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Unread 01-28-2008, 11:00 AM   #1
Cannon

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Just a quick suggestion.

I think they should make our tradeskill writs like the ones in vanguard.  I mean we do not recoup the cost of rares from the reward on turn in.  At least give us generic raws that are no rent.  This way we can not keep them and they can only be used on tradeskill writs.

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Unread 01-28-2008, 12:39 PM   #2
Oh

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I personally on both my provisioner and my scholar never ever used a rare to make a tradeskill writ. Sooo what is this "rare" that you speak of is this a Kunark thing?

As to the price of raw's versus what you get back /shrug cest la vive. If you don't like it don't do it. I mean really i use tradeskill writs as an excelent way to level my tradeskill. I get free tradeskill xp, some status and OMG some coin that i wasn't expecting. This to me is completly better then making 100 of whatever recipie to get to the next tier and then trying to sell those 100 of whatever at or below the cost of fuel.

Also another thing to consider this is an MMO part of the general philosophy is that they want everyone to have "timesync's" this is to help ensure that you keep up your monthly bills and continue to play. The offset is the enjoyment you get out of the game. IF they were to make all of the consumables for tradeskills freely avaliable then a huge portion of that timesync would be removed and also a huge portion of the gathering (read time) spent to get to max tradeskill would also be removed making everthing that can be made by said tradeskills worthless to nearly worthless.

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Unread 01-28-2008, 02:02 PM   #3
Cannon

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Sorry let me refraise that ... Not Rare but components.
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Unread 01-28-2008, 02:18 PM   #4
Cadori Seraphim

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We do recoup the costs of the fuel, and I know you are talking about raws.. but I dont see them being able to really do this as each server is different as far as economy goes so there is really no set amount they could put on raws to recoup.That said, consider the raws you use a compensation to the system for the extra exp you get from doing the writs SMILEY
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Unread 01-28-2008, 03:07 PM   #5
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Purchasing raws is not a requirement. I have 9 crafters and harvest for all of them. All harvesting costs me it time, which can't be reimbursed. I see nothing unfair in the system as it it. We get our fuel costs.

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Unread 01-28-2008, 03:18 PM   #6
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I agree with the last post.  If you harvest your own raws, the only thing you lose is time because you get reimbursed for fuel through writs (and you get a little extra on top).  Granted, that little extra doesn't amount to much until you are doing T7 and T8 writs, but it's better than nothing.  However, if you're lazy like me and don't like to harvest, then be prepared to pay the market cost of raws and start losing money.  For most tradeskills, the cost of raws doesn't get reimbursed by that little extra you get for each writ (maybe with the exception of alchys, and provies, who's raws are usually dirt cheap [except King Prawns OMG!]).
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Unread 01-28-2008, 03:28 PM   #7
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I actually like this idea.  Not the recouping funds part, but the idea of the quest giving you no-trade harvests only usable while doing that writ.  I would be more inclined to do writs on the classes I can't fathom throwing away my hard earned harvests on, like provisioning.  Yet I would still be able to get her faction up and our guild's experience.

In fairness, tradeskilling writs do cost more time and/or money in relation to adventuring writs.  With adventuring writs, they just take a few minutes to do.  Maybe a little cost in repairs if you die, and a little coin or time in travel time.  With tradeskill writs, the harvesting can take a lot of time and travel costs, or a lot of coin on the broker. 

I did see something on test closely related to this.  I was doing the new crafter quests and the very first quest gves you a piece of fuel that was no-value and/or no-trade, that disappeared when I finished the quest.  And another thing closely related was the faction writs in Rillis, they give you a recipe book to craft from and all the recipes disppeared after I turned in the writ.

If it exists in another game and people like it (even more so if it's another SoE game!), I see no harm in trying to do something similar here.

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Unread 01-28-2008, 03:37 PM   #8
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I'm grateful to be reimbursed for the fuel used to complete a writ - I've never really given any thought to the harvested raws I burn up though, and I harvest (almost) all my own stuff too.

If I was just making stuff to skill up on (which I guess is about eighty percent of what my crafting 'runs' are aimed at), I'd be burning up the raws anyway, and would have to sell the stuff to a merchant to recoup my fuel costs. (And not getting the additional experience gain and faction that writs also offer.)

I'd probably keep doing tradeskill writs even if we didn't get fuel costs back, though, because I think the faction and experience bonus are worth it. (It'd slow me down and I probably wouldn't be very happy about that part of it, but I'm sure I'd keep doing them.)

As far as raws are concerned, I think it's fine the way it is. I look at the time and effort spent harvesting raw components (or the coin spent purchasing them from others) as an investment in the degree of my crafters' eventual success. It sort of motivates me to spend more time working at it and less time goofing off.

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Unread 01-28-2008, 03:51 PM   #9
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Removing gathered resources from writs would be a very bad idea. First it would even farther reduce what little lower tier crafted items there are on the broker. Why bother gathering t3-t5 at all when you can do writs and go right through those levels without ever going out to get more supplies. What would be left would be horribly overpriced. Lower tier stuff can still be way over inflated to begin with, but the profit margin would go from 10x-50x to 100-500x. How about a t3 app4 for 25-50g? Right now at least app4 are made from people leveling up, getting first pristines and such, but depending on the person, no gathering would easly outweigh doing more items with writs. Then there would be the fact that most rares would be reduced to the farmers, who just go out and gather to sell them, since the rares from normal gathering for crafting would be severly reduced. Then theres the fact that the easy no gathering writs would mean even more people could go through the levels since they don't have to go out and gather, which will flood the high tiers even more. So not that I really think there is any chance of this happening anyway, but there are a ton of reasons it shouldn't happen.
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Unread 01-28-2008, 04:09 PM   #10
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If you consider the Risk vs Reward factor (actually, let's call it the Effort vs Reward factor, which is more accurate but less alliterative), the acquisition of raws is about the only serious effort left.  You're reimbursed as much as possible along the way and you can choose Work Orders if you have a problem with the Timed Orders.  Getting your raws, whether you're earning the money to buy them or harvesting them, is about the only effort involved which justifies the cash, XP, and status rewards.
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Unread 01-28-2008, 04:50 PM   #11
LadyAnnaAnna

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Calthine is right that having to harvest or buy raws is about the only effort left in tradeskilling, which I think is a sad thing.  Call me crazy, but I miss WORTs, I miss ink, I miss crude vs. pristine, I miss subcombines.... okay. Maybe not all four at once, but I don't think we should have gotten rid of all of them.  It's hard to stay interested for me when it's all so easy now.  At least Tinkering and Transmuting still provide some amusing confusion.  I know those will be simplified and streamlined in time though.
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Unread 01-28-2008, 11:40 PM   #12
Cannon

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I am not stating to take the raws out of Tradeskilling but offer it for writs.  Honestly I see your point but I felt vanguard had a good idea with this.  Vangaurd itself is horrible with the lag among other things however I think it had a neat idea with tradeskill writs (quests)..  Can you tell me that you never ran out of raws in the middle of a writ and had to rush to buy the raws?  And I am a provisioner there is no money in doing those now a day.  It cost more to make something then sell anything.. At least on guk.
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Unread 01-28-2008, 11:52 PM   #13
Calthine

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Playmea@Guk wrote:
 Can you tell me that you never ran out of raws in the middle of a writ and had to rush to buy the raws? 
Actually, the couple of times I've run out I've cut my losses and let the time run out.  You only loose out on the fuel reimbursement for the items you've already created for that step (which is not expensive).  It's cheaper to loose a few raws you've harvested than to pay high prices on the broker.
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Unread 01-29-2008, 03:34 AM   #14
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One problem I can see with giving raw materials with doing writs. What if I make the wrong item? Most of the recipes in a tier use the same ingredients. They definately use the same fuel. So, if I was told to make Totems of the Chameleon and I decided instead to make Totems of the Jaguar...what happens?

If I allow the rush order to time out...what happens?

What if I very intentionally decide to abuse this situation to my benifit? I think there are very good reasons not to do this.

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Unread 01-29-2008, 04:53 AM   #15
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As stated before i am really against them making tradeskill writs even easier. I mean as it is now i can easily level a tradeskill removing the compoent portion of the writ means everyone would be able to be max tradeskiller which would kill the overall market which in turn would be the oppisit of what soe wants to keep going.

As to running out of parts doing a rush order write. I have never run across that problem. Seriously i am a bit ocd.. ok more then a bit and i make sure there are more then enough parts before i even begin doing the writs. I am currently useing the writs to level so when i start doing them i've got enough parts to get me several levels. Yea yea i know when I hit 70's it will take even more parts but still my point is the same. I just go out harvest what is needed and then go chrun them out.

As calthine said for Effort vs Reward i personally think the tradeskill writs are one of the better things in eq2. I know i've helped teach a few folks in my guild how to crank these things out very effectivly to earn more stats and also help level their tradeskills. I even changed one guy from detesting actually leveling his tradeskill to him being max (level 80) with it. Although i'm still fairly upset that he could buy his raws off the broker for 2 copper a piece in the final tier!! >.< 2 copper!!!!! QQ!!!

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Unread 01-29-2008, 11:48 AM   #16
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I made over 10 plat doing the level 80 tradeskill writs to get enough faction to buy the book to make the mirror, and NO I never once ran out of raws in the middle of the writ. Yes I did have to go out and harvest for the raws, as I NEVER buy raws on the broker.

Please leave the writs as they are. When you can do one writ in less then 6 minutes (5 minutes if the RNG is on my side) and the level 80 writs pay 12g per writ profit (1 plat per hour), as well as guild status and tradeskill faction (tradeskill xp also, but at level 80, that is unneeded), I see no reason to change them.

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Unread 02-01-2008, 02:07 AM   #17
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Yup, if it ain't broke ...
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Unread 02-01-2008, 06:30 AM   #18
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I think the writs are fine, and they really help for leveling. They rewards seem just right, too. I'm honestly glad they don't regenerate raws - because if they did, then people would harvest less. And then there would be less rares to buy on the broker, and the prices would be much higher etc etc....
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