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#1 |
Loremaster
Join Date: Dec 2004
Posts: 71
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![]() My goal is to focus my warden on healing. So... I'm looking for AA 'healing spec' advice. Where should I put first points? What druid lines and warden lines to spec in. |
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#2 |
Loremaster
Join Date: Dec 2004
Posts: 2,727
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![]() did you do a search for this? We've discussed it pretty much at length in other threads. Bottom line: STA, AGI Druid lines, Resurrection line in Warden with points in Movement. Upgrade Spores, Tree, Bat. For a decent discussion on it...look through this forum a bit - probably not very far into it either. |
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#3 |
Loremaster
Join Date: Dec 2004
Posts: 71
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looking..now...
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#4 |
Loremaster
Join Date: Dec 2004
Posts: 71
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![]() Why str/agi, and not agi/stamina (or something else with agi) , whats in the str line that is so valuable?also I see the ressurection line looks good. thankie for the quick suggestions and insight. |
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 279
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4th ability in the str line is a group heal proc off melee attacks. Its a mana free group heal fyi.
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 1,044
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well 4-4-4-8 STR line gives you a nice heal proc, but... if you just want to stand back and heal, then the AGI and STA lines are for you i think...++Xan
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One can survive everything, nowadays, except death, and live down everything except a good reputation. |
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 126
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While true that AGL does have a little extra initial healing, the STR line is on par or better because it hits the entire group. But the real reason is because taking the STR line meshes in nicely with the CA EoF line. None of the other lines in EoF (for wardens) are as desirable if only for that fact.Movement line: Not useful in raids for the points spent | VERY useful in PvP (so if you are on a PvP server then this is a good one to go down) | Rarely if ever used in the PvE communityCure line: Not useful in raids as the primary target (the tank) is already past the point of diminishing returns on about everything, and in groups the danger is too small to worry about. That and the downside that the effect will only be up for 4 hits of that damage type really sucks.So that leaves you with the CA line and the Rez Line, and since you are going to go down the CA line, might as well go down the STR line and get some extra benefit.Dallun / Fione70 Warden / 70 IllusionistAntonia Bayle
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 207
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what is "CA EoF line"? what is CA?
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 139
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JackBurtonBTLC wrote:
what is "CA EoF line"? what is CA? CA=Combat Arts, i.e. the special attacks most commonly used by scouts and fighters. The Warden tree provided at the release of EOF, has a tree that provides combat art versions of a Warden's hostile spells. There are some differences worth noting:
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Level 70 Warden, Bruiser, Troubadour, Tailor, Provisioner 350 Transmuter, T4 Defiler, T4 Inquisitor, T3 Swashbuckler |
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 207
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![]() Your referring to the "wardens" branch in the EOF tree right? That looks like this is good if you want to be a combat warden (output dps). Sounded to me that the OP wanted to be a pure healer (also something I'm interested in). My apologies if I don't get it, you guys are way ahead of me with the terminology, and the subtilties of this class. I would think for pure healing the EOF renewal line, would be more suitable |
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#11 |
Loremaster
Join Date: Dec 2004
Posts: 71
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I was thinking specing down agi line, then doing the eof renewal line. Then going strength(for the attack heal proc), and something else (probably eof warden line, from the suggestions). I want to be a super strong group healer, and dps is a secondary to that.
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#12 |
General
Join Date: Jan 2005
Posts: 50
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![]() What you people have to realize ... is that the warden has no real specialzation compared to the rest of the healers ...(all of them, including Furies!!!@#$%) ... The warden is the "Jack of all Trades" for healing and game play ... And ya gota luv the dog form . (and bee) |
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#13 |
General
Join Date: Nov 2004
Location: Spain
Posts: 187
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the best "heal" AA setup its STA and AGI lines from druid tree STA for the critical heals AGI for Wild Regeneration and AOE inmune EOF AAs just get enhance spores and enhance bat spell line, rest dont matter at all ppl telling the OP to go melee line when the Op its asking for a "heal" setup ?
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#14 |
Loremaster
Join Date: Jan 2005
Posts: 2,039
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Arielle Nightshade wrote:
Do a search? LOL. Search hasn't worked in these forums since they nerfed them months ago. I'd appreciate a pointer to the discussion. Thanks. |
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#15 |
General
Join Date: Jan 2005
Posts: 50
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Silken@Butcherblock wrote:
Arielle Nightshade wrote: Search isnt broke ,its just that there isnt much more on the subject than whats in Arie's statement. Those are all the points of increasing your healing through AA's. If you want more details do a specific search about the particular line. But you probably wont find much more information than what you can read off of your tree anyway. Truth is unless your group is rideing the line of death , The awesome healing potential of the Warden isnt really needed, so alot of us look at making AA choices based on the other benefits we can get. Upgrading spells adding adornments and heal proc gear , Will probably do more for healing potential than the AA choices will. |
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#16 |
Server: Venekor
Lord
Join Date: Jan 2008
Posts: 5
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Kind of bringing this post back from the dead but I'm wondering if anyone has any other insight on this. I'm playing a Warden on a PvP server but am grouped 90% of the time. As a result I decided to go the healing route rather than the melee one. As a result so far I've been able to keep my PvP group alive pretty well against higher level opponents in PvP. We are only mid tier 3 at the moment so that will most likely change but currently I have the following AAs.STA 4/4/4/5andEnhance Root 5/5Enhance Snare 3/3Enhance Spirit of Wolf 5/5I'm not sure if I should go all the way down the STA line before going down the Agi line or bank some points for Spores and Bat when I get them.Thanks for any input.Medich
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#17 |
Loremaster
Join Date: Sep 2005
Location: @ the desk
Posts: 1,051
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Medich@Venekor wrote:
Kind of bringing this post back from the dead but I'm wondering if anyone has any other insight on this. I'm playing a Warden on a PvP server but am grouped 90% of the time. As a result I decided to go the healing route rather than the melee one. As a result so far I've been able to keep my PvP group alive pretty well against higher level opponents in PvP. We are only mid tier 3 at the moment so that will most likely change but currently I have the following AAs.STA 4/4/4/5andEnhance Root 5/5Enhance Snare 3/3Enhance Spirit of Wolf 5/5I'm not sure if I should go all the way down the STA line before going down the Agi line or bank some points for Spores and Bat when I get them.Thanks for any input.Medich Id say , unless you want the charm animal or think youd need tortise , Throw the points in bat and spores . Having the reformation line maxed in pvp wouldnt be a bad thing imo , But what do i know .... im just a pve slacker. On second thought, I mean instead of switching to the agi line "After you max the sta line" Go to the reformation line , Unless you want the charm or tortise , but dont pick it for pure healing. I know the reformation line is mostly used when your dead or almost .... But i think that the reincarnation rez is often overlooked , and with this enhance it could be that much better for a key situation , plus the double triggers for save deaths.
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Barbarian~ LvL 75 Warden ,LvL 75 Provisioner, LvL 101 smak talker |
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#18 |
Loremaster
Join Date: Dec 2004
Posts: 2,727
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Medich@Venekor wrote:
Kind of bringing this post back from the dead but I'm wondering if anyone has any other insight on this. I'm playing a Warden on a PvP server but am grouped 90% of the time. As a result I decided to go the healing route rather than the melee one. As a result so far I've been able to keep my PvP group alive pretty well against higher level opponents in PvP. We are only mid tier 3 at the moment so that will most likely change but currently I have the following AAs.STA 4/4/4/5andEnhance Root 5/5Enhance Snare 3/3Enhance Spirit of Wolf 5/5I'm not sure if I should go all the way down the STA line before going down the Agi line or bank some points for Spores and Bat when I get them.Thanks for any input.Medich It's a good setup you have here, IMO. With what you have so far, I'd definitely continue down the STA line...from your 4/4/4/5, and work points to be 6/4/4/8/ 1. I predict (she says modestly) that once you have the end ability on a PVP server, you will send me flowers, and name your first child Avielle. Yes, even if he's a boy. The end ability is worth the price of admission. Let the other stuff that looks more fun and sparkly wait for a little bit while you put your points in that. Survivability is why everyone either hates you or wants to be you. Short answer: Absolutely master the STA line. Since you sound like you are healing more than damaging, you'll appreciate the 8 pts in the heal crits in that line, you might even want to put more in Serene Symbol. If you are a good side Warden, you can annoy the hell out of ..say..an SK by debuffing his Dark Caress and Draw Strength. Repeatedly. Since you are Tier 3, my biggest advice (you will make me pies for this one)...is to get Protector of the Forest (arg..what's the Wolf called at 24..?) in M2. Respec if you have to. Sure you could pick a heal or a damage there, but ..bottom line, it's very easy for any healer on a pvp server to have full power and be dead. You are, after all, the first target. At your level you are even before a Warlock (that changes later...but I digress). All the M2 heals and nukes in the world are not going to help you when you are lying there named 'corpse of' after having been En Garded by some Swashbuckler. The Wolf in M2 /nod nod. Just Do It. As you go further in AA's pick the most defensive of them, is my advice. Don't worry about the heal crit in the AGI line. It's worth if if you raid, but it's a LOT of points to have to spend just to get it ..if you don't. You don't yet have some of the spells that AA enhances in the Warden line, so until you do, I'd enhance the stuff you DO have..pretty much like it sounds like you are doing. Once you get the end ability in STA, I'd sock a few points away in WIS so that your power pool is as big as possible. Older Wardens who tell you not to bother doing this are old and jaded, and don't remember when armor didn't have much in the way of power or wis on it (since post 60, we have a lot of very nice things). When you get post 60, you can respec that, but till then, you'll like it for the bonus ..until gear can take over. When you are being revive zerged by some butthat, it's nice to not run out of power I really gotta stop drinking coffee late at night. Hope this helps. I'm Dreadnaught Ariel (Venekor) and: |
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#19 |
General
Join Date: Nov 2004
Location: Spain
Posts: 187
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Arielle Nightshade wrote:
i not play pvp, but i can tell you, more then 4 points in Serene Symbol its a waste of points for PVE, 4 points work fine even on orange epic mobs (i played on setups of 4, 6 and 8 points in Serene Symbol)On no Eq2 pvp experience i assume u don't gonna fail dispels on only 4 points vs other players also (but can be wrong)Also from pure healers perspective, AGI line and especially Wild Regeneration maxed gonna boost more your healing then critical heals from STA line, critical heals for wardens are overrated, not do really "that much" as perceived. Druid Heals usually got a good amount always "wasted" thats why critical heals its not really "that good" for us Vs other priests, i played on no STA line for long time in EOF and can tell difference was marginal at best. The STA line strong points are the dispel and the self immune stun buff of end line.For "pure" healer setup AGI line its better vs STA line if u need to decide which one, if not go for both.Tortoise Shell from AGI line, when u learn how to use efficiently (mainly means u need to use timers on ACT) its extremely useful in any scenario, groups, raids etc..for "pure" healer setup you need both lines from druid tree, AGI and STA |
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#20 |
Server: Venekor
Lord
Join Date: Jan 2008
Posts: 5
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Thanks for all the great advice:Arielle:I will keep you posted on the Pies and Flowers as I progress into more AAs.Thanks againMedich
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#21 |
Loremaster
Join Date: Dec 2004
Posts: 2,727
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Gitana@Runnyeye wrote:
Arielle Nightshade wrote:i not play pvp, but i can tell you, more then 4 points in Serene Symbol its a waste of points for PVE, 4 points work fine even on orange epic mobs (i played on setups of 4, 6 and 8 points in Serene Symbol)On no Eq2 pvp experience i assume u don't gonna fail dispels on only 4 points vs other players also (but can be wrong)Also from pure healers perspective, AGI line and especially Wild Regeneration maxed gonna boost more your healing then critical heals from STA line, critical heals for wardens are overrated, not do really "that much" as perceived. Druid Heals usually got a good amount always "wasted" thats why critical heals its not really "that good" for us Vs other priests, i played on no STA line for long time in EOF and can tell difference was marginal at best. The STA line strong points are the dispel and the self immune stun buff of end line.For "pure" healer setup AGI line its better vs STA line if u need to decide which one, if not go for both.Tortoise Shell from AGI line, when u learn how to use efficiently (mainly means u need to use timers on ACT) its extremely useful in any scenario, groups, raids etc..for "pure" healer setup you need both lines from druid tree, AGI and STA I agree with Gitana on all points. This advice is absolutely a pure healer set up. But my advice is based on that a PvP healer is not a 'pure' healer. Wardens in PvE rarely, if ever, get aggro from healing, in PvP they are the main/first target in any fight. In PvP it's about surviveability first, healing second. The STA line is crucial for that. Tortoise Shell, although nice, is not an ability I'd use often if I was the sole healer in any group...can't afford the stun even if it's a block. As far as Serene Symbol, many PvP fights are with red con opponents - and it is resisted often, which was why that advice. I'm also basing my advice on a lower level warden with not many AA points, going for the things that are basic and more crucial to pvp than to a raiding healer. |
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#22 |
Loremaster
Join Date: Sep 2005
Location: @ the desk
Posts: 1,051
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Skivley101 wrote:
Well I went and looked at the lvl of reincarnation lol .....LvL 50 ... But the spores & bat you can use in what? 10 lvls. I wouldnt bank the pts though , unless your pretty close by then . Why not use em( Just plan on respecs) .... And keep in mind that you need 20 pts in the agi line to have the full effect for heal boost. If you never use the charm animal , what a waste. So I think Arie's advice on taking some stuff in the wis line would be the best way to get now use out of those pts .... And I mean the ones beyond getting the end ability in sta line. Wich brings up a question I have about serene symbol ... Since it would seem all the other second abilities on the druid tree have a particular skill that helps them hit ... Would this one also be effected by a skill , and do you think it would be Ordination?
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Barbarian~ LvL 75 Warden ,LvL 75 Provisioner, LvL 101 smak talker |
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#23 |
Loremaster
Join Date: Dec 2004
Posts: 2,727
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Skivley101 wrote:
Skivley101 wrote: My idea of 'Really Not Fun (tm)' is to have Reincarnation spec'd on a pvp server. I tried it for a little bit, and lost more infamy during that time from ill-timed rezzes ...which are kind of tough to know how to do in a pvp situation. One time it's right, the next time it's not..and it's tough to tell that on the fly. Just sayin...I wouldn't have it and don't really like the rest of the WIS line except having the points in the first ability till my gear takes over and I don't need them. Someone more clever than me might be able to figure out how to use that ability well. As for Serenity - Im not sure. I just know a level 80 raider doesn't fight red mobs anymore. A level 25 Warden has a huge possibility of doing so....and Serenity is a good ability to have. If it lands. |
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#24 |
General
Join Date: Nov 2004
Location: Spain
Posts: 187
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Serenity lands every time
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#25 |
Loremaster
Join Date: Dec 2004
Posts: 2,727
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![]() Gah..yup yup I meant Serene Symbol. And in PvP, you can attack any con you want, except grey - they have to attack you first. If the grey con player attacks you, you con red to them. Some of the best, most rewarding fights have been my group at 55 killing 70's. They have changed the mechanism a little to make that much harder. One of the only ways some higher level people can get enough faction to get PvP gear is to 'farm' grays - meaning they use exploits of some kind to get the grey to attack them. When this happens, it is even sweeter when you kill them, instead |
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#26 |
Loremaster
Join Date: Sep 2005
Location: @ the desk
Posts: 1,051
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![]() But you guys side stepped my question .... Do you think that serene symbol uses a skill? Natures blade uses crushing/slashing Mez animal uses subjugation The root attack uses crushing/slashing ... maybe subj skill? The int line mele attack uses crushing/slashing & disruption for the magic dmg So ..... Do you think "Serene Symbol" uses ordination since its sort of a debuff. And if we figured out it did use a skill .... how much +skill equals the next rank? Do you have StormVision(int line) Gitana? .... The one that increases Ordination,disruption,focus If so ... Maybe thats why you find Rank 4 "Serene Symbol" works fine?
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Barbarian~ LvL 75 Warden ,LvL 75 Provisioner, LvL 101 smak talker |
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#27 |
Loremaster
Join Date: Sep 2005
Location: @ the desk
Posts: 1,051
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Arielle Nightshade wrote:
You got me wondering .... what kind of exploits could they use? Carry signs that say "Your a big Poo Poo head"
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Barbarian~ LvL 75 Warden ,LvL 75 Provisioner, LvL 101 smak talker |
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#28 |
Loremaster
Join Date: Dec 2004
Posts: 2,727
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![]() A really popular one used to be for a person with a charm ability (bards, enchanters, etc..) to sneak up on some poor unsuspecting little gray con, and charm the mob they are fighting. That mob is considered an ally of the Big Evil Red Guy, and now the Poor Little Gray Guys become attackable - since they attacked a BERG ally. On my Defiler, I once targeted a BERG whilst dogdog was set for 'attack'.../sigh. |
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