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#1 |
Loremaster
Join Date: Nov 2004
Posts: 21
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Hey guysWell after having read through many posts and research all over the net, I've decided to spec STR/AGI/STA.I was already specc'ed AGI/STA, so I'm adding STR as my third line. BUT... lolWhen going to the Warden line, I had a question for you all. Since to me it seems like the cure line is pretty useless, I was thinking of doing the melee as well as the current AAs I have in the Renewal and movement lines.What I'm not sure of, is if you have a Master 1 spell for the Cast version, does it convert over to the melee version of itself?I've never done any research on the melee as it wasn't something I wanted at the time, but with the added AAs, there seems to be nowhere else to go. Just curious.Thx for any responses.
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 21
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To add to this question... for curiosity sakes, who's decided to go STR over INT and why?
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#3 |
Loremaster
Join Date: Jan 2005
Posts: 191
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Mrrockmeister wrote:
To add to this question... for curiosity sakes, who's decided to go STR over INT and why?I went full str over int becasue I ahve a second set of gear that puts me at about 600 str, no need to waste mana rooting or worrying about root breaking just beat mob down. And a Warden can do some big burst damage, I duo with my wife and easily hold aggro off her conjuror. Also no need buy the nuke masters as the melee attacks scale with your lvl. I would like to point out that when going the melee spec down the str line, you still get to keep your nukes. so you can still root and nuke and you actually in a group can heal for more as boon is a nice mana free group heal proc. |
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#4 |
Loremaster
Join Date: Dec 2004
Location: Pits of Hades
Posts: 48
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The cast version and the melee version of spells are only barely linked.The quality of your cast version has no impact on the quality of your melee version, and visa versa.The quality of your melee version is controlled by how many points you have in the ability.With 5 points in an ability, you get the 'Adept 3' version of it, which compares closely to the damage done with the AD3 version of the cast spell.One caveat though is that the cold debuff melee attack does more damage but less debuff, so I generally pull with the cast version, then grind away with the melee CAs.I'm spec agi/str/wis on the druid tree and wardens (with 5 points in SoW) on the side.The 75% melee crit works amazingly with the CA's, I crit like mad.The 40% double attack from Str coupled with 8 points in the heal proc from str4 means that I can generally melee most things down only casting a single HoT.
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#5 |
Loremaster
Join Date: Jan 2005
Posts: 191
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DrOctober wrote:
The cast version and the melee version of spells are only barely linked.The quality of your cast version has no impact on the quality of your melee version, and visa versa.The quality of your melee version is controlled by how many points you have in the ability.With 5 points in an ability, you get the 'Adept 3' version of it, which compares closely to the damage done with the AD3 version of the cast spell.One caveat though is that the cold debuff melee attack does more damage but less debuff, so I generally pull with the cast version, then grind away with the melee CAs.I'm spec agi/str/wis on the druid tree and wardens (with 5 points in SoW) on the side.The 75% melee crit works amazingly with the CA's, I crit like mad.The 40% double attack from Str coupled with 8 points in the heal proc from str4 means that I can generally melee most things down only casting a single HoT.The more str you have the more dmage your ca's do, at 600 str my ca's do more damage than my M1 version nukes, so STR is very important for max damage. |
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#6 |
Loremaster
Join Date: Sep 2005
Location: @ the desk
Posts: 1,051
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dpsman wrote:
DrOctober wrote:just remember that the spell is Int based, so if you have 600 str , and compare it to a master nuke when you have crappy Int , The CA will ofcourse read higher dmg.The cast version and the melee version of spells are only barely linked.The quality of your cast version has no impact on the quality of your melee version, and visa versa.The quality of your melee version is controlled by how many points you have in the ability.With 5 points in an ability, you get the 'Adept 3' version of it, which compares closely to the damage done with the AD3 version of the cast spell.One caveat though is that the cold debuff melee attack does more damage but less debuff, so I generally pull with the cast version, then grind away with the melee CAs.I'm spec agi/str/wis on the druid tree and wardens (with 5 points in SoW) on the side.The 75% melee crit works amazingly with the CA's, I crit like mad.The 40% double attack from Str coupled with 8 points in the heal proc from str4 means that I can generally melee most things down only casting a single HoT.The more str you have the more dmage your ca's do, at 600 str my ca's do more damage than my M1 version nukes, so STR is very important for max damage.
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 1,044
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![]() STR over INt because i like the melee priest thingy I even tried to play a fury (= superspellcaster version of warden with better buffs, heh) ... hell i even twinked it at lvl 24... didnt like it
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 237
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The big problem now is that all the RoK quest armor I've seen so far is either 100% geared towards furys or brawlers...with sta/wis/int or str/sta/agi. It's the same problem melee mystics are having...a str-based healer is just not what SoE itemizes for (i.e. str/wis gear). That's not taking into account all the other bonuses and procs.
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