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#1 |
General
Join Date: Nov 2004
Posts: 9
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Hi all,Anyway to get rid of the drunken effect besides waiting 24hours? It's giving me a real life headache...Thanks in advance
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 726
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Duel a friend and let them kill you. No penalties and the drunkeness goes away. Dying in the normal PvE or PvP fashion works as well, with penalties of course, such as they are. Otherwise, nope.
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#3 |
Loremaster
Join Date: Mar 2005
Posts: 1,373
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Dont drink in the future as well
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#4 |
Loremaster
Join Date: Apr 2005
Posts: 326
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Sauzan wrote:
Hi all,Anyway to get rid of the drunken effect besides waiting 24hours? It's giving me a real life headache...Thanks in advanceYou can negate most of the effects if you have Ultra Vision or Sonic Vision. Your vision will still sway a bit but it will negate the crossed eyes effect as long as it is your racial vision is active.
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Ranger down... R.I.P. Belara of Lucan D'Lere, beloved avatar of D.J. Rackham Born: Arpil 20, 2005 Died: April 03, 2010 Cause of Death: Years of mishandling and bungled half arsed attempts at "balancing" the Ranger class on the whims of various EQ 2 developers who don't have a clue what we're about and couldn't care less what the Ranger community as a whole has to say. So long and thanks for all the fish. |
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#5 |
Lord
Join Date: Dec 2006
Posts: 682
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dawy wrote:
Dont drink in the future as well But how would you ever get your tolerance up ?? I just jump off a high cliff or platform and either die or get a safe fall boost |
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#6 |
Loremaster
Join Date: Apr 2005
Posts: 167
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![]() 24 hours? "Wew, Wajah an' I shuwa wouwd wike ta know wheah ya gets booze dat gets ya dwunk foah a whowe day wong. We keeps poundin' dis waggah, but it onwee wast foah a few minutes befoah we gotta have some moah. Maybe its dis cheap bwew we been dwinkin', but thas aww we can awfoahd, because we awways spends aww ouah coin on moah booze." -Ingwid |
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#7 |
Loremaster
Join Date: Nov 2004
Location: South Dakota
Posts: 78
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I never found any use for this, RP or non-RP. Maybe to have a drunken race, but the skill up seems pointless. I think I drank once when the alcohol was first introduced. Played an alt until the crap went off and deleted the rest of it.
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90 Troub - 81 Ranger - 86 Warden - 90 Necro - 80 Guardian - 80 Palidan - 82 Bruiser - 76 Assassin |
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#8 |
Loremaster
Join Date: Jan 2005
Location: The Netherlands
Posts: 480
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I found it quit challenging to hunt strong mobs with the drunk effect on.... but then again, not every day... but every now and then when in a strange mood? Sure
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#9 |
Loremaster
Join Date: Apr 2005
Posts: 167
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![]() How can you fail to see the RP value of alchohol? Ingwid and Wajah are totally drunken sods, froglok scouts. Their whole existance is about staying drunk all the time. They don't care about, names, loot, quests, none of that matters to the two of them. All they care about is staying drunk. They have been this way since way before there was any effect to alchohol, but I was very happy when they added the effects. Ingwid is one of my all time favorite roleplaying characters, in a career that has seen literally hundreds of characters come and go. |
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#10 |
Loremaster
Join Date: May 2005
Posts: 223
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There was no use for the drunken effect in eq1 either till LDoN.. then all hell broke loose on some of those traps.. bad mojo to not have been a lush when the effect was a trap and you got so sloshed you couldn't see, at least if you maxxed tolerance the effect was minimual.
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#11 |
General
Join Date: Jun 2007
Posts: 34
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i was drunk once while messing with graphics, i turned them all the way down, and once i did that, the drunk effect was gone. So if you can bear to play the game with poor graphics for a while, thats an option
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#12 |
Loremaster
Join Date: Sep 2005
Posts: 538
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![]() Isn't the drunken effect a buff? I thought it was cancelable?
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"Blood! Sweet blood, death and decay!" |
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#13 |
Loremaster
Join Date: Nov 2004
Posts: 437
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Xdatinelia wrote:
There was no use for the drunken effect in eq1 either till LDoN.. then all hell broke loose on some of those traps.. bad mojo to not have been a lush when the effect was a trap and you got so sloshed you couldn't see, at least if you maxxed tolerance the effect was minimual.Actually, in EQ1, being drunk would increase your mana regen or some such. Increasing your alcohol tolerance made it so that you could get the benefit without actually being drunk.But I much preferred the EQ1 drunk effects... especially how it affected your typing!- Katsi
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And all this comes from the deranged mind of a 35+ year-old, married 20+ years, parent of a male teen, rabid FEMALE gamer. In loving memory of my RL Best Friend who was known here as Djenchla, Djenchri, Moreless, Chai, Debacle, and many others. 02/27/09 |
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#14 |
Loremaster
Join Date: Feb 2005
Posts: 4,631
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Raise your tolerance by zoning a few times, every once in while zoning drunk my alcohol tolerance goes up, when it goes up the time of drunkenness goes down.For other effects I would like to see more weaving, loss of Wis/Int/Agi with an increase of Str/Stam/avoidance(due to falling on @$$) make the Str line for Monks the Drunken Monk line where we get all sorts of Drunken While Raiding bonuses lol
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#15 |
Loremaster
Join Date: Dec 2004
Location: Kenosha, Wisconsin
Posts: 1,127
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I also prefer the EQ1 drunken effects over the EQ2 version. Much more fun to roleplay with and way more amusing to try to run around trashed.
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