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Unread 11-18-2007, 07:42 PM   #1
TheLastLogan

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I know this topic has been brought up again and again but after the expansion i was very disappointed. i am tired of the same armor with new minor detail on it, same paper thin shoulder pads, and the same cloth plate flaps that wiggle when i move. I guess you guys are to deep in the game to fix this now but, maybe you can change it still? In the release of the newest expansion i thought that this new skeletal thing was supposed to correct this some how, but iv seen no change so far. I think they should fix this armor so the armor we do have doesn't look like paper and such, but still keep this armor as the appearance of crafting armor. I think there should be new armor for quests and findings when adventuring, armor that are not all the same model. for example you could have picked up a cool looking fur-plate (what i mean by that is armor with fur around the trimming to give it an appearance that looks like it could withstand cold temperatures) or fur-leather armor in everfrost. the different armors could relate to where you got them from. this is just a suggestion but i would be happy with just new armor modes.please feel free to post what you think should be done, or what you think, and if you know anything about if there doing something to fix this, or even a designer could post! but i doubt one will.
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Unread 11-18-2007, 07:47 PM   #2
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This is a known issue and it is something the developers are working on.  They are designing a new skeletal system that will alow for more variety in clothing.  The sarnak race already had this new skeleton and they are working on adding it to all the races soon.  Basically right now they have to refit every piece of gear to every race and every gender, that's a ton of work.  After the revamp they should basically just have to design it for one model, press a button and suddenly you have a set for every race.  Plus because it's the same base skeleton it will mean the computer doesn't have to work as hard.
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Unread 11-18-2007, 08:04 PM   #3
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  1. Crafters should be able to make some of the most exquisite armor in the game.  I realize that the focus of the game is to get people to hunt, but there is no absolutely no excuse whatsoever for crafters not to be able to make things that are beautiful as well as functional.
  2. Crafters should not only be able to craft gis (finally in the game for Teir 8 and should have been introduced long ago, and should be scattered for crafters of every teir) but should be able to produce class-specific gear for every class.
  3. There should be an abundance of hair decorations available, and not just helms: circlets, crowns, tiaras, gems, and jewels should all be available.  The basic graphic/structure for this is already in the game in the fury/warden class hats (a circlet with leaves.)  The class hat for furies/wardens should remain unique but the basic concept (a circlet with something attached to it) should be expanded to included all kinds of things - different leaves (not the fancy glowing ones of the class hat,) flowers, gems, and jewels.  How about snowflakes for Frostfell?
  4. Fae and Arasai should also get hair decorations, along with more and better hairstyles, like their Elven counterparts.
  5. You should be able to hide an armor slot by right-clicking it in the appearance tab and choosing "hide." The following slots should be able to be hidden in this manner: shoes, hands, wrists, forearms, shoulders, and head.
  6. There should be racial-specific clothing to give each race their own distinctive history and appearance.  The reason people are talking about wanting a racial respec is because the races all seem the same.
  7. All races should get their own cultural dance emote to further differentiate the culture of the various races.
  8. Illusions of player character races should work while mounted, climbing, riding on griffins, etc.  This has already been implemented with the petrified eye illusions and I complement the designers for taking this long-overdue step.  However, this same fix needs to be applied to the all masks, particularly the dark elf heritage question one, especially to all Illusionist illusions, and to various other illusion-giving objects.  As an illusionist, it is shameful - yes, I said shameful - that I must carry around a Petrified Eye to give me an illusion that I have a spell for, because the mount/climb fix has made my spell inferior.  Shame on you!  The fix to this is not to do anything to the petrified eyes, which are at long last correctly implemented.  The fix is to include Illusionist spells, along with masks, in the patch which was already implemented for the petrified eyes.
  9. As a subcategory of this: my mirror image no longer shows my illusion form, but always my base race.  This needs to be fixed as well so that my pet exactly mirrors my current form, regardless of what illusion I may happen to be wearing at the moment.  As a level 72 Illusionist, will I ever be able to cast illusions well enough to use them believably for role-playing situations?
  10. Find all armor pieces of all categories (cloth, chain, leather, plate) where there is one lone graphic that matches nothing (Boots of yellow and purple!  Pants of greeny-blue!) and either create matching set pieces for them, or pull them out. 
  11. The appearance tab goes a very long way towards fixing many of the problems that EQII has had with clothing.  Please allow us the ability to program "outfits" for the appearance tab that can be hotkeyed (hotkey 1 = "formalwear in appearance tab" hotkey 2 = "Brown adventuring outfit" hotkey 3= "green crafting outfit" etc.)  Also, if we have an item of clothing hot keyed, please allow us to right-click it and choose to equip it in either (1) the appearance tab or (2) the adventuring tab.
  12. We need more gems and jewels!
  13. We need more formal dresses!
  14. We need dresses that are real dresses without slits up the sides for the legs!
  15. Skirts!  There is *one* skirt in the game and it is monk-only.  Give us skirts!
I have more but I am out of time.  I will anxiously look forwards to the responses on this thread.By the way, the skeletal fix is several months off yet.Jen SMILEY
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Unread 11-18-2007, 08:24 PM   #4
TheLastLogan

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Nerwen wrote:
  1. Crafters should be able to make some of the most exquisite armor in the game.  I realize that the focus of the game is to get people to hunt, but there is no absolutely no excuse whatsoever for crafters not to be able to make things that are beautiful as well as functional.
  2. Crafters should not only be able to craft gis (finally in the game for Teir 8 and should have been introduced long ago, and should be scattered for crafters of every teir) but should be able to produce class-specific gear for every class.
  3. There should be an abundance of hair decorations available, and not just helms: circlets, crowns, tiaras, gems, and jewels should all be available.  The basic graphic/structure for this is already in the game in the fury/warden class hats (a circlet with leaves.)  The class hat for furies/wardens should remain unique but the basic concept (a circlet with something attached to it) should be expanded to included all kinds of things - different leaves (not the fancy glowing ones of the class hat,) flowers, gems, and jewels.  How about snowflakes for Frostfell?
  4. Fae and Arasai should also get hair decorations, along with more and better hairstyles, like their Elven counterparts.
  5. You should be able to hide an armor slot by right-clicking it in the appearance tab and choosing "hide." The following slots should be able to be hidden in this manner: shoes, hands, wrists, forearms, shoulders, and head.
  6. There should be racial-specific clothing to give each race their own distinctive history and appearance.  The reason people are talking about wanting a racial respec is because the races all seem the same.
  7. All races should get their own cultural dance emote to further differentiate the culture of the various races.
  8. Illusions of player character races should work while mounted, climbing, riding on griffins, etc.  This has already been implemented with the petrified eye illusions and I complement the designers for taking this long-overdue step.  However, this same fix needs to be applied to the all masks, particularly the dark elf heritage question one, especially to all Illusionist illusions, and to various other illusion-giving objects.  As an illusionist, it is shameful - yes, I said shameful - that I must carry around a Petrified Eye to give me an illusion that I have a spell for, because the mount/climb fix has made my spell inferior.  Shame on you!  The fix to this is not to do anything to the petrified eyes, which are at long last correctly implemented.  The fix is to include Illusionist spells, along with masks, in the patch which was already implemented for the petrified eyes.
  9. As a subcategory of this: my mirror image no longer shows my illusion form, but always my base race.  This needs to be fixed as well so that my pet exactly mirrors my current form, regardless of what illusion I may happen to be wearing at the moment.  As a level 72 Illusionist, will I ever be able to cast illusions well enough to use them believably for role-playing situations?
  10. Find all armor pieces of all categories (cloth, chain, leather, plate) where there is one lone graphic that matches nothing (Boots of yellow and purple!  Pants of greeny-blue!) and either create matching set pieces for them, or pull them out. 
  11. The appearance tab goes a very long way towards fixing many of the problems that EQII has had with clothing.  Please allow us the ability to program "outfits" for the appearance tab that can be hotkeyed (hotkey 1 = "formalwear in appearance tab" hotkey 2 = "Brown adventuring outfit" hotkey 3= "green crafting outfit" etc.)  Also, if we have an item of clothing hot keyed, please allow us to right-click it and choose to equip it in either (1) the appearance tab or (2) the adventuring tab.
  12. We need more gems and jewels!
  13. We need more formal dresses!
  14. We need dresses that are real dresses without slits up the sides for the legs!
  15. Skirts!  There is *one* skirt in the game and it is monk-only.  Give us skirts!
I have more but I am out of time.  I will anxiously look forwards to the responses on this thread.By the way, the skeletal fix is several months off yet.Jen SMILEY<img mce_tsrc=" />
i didn't mean to say that crafters shouldent be able to make exquisite looking clothing i just adventure and hardly craft so thats just what i think, not to be unfair. so you could even ignore that as long as there is still a variety between both crafting and adventuring. sorry if i offended anyone in some way.what i kinda meant or should have posted was that- for example: the craftable vanguard should have different styles as it goes through tin, iron, steel, and so on, but you wouldn't find that style armor while adventuring. The adventuring armor would still have the area traits i mentioned earlier.
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Unread 11-19-2007, 05:35 AM   #5
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Nerwen wrote:

Skirts!  There is *one* skirt in the game and it is monk-only.  Give us skirts!

There's a Skirt !? What's it called ?

On Topic: I guess we'll just have to sit and wait until they're done revamping all the Armor that's already available, before we'll see any new Designs. I hope they'll give the one or other Progress Report or Teaser to fill the Time, though.

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Unread 11-19-2007, 05:48 AM   #6
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They r currently working on another skeleton thats called the alpha male beta or something like it and it is the human to my knowledge.

the only real successful one was the sarnak at this time.

the new skeletons dont get released till 2008 was said in and interview with one of the dev's.

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Unread 11-20-2007, 02:12 PM   #7
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  • The appearance tab goes a very long way towards fixing many of the problems that EQII has had with clothing.  Please allow us the ability to program "outfits" for the appearance tab that can be hotkeyed (hotkey 1 = "formalwear in appearance tab" hotkey 2 = "Brown adventuring outfit" hotkey 3= "green crafting outfit" etc.)  Also, if we have an item of clothing hot keyed, please allow us to right-click it and choose to equip it in either (1) the appearance tab or (2) the adventuring tab.
  • I think you need to take another look at the macro system.  The current macro system lets you drag and drop items you want to equip into a macro.  Save the macro, click it, and your toon will be wearing what you dragged and dropped into it.  I do this with raid gear.  I have macros called "Heat Resists", "Cold Resists" etc.  As far as it allowing you to right click and selecting appearance tab, think your still out of luck for right now.  But I heartedly agree with your op.

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    Unread 11-20-2007, 03:05 PM   #8
    Megumiko01

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    I agree with the above poster about the appearance tab. However, it's time for more different styles for armors and clothing.What's truly sad, is that there are some nice clothing styles in the game already but only NPCs get to wear them.Like these: and these:Okay, so I don't really know if players can get those last two styles or not. (And I hope they do!) But there are plenty of examples of armors NPCs get that the players do not have access to. Which stinks.
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    Unread 11-20-2007, 03:06 PM   #9
    Josgar

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    I want  new tunarian armor.
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    Unread 11-21-2007, 11:36 AM   #10
    Gingy
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    I don't know if it's possible to do it (even with the new models comming out) but I've noticed that if you put a male suit on a female character it will still look like a dress.. is it possible to let the graphic be pants?
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    Unread 11-21-2007, 11:02 PM   #11
    Nerwen

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    Commander Link wrote:

    Nerwen wrote:

    Skirts!  There is *one* skirt in the game and it is monk-only.  Give us skirts!

    There's a Skirt !? What's it called ?

    On Topic: I guess we'll just have to sit and wait until they're done revamping all the Armor that's already available, before we'll see any new Designs. I hope they'll give the one or other Progress Report or Teaser to fill the Time, though.

    I do not recall the name of the skirt.However, it comes from the newbie fae area in greater Faydark.  If you go to the area where new fae spawn, the first quest giver is a fae wearing a white and green robe (the design of the robe is in the game but strangely the designers seem extremely reluctant to let the PLANT design be green in any PC model, sigh.)Anyway, the second quest giver is a halfling standing on a log about ten feet away.  He sends you after wolves, turtles, and something else (I don't recall what.)  It's something like a level 4 quest.  If you do his quests *AND* you are a monk, you can get a skirt as a reward.  You can only get the skirt as a monk, even though this should be a cloth item and not leather, and certainly not monk-only.Jen SMILEY
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    Unread 11-22-2007, 06:19 AM   #12
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    Yay ! Many Thanks, Nerwen !I have to try that ASAP.

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    Unread 11-22-2007, 09:43 AM   #13
    Nerwen

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    Megumiko01 wrote:
    I agree with the above poster about the appearance tab. However, it's time for more different styles for armors and clothing.What's truly sad, is that there are some nice clothing styles in the game already but only NPCs get to wear them.Like these: and these:Okay, so I don't really know if players can get those last two styles or not. (And I hope they do!) But there are plenty of examples of armors NPCs get that the players do not have access to. Which stinks.
    Predictably, player characters do not get these dresses.  The dress on the left is, in my opinion, the model which *should* have been used for the tailoring dresses and wasn't.  The model on the right is the skirt which is available only for monks as a level 4 quest, and has no matching piece that I have been able to locate.The sad thing is that the dress on the left is so much more pretty and sensible than the dresses which were distributed out.  I wish this model had been chosen instead, and I don't know why it wasn't.Jen SMILEY
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    Unread 11-22-2007, 03:16 PM   #14
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      MujDul clothes would be nice!   and the clothes the Lamia are wearing would be good too and already in the game!!
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    Unread 11-23-2007, 08:29 AM   #15
    DwarvesR

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    Nerwen wrote:
    Megumiko01 wrote:
    Okay, so I don't really know if players can get those last two styles or not. (And I hope they do!) But there are plenty of examples of armors NPCs get that the players do not have access to. Which stinks.
    Predictably, player characters do not get these dresses.  The dress on the left is, in my opinion, the model which *should* have been used for the tailoring dresses and wasn't.  The model on the right is the skirt which is available only for monks as a level 4 quest, and has no matching piece that I have been able to locate.The sad thing is that the dress on the left is so much more pretty and sensible than the dresses which were distributed out.  I wish this model had been chosen instead, and I don't know why it wasn't.Jen SMILEY<img src=" width="15" height="15" />

    The "skirt" in the picture on the right can be purchased from your friendly city tradeskill faction merchant after you've done enough writs.  The armor on the right is called "vine woven" (there are other names that use the graphic too, but vine woven is easiest to find.)

    The dress on the left is both the top and bottom of the tradeskill faction clothes.  Oddly this skirt allows you to wear boots underneath it, as you can see in the pic on the right.  The other skirt, of the "Opulent Gold" style (guild level 25 -- buy from city Merchant), as well as all the full dresses, will always show bare feet.

    Not really that hard to get. . . assuming you don't mind doing tradeskill writs.

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    Unread 11-28-2007, 12:34 AM   #16
    TheLastLogan

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        I doubt the new human skeletal revamp will fix this armor right away, if anything it will help how the armor fits them? maybe it will though if i heard correctly with the skeletal system we have now, for some reason they cant build off of it, but with the new one they will be able to make different styles of armor, no?I'm not really sure though, if anyone can confirm this please do.
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    Unread 11-28-2007, 03:27 AM   #17
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    Jonna@Befallen wrote:
     

    The "skirt" in the picture on the right can be purchased from your friendly city tradeskill faction merchant after you've done enough writs.  The armor on the right is called "vine woven" (there are other names that use the graphic too, but vine woven is easiest to find.) 

    The dress on the left is both the top and bottom of the tradeskill faction clothes.  Oddly this skirt allows you to wear boots underneath it, as you can see in the pic on the right.  The other skirt, of the "Opulent Gold" style (guild level 25 -- buy from city Merchant), as well as all the full dresses, will always show bare feet.

    Not really that hard to get. . . assuming you don't mind doing tradeskill writs.

    Correction. The skirt on the left is only obtainable if you get 20K faction from the Coalition of Tradesfolk. If you aren't evil, then you're out of luck. The Qeynos version is blue and white and looks exactly like the tailored dresses we can already make.

    For the one on the right, the top and sleeves go by 3 different names. Vine woven, woven etched, and I can't remember the third name. The skirt is obtainable in two different places. You can get it from Brink (Brink's Padded Leggings) in Greater Faydark, in the Nursery to be more specific... Or you can get it from Darnya (Starched-something Leggings) the half elf blacksmith in Darklight Woods, in Hate's Envy to be more specific. Unfortunately, if you're not a brawler, you cannot get that skirt. They tailored rewards to classes and decided that this particular item would be brawler only. Here's the skirt worn with the icesteel studded leather.

    No alternate text supplied.

    EDIT: BTW, the OP might want to change the title of this thread. If you call out a dev or art team in the title of your post, the likelihood that they'll actually read it is slim to none. They don't like being called out, not that I blame them.

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    Unread 11-28-2007, 04:54 PM   #18
    TheLastLogan

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    Sapphirius wrote:
    Jonna@Befallen wrote:
     

    The "skirt" in the picture on the right can be purchased from your friendly city tradeskill faction merchant after you've done enough writs.  The armor on the right is called "vine woven" (there are other names that use the graphic too, but vine woven is easiest to find.) 

    The dress on the left is both the top and bottom of the tradeskill faction clothes.  Oddly this skirt allows you to wear boots underneath it, as you can see in the pic on the right.  The other skirt, of the "Opulent Gold" style (guild level 25 -- buy from city Merchant), as well as all the full dresses, will always show bare feet.

    Not really that hard to get. . . assuming you don't mind doing tradeskill writs.

    Correction. The skirt on the left is only obtainable if you get 20K faction from the Coalition of Tradesfolk. If you aren't evil, then you're out of luck. The Qeynos version is blue and white and looks exactly like the tailored dresses we can already make.

    For the one on the right, the top and sleeves go by 3 different names. Vine woven, woven etched, and I can't remember the third name. The skirt is obtainable in two different places. You can get it from Brink (Brink's Padded Leggings) in Greater Faydark, in the Nursery to be more specific... Or you can get it from Darnya (Starched-something Leggings) the half elf blacksmith in Darklight Woods, in Hate's Envy to be more specific. Unfortunately, if you're not a brawler, you cannot get that skirt. They tailored rewards to classes and decided that this particular item would be brawler only. Here's the skirt worn with the icesteel studded leather.

    No alternate text supplied.

    EDIT: BTW, the OP might want to change the title of this thread. If you call out a dev or art team in the title of your post, the likelihood that they'll actually read it is slim to none. They don't like being called out, not that I blame them.

    I'm sure the art or designing team is well aware of this situation, i really want to know what other people have to say ideas they have and information they have on the situation.
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    Unread 11-29-2007, 02:40 PM   #19
    ZexisStryfe

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    The two vampire outfits, the lamia outfit, the tunarian outfit, etc. are not in the game as wearable outfits. These outfits are actually part of the creature models. This goes for every single outfit you see on any NPC/creature that is not a player race, with the exception of the old school Orcs (the orcs from the first release of the game, not counting any expansion orcs). For example, look at the Cyclopes. The way the model system works in EQ2 is that every different cyclops is an actual different model, even if they just have a different tattoo or helm than the other cyclopes. The result of this is many different models for the same type of creature. This results in the 18 different cyclops models currently in the game.

    The only time you would see any of these outfits as wearable by PCs is if they were inputted seperately as armor as well, which I think would be rather fun in some cases. I am a big fan of Mayong Mistmoore's outfit myself! Non-symettrical Armor for the win!

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    Unread 11-29-2007, 03:28 PM   #20
    Qandor

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    TheLastLogan wrote:
        I doubt the new human skeletal revamp will fix this armor right away,
    I doubt the new human skeletal revamp will fix armor at all. I'm expecting the Burkah, goalie leather, and tin cans to remain the standard. Why would they change now? I think the skeletal revamp will just allow them to make burkahs faster and cheaper.
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    Unread 11-29-2007, 03:39 PM   #21
    ZexisStryfe

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    Qandor wrote:
    TheLastLogan wrote:
        I doubt the new human skeletal revamp will fix this armor right away,
    I doubt the new human skeletal revamp will fix armor at all. I'm expecting the Burkah, goalie leather, and tin cans to remain the standard. Why would they change now? I think the skeletal revamp will just allow them to make burkahs faster and cheaper.

    I believe, or perhaps it is hope, that they will change the direction of all the new armor after the revamp. I don't expect them to go back and change all the old armor, but judging by the NPC armor in game now on creatures like Vindicator Crush, Mayong Mistmoore, Venril Sathir, the Di'Zok Sarnak, etc. they definately seem to be going in a more fantasy-based direction than they had initially. Even the profession hats from KoS are much more fantasy driven than the inital armor types were.

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