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Unread 12-27-2007, 02:33 PM   #31
Hollywood

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Luinne@Kithicor wrote:
Flaye@Mistmoore wrote:
Luinne@Kithicor wrote:
Using the excuse of "there's fashion slots for a reason" is a paltry one at best.

I'm sorry, I'm not seeing why it's a "paltry" excuse to point out that you don't have to look at your pink armor.

& if you're talking about seeing OTHER people's pink armor ... well, guess what? I don't want to look at some punk's spikey blue-&-yellow Mohawk, but there's nothing I can do about that other than look away. So if you don't want to look at other people's pink armor ... don't.

every time i see you respond to someone's post, i wonder what and how much of it you smoke before posting...  first, i don't care about what others wear.  So whatever made you think mentioning that was a useless, worthless, senseless gesture which wasted mb space.

As for my first point, it is a paltry excuse.  The armor designs in general for RoK armor is not very well done at all.  The pink armor was one example.  Shame you were too short-sighted to go beyond that with your post.  It was obvious by your post though that you put absolutely no thought into what you responded with since you focused one one minor thing of a larger issue.  My guess is you happen to like the pink armors (which was why you chose to defend that specific quote and most likely took offense to it) but that's simply a guess.

But to my initial point, saying "well you have the alt look slots you can use if you dont like the ugly armor we've made" is not a reasonable excuse to make ugly armor.  Just because you can hide something that was done halfway doesn't mean it's done.  Just means it's hidden.  The armor designs for RoK all seem to be half-[I cannot control my vocabulary].  As if they were thrown together as an after-thought near the end of RoK's development.  When it got too late to delve into that part of the workload, it was just rushed with minimal effort and then someone said "Hey, we have alternate styles slots now... heck with this, players can use those if they aren't happy with what's currently done.  Cabon copy what's created and call it a day."

i'm sure you're feeling both indignant and defensive by what's written here...  /shrug  that's one choice you have i guess.  I am sure a response will be forthcoming soon enough.  Hope it actually stays on track and directly addresses the entire topic of what is written and not just some assumptive response that trails off on some microscopic nuance you happen to single out and focus on as if that was the totality of the message which you are responding.

Blah, blah, blah... everything you've written is only *your* opinion.  Quit trying to pass it off as some quantifiable fact that we all simply must agree with just because you say it is so.
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Unread 12-27-2007, 10:29 PM   #32
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Luinne@Kithicor wrote:
Flaye@Mistmoore wrote:
Luinne@Kithicor wrote:
Using the excuse of "there's fashion slots for a reason" is a paltry one at best.

I'm sorry, I'm not seeing why it's a "paltry" excuse to point out that you don't have to look at your pink armor.

& if you're talking about seeing OTHER people's pink armor ... well, guess what? I don't want to look at some punk's spikey blue-&-yellow Mohawk, but there's nothing I can do about that other than look away. So if you don't want to look at other people's pink armor ... don't.

every time i see you respond to someone's post, i wonder what and how much of it you smoke before posting...  first, i don't care about what others wear.  So whatever made you think mentioning that was a useless, worthless, senseless gesture which wasted mb space.

As for my first point, it is a paltry excuse.  The armor designs in general for RoK armor is not very well done at all.  The pink armor was one example.  Shame you were too short-sighted to go beyond that with your post.  It was obvious by your post though that you put absolutely no thought into what you responded with since you focused one one minor thing of a larger issue.  My guess is you happen to like the pink armors (which was why you chose to defend that specific quote and most likely took offense to it) but that's simply a guess.

But to my initial point, saying "well you have the alt look slots you can use if you dont like the ugly armor we've made" is not a reasonable excuse to make ugly armor.  Just because you can hide something that was done halfway doesn't mean it's done.  Just means it's hidden.  The armor designs for RoK all seem to be half-[I cannot control my vocabulary].  As if they were thrown together as an after-thought near the end of RoK's development.  When it got too late to delve into that part of the workload, it was just rushed with minimal effort and then someone said "Hey, we have alternate styles slots now... heck with this, players can use those if they aren't happy with what's currently done.  Cabon copy what's created and call it a day."

i'm sure you're feeling both indignant and defensive by what's written here...  /shrug  that's one choice you have i guess.  I am sure a response will be forthcoming soon enough.  Hope it actually stays on track and directly addresses the entire topic of what is written and not just some assumptive response that trails off on some microscopic nuance you happen to single out and focus on as if that was the totality of the message which you are responding.

Not sure what got your back up, but the person that said you have alternate appearance slots is correct.  You do.  Don't like pink armor?  Get something that you do like and put it in the slot.  Now you look how you want to look.  What's wrong with that?  The only "fact" I've seen so far in this thread is that the OP is looking for reasons to quit, and isn't truly looking for reasons not to.  This was just one "paltry" piece of the topic.
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Unread 12-28-2007, 02:17 AM   #33
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First off, I'm not here to be an emo kid, or get sympathy. I suspect that there are very few here that will agree with me, i guess I'm just posting this because i think that it will help.  My biggest problem to date, is the way that SOE choses money over quality. They tend to turn every game that they control into a cash cow, rather than treating players respectfully and adding intelligent additions that make all players, or even most happy they add the same old crap, and 10 more levels and call it an expansion. We don't need new races, we need the skeletal revamp that has been promised to us, that we've been waiting for patiently.  In the long run, keeping subscribers will yeild more return than expansions that people get bored with, and causes them to quit. In my opinion, the revamp should've come before anything else, it was promised to us, and we are paying customers.  No longer should we sit by and pay while the same content is shoved down our throats over and over again. SOE has turned to the attitude of "Well they won't stick around, so let's get what we can out of them while they're here" and that's seriously how me (and my entire guild, and most other players that I've spoken to feel. My entire guild quit after RoK. Which is where some of my bitterness comes from)Now, speaking from a role players standpoint, i should not need to be level 1000 to wear a hood, or anything else with some type of variety, for that matter.  I will compare it to WOW for a moment, even though i know alot of you guys hate it. In WOW it was an easy kids game, yes, but there was much more variety in things you could do -aside- from constantly grinding. A great example of this are faction rewards from the different guilds, why should i need to grind thousands of writs for a fluff item that simply gets put inside my house? It's not some item that makes my character ultra powerful. I understand the need for 'status' and that makes sense, there are people who want the time that they waste.. err.. spend playing this game to be shown to newbies while they're standing afk (even though most could care less about these so called accomplishments) some of us don't want to have to raid hardcore to have the luxuries of, at the very least looking differently. There just isn't much variety. The game play is static, and repetitive. The game has just lost it's fun for me, and my highest level character is only 55. I honestly have no motivation whatsoever to level up. What's the point? I have nothing to look forward to. All my spells, and abilities for each level is just a silly upgrade of something I've already had for 10 levels.. Nothing new and exciting to look forward to.  I can't even wear any decent looking armor until I'm level 70. The new armor from ROK? Don't even get me started on that. Please, tell me what the advantage of wearing purple or neon yellow chain mail into battle would be? Honestly? As far as limitations and immersiveness goes, I'll admit that, graphically EQ2 is the best out there right now, by far. But in all honesty, SOE has done absolutely nothing compared to what they could have. The emotes are silly, and unrealistic, they are barren. You cannot use furniture (A dead horse, i know) you can't lie down. Etc. There are lots of fun things already in the game (Ala the dancing part of the Halloween quest) that would make many players very happy if they were added to the game itself. A matrix online-like emote system would be nice, some sort of interaction. I will be the first to admit that limitations aren't that great, we need variety.. But, there has to be some limits, less we have players literally abusing the game world, ie riding horses into the bank, wearing Halloween costumes during Christmas, without any further explanation than "it looks cool" ruins the immersion for other players.. Not to mention that the pool of ridiculously bad names still runs rampant with no recourse from SOE representatives. We had better naming policy support in eq1 where our subscription was only 9.99 per month.. Now, we're paying 15.00 per month with less support, explain please how that works? If we're willing to pay more, shouldn't that cost reflect in the way that we're treated as paying customers? If you could make a profit with support and 9.99 per month, I'm sure you can manage on 15 per month. Just because the market will 'bear' 15.00 per month, or 14.99 or whatever it is, doesn't mean we shouldn't get our monies worth. The only time i can 'hold' something is when I'm in combat, at which point i look like I'm bending over, constipated. Not much fun, there. Also, there are area's of the lore that is blatantly being made up as you go, mostly to appease the power-gamers who could care less about lore, immersiveness, or the game world.  The Sarnak, or any other race for that matter was the last thing that we needed right now, but, alot of people paid 40 dollars for this so called expansion, so why not, right? Who cares.. as long as we keep paying. Now, i will not say the entire game is bad. Like i said earlier, the graphics are great. I love the imagination put into the character customization, etc. The voice acting is nice.. But honestly, there was alot more that could've been done with the engine. I don't know, to me the company I'm paying to play is just as important as the game that i'm playing is, to me. And i don't feel like SOE cares about it's subscribers very much. Look at all the games that were able to add free content, most of which was more imaginative than ROK... Look at the way Mythic treated DAOC players, i don't think i've ever seen a happier player base.. They released countless hours of free content, that was very high quality.. When they turned over a million paying accounts, they actually lowered the monthly fee.. Just to say thanks.I'll roll over dead before i see this kind of customer appreciation from SOE. Ofcourse, that's just my opinion, and we all know what opinions are like. SMILEYI'm going to take a break, to those of you that don't agree.. Enjoy your time here, i'm not trying to ruin your fun. I just think that companies need to be held accountable for what they're doing with the money we're giving them, and i don't believe we've seen our monies worth.. Again, that's just me. Maybe i'll be back after a short break, who knows. Theres not much worthwhile to play out there.. Maybe ill just take a break from MMO's all together, i honestly do have high expectations that, i honestly am not sure will ever be met... DAOC came close, though.
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Unread 12-28-2007, 02:25 AM   #34
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Try a pvp server before you go.... it's a totally different mindset. There are so many varities of encounters you will face against other players, that it'll never get old or repetive. SMILEY
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Unread 12-28-2007, 10:32 AM   #35
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cernst77 wrote:
I have also quit playing because of the non-existant small group heroic content in ROK.I also noticed the cookie cutter faction quest arrangement that is the same for each overland zone, just different mobs and different levels. How boring and unorigional!

That statement makes no sense to me.

In fact, I am having exactly the opposite problem - far too many heroic GROUP quests and instances remain undone for days and weeks at a time because everyone is soloing. In KJ alone I have 13 Heroic quests that I cannot finish because there are so few groups.

IMO, while the idea of faction actually being important again was a good idea, the never ending whack-a-mole aspect of  most of them certainly does not make for a lot of excitement. In fact I found most of the70-78 quests in ROK to be some of the most forgettable ones in the game.

Everyone that did it remembers quests like the DFC ones, but I look at the hundreds of quests I have done in ROK, and 90% of them I don't even recall [Removed for Content] they were or what I did.

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Unread 12-28-2007, 12:05 PM   #36
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Laiina wrote:
cernst77 wrote:
I have also quit playing because of the non-existant small group heroic content in ROK.I also noticed the cookie cutter faction quest arrangement that is the same for each overland zone, just different mobs and different levels. How boring and unorigional!

That statement makes no sense to me.

The person was talking about the overland zones, outside the dungeons, where there is virtually zilch for challenging group content.

If I group up with my guildy Warden, the two of us can plow through any outdoors content in the game without feeling challenged. The outdoors zones are boring cakewalks for an experienced duo, yet that same duo would get utterly slaughtered in the dungeons. What are we supposed to do? Go back to EOF & yawn our way through acres of green crap???

I had very high hopes for ROK, but so far, I've found it to be mediocre at best. & don't even get me started on all the stuff that's just flat-out missing. Maybe if Kaesora, Temple of Nurga & Veksar were all in game, we'd have enough dungeons to get something interesting going on, & then we wouldn't be having this discussion at all. But, no ... those three dungeons are all entirely missing. Add in that Mines of Nurga isn't a dungeon any more, that Kurn's Tower can't be accessed, & that Cabilis is almost wholly useless, & there you have it. & of course, the epic quests aren't in yet, either.

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Unread 12-28-2007, 12:46 PM   #37
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Being new I can't speak on the validity of your gripes with the game but they seem reasonable. However when you mentioned leaving this game for DDO you lost me. Why leave a game with a ton of depth for a hack and slash instance only abomination of the D&D license?To each their own I guess, however if I wanted to play a D&D game I would play NWN or NWN 2.
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Unread 12-28-2007, 03:05 PM   #38
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I am a guild leader.  I brought someone into my guild recently who is obsessed with the game and plays 14 hours a day.  7 Days a week.He gets annoyed at everything but has this obsession to succeed.  Which is fine except he spends half his time angry at the game because its not doing right.  No one can play the game right but him.  He even got mad at me for dieing the other night because 4 heroics spawned on us and they killed him first.  Stuff happens in eq2.  I suspect they will tweak the drops.  Introduce new items and so on but they can only do so much at a time.I say take a break.  Go to DDO or whatever.  When I grow tired of eq2 and I do I go play SWG for awhile.  I do other things.Breaks from the game are good for everyone.  Ive even stopped my subscription 3 times for 2 months during each of the last 3 years so I could ride my motorcycle during the summers.Breaks are good.  When you come back things are new, you have a renewed sense of desire to play.  You feel refreshed and motivated. I encourage everyone to take a break.  It does a body good.
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Unread 12-28-2007, 03:55 PM   #39
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I will give you this.

The game is missing some content. I almost feel like the months before RoK came out. Where i would sit there staring at the test update notes salivating for some new content to arrive. For a 1 year production exapnsion RoK was lacking content.

I got lvl 80, 140 AA's, almost every single quest done, 20 masters and have most of VP cleared. And i do not really see much left for the next 10+months of this expansion.

Will Kurn's tower, shard of hate, Guild houses, Epics, Avatars, Revamp of Vp loot, New character models, etc provide enough content for the next 10+ months. I honestly do not know, but SoE seriosuly needs to either add an adventure pack or place actual content into its live updates because Live update 41 lacked content. And updates like that rely upon exsisting content to keep people entertained and right now we are missing entertainment. SoE needs to keep us busy doing something. We need some future goal to keep us occupied.

If Live update 42 id filled with a decent amount of content like  Revamped vp loot, epics weapons, shard of hate, the new crafted mannaquins, and the faction tradeskill recipes then we might have enough content. Then Lu 43 can have kurn's tower and avatars and new character models and erollisi day.

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Unread 12-28-2007, 03:58 PM   #40
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No offense to the OP, but if someone has to try to convince you to continue doing something for what you do for fun and relaxation, you should really take a break from the game. I don't think that anyone but you can find a reason to continue to play.
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Unread 12-28-2007, 06:31 PM   #41
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It is time to leave once again.  Everquest 2 was never a game I could commit to for very long, I play it in spasms.  I did for a few months a launch, then again after pvp and then again after ROK was released.  I feel the game has improved a lot since launch and is the best MMORPG to date since the original UO "before that game was butchered and mutated into just another clone of all the other mmo's"

EQ2 has a cool world, lots of fun classes and races, with a lot of depth, a great in game feel with good abience, sounds, looks and musics.... But looking beneath all the outer depth I always am lead to a hollow game that always grows dull and boring for me whenever I try to attempt and my interest always seems to die fast and hard.  While the new additions and changes entertain me for awhile, it's just not enough for me... There are a few problems I find with the game, I could defiently play on if these were addressed in the future, otherwise I'll probably be waiting on a next gen mmorpg, as EQ2 is still the best.

-Lack of monster ai, fighting, questing, grinding from lvl 1-70 is all the same, all the monsters are dumb as rock, act and behave the same, whether group or solo every encounter plays out identical to the last, every opponent including bosses all act the same and require the same strategy... PVE combat is just so dull and repetitive and never seems to change or evolve at all through the tiers.  A combat system that involves standing there and spamming macro keys that is essentially turn based in a way should atleast have monsters that act different in battle, not all behaving like mindless berskering zombies, from orcs to faeries, warriors to mages, tier 1 to tier 70... Not until the end game content of Kunark do you actually see monsters start to exhibit some signs of AI and that's just sad.

-The item system in this game sucks.  Items 1-60 are just so bland, repetetive and boring, they are all pretty much the same except for slight stat differences, nothing really that makes them interesting and cool, except maybe legendary items that are ridiculously rare or expensive and might have one interesting mod on them, but all treasured and fabled items are just so static and un-interesting in this game.  Sure ROK did a bit to make items lvl 1-20 more interesting but only in the new zones and 20-60 are still pitifully boring and the majority are useless.

-Group questing.  I find all I ever do when it comes to quests is solo, any heroic quests I wait till they're green and try and solo them on my own... They made questing in this game terrible when it comes to groups with SO many quests with multiple parts to ensure that the majority of players in a group will never be on the same quest or the same part of a quest... This is especially bad for heritage quests that have some parts soloable and some parts heroic... I can NEVER find groups that are on the same quests as me or the same part of a quest as me and for me this completely obliterates the fun factor of grouping when trying to find a group for questing.

-This game doesn't seem challenging to me, as much as it does tedious.  Dying doesn't deture me at all, I'll kill myself just so I can spawn on the opposite end of a zone rather then walking... For me it's not about weighing risk versus reward it's about weighing tediousness versus reward... So many quests are simply not challenging but are extremely tedious, especially for most of the crap rewards given.  Some quests take such a long time, with so many annoying parts such as "go here, then come back and talk to npc and go here" tredging around for an hour trying to fufill the objectives of a single quest to be rewarded by an item that is of no use to anyone or such a small ammount of coin that I can't buy anything with.  And SO many quests are like that.  After doing 100's of quests and 90% of them having no useful rewards aside from AA experience I simply lose interest.  I am not being rewarded at all for doing the tedious tasks.  Some quests are fun and provide good rewards and challenges and fair rewards, but the majority are just bunk, especially in non ROK 1-20 and everywhere else 20-60

-Pvp system needs expansion, this entertained me for awhile, but its a shallow system, the only involves ganking for fame and faction with no real point or objective, this system is dull and should incorperate pvp missions and quests for an actual war like feel rather then a system that only rewards ganking, pvp is entertaining and provides a challenge but for the most part it really isn't fun.

-Perfromance in this game is bad, memory leaks, high memory consumption and high cpu useage insures that even top of the linke computers cannot come close to running EQ2 at maximum settings without their FPS falling to a crawl in the newer zones.  I have a quadcore running at 3.4, with 4 gigs of ram and a Geforce 8800 Ultra and I still have tio run the game at reduced settings to maintain good fps... Not good for a 3 year old game that gets steeper requirements with each expansion and no real optimization.

There are more problems with the game I can point out, but for me the ones I mentioned are the biggest and the reasons EQ2 always seems to die fast for me whenever I try and start up again.  I play for a couple months, find myself immersed and enjoying some of the new content, but then all the old problems I have with the game always take hold again and I just get frustrated and bored then quit.  Yes EQ2 is a good game in a lot of ways, I like many of the new changes and I like the the over-all pve feel and detail of the world but strip away all the new content "which is just more of the same when you look at it" and the immersive world, your left with a game with very shallow gameplay, combat, itemization and a quest system that could defiently use a re-vamp.

ROK adds some new content to keep some players interested and is toying with the idea of improve monster AI and more interesting items, but in the end it's not enough, for the most part ROK is really just more of the same and doesn't really bring anything new or outstanding to the table.  If SOE can go beyond the broad depth of the game and home in more on the gameplay aspects and try to make it more in depth and more fun then maybe I'll give this game another try... But for now, I just cannot hold interest in this game... I log in and within an hour I'm bored again... Unfortunate... I'll check out EQ2 again in the future and maybe it will have improved, or maybe I'll wait for the next big MMORPG that brings something new to the table. 

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Unread 12-29-2007, 05:16 PM   #42
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I have to wholeheartedly agree that if killin NPCs gets boring a PVP server will most likely spice things up.  It's not for everyone but I guarantee it will be interesting.

 If you don't dig the pvp and just wanna try a new game, go hit up LOTRO. It's good times for a few months but I don't recommend a lifetime sub because you'll be back and most likely in a lot less time than that $200 will break even.  It's hard to appreciate a good game until you have played others that don't stack up.

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Unread 12-29-2007, 06:29 PM   #43
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i have have to admit i'm also thinking about quitting. but mainly starting to get burned out a second time so if i do I'll be back  unless something new hooks me in better than this game. but part of the issue i think is why its hard to get groups or optimal groups is that fact most people solo  and solo due to there is no real  incentive or bonus for playing in a group. and also working against groups it  the loot where everything is lottery and when it comes down to it you get more loot to for money solo than you will ever in group plus work in the rare loot drops  like the legends of norrath  cards, legendary equipment ect. you stand a better chance of getting  them for your own use  solo. hence no one seems to want to group. and these i believe needs to be addressed. as for the expansion i love the way the new zone are laid out but the way the solo mobs or mobs in general hit  make their difficulty a bit on the extreme side. especially for the warlock class where your primary damage lies in aoe's which is a quick way to get killed in the expansion and make the class hard to solo trying to rely on the few solo attacks the class has. also seen quite a few tanks have issues tanking more than one mob in the new areas also.i'll prob do what i did last time and take a breather for a few months and play guild wars  for a free mmo  its pretty dang good in its own right despite some of its own short comings or reactivate my eve-online account which is an mmo that listens to it player base  for the most part  and has a steady growth of its player base. but it too has a major short coming to me and that is it has the harshest death penalty ive seen in an mmo! which if it wasn't for that I'd prob play it over this game. during my time off like last time i took  break may try out a few new games  and who knows when the beta starts for guild wars 2  if it like its hyped up to be  it may end up better than this game or wow. we'll have to see. but probably I'll be back
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Unread 12-29-2007, 06:52 PM   #44
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Many things of all  said before in this thread, are the result of the end of my time on these lands. Soloing in excess: by the way becomes a Healer is a non sense the day where magus or warrior are their great equipment, and This day is Come. Questing whitout challenge. Deserted places of the gamefields where find a mate out of the mainfield is a quest inner to conclude a questline. Useless crafting for taylor armorer and weaponsmith. Dazzling and Kikoo features like petting for... Nothing! Chokemon for all. Greatness of puffy. Lands are like supermarkets.  Gorillas at left,  Carnivorous plant at right.  Gobelins  straight ahead, turning left before the tree, the named is precisely at XXX, XXX, XXX all the time, respawn precisely 5 minutes after die. Take a ticket please. On all the maps, don't lose the ways and your're safe for eternity. Only for Solusek Eye... A place into hundred, no need to try to go in: useless.Roaming without aggro is too easy. Keep a minimal distance of 3000 pixels and you're life is safe, be patient in many cases because mobs roam around anytime, but they're all very nearsighted. Thank Goodness. What a terrible game. What else?...Oh I know. That's right. The swiping slopes who never will be climb. Now on Rok, my dear Faerune climbs all mountains like a great 4X4,especially at Timorous Deep, but Antonica etc... where the hills are smally like into Rivervale.... She swips and swips again. Well I'm on the nerve. Right.  3 years I think about, but the pleasure to  group with new buddies was strongest. But now buddies are no need to group to grow up. Try to group an own low-mid level character on any server whitout guildmates at your side, you risk to find only The great silence  to company for many hours. Now Over and Out.Last thing: this game actually don't possess an AI, it possesses a WoW.it was better when it was buggy. 
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Unread 12-29-2007, 09:36 PM   #45
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All your base are belong to Faëriel, however much wiseness are contained within his emissions.

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Unread 12-29-2007, 09:49 PM   #46
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DonnyOddlegs wrote:

All your base are belong to Faëriel, however much wiseness are contained within his emissions.

QFE
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An ill-tempered person full of resentment and stubborn notions.
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Unread 12-29-2007, 10:01 PM   #47
LionWilled

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Kulharin@Venekor wrote:

It is time to leave once again.  Everquest 2 was never a game I could commit to for very long, I play it in spasms.  I did for a few months a launch, then again after pvp and then again after ROK was released.  I feel the game has improved a lot since launch and is the best MMORPG to date since the original UO "before that game was butchered and mutated into just another clone of all the other mmo's"

EQ2 has a cool world, lots of fun classes and races, with a lot of depth, a great in game feel with good abience, sounds, looks and musics.... But looking beneath all the outer depth I always am lead to a hollow game that always grows dull and boring for me whenever I try to attempt and my interest always seems to die fast and hard.  While the new additions and changes entertain me for awhile, it's just not enough for me... There are a few problems I find with the game, I could defiently play on if these were addressed in the future, otherwise I'll probably be waiting on a next gen mmorpg, as EQ2 is still the best.

-Lack of monster ai, fighting, questing, grinding from lvl 1-70 is all the same, all the monsters are dumb as rock, act and behave the same, whether group or solo every encounter plays out identical to the last, every opponent including bosses all act the same and require the same strategy... PVE combat is just so dull and repetitive and never seems to change or evolve at all through the tiers.  A combat system that involves standing there and spamming macro keys that is essentially turn based in a way should atleast have monsters that act different in battle, not all behaving like mindless berskering zombies, from orcs to faeries, warriors to mages, tier 1 to tier 70... Not until the end game content of Kunark do you actually see monsters start to exhibit some signs of AI and that's just sad.

-The item system in this game sucks.  Items 1-60 are just so bland, repetetive and boring, they are all pretty much the same except for slight stat differences, nothing really that makes them interesting and cool, except maybe legendary items that are ridiculously rare or expensive and might have one interesting mod on them, but all treasured and fabled items are just so static and un-interesting in this game.  Sure ROK did a bit to make items lvl 1-20 more interesting but only in the new zones and 20-60 are still pitifully boring and the majority are useless.

-Group questing.  I find all I ever do when it comes to quests is solo, any heroic quests I wait till they're green and try and solo them on my own... They made questing in this game terrible when it comes to groups with SO many quests with multiple parts to ensure that the majority of players in a group will never be on the same quest or the same part of a quest... This is especially bad for heritage quests that have some parts soloable and some parts heroic... I can NEVER find groups that are on the same quests as me or the same part of a quest as me and for me this completely obliterates the fun factor of grouping when trying to find a group for questing.

-This game doesn't seem challenging to me, as much as it does tedious.  Dying doesn't deture me at all, I'll kill myself just so I can spawn on the opposite end of a zone rather then walking... For me it's not about weighing risk versus reward it's about weighing tediousness versus reward... So many quests are simply not challenging but are extremely tedious, especially for most of the crap rewards given.  Some quests take such a long time, with so many annoying parts such as "go here, then come back and talk to npc and go here" tredging around for an hour trying to fufill the objectives of a single quest to be rewarded by an item that is of no use to anyone or such a small ammount of coin that I can't buy anything with.  And SO many quests are like that.  After doing 100's of quests and 90% of them having no useful rewards aside from AA experience I simply lose interest.  I am not being rewarded at all for doing the tedious tasks.  Some quests are fun and provide good rewards and challenges and fair rewards, but the majority are just bunk, especially in non ROK 1-20 and everywhere else 20-60

-Pvp system needs expansion, this entertained me for awhile, but its a shallow system, the only involves ganking for fame and faction with no real point or objective, this system is dull and should incorperate pvp missions and quests for an actual war like feel rather then a system that only rewards ganking, pvp is entertaining and provides a challenge but for the most part it really isn't fun.

-Perfromance in this game is bad, memory leaks, high memory consumption and high cpu useage insures that even top of the linke computers cannot come close to running EQ2 at maximum settings without their FPS falling to a crawl in the newer zones.  I have a quadcore running at 3.4, with 4 gigs of ram and a Geforce 8800 Ultra and I still have tio run the game at reduced settings to maintain good fps... Not good for a 3 year old game that gets steeper requirements with each expansion and no real optimization.

There are more problems with the game I can point out, but for me the ones I mentioned are the biggest and the reasons EQ2 always seems to die fast for me whenever I try and start up again.  I play for a couple months, find myself immersed and enjoying some of the new content, but then all the old problems I have with the game always take hold again and I just get frustrated and bored then quit.  Yes EQ2 is a good game in a lot of ways, I like many of the new changes and I like the the over-all pve feel and detail of the world but strip away all the new content "which is just more of the same when you look at it" and the immersive world, your left with a game with very shallow gameplay, combat, itemization and a quest system that could defiently use a re-vamp.

ROK adds some new content to keep some players interested and is toying with the idea of improve monster AI and more interesting items, but in the end it's not enough, for the most part ROK is really just more of the same and doesn't really bring anything new or outstanding to the table.  If SOE can go beyond the broad depth of the game and home in more on the gameplay aspects and try to make it more in depth and more fun then maybe I'll give this game another try... But for now, I just cannot hold interest in this game... I log in and within an hour I'm bored again... Unfortunate... I'll check out EQ2 again in the future and maybe it will have improved, or maybe I'll wait for the next big MMORPG that brings something new to the table. 

This hits the nail firmly on the head.Anyone who disagrees either doesn't care or is delusional.SOE doesn't care about quality, they don't care about artistry, or challenge or anything like that.EQ2 is a product to make $$$$. They will go for the most profitable ratio of how little quality and time they can put in com pared to how much money they can make, quality costs money.Rise of Kunark was sold on hopes and nostalgia. And in that way it is a dupe, an utter failure, this expansion could not possibly be any less like EQ1 Kunark. Easymode, no challenge, can solo to your hearts content, no fear, no danger, no punishment for playing poorly, no incentive to play well, no real playing well since it's all button mashing of dozens of individually bland spells/CA's.People want success, they want growth, they want to turn their game on and beat the baddy and level up, yay me! That is what most people want, and that = money, WoW is the testament to this, and it's sad, because having played both games to high end, plus raids, WoW is actually the more challenging game.This seems to be the future of MMO's, single player easymode games where you CAN group if you like. Only raiding stands out, and even then, the raids in this game are 150% a laughable joke compared to raids in EQ1, no contest.This is the future of video games at large. It's all about the cash and doing what you have to to lure in buyers with shiny graphics and shallow gameplay, most artistry is gone, or if it's there, it's incidental, luck, and "just there", it certainly wasn't the focus.Sure some game companies try to be original, like Atlus who makes console games. They seem to favour uniqueness, artistry, creativity, over just  aiming for what has the best chance of making the  most $$$. Microsoft approached them and asked them if they would like to make games for hte Xbox 360, Atlus told them no.Why?Microsoft told them they wouldn't be allowed to make any 2D games.That says alot right there.SquareEnix said that FF12's battle system was a big reason why people rated the game lower than others before it. So FF13 is going back to the tired [Removed for Content], unoriginal, 25 year old method of turn based combat.That says alot right there.EQ2 is a game, and it's no different than any other game. It's about how many people we can get to play for as long as possible, for as much money as we can make, with as little effort.And people love gobbling up crap and asking for more.
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Unread 12-30-2007, 03:05 AM   #48
Frobus

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Seems this post got derailed a bit, but to the OP, if it isn't fun anymore, play something else.  MMOs are just games.  Sure we get involved in them a bit more than other games, but they are games nonetheless.  Your character isn't going anywhere.  If a few months from now you want to make a return, come on back.To the rest of the sub plot going on in here, I think some of you are being a bit negative.  I'd agree with a lot of the issues people pointed out (namely poor performance, if you want your game to sell a lot, people need to be able to run it), but lets not go overboard here.  People have different tastes, some people love all the solo opportunities.  Some people like the somewhat conservative art style.  If you really think the game is that bad, stop playing.  I'm not saying that as a rude, "[Removed for Content]" type thing, but why torture yourself on something you don't like?There's also been a lot of "we want challenge like in EQ" type posts.  EQ is still alive and kicking.  Go check it out.  It's a bit more casual than it was in the past, but still one of the most challenging MMOs out there.  With the new Secrets of Faydwer expansion, you get all the previous expansions with it.Fortunately or unfortunately, the new breed of MMOs isn't going away.  The mostly soloable, removal of most large time sinks, "easymode" type gameplay is what most people want.  It makes money, so obviously the companies are going to aim for those markets.
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Unread 12-31-2007, 10:44 PM   #49
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I just feel like it is what it is.  I played EQ 1 on Vallon Zek and was a guild leader up until the release of the expansion of RoK, I think it was the moon expansion.  I only stopped because my computer completely died and I did not have enough money ot get a new system at the time.  EQ 1 was the most amazing game I ever played.  It gave me some kind of feeling of mystique that all people who loved EQ1 know what I mean.  I would sometimes just hang out in gfay or run around steamfont with a friend and kill gnomes.  It was an addiction.

     When I got a new comp a couple years later I figured I was too far behind to start up again so I played Shadowbane and that was a cool different game with lots of PvP, but not enough content and the political system made it just zerg vs zerg eventually and the game got lame.  Then I started playing EQ 2 in 2005 and hoped it would be a souped of version of EQ1, so I stopped and came back in the fall of 2007 and found the game to be quite different than in 2005, but not in the direction of EQ1.  I currently have a couple characters but have not played since late october and have been deciding wether or not to start again.  My problem is that I went into EQ 2 looking for the same feeling of pre-LDoN but it wasn't there. 

     There were SO many more crazy things you could do in EQ 1 to mess with your opponents that I was constantly enticed and dieing mattered.  Now I hate the fact that dieing in EQ 2 is a free transportation device and the zoning in EQ 2 is terrible.  Travelling is a joke, you can get to any destination from the TS docks witht he click of the bell.  Bein ont he TS docks feels like im in  room with doors that go to anywhere I want, no challenge in etting anywhere here.  I loved getting on that old boat which was like a 10 minute ride on my way to kunark and would chat with the random people on my boat and when I got off the boat, I had no idea where I was and just that pure adrenaline and fear I got from that is something this game is lacking so badly.  EQ2 has no mystique at all.  The graphics are pretty but thats it, and some of it actually got vanilla.  Ogres and trolls look funny, not scary at all compared to how they used to look.  Dark elves used to have an evil look, not now. 

     Also, with all the items having level ranges on them, almost everyone wears all the same stuff.  Also, in EQ 1 a level 60 enchanter could give their high level clarity to a level 5 mage and make him awesome.  Chanters could also mez an orc to go after another player.  Any race could buff any other race, someone you killed could talk smack to you and you could do it back.  This game is completely NERFED from the basic gameplay throughout.  It seems that basically I am in the wrong here, because I came to EQ 2 expecting it to have the same kind of player mentallity that EQ1 had.  This is why I avoided WOW from the start because I knew it was "EASYMODE" from the way some3 of my friends that played it, that like those aspects of it.  I just didn't do my homework on EQ2 because of assumptions.

     So now I am looking for another MMORPG that ic closest to that of an EQ1 PvP server, and I am doing my homework before purchasing.  I do not have the time nor the money to play each game to see which i like best, but I am reading other games forums and trying to gather as much info as I can before I make a decision.  so far from what I have read, Vanguard sounds the most like what I am looking for but I heard it has a very low population due to the nature of its challenging ways.  I admit I am in the minority here, I am a hardcore red player and the chessieness of EQ 2 PvP has not come to my liking.  I find it ridiculous that if I die, I pop up right near where I died and nothing bad happens and when I kill another player, they respawn right near me and can come back to fight me instantly and we can do that over and over and over.  theres no feeling of accomplishment in that.  Being that there is no corpse drag and corpse retrieval, theres no downtime between fights and its just silly.  I also liked being able to take the enemy's weapon and coin and everything else the guy had on him on the mobs in EQ1.  Now they have these stupid treasure chests that appear out of nowhere.  Sorry, but outside of the pretty colors, I think this game just sucks.  Does anyone know of any game that actually gives you that immersed feeling and gives you emotion like EQ1 did?  Thanks

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Unread 01-01-2008, 01:07 AM   #50
UlteriorModem

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Has anyone considered the fact that maybe the OP is just burned out and needs a break ?
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Unread 01-01-2008, 11:45 AM   #51
katalmach

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I've been playing EQ2 since release, and I have loved it every single step of the way. Sure, there's been some horrible decisions made, and there's been plenty of stuff I've not liked or agreed with, but overall, EQ2 has been an amazing experience for me. However, I've not logged in for over a month now, other than to check my broker and rearrange my houses - and it's all RoK's fault. I still love the game pre-70 (I thought I had perhaps simply burnt out, but then just before Christmas I went to duo MMCatacombs with my bf, and it was still as much fun as ever), but T8 holds absolutely no appeal for me whatsoever.

In RoK, there is solo content. I am not a soloer really, but hey, it's something to do (at least until all the quests are done.. then, there is nothing to do). When I duo - which is what I do 99% of the time - the solo content is mind-numbingly boring and no challenge whatsoever.

In RoK, there is group content. Not as much as there should be - but it doesn't really matter, because it's completely blocked off for me. I duo - I don't expect to hit dungeons right when they come out, but when they are blue/green, they're normally a super fun challenge for us. In RoK, though, forget about duoing anything higher than ^ (which I can solo.. so what's the point in duoing?).

And that's why RoK is no fun for me. The old game wasn't perfect by any means, but it had a little something for everyone to do - or so I felt, anyway. There was solo stuff, group stuff, group stuff that was HARD (Nizara, Unrest, Nek3), raid stuff that saturday night pick up groups could have fun with (Labs) and raid stuff that was hard. I used to do the solo, group and easy raid stuff - now all that's left for me is, well, solo.. I play this game for small group stuff (duo/trio, unconventional groups like 3 guardians and a necro) and currently I just don't see a place for me in EQ2 anymore, unless I level-lock at 70 and repeat EoF&KoS forever.

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Unread 01-02-2008, 09:51 PM   #52
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If the zones could handle it without lag..... one thing I really miss from EQ1... is the 72 man raid... seeing 30+ ppl shooting off their bows and watching all the arrows fly.... it really gave a epic feel.
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Unread 01-04-2008, 09:51 AM   #53
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yea Rok looks nice but so many wrong turnes for me gameplay.

I whant fun zones with nameds that drop something else then woodcrap.

I did not start to hate questing before rok , what was wrong with grinding?

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Unread 01-04-2008, 11:12 AM   #54
dawy

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UlteriorModem wrote:
Has anyone considered the fact that maybe the OP is just burned out and needs a break ?

I have and i'm feeling the same way not just about EQ2 either but games in general :/

Not going just yet but in the near future i'm going to take a break and a month or two and come back fully refreshed in fact i'd go as far to say tthat EQ2 will be my last mmo so its good to know it'll be here when i do get back

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Unread 01-05-2008, 11:21 AM   #55
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This says it all:^^^ "This just supports the idea that there is no ultimate game and that everyone should keep searching until they find a game they like at the moment."Yet these 'I quit posts' are always presented with such profound realizations, farewells and of course blame on the good old lousy developers. If you think LOTR has all the answers, wait till you ZOOM through its content in THREE months. It is a ~great~ game but yet has not amazed the outstanding volume of content EQ2 has, and that will take years.Most MMORPGs today are geared toward the SEMI-casual player that makes up the majority of the millions playing MMORPGs today, and it is when WoW did such a game it is exactly when the numbers mushroomed - overnight- into the 10 million range ( total numbers of MMOPRGers)I play with a FEW dear friends and we do a game's content when we barely can, always making it a challenge. When we max we try something else and come back when an expansion arrives. And be grateful for it, not blame anyone for not providing enough content to keep US happy. Keeps everything fresh, fun and we enjoy the top five MMORPGs equally. Glad we have so any great choices today vs. the one-game option of the past.All forums should have ONE section were 'I quit posts' should be put into, so everyone wanting to be sad could enjoy everyone else's company.  LoL
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