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Unread 09-03-2007, 01:12 AM   #151
Daine
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Aquariums, make fishing useful and exciting!Seriously, add aquariums to the guild hall, and possibly even the personal house.  While fishing add random drops of fish-some rare, some common, perhaps some in specific zones, etc.  You could get a little lava fish from Lavastorm, or an evil looking fish from Darklight Wood.  The owner could then either put the fish in his guild tank or personal tank, and he retains all rights...if the guild disbands or he leaves, the fish get placed in his  bank or inventory, maybe even in a moving crate in his house.  Carpenters could make the tanks and all sorts of cool little things for the fish tank, and you could even add provisioner recipes of fish food that (while not required) could do odd things to the fish like make them bigger, make them glow, add stripes, make them invisible, etc.You could even do a similar thing with trapping nodes, make small animals like maybe a hampster or a deer or something lol.I know this would require a lot of work from Domino and the art team but I think it would be awesome.  I know my guild would have too much fun organizing and playing with the animals and I think a lot of others would too SMILEY
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Unread 09-04-2007, 12:38 PM   #152
Hukklebuk

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ChandraVeda wrote:

Everything here is probably a repeat or restatement of other people's ideas... so I'm not taking credit, these things are just my spin... I probably put way too much thought into this, but so be it... this is my first post, and will probably be my last - but this is the one thing I feel very passionately about in game...i actually broke this into a couple of posts... lots of reading, not really expecting anyone too, just - at least i threw my 2cents out there (also - only ever played PvE non exchange, so this is coming from that mindset...)

If I had a wish list of things I would like to see....

BECAUSE OF GUILD HOUSING:

  1. Make Guild Status “Spend-able” at both a player level and a guild level. 

This thought is similar to how Personal Status can be used to purchase items and housing. 

    1. Guild Hall original Purchase would be a debit to spend-able guild status.
***********So long as you don't "unding" your guild by spending the status on the initial purchase I *might* agree with this
    1. Weekly maintenance of the Guild Hall would also be a debit to spend-able guild status. – There should be a BASE price
***********negative - status should remain spendable only on personal items.  reintroducing something like this is like bringing back Guild XP decay.  Everyone loved that....
    1. Items and Guild Hall amenities should be a reduction of ‘spend-able’ status

Whether a RANK can use Guild Spend-able status would be a permission flag.

As rooms are ‘unlocked’ in a Guild Hall, weekly Maintenance might go up.  **** no thanks  

I'm not sure why you are so interested in spending all this guild status....

Placing certain items in the Guild Hall would then Reduce the Weekly Maintenance fee, but never reduce it lower than the Base Maintenance price (i.e. – similar to status reduction for player housing). 

It should never cost COIN to do anything Guild Hall related (i.e. unlock rooms, maintain guild, etc) – See WAY below in the post for my slightly insane write-up on how I would like to see spend-able guild status points.

  1. I would like to see that a brand new Guild Hall would have almost nothing in it.  No furniture, etc,  except the base floors and some NPCs and some base furnishings needed to distinguish the room (i.e. – a square room can be either a kitchen or a living room if there is no furniture in it at all… make only enough furnishings in the room to make it distinguishable – i.e. counters and sinks in the kitchen and a fireplace in the living room).
  2. I would like to see that along with a ‘Make Guild Recruiter’ Tag, that there will also be a ‘Make Guild Decorator’ tag …  these would be individuals that can be flagged to decorate the guild house.
  3. I would like to see SEVERAL ‘customization’ choices for floors, ceilings, moldings, etc – including wallpaper.  I would like to see each customization be a house object that a ‘Interior Decorator’ could use in ANY room – ‘red paint chip item would paint any wall red’, ‘red floral fabric item would make any wall red floral wallpaper’, ‘marble block item would make any floor marble’, etc.  Unlike Player housing customization – once the ‘chip’ is purchased – it STAYS, and can be used in any Guild Hall room
  4. I would like SCRIBE-ABLE abilities for use in player housing or guild housing (like the ‘dancing’ in the Halloween instance)… 2 different types of sitting positions (in chair, on floor, etc) // Feign Death type lying down  // pacing in thought // etc …. If I have a meeting with officers – it would be nice to sit in chairs and not kneel on a table or chair
  5. I would like it if non-guild mates could ‘Visit’ a Guild Hall, and there would be clickable inside of the Guild Hall that would provide info to the visitor (maybe a clickable coat of arms with guild creation date, guild leaders, number of accounts).  No Guild Hall amenities would be accessible to a visitor.
  6. I would like to see “Default NPCs” that provide Guild Quests (quests that must be completed by members of the same guild). 

Add this quest type to a player’s Journal. Various quests can perhaps be unlocked as the Guild progresses through levels, but I would think that these could be repeatable quests, and once it is unlocked, it would always be accessible.  Item rewards would be things such as ‘from a bartender you could get Droag Scale Swill’ or a food item from the cook that would be great for raiding.

I would like to see things un-lockable in different ways.

  1. Keys to Rooms – purchase from butler
  2. Contracts to NPCs – purchase from butler
  3. Special House Items – purchase from Maid
  4. Guild Level Increases (New Quests given as Level Increases, Guild Slots for various functions increase as Level increases, new guild house items available as guild increases, etc)
  5. Quests completed as a Guild would allow access to certain amenities  *** tossing this around .... how many people have to complete the quest in question? everyone? all the alts?  a percentage? one group?  one person?

To ensure that Cities and Player Housing are never abandoned, I would think that Guild Halls would NOT offer city writs, or crafting writs, or any item that can be used in player housing.  I would also think that Guild Halls would have NO deity altars that are useable.  Players need to zone home to pray.  Players need to zone into other player housing to purchase items direct (as opposed to thru broker)  *** put a door in that you can click into your house from ?  if possible...

If a player would have a ‘bind’ to the Guild Hall – it would be through a house item.  Making the teleport to a guild hall a house item still forces toons go ‘home’ to get to a guild hall.   This would make the odessey stone even more attractive... if someone's “call” is not up grp with a templar (drawing a blank on if inq gets this too).

I would like to see the ‘GUILD REGISTRAR’ in every city offer the quest for a House Item that binds a player to their GUILD (as players switch guilds, the bind switches…if a player is guildless – the item is not useable).  Alternative - the house item binds the player to a spot on the island outside of the hal itself, and then the player would click on the "door" to the guild to zone into their guild ... pro is that whatever guild you are in (or even none at all) you can get to the island, cons would be - two zone times, and having to 'pick'  your guild name or something when you knock on the door....

Furthermore – players should not be able to access their ‘House Vaults’ from a Guild Hall. 

Additionally – Crafting Trainers, especially for crafting lvl 1 – 20, should remain in the Cities. 

I would also like to see access to the Guild Hall amenities be restricted by RANK for guild members, and that RANKS that do not have permission can not use amenities.   I would hope that this forces players to stick around and contribute enough to get promoted

ROOMS in the GUILD HALL (this is just my wish list):

  1. Outside Grounds - plants and roaming pets, unlock-able harvestable nodes, orbs for teleporting – Find Groundskeeper here
  2. Stable / LiveryBuilding on Grounds [not accessible from main house]– Work Benches Crafting and Woodworking Crafting, mounts, stables, etc – find Stable hand Here
  3. Armory Building on Grounds [not accessible from main house]– Work Benches Crafting and Forge Crafting and Loom Crafting
  4. PORTALSObject on Grounds – Not a ROOM – imo this is something the guild needs to work towards…  to make traveling slightly easier is one thing, eliminating traveling altogether is just dumbing down the game…….
  5. I could go into a gripe about new members coming in and expecting A,B,C from high lvl guild, or how low level guilds complain people won’t join them because they can’t offer A,B, or C….   but IMHO if a GUILD RAIDS, they should get portals, if they do not raid, then they should not.  Therefore – to me – there should be a limited number of portals, each should be found somewhere on the grounds (like an Orb) or something, and EACH should require purchasing something from the Groundskeeper to use each Orb, or complete a quest to use the ORB.  Using the ‘ORBs’ should be a Guild Hall amenity only accessible by RANKS that are allowed to use guild amenities.

  6. MuseumBasement – Additional House Item could be placed here, but in the form of taxidermy creatures and stuff, Item from a completed guild quests, once placed in museum, can be clickable to provide info about the creature [like zones they are found in] – Starting NPC – curator, curator would also sell display cases and pedestals. 
  7. Dungeon Basement – Aesthetics
  8. LaboratoryBasement – Workbenches  // Chemistry tables // engraving stations
  9. FoyerLevel 1 – Entranceway into Guild Hall – Find Butler Here
  10. Dining HallLevel 1 – Aesthetics
  11. Kitchen Level 1 – Stove and Keg stations
  12. Parlor / Living RoomLevel 1 – Aesthetics – Find Housekeeper Here
  13. Grand Hall/Meeting RoomLevel 1 – Announcements, Message Boards for Guild
  14. Bar // Game Room – Level 1 – Games that are un-lockable (in game chess for example) – Bartender NPC found here
  15. Portrait GalleryLevel 1 – I want Guild Member Portraits that become House Item Paintings, Items examinable to say who/when
  16. Conservatory Level 1 – Aesthetic room, maybe have some plants or birds that can be studied that provide quests or something
  17. Staircase 1 – Unlock to move between Basement // Floor 1 // Floor 2
  18. Officer Meeting RoomLevel 2 – Officer Announcements, Officer Message Board
  19. Study Level 2 – Engraving Stations
  20. Trophy RoomLevel 2 – looted trophies from slain Named Bosses or something
  21. LibraryLevel 2 – ALL L&L should be accessible in the library to start, or as the Guild Levels, those books should become clickable, other books can be placed too – IMO the ONLY DEFAULT books should be Lore and Legend books and scrolls and some quest scrolls and such, the rest should be player placed
  22. Staircase 2 – Unlock to Move between Floor 2 and Floor 3
  23. AtticLevel 3 – extra room, at top, can be whatever
One other note - if I can't get to my house vault, I sure as shinola don't want to run L&L and other quest books back and forth to decorate the guild hall. Other than my dissent on a few of those issues, lots of good stuff.  These guild halls should be huge selling points and marketing tools.  But forcing guilds into a crap load of weekly upkeep would be unhealthy.  I really really don't want to go back to what would effectively be guild decay....
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Unread 09-04-2007, 03:44 PM   #153
Senlaerni

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I think it would be cool if the guild could purchase a guild mount. Have them be the better ones that are offered, but give them about 5 or so choices in color to avoid some repetition. Let the armor display the guild heraldry and colors. So the front on it's head would be the emblem and the saddle would show the edge. If a member leaves or is kicked from the guild their plat & status would be refunded and they lose the horse.

Thinking you could make the entry level accessable by all where you could have a room to display trophies, dinning hall, party hall (where non-guildies and guildies could get together and just hang out), couple other rooms to show off what the guild has done. Then go upstairs and that door is locked unless you are a member of the guild, which leads to other rooms the guild has earned but only for their access. Other rooms: 1) Interview room, where officers could meet with potential members.  2) Not sure what you would call it but a room where everyone could meet and see what the heraldry choices are, just a way of viewing not to change. Then you could flip through them and all decide, once decided the one is gonna change it can go change it.  3) Message room, notes to members, calendar to setup raids or quest or outings. 4) officers housing, I think a way to reward officers would be great.

Honestly, though I love anon. I feel a lot was lost when they did it so well. I remember watching as ppl logged in and everyone trying to figure out what mob was up and where they were going. Or camping a mob and watching everyone rush to it. It was a blast, it added excitement to being the guild to take it down. So yes, I would love to see an option where you could enter a guild war. The guild could offer up something to be lost at sign up. Or someone suggested repairing the damage done. Or, have the mascot stolen and then that guild would have to try to get it back in some way. Or all the above. When the one guild wins, make a server announcement, however make an option as to rather ppl want to see that announcement or not.Could be like, "EiD has lost their mascot to TBA". Now if this happens the winning guild would have to be open so that the losing guild can try to get it back, or after so many days have it go back by default, so that the winning team has something to show if they win yet again. Also could keep a winning tally on the players boards. If two guilds go at it, would need to lock the two in so that 5 guilds couldn't gang up on one, unless of course that guild is so sure of theirselves that they are willing to take on the server. Anyway, just ideas on different ways it could be implemented.

There are some awesome ideas listed in this thread and I would love to see many of them implemented. However, I feel some things should be left in the city so that there is still some socializing with others in some form.

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Unread 09-05-2007, 12:30 PM   #154
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Tormod@Blackburrow wrote:
 I really really don't want to go back to what would effectively be guild decay....

unfortunately - my ideas were so long winded they were in three posts... i have NOOOO desire to have guild decay, i had another post after the one that tormod quoted that described my take on how i would like guild status spendable WITHOUT decaying guild levels...

i am vehemently against guild level decay.

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Unread 09-07-2007, 09:41 AM   #155
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The only request I have with all the suggestions of "short cuts" to zones, instances, etc. is that they not be implemented on the PvP servers.Spires, Griff Towers, and such are strategic points in PvP to be camped, guarded or defended. Just my $.02 copper. SMILEY
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Unread 09-09-2007, 04:53 AM   #156
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Havent read all now, so if it has been said before excuse my laciness SMILEYWhat i would find great to see in guildhalls is:- Most important, every guild member should be able to drop all items he could also drop in his own house so not only guild leader can drop the nice stuff- guildleader should be able to move all the stuff around- Guild bank interface. Also guildbank should be enhanced with shared statuspoints for the upkeep of the island. (See other ideas on the various ways statuspoints can get into that pool). This should be available also when guilds do not have an island yet so they can spent statuspoints at the guildbank to buy the guild hall intitally.Very cool i think would be my idea of how guildmembers can help paying status upkeep for the hall:- There should be rooms that guildmembers can rent with only paying status for it. Guildleader can set how much status the cost for the rooms is. This could be something like a doubleinstance, means one door for all guildmembers that lead into their own rooms.- Guildmembers should be able to spent statuspoints somehow for the guildhall upkeep.- Crafting Rooms with fixed pristine crafting tables (i know there are some at the city broker, but to be honest no one will ever really use crude stuff just to save a way of 100m)- A VERY HUGE hall to store stuff SMILEY- i know i had not enough coffee this morning, but somehow i would like the idea: There are quite some baby dragons around, how about someone could add these to a dragon trainer room, paying an upkeep for it or so, and that would train the dragon. After some weeks (or even 2-3 months), the dragon has fully grown and been trained and could fly the guildmembers whereever they like to.- A guild only broker, means everyone can put stuff into for sell to the guild- that broker should also have a "sell from guild" tab for people with the role for it. Much working like a guildbank can be used shared this tab should also be able to be used shared and should be able to hold a lot of stuff (100+ items). So it can be used to be filled with all the NPC merchant stuff people might need. This broker should not take any tax fees. Someone from guild can then just go to a merchant in a city, fill his inventory with lets say munitions, crafting books, stuff for crafting etc. and sell it over that guild slot in that broker to the guildmembers for their needs while being in the guildhall.- Items sold for the guild on that broker should be able to be sold for statuspoints, coins or both. Status points and gold when being sold goes to guild bank.- Call of spell purchaseable at city merchant (this should be available at the same level as houses on the island are available), so members can instant jump to the island. This can share a timer with "Call of city"As you see my ideas are much going into the direction that guilds who have guildhalls (and the proper guildlevels to get the stuff) are more and more into a position where the members have no need to go to a city (except for getting quests most likely), and that guilds have something to work on to provide their members a place to live...
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Unread 09-09-2007, 06:56 AM   #157
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Guild hall has room(s) where officers can meet that do not open to non-officer members.

Guild officers have thier own apartments within the guild hall.

Officer apartments will allow officers alts to use the room as a "home" without having to scan through a list for access. IE click the door and enter. (for alts in the same guild)

Guild officers apartment doors have the officers name on it.

Guild officers can access guild bank without having to go back to town if they have a guild hall.

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Unread 09-15-2007, 01:02 AM   #158
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First off some of u people need to relax cuz your brains spitting out stupid all over this thread...  Second a "Guild Hall" should be just that a guild hall!  It should be a place that a guild would want to spend time in but at the same time a place that's practical.  A guild Hall should not have harvestable nodes in it! Nor should it have venders...  I could maybe see a broker or a mender as a viable option but both should be something your guild has to earn!  I would also suggest maybe some sort of guild housing nothing bigger then a 3 bed rooms to avoid negating the city housing.  When it comes to buying things from that persons home, I'm thinking u could probability have it so all guild sold items can be viewed at a guild herald maybe that could be stationed in the city (just an idea).  Now as far as upgrades to a guild "Guild Hall" they probably will and should cost platinum, which is if the guild cloaks are any indication.  I see a lot of people asking for teleports or boats witch aren't a bad idea but maybe we should look back at EQ 1 for a sec at their teleport system they have in their guild halls.  The teleports work off of special stones that can be bought from a vender inside the guild hall that when placed in the device opened a limited portal to the area any member of the guild can pass threw, almost like the druid portals we have ATM.  Oh and as a last idea a bank much like EQ 1 wouldn't hurt ether giving the guild leader a bank he can lock single items or make an item collectable by the officers, people that can use it or a single member in the guild would make masters and ex. a whole lot easier!

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Unread 09-19-2007, 11:57 PM   #159
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I know my ideas have been mentioned before, but it doesn't hurt to suggest them again!

1. Tradeskilling Stations the guild can either buy or earn with status or level.

2. Menders, brokers, bankers etc that the guild can either buy or earn with status or level (i.e. level 30 guild unlocks the mender for x amount of gold and status, level 40 unlocks broker, etc)

3. A place to put "work orders" created by officers or members for other members. (i.e. "Complete 5 city writs", "Collect 10 acrylia clusters" and turn them in for gold, loot, etc provided by the guild).

4. A place to post "want ads" to trade skills or goods.

5. A sort of mini-arena for guildies to spar or train, especially if they can wager loot on the outcome. (I know, I know, "why don't they play on PvP if they want to do that blah blah blah". That doesn't appeal to me personally, but I think it might be fun to be able to play with my guildmates and maybe learn something at the same time.

 6. I like the idea of being able to zone to places. I know this might be an unpopular idea, but it might be cool if the guild had to do a group or raid access quest for each zone in order to get your gate.

7. Definitely a museum or hall of fame.

 That's all for now! Thanks!

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Unread 09-26-2007, 11:12 AM   #160
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ke'la wrote:
Zabjade wrote:
LoL now I have this mental image of a guild raiding the Keep of another guild just so the leader can buy from the Sales crates!!!!  SMILEY<img src=" width="15" height="15">
That feature would be a great Idea for the PvP servers and I think that the PvP crowd would love to see that.

no no dont do that, include it on all servers! Not just PvP.  Would be cool if it was like Old EQ 1 again. Where you could do a "Guild War" like olden times.  I'm loving most of these ideas. 

-Let there be banners displaying your guild's Heraldry on them , two on either side of the entrance to your guild's hall.  

-Tavern area maybe? Like a living area where the guild can get together and joke around. Saves going through the lag in towns and that drunken dwarf yelling, " I could use another ale over here! My steins more than half empty!"   Perhaps as said before in a previous post, have a bartender and Barmaid in the area for guild. 

- Give us a long table, with chairs that.. ..  WE CAN ACTUALLY SIT IN!

 Kinda busy atm will post more later.

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Unread 09-26-2007, 02:15 PM   #161
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Tradeskill area with Fuel merchant (hated in eq1 they had the machines but had to go all over H to get the mats.)

A Guild Banner (based on guild lvl) could be placed in your personal house and clicked to port into the guild hall, would ease up some distance on peoples travel, knowing the game will certainly get bigger in the future as more cities come in.

 A banker of course, whats a guild hall without one

Mender (same)

A restoration room, similar to hot tube in eq1

A officers storeroom would be nice to store guild items, money etc. (as of now are tabs on guild bank are over flowing)

A portal room that takes you to a set number of portals, but place cost on changing it.

Just what I would like to see.

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Unread 09-29-2007, 04:54 PM   #162
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just skimmed through alot of things will most prob have been said but portals to some zones lots of guild bank room Shops etc training room 2 guilds merge(form an alliance) Join raids like say theres a 3x raid of people somewhere(instance only pref) then someone can go to guild hall click a protal and it will ask the guild leader if he can join raid(or just raid leader) and if they accept then he is teleported to the zone there in. if you have ever playd guild wars it was pretty much you can hire bank,shops etc ide like to see it work like that and guild level
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Unread 10-05-2007, 01:50 AM   #163
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The real question is not what we can have in our guild halls it's really WHEN WILL WE GET GUILD HALLS! I've heard over the past 18 rl months guild halls would be in the works, again I ask WHEN? 

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Unread 10-14-2007, 12:18 PM   #164
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I think adding craftable trophies is a must.Basically, the most rare and difficult mobs in the world (Raid Bosses, contested bosses, etc) would drop some sort of crafting material, be it a dragon's skull or a pile of magical shiny dust, or whatever.  A level 70 carpenter can then craft a furniture item specifically for the guild hall that requires that material as it's primary component, and have a placeable trophy for the hall.Maybe design a system so that the materials can't be sold on the broker, or traded to another player unless they're in the same guild to deter people from selling trophies and actually having to work for them.
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Unread 11-19-2007, 06:25 AM   #165
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Daine@Everfrost wrote:
Aquariums, make fishing useful and exciting!Seriously, add aquariums to the guild hall, and possibly even the personal house.  While fishing add random drops of fish-some rare, some common, perhaps some in specific zones, etc.  You could get a little lava fish from Lavastorm, or an evil looking fish from Darklight Wood.  The owner could then either put the fish in his guild tank or personal tank, and he retains all rights...if the guild disbands or he leaves, the fish get placed in his  bank or inventory, maybe even in a moving crate in his house.  Carpenters could make the tanks and all sorts of cool little things for the fish tank, and you could even add provisioner recipes of fish food that (while not required) could do odd things to the fish like make them bigger, make them glow, add stripes, make them invisible, etc.
This is a great idea.  I also like the idea for using it in personal housing as well as guild halls.
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Unread 11-19-2007, 06:32 AM   #166
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Tashir79 wrote:
Daine@Everfrost wrote:
Aquariums, make fishing useful and exciting!Seriously, add aquariums to the guild hall, and possibly even the personal house.  While fishing add random drops of fish-some rare, some common, perhaps some in specific zones, etc.  You could get a little lava fish from Lavastorm, or an evil looking fish from Darklight Wood.  The owner could then either put the fish in his guild tank or personal tank, and he retains all rights...if the guild disbands or he leaves, the fish get placed in his  bank or inventory, maybe even in a moving crate in his house.  Carpenters could make the tanks and all sorts of cool little things for the fish tank, and you could even add provisioner recipes of fish food that (while not required) could do odd things to the fish like make them bigger, make them glow, add stripes, make them invisible, etc.
This is a great idea.  I also like the idea for using it in personal housing as well as guild halls.
Ah concur, this would be a fantastic idea, also would give carpenters soemthing else to do: making various sizes/shapes of aquariums, start off with simple round goldfish bowls all the way up to huge elaborate constructions big enough to hold sirens SMILEY
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Unread 11-21-2007, 01:44 PM   #167
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ok read the first page ...saw alot of great ideas...my thoughts on alliances is this....

 ...dont you think that if maybe one small guild buys the guild hall and forms an alliance with another...they can move in with the guild that bought it.... share the maintenance costs and so forth...one guild maybe good with gold but not status...so the guild that bought it should be notified if the other guild is lacking on say stauts that they will be paying this month or week or whatever for status while the other guild will be out more gold...this would be an auto thing......and maybe another small guild alliance forms...they just might form a unified guild...thus enhancing not only their guild but gameplay for all...maybe transfering both guilds status + or - some percentage to be added to the new guild  ie: 2 lvl 20ish guilds combine...u get 1 lvl 30ish guild...sure have 1 evil island 1 good and 1 neutral....most guilds other than true role players will have good and evil...really doesnt matter where u put the bell or even a call to guild hall spell...you would only be going to your guilds instance....love the idea of guild hall raids but it would have to be so well planned that each guild is there and willing to do it....maybe a guild poster that spans all guild halls to announce that X is going to be online at such and such a time such and such a date and would like a challenge......guild leaders only could reply and accept and if they didnt show up or lose...winning guild would get a trophy of the accepting guilds banner for their trophy wall

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Unread 11-25-2007, 10:57 PM   #168
FinalOrder

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On PvP servers, ability to raid other factions guild halls, take out their NPC's temporarly, disrupt the hall in some way. Mabye even get a reward for doing so, that you can take back to your guild hall or city, and recieve something.

Oh, the ability to hire guards (or train guards) and pay them to protect your hall. Not to strong, thats what the players are for, but if your players arent necessarily in the hall at the time of attack, have hte guards slow them down. Perhaps if you hall is attacked, all guild members get a message, or in guild chat. Make it so you have to have ranks with your city to hire X amount of guards and the higher your rank, not only do you get to hire more (And pay more money hehe), but also get stronger guards, even officers mebe.

Just would be neat to see some real action that can take place. Timorous Deep, just recently completed with my new alt, was so awesome. You felt like you were really in a battle zone. I havent felt that kind of 'mystery' and 'suspence' since before EQ1 pre-planes of power. I mean, at one point near chyrdok (sp) city, the spriocs and sarnak guards are constantly fighting. I had to take screenshots lol.

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Unread 12-08-2007, 12:49 PM   #169
NSchindler

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I have seen ppl posting about guildhalls taking away from activity in each city. I have thought about this and wanted to post my idea to keep the activity going in each city. Freeport/Qeynos are cities that are sponsoring these guildhalls, so I believe we need a mediator that comes into the guildhall once a month and gives use tasks to complete, so Freeport/Qeynos will outfit our guild with the ppl we need to run it. Let us call him the Freeport/Qeynos Ambassador.

 

Freeport/Qeynos Ambassador – Comes to each guild once a month and requests one of three random projects to be done each month. If projects are done, Freeport/Qeynos will grant the employment of all the ppl we will need to run our guildhalls for the upcoming month. If we do not do this we will still get the guildhall, guild housing, access to vaults and guild bank, but we will loose access to the rooms that require ppl to maintain them.

 

Random Projects requested by the Ambassador – These are all quest that have been setup in the game to be repeatable, so there is always something to do each for each guild. This will also keep people going to Freeport/Qeynos even though they can access most of the content through there guildhall. If the guild doesn’t do the tasks directed by the Ambassador they will loose access to the rooms below and will end up going to Freeport/Qeynos any way.

 

-         Go to the jointing city “Freeport/Qeynos” and do X amount of writs. They need us to help the different faculties in Freeport/Qeynos with requests.

-         Go to the jointing city “Freeport/Qeynos” and do X amount of guild raiding writs. They need us to help combat major threats in Norrath and spread the fame of Freeport/Qeynos.

-         Go to the jointing city “Freeport/Qeynos” and do X amount of crafting writs. They need us to help keep there guards well equipped and up to date with the latest gear.

 

People need to maintain guild rooms – The only way to get access to all the rooms is by guild level, so at guild level 20 you get your first room. More things of course could be added, these are just some of the big ones I seen so far.

 

-         Broker/Bank Manager get 1 room

-         Servants through out the Keep “For cleaning, kitchen, bar, taking care of stables…

-         Spell Caster gets one room, so he can maintain the power required to gate us or charge the portals that will gate us.

-         Menders/Trade Skill Merchants get a room big room many be even an instance, so we can setup the crafting stations. Note that Crafting stations will still need to be purchased through the city merchant and then placed into the instance.

-         Priest gets one room, so he can maintain the alters of the gods.

-         Guild Guards get a barracks, which will have the training doll.

-         In addition, any other room they could require an attendant.

 

Housing in the Guild Hall – The bigger the house in the city “Freeport/Qeynos”. The bigger the house in the guildhall. This will allow every one to have access to the same size in houses. Why would I want to join a guild, if I am going to get an apartment and not a 4-bedroom house like I have in the city?

 

-         Your housing in the guild depends on the size of your house in the jointing city. “Freeport/Qeynos” For example if you have an apartment you will only have an apartment size house in the guild.

-         Depending on your rank in the guild, you will receive a discount on city housing, so they can afford a bigger house and they still get something for rank. This could be setup for only officers and above.

-         Still need to pay for your housing in the city to maintain the house in you guild. This will help keep the activity going in each city.

-         You will be able to access your personal vault by guild house or city house.

-         Player Housing “doesn’t depend on the Ambassador”

-         Trophy Room “doesn’t depend on the Ambassador”

-         Guild Size “doesn’t depend on the Ambassador”

-         Vaults “don’t depend on the Ambassador”

-         Access to the guildhall “doesn’t depend on the Ambassador

 

These are just some of my ideas and if you find you like them or can add to them please let us all know what you think.

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Unread 12-09-2007, 09:16 AM   #170
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Daine@Everfrost wrote:
Aquariums, make fishing useful and exciting!Seriously, add aquariums to the guild hall, and possibly even the personal house.  While fishing add random drops of fish-some rare, some common, perhaps some in specific zones, etc.  You could get a little lava fish from Lavastorm, or an evil looking fish from Darklight Wood.  The owner could then either put the fish in his guild tank or personal tank, and he retains all rights...if the guild disbands or he leaves, the fish get placed in his  bank or inventory, maybe even in a moving crate in his house.  Carpenters could make the tanks and all sorts of cool little things for the fish tank, and you could even add provisioner recipes of fish food that (while not required) could do odd things to the fish like make them bigger, make them glow, add stripes, make them invisible, etc.You could even do a similar thing with trapping nodes, make small animals like maybe a hampster or a deer or something lol.I know this would require a lot of work from Domino and the art team but I think it would be awesome.  I know my guild would have too much fun organizing and playing with the animals and I think a lot of others would too SMILEY<img src=" width="15" height="15" />

Right on - house-placeable rare drops from nodes.

But while we're making aquariums, make sure they've got the same kind of water filter as in the Edgewater Drains deep beneath Freeport - cleanest water I've seen in the game.

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Unread 12-11-2007, 11:42 AM   #171
tequiero

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so are they ever goin gto add thsi to the game?? cause i remeber when  eq2 first came out 3 years ago. they where sayign that  they was going to do this still waiting with all my  Carpinters for this.
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Unread 12-11-2007, 01:22 PM   #172
Rashaak

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Am I the only one here who thinks the majority of these ideas are crap?

... lets just add this to Guild Halls instead.... mmmkay

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Unread 12-11-2007, 05:57 PM   #173
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I apologize in advance if any of these ideas have been listed before, but here are my ideas for things I would like to see implemented in the guild halls.

* Guild Games - Carpenters can make gaming tables that actually trigger interactive windowed games. ( poker, chess, checkers, billiards,etc )

* Pools/Spa's - A dip in these add buffs for a duration depending on what the guild leader purchases with status for the guild. As guild levels they gain access to longer and more powerful buffs.

* Music - I think it would be great to add choices for the music played in the guild hall via a music box or in the guild management window.

* Gardens - Interactive plants, looted seeds ( no drop from chests&nbspSMILEY and tended plants via water and soil singing etc that grow up to be trees and flowers that can be harvested for stackable effect items. IE a orange tree whos fruit makes you turn into a giant with a loss if int/wis but a gain in str/sta for a short duration. After a set number of harvests the plant dies and can be discarded for a new plant.

Thanks and I hope we see the guild halls soon!!

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Unread 12-11-2007, 07:54 PM   #174
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Rashaak wrote:

Am I the only one here who thinks the majority of these ideas are crap?

No, you're not the only one.
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Unread 12-12-2007, 03:43 PM   #175
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Well I am at work and cant read all of this.  So I will throw out some ideas that may have already been posted.- Make all enhancements required to be completed via crafting, with a system for the guild to contract crafters, make it so the crafting work for class makes sense, not a dumb division like transmuting ended up with .  Legends of Istaria had these kind of mechanics.   - Layout should be configurable.- Maybe have additional options open up as guild levels, or bigger guild house foot prints.- Guild Vendor slots that sells on behalf of the guild and money goes to guild bank 4. - Player housing available in guild hall.
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Unread 12-13-2007, 12:31 PM   #176
Evenstar

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As a druid, I really hate casting my portals over and over...so just a thought..

Can guild halls have a certain room in which druids could maintain a portal indefinitely by clicking something and staying still? As soon as you break concentration, the portal would be gone...but it would be really cool to see guild druids just sitting in one room holding portals open for anyone to step through when they're AFK.

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Unread 12-13-2007, 01:04 PM   #177
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Ok, here's my 2 cp worth... and for those that like to shoot down everyone that posts, just remember these are ideas for the Devs to toy with. Hopefully enuff peeps post ideas that the Devs can put together some quality products to go into the Guild Hall designs even though some of the original versions may have seen dumb, stupid, unfair, or whatever.

 BTW, I tend to believe that any goodies unlocked or made available for the Guild Hall should be purchased, quested, or a combo of both... and I tend to lean heavily on quest/purchase combos in addition to making the different goodies open up according to Guild level (rewards for leveling the Guild).

Modes of Travel - include spires, carpets, griffons, etc that can take the Guildies to places that can currently be accessed by these modes of travel. I don't think it would be right to add portal spots to outside raid zones or other "hotspots". Make the travel available from the Guild Hall to currently accessable portal spots. When new spots open up, include those for the Guild Hall. These portals should not be something that comes as part of the base model of Guild Hall. Have these as rewards for quests to unlock the portal ability from the Guild Hall and then something that has to be purchased for the guild to use the portal (ie spires, griffion posts/stations/carpets/etc). Guild members should be purchase a spell scroll for a "Call of Guildname" for calling back to the Guild that would be in addition to their normal city call.

Crafting Room - make available for the guild to purchase a crafting room that the Guild can then purchase crafting stations to place in the crafting room. A fuel merchant/recipe merchant should be rewards for quests. Each tradeskill profession would have its own quest that would need to be completed in order to unlock the respective tradeskill recipes.

Guild Broker - a Guild Broker should be a reward for a quest. Once the initial quest is completed, the Guild can place items for sell on the broker with any money received depositing directly into the Guild bank designated by the Guild Leader. Players would still need their normal housing to sell items for their own profits.

Dungeon - all Guild Halls should be able to do quests to unlock the Dungeon with additional quests to add Jailors etc. Carpenters of the guild can place torture devices within the Dungeon. Could possibly tie this in to ability for Guild Leaders to create quests that guildies do within the Dungeon. That would leave the possibility open for questing for Dungeon creatures to stock in the Dungeon for the quests. IE Guild Quest - Slay Moondragon in 10 minutes - solo only quest. Moondragon would be a creature that the Guild has quested for and placed within their Dungeon.

Trophy Room - quested/purchased room where special Trophies can be displayed. These special trophies would come from completing Guild Raids, Raids where you receive a title, etc. This has room to be played with but the trophies are not the same as the regular player gets when completing heritage quests or legend and lore books.

Guild Bank - quested/purchased room that can be decorated and quests can be done to stock bankers.

 Dining Hall - no Guild Hall would be complete without a large Dining Hall where Guild Parties and Meetings could be held. This room would be quested/purchased. Add quests to acquire serving maids, food/drink for the dining tables, large dining tables that display the Guild Heraldry, dining chairs, war hounds (the master's dogs always roam the dining table getting scraps from the meal), murals, serving wenches, etc.

Stables - quested/purchased room. Add quests to add Guild Mounts. These mounts can be based off the current in game mounts, but with saddles etc that display the Guild Heraldry. If the person leaves the guild they will get an automatic refund of money/status used to purchase the guild mount.

Housing - hmmmmm....... the Guild leader should be able to designate what ranks (guild manager feature) or individuals (right click feature) can purchase housing within the guild, the housing here should be the equal of the 6 slot housing available, limit the number of guild houses that can be purchased say to 5..... or something like that. Guild housing should require questing/purchase for availibility. Could toy with having quests to add the slots for house vault and broker slots with no more than 6 of each. Can add quests for each room of the house (ie 5 room house, have quests you can do for different room designs within the house or make available different housing layouts, with individual purchasing the housing doing the quest to acquire the housing layout they prefer.

 Decorations - quested/purchased option allowing for special decorations like an aquarium to stock fish from quests. Animal pens to stock different animals from quests. Trophy cases to hold the special trophies. Banners. Fountains for the Courtyard. Gazebos for the Courtyard. Quite a few things could be done with decorations.

Courtyard - initial area available when a Guild Hall is purchased. Things like the animal pens could be placed in here as this would be a big open area.

 Ok, that's just a few things that could happen with this area. Hopefully we get these Guild Halls soon. I know I was disappointed when they were not included in the game as advertised when it released and have been eagerly awaiting their addition to the game. Its something to give a Guild flavor and to take pride in.

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Unread 12-13-2007, 03:04 PM   #178
Rashaak

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The one thing all should remember is we don't want the game trivialized too much. Sure it'll be nice to have some type of guild reward function that allows you better 'useable' items in-game and guild rewards that are more than just some extra guild vault slots and a new horse graphic. So I understand that a lot with guild halls will be more of a novelty 'for show' type of thing...basically a larger scale 5 room inn or what have you...

Personally I feel the entire guild leveling/reward set up needs a complete and utter revamp, but I doubt that'll occur

Anyways...

1) Coding 'new' items for Guild Halls would take a long time, so things such as Aquariums, Interactive Game Boards, Music, and whatever else is not currently in the game most likely will never be 'added' with the release of Guild Halls. Would they be nice to have? Sure! But its not something that I see happening any time soon...

2) Harvest nodes gets a big HELL NO. You can buy materials off the broker or get them from your guild mates if you need materials...   Lets not trivialize things mmmkay...

3) An Arena, Sparring Room, Training room is just silly IMO, the arena in-game already is rarely used as is...so, this would be a wasted mechanic. I would much rather they revamp the Arena instead. A sparring room or training room with some HP doll, sure it'll be a nice novelty, but again...will loose its appeal after a couple months.

4) Vendor NPC's also gets a big NO. The main cities of Qeynos and Freeport are barely used as it is...and if you think these places are ghost towns already, what will it be after? Most players go back to their respective cities to repair and search the broker, so if you add these to guild halls...well, so much for the two main cities that started all of EQ2....so I think it would be a bad idea to have certain NPC vendor's within guild halls. Or if it is decided to add NPC vendor's to Guild Hall set-ups...the fee's for using those vendors should be higher and cost PSP as well. There has to be a reason to still use the city...

5) No Stables...unless your looking to board your horse, but stables need to remain a city vendor option and only attainable in the city.

6) No Inn Rooms, again...there has to be something the cities offer a guild can not..

7) Guild Leader board...hrmm...mine as well take the GRT/LFG/LFW UI's and turn it into a bulletin board...a lot of work went into the new LFG advanced features however...but its another un-used item, I see more players using the level chats to look for group members or to look for a group . So I would much rather have just a universal bulletin board people can access rather than some guild board....

SMILEY Portals...I agree would be nice to have certain 'portals' or 'spires' that could teleport you to specific zones, but I feel this is something that should be some type of Guild quest that rewards the guild and doesn't require the guild to be of a set level to go and 'buy'. In fact a lot of the items that would ease either travel, or assist in overall game-play needs to be sometype of Guild quest or a series of quests that not only reward in GSP, but Adv/TS exp and AP points as well. Doesn't have to be a special instance from the city register, or a guild raid. Anyone in the guild can start these series of quests that reward in guild items.

9) Bind points a well resounding NO!! The guild hall needs functionality without trivializing the already existing main cities. So...to have a 'bind point' within your guild hall would also not be a good thing...I think you would need to go back to respective cities then use the bell on the docks to go to your Guild Hall.

Guild Halls...or Keeps rather...can be a useful way to bring about good interaction between your guild members, its ally's and friends, but (and I can't stress this enough) they MUST not be so useful that players completely abandon their respective cities! It's also important to leave a good number of tasks/quests that can only be done in the cities. A certain balance must be maintained that still makes the cities useful, but guild halls useful enough that guildmates actually run into each other while visiting their guild hall.

Guild halls need to be something that is obtained early on in guild level, and then use items/functions/amenities there in must be obtained through either quest, guild level, or quest and guild level. However...even top tier guilds (lvl 70-80) have to decide what features will appear in their hall. 

No Guild Hall should have EVERY available amenity...it can't just be...HERE! Your level 80, gratz and throw it all into their laps. Their should also be specific awards that would only be obtainable by the raid type guilds, while other awards for say the group oriented guild, or the RP oriented guild. All this should help in creating uniqueness between guilds...and different guild types.

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Unread 12-13-2007, 11:02 PM   #179
TantrumX

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Once this happens, i'll be one happy roleplayer.

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Unread 12-14-2007, 01:29 PM   #180
Rqron

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Guild halls I.M.H.O. are a BAD idea all around as they will only foster isolation. If people don't have to go into common places anymore they will stay away from the interaction with others outside the guild. It is bad enough that there are guilds that as a rule of engagement never group or interact with others. Keep the banker and broker out of guild halls at a minimum so that people are still need to interact with others...because lets face it many players are rather not interact with others.   That is one reasons they play this type of games because they are incapable to to so in RL.This is a game that was developed for people to interact with each other..this change could change that aspect a lot. It is hard already to find groups of any lvl and it will be even harder after this.J.C.
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