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#1 |
Loremaster
Join Date: Nov 2004
Posts: 203
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I finally managed to get through the Maiden's Chamber and thought I would try to explain the "how-to"'s of the zone for those that haven't as best I can here:Firstly, its a "no-joke" zone...I personally recommend a Mez'r (I happend to be an Illy, sorry), 2 healers (plate+leather, defiler+fury seems to work best), a WELL kitted tank, and some major dps (swash+brig or assy+swash seems to work well, though any high dps caster I'm sure would work). I should note-- the tank (unless godly) should probably be 80, and at least 1 lvl 80 healer, the other healer ~78+. As a 77 Illy, I don't have a problem mezzing in there, and thus that seems to be enough on the regen/haste/mez part.Okay, first you need to know there are these "posts" (like the ones you use to fly) at the begining of the zone, and one at the SandGiant guy... You MUST click those to open the door to the Scorpion guy (for the Anaflaxic(sp)? quest update-- note only 1 person can loot the singer, and thus if there's 6 of you that need it, it would require 6 runs [minus the lockout]).First mob is an "sperm" like mob, pet pull his room and the adds in there..clearing it. Pull mob back to room. If you have the DPS, you can dps it down (though you will get ported 2-3 times). If ported, run EAST or WEST (so as to not fall in his pit), back to the room and continue. Alternate method: Mezzer mez's/power drains/repeat (tank only taunting, no others engaging)... once power at 0, kill until dead (no worries of ports).Drop down into first mobs pit, clear adds..flip lever climb up. Exit room to the left, and hang a left..thats the sand-giant. Method to this guy-- engage until 2 adds pop.. mez 1 add, kill additional add, return to dps'ing sandgiant. Once dead, click the post in that room.Proceed down, kill next named on left... go into room, and flip lever. This raises the floor down the hall. Proceed down and left... 3 mobs.. Names start with T, X and D.These are the 2nd most difficult encounter in the instance... And its CRITICAL that you kill the mobs in the following order: T then X then D.T has a revive spell that will rez any of the other 2 if you kill them, so T must die first... D heals and nukes, but is NOT immune to mez/fear/root.. and thus is killed last. Best tactic: Tank agros X (with taunt), flips to T, and group kills T... Mez on D until both down, finish encounter and get your lame wooden reward (/end sarcasm).Remember this room (we'll call it room (A))... exit the room, continue down the hall to the end... the secret door should be open to the scoropion guy.. just kill him with plain ole dps.... 1 person gets the loot and updates the quest... return to room (A).Head to back of room (there's a named and a few roams, standard DPS kill)... The portal there leads to the chambers... zone in. This is the hardest mob because it pops a bone-shield which heals it for 45k health when its up if you attack during that time.This is CRITICAL:ABSOULTELY NO DOTS, NO PETS, and NO DAMAGE SHEILDS for this fight.Set your graphics to "high-performance" (or better if you can handle it)... Engage mob, kill its pet, and begin to DPS. The mob has 3 spells that appear as black clouds..one is a life-tap, the other is an AOE, and the critical one is the Bone-shield. The DIFFERENCE is that the Bone-shield produces a LARGE thick black-could (only visible with the graphics as high perf. or better)... Once it appears you have a few seconds before the bone-shield goes up. ALL casting and DPS >must< stop or the mob is going to heal for 45k a pop... (usually to full health).Once you group gets the hang of not engaging (though healing is fine, and needed during this time) during the bone-shield, the encounter is rather easy...And now..you are done. -- Coz
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 7
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Very interesting end mob, sucks [Removed for Content] for a SK. Cant use Insinuate (hate gain with hate gain/damage over time), cant use Innoruuk's Caress (hate gain, damage shield), cant use Hateful Slam (damage, hate gain, knockdown)... though it does let us use Chastisement (hate gain and decreases mit) if we are very carefull.... hrmm now that I think about it... [Removed for Content] are SKs supposed to use to keep aggro off the healers on this mob. Not saying it CANT be done, but IMO the SK ( as usual) has more problems with this mob than other tank class.
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#3 |
General
Join Date: Feb 2006
Posts: 21
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Blade45 wrote:
Very interesting end mob, sucks [I cannot control my vocabulary] for a SK. Cant use Insinuate (hate gain with hate gain/damage over time), cant use Innoruuk's Caress (hate gain, damage shield), cant use Hateful Slam (damage, hate gain, knockdown)... though it does let us use Chastisement (hate gain and decreases mit) if we are very carefull.... hrmm now that I think about it... [Removed for Content] are SKs supposed to use to keep aggro off the healers on this mob. Not saying it CANT be done, but IMO the SK ( as usual) has more problems with this mob than other tank class. Not that SKs don't need some buffing but you have Death march and an impressive arsenal of single target nukes and life taps not to mention Harm Touch when you really want to get a mob's attention. This mob is all about control. If the people you normally hang with are a bunch of button mashing simians, don't bring 'em... |
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#4 |
Server: Unrest
Guild: Enlightened Dark
Rank: Raid Member
Lord
Join Date: Dec 2005
Posts: 16
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How did you avoid additional add spawns on Sandstorm? They repop at certain intervals from what I recall.
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 7
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Operations@Mistmoore wrote:
Blade45 wrote:Very interesting end mob, sucks [I cannot control my vocabulary] for a SK. Cant use Insinuate (hate gain with hate gain/damage over time), cant use Innoruuk's Caress (hate gain, damage shield), cant use Hateful Slam (damage, hate gain, knockdown)... though it does let us use Chastisement (hate gain and decreases mit) if we are very carefull.... hrmm now that I think about it... [Removed for Content] are SKs supposed to use to keep aggro off the healers on this mob. Not saying it CANT be done, but IMO the SK ( as usual) has more problems with this mob than other tank class. Yeah DM, HT, Rescue, nice snaps... you do know hate deteriorates rather fast right? One other fact here, with only one taunt that can be used ( which is also our longest recast) using rescue , DM, and HT really wont do squat . To make it totally managable, group set up would need to be as such, troub, dirge, another hate passer, 2 healers. Yep group is makable... but more of a pain compared to uh say... a tank with amends..or say a tank with a buff that procs hate ( big hate) everytime they are hit with no DOT componants. Now I am w aiting for someone to point out, get the gear that procs hate when hit, got it been there done that. IMO, the mob should actually wipe buffs,DOT etc on the bone hand thinger, and anything cast on it from that point would heal it. Btw, in one round if you used DM and a rescue.. both of which land of course, 2 secs later the healers are tanking because you are not able to sustain a consistant form of hate.....even with hate AA, rather sucks. |
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 528
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Cozumel wrote:
First mob is an "sperm" like mob, pet pull his room and the adds in there..clearing it. Pull mob back to room. If you have the DPS, you can dps it down (though you will get ported 2-3 times). If ported, run EAST or WEST (so as to not fall in his pit), back to the room and continue. Alternate method: Mezzer mez's/power drains/repeat (tank only taunting, no others engaging)... once power at 0, kill until dead (no worries of ports). The first port happens at 75%, so another tactic is to DPS the mob down to around 77% and then have everyone stop all attacks except the tank who uses auto-attack/taunts only. As the mob's health approaches 75% it will heal to full, using a good chunk of its power. Repeat this 3 - 4 times along with the illusionist's power drain until the mob is at zero power, then waste it easily. My group always gets kicked across the room and one-shotted after the port, so this way we just avoid it. |
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#7 |
Server: Unrest
Guild: Enlightened Dark
Rank: Raid Member
Lord
Join Date: Dec 2005
Posts: 16
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We fought the "sperm" in the room with the pit in it (just jumped into the pit after clearing the mob in it) and have avoided the ae after the port, it still went off but we were all moving and far away from its center to be affected by it.
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#8 |
Loremaster
Join Date: Jun 2005
Posts: 923
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Blade45 wrote:
Operations@Mistmoore wrote:It's no dammage, period. All tanks are in more or less the same boat on that fight. During the bone shield period it is pretty much only heals going on (so amends/melee-hate/reinforcements, DPS hate are all negated for that stretch). It's a group hate management issue for that one, regardless of class. Very doable as an SK too by the way.Blade45 wrote:Very interesting end mob, sucks [I cannot control my vocabulary] for a SK. Cant use Insinuate (hate gain with hate gain/damage over time), cant use Innoruuk's Caress (hate gain, damage shield), cant use Hateful Slam (damage, hate gain, knockdown)... though it does let us use Chastisement (hate gain and decreases mit) if we are very carefull.... hrmm now that I think about it... [Removed for Content] are SKs supposed to use to keep aggro off the healers on this mob. Not saying it CANT be done, but IMO the SK ( as usual) has more problems with this mob than other tank class.
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#9 |
General
Join Date: Dec 2005
Posts: 191
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Blade45 wrote:
Operations@Mistmoore wrote:The level-scaled taunt available to all tanks from the splitpaw adv pack (included in this most recent expansion) does no damage and is on the same recast timer as Insinuate.Blade45 wrote:Very interesting end mob, sucks [I cannot control my vocabulary] for a SK. Cant use Insinuate (hate gain with hate gain/damage over time), cant use Innoruuk's Caress (hate gain, damage shield), cant use Hateful Slam (damage, hate gain, knockdown)... though it does let us use Chastisement (hate gain and decreases mit) if we are very carefull.... hrmm now that I think about it... [Removed for Content] are SKs supposed to use to keep aggro off the healers on this mob. Not saying it CANT be done, but IMO the SK ( as usual) has more problems with this mob than other tank class.
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 161
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![]() Best Strat for Sperm guy: Have the MT take off his weapon and just taunt the mob. Noone attacks, just heal. Once the sperm is out of mana, burn him down and he can't port anyone. Easy as pie! |
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 2,098
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Actually for sperm guy.Have the tank keep his weapon and autoattack it.The sperm guy heals (using up his mana).So, have the rest of the group use any power taps they can on him to drain his power faster and the MT autoattack to force the heal (just have the tank watch its health, dont take it below like 85% or so. Let him heal up again before autoattacking once more)
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Smed: We aren't going to be allowing RMT in any way, shape or form on the non-exchange enabled EQ II servers. Period. End of statement. Smed: 5) This [LoN] is not some slippery slope towards selling items directly in EQ & EQ II. Lie #3: Station Cash. Enough Said. |
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#12 |
Loremaster
Join Date: Nov 2004
Posts: 161
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You are right, that may make it go faster with MT autoattacking, I'll try that next time. And yes, if you have power drains, by all means, use them!
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#13 |
Loremaster
Join Date: Nov 2004
Location: Finland
Posts: 46
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Would Scourge (Shaman tree INT Lines ens ability) be able to strip the "boneshield" buff?
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 121
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![]() Is Drusella even possible with a Paladin Tanking? Beat it a few times with a Guardian... with a Paladin, it runs after a healer (even if the healer has Amends)... every time. How can they keep aggro off the healers?
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Darkc / Fearlis Conquest lvl 90 300aa SK / Templar Ne Plus Ultra Guk Server |
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#15 |
Loremaster
Join Date: Apr 2006
Posts: 919
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CHIMPNOODLE. wrote:
Blade45 wrote:Operations@Mistmoore wrote:It's no dammage, period. All tanks are in more or less the same boat on that fight. During the bone shield period it is pretty much only heals going on (so amends/melee-hate/reinforcements, DPS hate are all negated for that stretch). It's a group hate management issue for that one, regardless of class. Very doable as an SK too by the way.Blade45 wrote:Very interesting end mob, sucks [I cannot control my vocabulary] for a SK. Cant use Insinuate (hate gain with hate gain/damage over time), cant use Innoruuk's Caress (hate gain, damage shield), cant use Hateful Slam (damage, hate gain, knockdown)... though it does let us use Chastisement (hate gain and decreases mit) if we are very carefull.... hrmm now that I think about it... [Removed for Content] are SKs supposed to use to keep aggro off the healers on this mob. Not saying it CANT be done, but IMO the SK ( as usual) has more problems with this mob than other tank class. All tanks are in the same boat ..wow yeah pally is in the same boat with amends right I am sure he is since it is "negated" during that stretch unless you a total [Removed for Content] and don't put it on one of the healers, oh wait now you have hate gain the entire fight well that point is shot down, and you can also use sigil of hate( or what ever the group amends is called) along with Pally heals which will generate hate to the pally. All tanks like the guard with hate gain proc buff well he is still gettign hit so he keeps aggro with the cage up, that tank is fine, Bralwers well they get most of thier hate via dps and they are probably the most spamy of the tanks for CAs and can probably pop off 75% of thier attacks right after the cage drops and keep aggro that way. Now zerkers will have it rough as well, but they have most of thier normal taunts they can use and they can put out seom nasty dps in bursts. Now the Sk well they lose most of thier taunts and as a lot of them have a damage over tiem with them and thier reactive taunt which is probably one of thier highest forms of hate gain has to be turned off. So have any Sks sucessfully tanked this mob I personally havent heard of any on my server. |
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#16 |
Loremaster
Join Date: Feb 2005
Posts: 117
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![]() bump Really flaberghasted by the last Drusella mob. We learned to spot the bone shield business but had big problems with Bone Pin. It knockbacks, and snares but also decreases hate by 8,000-12,000 and some note about the damage it does depending on the weapon the target is using - and every 20-25 seconds. Thats a ton of hate. With all the junk we had to avoid, dots, counterattacking buffs, damage shields etc. We were very agro-limited on the dps we could do and I think if you tried it with one healer instead of 2 then the healer would end up with agro just from heals. Looked like we could manage it if we avoided all the bone shields perfectly for 12-15 minutes, tho we didn't finish her after 7 tries. I can think of some rather odd group configurations that might work, or combinations of miracles and such. But most of my group felt so limited, and nervous about messing up a boneshield, that it was no fun for anyone. We drained all her power once but she didn't seem to care - it may have stopped her big fusion fire nuke but nothing important. Any more tips on dealing with her? Is she worth the trouble? Do tanks unequip weapons during the boneshield to avoid riposting? |
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#17 |
Loremaster
Join Date: Nov 2004
Posts: 121
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![]() There really is no "single" way to beat her. It depends on your group makeup... but here are some tips and I'm going to clear up some misconceptions. Important to have everyone in group remove any items that might proc a DOT (not DD) like Cloak of Rallos, Certain Daggers, etc... items that proc if the person is hit (MC Greaves, Signet of Light and Darkness, etc... Items that proc Mana Drains... and Damage Shields. Misconception 1) Debuffs do NOT heal her... they are just removed when her cage is raised. You can even debuff again while the cage is up provide the debuff does no damage. Mana drains for some dumb reason DO heal her. Do not use mana drains (Illusionist Mana tap for example). Illusionist lvl 80 Ancient Teaching, Doppledanger, heals her as well. Misconception 2) She does not mem wipe, but she does deaggro who ever she is targeting. If the tank is high enough on the list, he / she can maintain aggro Misconception 3) You can not time her Cage, it's approximately 15 - 20 secs inbetween BUT I've seen stretches as long as 1 minute. If you time, you're gimping yourself. Just have someone call the Cage when they see the Smoke + the Hand. You have enough time to stop DPS before the cage comes up. 1) Useful to have the whole group in Vent / TS etc. and have someone with can play with graphic settings on Quality (if using Profit UI) or a high graphics setting. This person will call either "DPS in" "DPS OUT" OR "False Alarm, resume attacking". 2) When Drusella is about to put up her cage you see Black Smoke surround her AND she raises her right hand... the catch is SHE DOESN'T ALWAYS RAISE UP HER CAGE on this animation. You tell your group "DPS OUT" and if the Cage doesn't come up (aka the black smoke disappears without the cage) then you say "False Alarm, Resume attacking". 3) Most Tanks cannot hold aggro the whole fight unless the group is set-up just perfect... this does not mean it is impossible, just have to think outside the box a little. Her room is HUGE and she can be snared... When her Cage is up she SHOULD always be snared in case the tank loses aggro and people need to run away. Just loop around and run her back to the tank. If the tank cannot keep aggro at all for the life of him.... it's possible to kite her the whole fight. Just have the healers or healer, stand in the middle of the room and heal people that have aggro. 4) After each cage you have about 10 secs in which she's guaranteed not to put the cage back up... if you're good you can go all out with Dots and then cancel them off. Not required, but can help in some slow DPS groups or if you're the tank. I kill the mob just about on a daily basis, with all sorts of group configs... so if you need clariifications on anything else post it and I'll answer the best I can.
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Darkc / Fearlis Conquest lvl 90 300aa SK / Templar Ne Plus Ultra Guk Server |
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#18 |
Loremaster
Join Date: Nov 2004
Posts: 7,459
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We just have the healers target Drusilla and heal whoever has aggro. She does hit pretty hard, but very slowly. With good healers there is usually no problem healing whoever has aggro - even a Mage. As long as everyone stops attacking until the tank regains hate, it's easy.
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#19 |
Loremaster
Join Date: Nov 2004
Location: Boise, ID
Posts: 1,114
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So from what I'm reading here, as a bard this single encounter will force me to respec my AA choices? Either that or I'm knocked out of grouping from an entire herioc T8 instance... as if there are hundreds of them to choose from. Wow that is just bad game design. Make it so the bloody mob dispells everything off itself right before putting up the boneshield. Players of certain classes shouldn't have to [Removed for Content] themselves. I can deal with not using certain combat arts. But a forced respec is absurd.
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#20 |
General
Join Date: Nov 2004
Location: Longmont, CO (USA)
Posts: 573
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Lornick wrote:
Make it so the bloody mob dispells everything off itself right before putting up the boneshield. It already does exactly what you want: all debuffs are automatically dispelled when the Boneshield is cast. |
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#21 |
Loremaster
Join Date: Nov 2004
Posts: 132
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I've had good success with my group using snares and kiting her around... had a fury and an assassin dual her while i sat back and watched, took a while, but easily doable provided they can keep the snares in place.
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#22 |
Loremaster
Join Date: Nov 2004
Location: Boise, ID
Posts: 1,114
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Auric@Oasis wrote:
Lornick wrote:Then why is everyone whining about damage over time stuff?Make it so the bloody mob dispells everything off itself right before putting up the boneshield. |
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#23 |
General
Join Date: Nov 2004
Location: Longmont, CO (USA)
Posts: 573
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Lornick wrote:
Auric@Oasis wrote:Lornick wrote:Then why is everyone whining about damage over time stuff?Make it so the bloody mob dispells everything off itself right before putting up the boneshield. Good question. They should be more concerned with damage shields (like a Druid's Nettles), pets (both controlled and DoT-like), and procs that fire after being hit (like Imbued Armor). |
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#24 |
Loremaster
Join Date: Feb 2005
Posts: 21
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Does anyone have any additional advice on the sisters? We are having a rough go with them. Everything else we have burned down just fine but they are a real pain for us.
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#25 |
Loremaster
Join Date: Nov 2004
Posts: 7,459
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Mez D, ignore X, stun/stifle/kill T first.
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#26 |
Loremaster
Join Date: Dec 2004
Posts: 94
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Lornick wrote:
So from what I'm reading here, as a bard this single encounter will force me to respec my AA choices? Either that or I'm knocked out of grouping from an entire herioc T8 instance... as if there are hundreds of them to choose from. Wow that is just bad game design. Make it so the bloody mob dispells everything off itself right before putting up the boneshield. Players of certain classes shouldn't have to [Removed for Content] themselves. I can deal with not using certain combat arts. But a forced respec is absurd.Wow mate, just wow. I suppose you're talking about the poison aa choice? You don't have to respec... just look at your buff window, notice that the poison is there, and right click it cancel... shouldn't be too hard =P
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Aphao- Defiler of Ascendant "I come from the Net, infecting systems, people, and cities. To this place... Norrath. My Domain. My format? Defiler! To corrupt and conquer!" |
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#27 |
Loremaster
Join Date: Dec 2007
Posts: 13
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![]() Just an FYI to everyone having issues with the last mob healing.... Even dispelled DOTs *WILL* heal her. Yes she dispels the dots everytime she cages , but if a DOT is up on her, she dispels it, then heals after. Its lame. You need to cancel it with a right click to be 100% safe. Also be very careful with debuffs, some CA debuffs have a dot component. |
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#28 |
Server: Storms
Guild: Eternitalis
Rank: Cavalier
Loremaster
Join Date: Oct 2007
Posts: 2,422
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![]() I tried the 3 iksar squelies with a rather good group, i was the single healer (warden). Keeping the tank alive is impossible, after several try i checked my parser and read : 10 000 dps for one mob, 6000 for the other (the sum is 16 000). Even with my 15mn emergency + the anti death spell i can't keep him alive. May be with a miracle it could work. On some attempt he die in 1second on ther i could keep him alive may 5-8 seconds. The tank was like me a new 80 with gear from sebilis/crpt, i did several time sebilis (deep in it) and the crypt with him and it was almost too easy. We did the other monsters without too much troubles. We will go back with a warder. I wonder if there is something we did wrong ... yes one monster was mezzed. |
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#29 |
Loremaster
Join Date: Aug 2008
Posts: 298
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![]() The group should be chain stunning the first skelly you kill, it is not controll immune. The second mob you kill IS controll immune, so just have someone debuff it on inc, and then mes the 3rd mob. Go full out burn on the first mob, while people chain stun it, if you only have one healer, and a not-so-good tank, then just burn and pray, if you can get the first mob down, then you should be ok. Kill the second, and keep the 3rd mes'd until your ready, then kill it. |
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#30 |
Loremaster
Join Date: Dec 2004
Location: right behind you
Posts: 1,802
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![]() Bring a swashie in addition to the chanter, they destroy the dps of the mob pretty efficiently. Other than that, go nuts on the dps, the faster they die the less dmg the tank takes. Solo healing it is much easier as a shammy than a druid though. |
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