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Unread 12-19-2007, 11:51 PM   #391
Lornick

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Darq wrote:
sigh, for what it's worthboth accounts canceled
Is this the same Darq that plays on The Bazaar server?
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Unread 12-20-2007, 05:05 PM   #392
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The level locking whiners are [Removed for Content].  They removed level locking because you're killing the server by running off all the new PvP players.  I played on Nagafen from release to around level 50, then took a break.  I came back with some friends (all hard core pvpers from other games).  We quit after one night.  Getting rolled non stop by toons you can't even touch = unfun and it also requires no skill on the part of the twinked out, AA'd out toon either.  It's not even pvp, but more like falling into pits with spikes that randomly roam the zone and insta kill you.  One set of guys even killed us, ran to the rez tent, waited until our timer was up and killed us again.  And again.Let me put it simply for you.  People leave servers over time for new games, for RL reasons, whatever.  If you aren't replacing those people with fresh people then the server population goes down.  By constantly ganking new players to the server in completely unfair fights, you're removing the flow of new players to the server.  (And yes, there are many people who will gank you until you log, for no other reason than just to be a jerk.)  If level locking stays all those twinked out toons will be running around in Commonlands killing orcs and spiders because there just won't be any players left to fight.Wood
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Unread 12-20-2007, 06:48 PM   #393
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[One set of guys even killed us, ran to the rez tent, waited until our timer was up and killed us again.  And again.]

Timers don't start until you move out of the safe area.  You could have fully buffed and powered up and given it another shot.  It's funny how people take this kind of thing so personally.

 All these whiners make me want to have EQ1 rules applied to EQ2.  There was no exp for pvp in that game, and yet no one complained about that aspect.  You'd get some lowbie twink running around with a fungi tunic wiping out everyone in the area who was in range, and yeah, we'd get ticked, but we would just team up and kill him.  That was part of the fun...the chance to avenge your death or kill someone who was grossly overpowered.  Somewhere along the way from EQ1 to EQ2, SOE grew some rather large breasts and became the breast feeding mother of all of these pathetic pvp whiners.  Instead of getting help if they need it, they sit and complain..."I'm on a pvp server..I should either always win, or no one should be able to kill me no matter what."  That's the attitude that seems to prevail here.  Grow some stones, quit complaining, and fight.  You're all pathetic.

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Unread 12-20-2007, 07:51 PM   #394
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Mjallo all.So you wan't to fix pvp for lowbies.Here is what you do SMILEY  yup the magic eightball did it all so don't blame me SMILEYT2 pvp : No faction/fame/coindrop/locking.T3 pvp : Fame/faction/coindrop for pvp kills but no locking.T4 pvp : All goes from here and up to t8.Make all t1 zones into 2 lvl range and t3 into 4 lv range,rest stay as they are.Before this can work some things need adjusting..Current xp gain in t3 and below needs toning down.New pvp gear starting from t4+ maybe with adjusted stats.But definently with adjusted faction cost.Possible starting from 35+ so people wont permalock in low t4 for hunting people in t3 who are under the no-locking rule.Please comment constructive so i can see some of the downsides to these suggestions,You know how it is when you get wrapped up into ur own head SMILEY hard to see all the possible ups and downsCheers all
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Unread 12-20-2007, 09:16 PM   #395
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Why not just lower the XP given for PvP kills by a significant amount? This would give players plenty of time to PvP low end while slowly working their way toward the high end content of the game. It seems if you didn't level as fast, you'd still be able to get all the PvP kills in that you'd like, and even keep your AA up while your character leveled. Seems like an XP decrease would really fix a lot of these problems.
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Unread 12-20-2007, 09:37 PM   #396
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Yeah.  And how many other untwinked noobs do you think are running around in CL with you?  Pretty much none.  and even if you got a group of them, 2-3 AA'd/mastered/fabled out twinks would slaughter you anyway.  The people who make me sick are the losers with absolutely no skill who can't actually kill anyone in anything close to a fair fight.  You'd probably have your level 80 toon out there camping the newbie zone if there wasn't a level range restriction, just because that's the only way you could get a kill in.Point is, the PvP servers will die if they leave level locking like it is.  So, grow a pair, deal with it, and go fight with the big boys.  Oh wait, you can't really do that can you because *gasp* you don't have so much of an advantage you can stand there and laugh for 2 minutes while they try to actually land a blow on you.
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Unread 12-20-2007, 10:02 PM   #397
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The current system is messed up.  Yes, those of you who cuss at locked toons who kill newbies have a good point about how it affects new players evaluating the game.  Keep in mind, however, that Sony made the rules which required hundreds and hundreds of T2 kills for lvl 20 pvp gear.   Change the pvp gear system, allow locking, and impose a faction/fame penalty for killing those below your fame range.  Problem solved.  Everybody happy.  The dreads won't kill anybody below champ.  Darwinism overcome. 

The current system will drain the subscriber base of the large number of folks who enjoy playing online games with friends, but can no longer do so on this server because they'll outlevel thier friends in no time if they pvp with different friends, even if locked.

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Unread 12-20-2007, 10:08 PM   #398
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If you're so interested in low end PvP, why not just reroll toons to have fun PvPing with while saving your main for times when you can be with your friend that you are waiting for to "level up with you"? Seriously, staying low end PvP to rack up kills on newbies and re-rollers is just sad and pathetic. Play the game the way you want to? If the game you want is some sort of bonafied "God mode", then you need to find a game that your jollies won't affect the people trying to get established in the PvP environment. Time to play with the big boys, junior -- don't get too scared.
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Unread 12-20-2007, 10:30 PM   #399
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This game is 80 levels of fun.. not 18 levels, not 24, not 34.. but 80 levels of play.  It's not hard to determine that SoE's plan was for people to play to the end level.  If it wasn't their design, then you would see "end-game" content at level 20, 30 etc.  The only "end-game" content you see is at the old level caps.  Not to mention that it is not until the later tiers that the classes even out, or "come back to the pack" so to speak.

People, (lockers), took an in-game mechanic and exploited it to the extent where they manipulated  and created a bogus and unintended "play-style".  SoE did what they had to to ensure the viability of their game, even at the cost of losing some people.  I applaud them for their changes.

This level-lock "playstyle" was bogus from the beginning and needed to be fixed.  IF you want to play the game, play the whole game, not just 20 percent of it.

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Unread 12-20-2007, 11:16 PM   #400
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This isn't the booze talking.

You're all pathetic.

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Unread 12-21-2007, 06:41 AM   #401
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seahawk91 wrote:

This game is 80 levels of fun.. not 18 levels, not 24, not 34.. but 80 levels of play.  It's not hard to determine that SoE's plan was for people to play to the end level.  If it wasn't their design, then you would see "end-game" content at level 20, 30 etc.  The only "end-game" content you see is at the old level caps.  Not to mention that it is not until the later tiers that the classes even out, or "come back to the pack" so to speak.

People, (lockers), took an in-game mechanic and exploited it to the extent where they manipulated  and created a bogus and unintended "play-style".  SoE did what they had to to ensure the viability of their game, even at the cost of losing some people.  I applaud them for their changes.

This level-lock "playstyle" was bogus from the beginning and needed to be fixed.  IF you want to play the game, play the whole game, not just 20 percent of it.

Mjallo trixie..2 things here jump into mind when reading your post..1.You say that the game is more then 20% well why is the top 20% the game better then any other 20% of the game ?? not sure i understand that reasoning..2.You say that players exploited that mechanic.i agree and do not agree with you on that SMILEY First of sony made all the rules that was needed to suit this playstyle..further more by making the low lvl pvp gear and high cost of said items they also provided the motivation for doing the locking dance.But i do agree that it can get out of hand at one point..But to 'punish' so many people for it is like shooting ducks with a cannon imho..Anyways i hope that some common ground can be found so people can enjoy their casual guilds and play together on one set of toons and lvl on others up to 80 so we can show our guild tag in t8 aswell..That is how we do it in my guild and it was just perfect for our playstyle.. Anyways those are just my 2cent..Cheers all
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Unread 12-21-2007, 06:45 AM   #402
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if ppl want to lock their characters and gank newbs, its their decision. They are paying the same monthly fee as everyone else, so they have the freedom to do what they want and play the way they want to play. If u or anyone else dont like it, then go play something else *shrugs*

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Unread 12-21-2007, 10:51 AM   #403
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seahawk91 wrote:

This game is 80 levels of fun.. not 18 levels, not 24, not 34.. but 80 levels of play.  It's not hard to determine that SoE's plan was for people to play to the end level.  If it wasn't their design, then you would see "end-game" content at level 20, 30 etc.  The only "end-game" content you see is at the old level caps.  Not to mention that it is not until the later tiers that the classes even out, or "come back to the pack" so to speak.

People, (lockers), took an in-game mechanic and exploited it to the extent where they manipulated  and created a bogus and unintended "play-style".  SoE did what they had to to ensure the viability of their game, even at the cost of losing some people.  I applaud them for their changes.

This level-lock "playstyle" was bogus from the beginning and needed to be fixed.  IF you want to play the game, play the whole game, not just 20 percent of it.

Fun for you maybe.

I played my 70 fury / 70 alchy on Mistmoore and did much of the KOS content.  IMO it was just more of the same but with annoying and buggy clouds.

I like pvp, and the lower locked levels provided that.  I could "finish" a toon without raiding and spending my life playing EQ2.  Within a couple weeks you can (could /soewrongmove) have a pretty uber toon and just go out and PVP.  That's what I enjoyed.

You speak of the "plan" SOE had.  Let's be real here, they had no plan. 

If they really didn't want locking they SHOULD HAVE STOPPED IT MANY MONTHS AGO.

The problem here is they changed the rules bigtime on probably half or more of the population who built their playtime around a certain playstyle.

So I say SOE encouraged the playstyle and it was never an exploit as you think it was.

Furthermore I don't feel it's your business to tell us how to play.  You of course are entitled to your opinion of the change, but I find your tone offensive. 

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Unread 12-21-2007, 11:39 AM   #404
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isn't it justin timberlake who sings........

Cry Me A RIver!!!!!

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Unread 12-21-2007, 12:17 PM   #405
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Swifthand wrote:

if ppl want to lock their characters and gank newbs, its their decision. They are paying the same monthly fee as everyone else, so they have the freedom to do what they want and play the way they want to play. If u or anyone else dont like it, then go play something else *shrugs*

SOE makes the rules we just play by them, and complain about the rules we don't like.

We all pay the same monthly fee and we all have the freedom to play the way we want according to the rules established / changed by SOE.

So if you want to level lock fine but if you do not want to gain xp from PvP them you have make sure that you lose the fight  SMILEY   or you can always just go play something else *smirk*

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Unread 12-21-2007, 12:30 PM   #406
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WasFycksir wrote:
seahawk91 wrote:

This game is 80 levels of fun.. not 18 levels, not 24, not 34.. but 80 levels of play.  It's not hard to determine that SoE's plan was for people to play to the end level.  If it wasn't their design, then you would see "end-game" content at level 20, 30 etc.  The only "end-game" content you see is at the old level caps.  Not to mention that it is not until the later tiers that the classes even out, or "come back to the pack" so to speak.

People, (lockers), took an in-game mechanic and exploited it to the extent where they manipulated  and created a bogus and unintended "play-style".  SoE did what they had to to ensure the viability of their game, even at the cost of losing some people.  I applaud them for their changes.

This level-lock "playstyle" was bogus from the beginning and needed to be fixed.  IF you want to play the game, play the whole game, not just 20 percent of it.

Fun for you maybe.

I played my 70 fury / 70 alchy on Mistmoore and did much of the KOS content.  IMO it was just more of the same but with annoying and buggy clouds.

Don't really see what your 70 toon on Mistmoore, has anything to do with a pvp server.  Most of us played on blue servers also before the pvp servers, but when we got a taste of pvp we never looked back.

I like pvp, and the lower locked levels provided that.  I could "finish" a toon without raiding and spending my life playing EQ2.  Within a couple weeks you can (could /soewrongmove) have a pretty uber toon and just go out and PVP.  That's what I enjoyed.

I like pvp also, but all the levels provided pvp not just lower levels.  You say you could finish a toon, but what you meant was you could twink a toon.  A finished toon uses all their spells and abilities not just a portion of them.  Class balance in the lower tiers is a joke.

You speak of the "plan" SOE had.  Let's be real here, they had no plan. 

If they really didn't want locking they SHOULD HAVE STOPPED IT MANY MONTHS AGO.  -- PVP is a small percentage of the fan base that plays this game, many times we are an afterthought and many fixes to the game come months after they should come out.

The problem here is they changed the rules bigtime on probably half or more of the population who built their playtime around a certain playstyle. This playstyle is only a function of a broken game mechanic. Perma- Locking was not meant to enable a "way of life" .  Hence, the reason is was modified, or essentially killed in the lower tiers.

So I say SOE encouraged the playstyle and it was never an exploit as you think it was. you say "encouraged" while I prefer to say unintended consequence of a mechanic that people exploited.. /shrug

Furthermore I don't feel it's your business to tell us how to play.  You of course are entitled to your opinion of the change, but I find your tone offensive.

You are right, but why are you still hung up on a change that occured about 2 weeks ago?  This so called "playstyle" is gone.  You need to learn to adapt.  There have been tons of changes that have forced people to adapt and change, why should the lockers be any different with respect to change?  As for my tone, if you took it as offensive then that is your perspectivie.  I was simply pointing out the obvious that people should level in a level based game.  Is that so hard to understand?  The game was designed with the intent of people Leveling, when people stopped and locked, it presented many issues that I think SoE didn't intend to happen.  They fixed it, so move on.

 

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Unread 12-21-2007, 12:36 PM   #407
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ulleulle wrote:
seahawk91 wrote:

This game is 80 levels of fun.. not 18 levels, not 24, not 34.. but 80 levels of play.  It's not hard to determine that SoE's plan was for people to play to the end level.  If it wasn't their design, then you would see "end-game" content at level 20, 30 etc.  The only "end-game" content you see is at the old level caps.  Not to mention that it is not until the later tiers that the classes even out, or "come back to the pack" so to speak.

People, (lockers), took an in-game mechanic and exploited it to the extent where they manipulated  and created a bogus and unintended "play-style".  SoE did what they had to to ensure the viability of their game, even at the cost of losing some people.  I applaud them for their changes.

This level-lock "playstyle" was bogus from the beginning and needed to be fixed.  IF you want to play the game, play the whole game, not just 20 percent of it.

Mjallo trixie..2 things here jump into mind when reading your post..1.You say that the game is more then 20% well why is the top 20% the game better then any other 20% of the game ?? not sure i understand that reasoning..

That is your opinion, which is fine.  I on the other hand, think the end game is better.  Fact is, this is a level based game.. we are supposed to level.  You wouldn't play a blue server and stay level 18 forever would you?2.You say that players exploited that mechanic.i agree and do not agree with you on that SMILEY<img src=" width="15" height="15" /> First of sony made all the rules that was needed to suit this playstyle..further more by making the low lvl pvp gear and high cost of said items they also provided the motivation for doing the locking dance.But i do agree that it can get out of hand at one point..But to 'punish' so many people for it is like shooting ducks with a cannon imho..Anyways i hope that some common ground can be found so people can enjoy their casual guilds and play together on one set of toons and lvl on others up to 80 so we can show our guild tag in t8 aswell..That is how we do it in my guild and it was just perfect for our playstyle.. Anyways those are just my 2cent..

I agree also, I think I read somewhere that low level pvp gear was being looked at to make it more attainable with the lastest fix.  You are right that Sony made the rules that enabled this to happen.  I still feel, however, that this perma-lock was an unintended consquence of their rules.  Hence, the reason SoE did something about it.  If they truly intended for people to stay one level forever on a pvp server they would have never made the change with respect to exp for kills.  It is just that Sony was a bit late, imo, in getting this fix done and people got used to it over the last year or so.Cheers all

Anyways, Merry Christmas!

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Unread 12-21-2007, 12:41 PM   #408
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Swifthand wrote:

if ppl want to lock their characters and gank newbs, its their decision. They are paying the same monthly fee as everyone else, so they have the freedom to do what they want and play the way they want to play. If u or anyone else dont like it, then go play something else *shrugs*

Now this post intrigues me.

You are telling people to "go play something else" if they don't like it, ...

yet you are getting defensive when others are saying to learn to adapt to the change or go play something else. 

Pot meet Kettle.

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