligible* increase in crafting speed.

*relative to the regen provided by a good drink, and given the lack of a current requirement to manage power, additional regen is often superfluous at worst, and has minimal impact at best.

Can't remember the last time I ran out of power when crafting so yes, this effect is negligible.
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