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#1 |
Defender
Join Date: May 2007
Posts: 25
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I know this topic has been brought up again and again but after the expansion i was very disappointed. i am tired of the same armor with new minor detail on it, same paper thin shoulder pads, and the same cloth plate flaps that wiggle when i move. I guess you guys are to deep in the game to fix this now but, maybe you can change it still? In the release of the newest expansion i thought that this new skeletal thing was supposed to correct this some how, but iv seen no change so far. I think they should fix this armor so the armor we do have doesn't look like paper and such, but still keep this armor as the appearance of crafting armor. I think there should be new armor for quests and findings when adventuring, armor that are not all the same model. for example you could have picked up a cool looking fur-plate (what i mean by that is armor with fur around the trimming to give it an appearance that looks like it could withstand cold temperatures) or fur-leather armor in everfrost. the different armors could relate to where you got them from. this is just a suggestion but i would be happy with just new armor modes.please feel free to post what you think should be done, or what you think, and if you know anything about if there doing something to fix this, or even a designer could post! but i doubt one will.
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#2 |
Loremaster
Join Date: Dec 2004
Posts: 2,587
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This is a known issue and it is something the developers are working on. They are designing a new skeletal system that will alow for more variety in clothing. The sarnak race already had this new skeleton and they are working on adding it to all the races soon. Basically right now they have to refit every piece of gear to every race and every gender, that's a ton of work. After the revamp they should basically just have to design it for one model, press a button and suddenly you have a set for every race. Plus because it's the same base skeleton it will mean the computer doesn't have to work as hard.
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 173
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#4 |
Defender
Join Date: May 2007
Posts: 25
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Nerwen wrote:
i didn't mean to say that crafters shouldent be able to make exquisite looking clothing i just adventure and hardly craft so thats just what i think, not to be unfair. so you could even ignore that as long as there is still a variety between both crafting and adventuring. sorry if i offended anyone in some way.what i kinda meant or should have posted was that- for example: the craftable vanguard should have different styles as it goes through tin, iron, steel, and so on, but you wouldn't find that style armor while adventuring. The adventuring armor would still have the area traits i mentioned earlier. |
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#5 |
General
Join Date: Mar 2005
Posts: 16
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![]() Nerwen wrote: Skirts! There is *one* skirt in the game and it is monk-only. Give us skirts! There's a Skirt !? What's it called ? On Topic: I guess we'll just have to sit and wait until they're done revamping all the Armor that's already available, before we'll see any new Designs. I hope they'll give the one or other Progress Report or Teaser to fill the Time, though. |
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#6 |
Loremaster
Join Date: Jan 2005
Posts: 35
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![]() They r currently working on another skeleton thats called the alpha male beta or something like it and it is the human to my knowledge. the only real successful one was the sarnak at this time. the new skeletons dont get released till 2008 was said in and interview with one of the dev's. |
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#7 |
Server: Mistmoore
Guild: Spellbound
Rank: Zealot
Loremaster
Join Date: Feb 2005
Posts: 102
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![]() I think you need to take another look at the macro system. The current macro system lets you drag and drop items you want to equip into a macro. Save the macro, click it, and your toon will be wearing what you dragged and dropped into it. I do this with raid gear. I have macros called "Heat Resists", "Cold Resists" etc. As far as it allowing you to right click and selecting appearance tab, think your still out of luck for right now. But I heartedly agree with your op.
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#8 |
Lord
Join Date: Feb 2007
Posts: 72
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I agree with the above poster about the appearance tab. However, it's time for more different styles for armors and clothing.What's truly sad, is that there are some nice clothing styles in the game already but only NPCs get to wear them.Like these:
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 2,606
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I want new tunarian armor.
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#10 |
Server: Antonia Bayle
Guild: True North
Rank: Cartographer
Loremaster
Join Date: Nov 2004
Posts: 5
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I don't know if it's possible to do it (even with the new models comming out) but I've noticed that if you put a male suit on a female character it will still look like a dress.. is it possible to let the graphic be pants?
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 173
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Commander Link wrote:
I do not recall the name of the skirt.However, it comes from the newbie fae area in greater Faydark. If you go to the area where new fae spawn, the first quest giver is a fae wearing a white and green robe (the design of the robe is in the game but strangely the designers seem extremely reluctant to let the PLANT design be green in any PC model, sigh.)Anyway, the second quest giver is a halfling standing on a log about ten feet away. He sends you after wolves, turtles, and something else (I don't recall what.) It's something like a level 4 quest. If you do his quests *AND* you are a monk, you can get a skirt as a reward. You can only get the skirt as a monk, even though this should be a cloth item and not leather, and certainly not monk-only.Jen ![]() |
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#12 |
General
Join Date: Mar 2005
Posts: 16
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![]() Yay ! Many Thanks, Nerwen !I have to try that ASAP. |
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#13 |
Loremaster
Join Date: Nov 2004
Posts: 173
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Megumiko01 wrote:
I agree with the above poster about the appearance tab. However, it's time for more different styles for armors and clothing.What's truly sad, is that there are some nice clothing styles in the game already but only NPCs get to wear them.Like these:Predictably, player characters do not get these dresses. The dress on the left is, in my opinion, the model which *should* have been used for the tailoring dresses and wasn't. The model on the right is the skirt which is available only for monks as a level 4 quest, and has no matching piece that I have been able to locate.The sad thing is that the dress on the left is so much more pretty and sensible than the dresses which were distributed out. I wish this model had been chosen instead, and I don't know why it wasn't.Jen ![]() |
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#14 |
Loremaster
Join Date: Mar 2005
Posts: 283
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MujDul clothes would be nice! and the clothes the Lamia are wearing would be good too and already in the game!!
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#15 |
General
Join Date: Nov 2004
Posts: 1,390
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Nerwen wrote:
Megumiko01 wrote:Predictably, player characters do not get these dresses. The dress on the left is, in my opinion, the model which *should* have been used for the tailoring dresses and wasn't. The model on the right is the skirt which is available only for monks as a level 4 quest, and has no matching piece that I have been able to locate.The sad thing is that the dress on the left is so much more pretty and sensible than the dresses which were distributed out. I wish this model had been chosen instead, and I don't know why it wasn't.Jen The "skirt" in the picture on the right can be purchased from your friendly city tradeskill faction merchant after you've done enough writs. The armor on the right is called "vine woven" (there are other names that use the graphic too, but vine woven is easiest to find.) The dress on the left is both the top and bottom of the tradeskill faction clothes. Oddly this skirt allows you to wear boots underneath it, as you can see in the pic on the right. The other skirt, of the "Opulent Gold" style (guild level 25 -- buy from city Merchant), as well as all the full dresses, will always show bare feet. Not really that hard to get. . . assuming you don't mind doing tradeskill writs. |
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#16 |
Defender
Join Date: May 2007
Posts: 25
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I doubt the new human skeletal revamp will fix this armor right away, if anything it will help how the armor fits them? maybe it will though if i heard correctly with the skeletal system we have now, for some reason they cant build off of it, but with the new one they will be able to make different styles of armor, no?I'm not really sure though, if anyone can confirm this please do.
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#17 |
Loremaster
Join Date: May 2005
Posts: 2,399
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Jonna@Befallen wrote:
Correction. The skirt on the left is only obtainable if you get 20K faction from the Coalition of Tradesfolk. If you aren't evil, then you're out of luck. The Qeynos version is blue and white and looks exactly like the tailored dresses we can already make. For the one on the right, the top and sleeves go by 3 different names. Vine woven, woven etched, and I can't remember the third name. The skirt is obtainable in two different places. You can get it from Brink (Brink's Padded Leggings) in Greater Faydark, in the Nursery to be more specific... Or you can get it from Darnya (Starched-something Leggings) the half elf blacksmith in Darklight Woods, in Hate's Envy to be more specific. Unfortunately, if you're not a brawler, you cannot get that skirt. They tailored rewards to classes and decided that this particular item would be brawler only. Here's the skirt worn with the icesteel studded leather. EDIT: BTW, the OP might want to change the title of this thread. If you call out a dev or art team in the title of your post, the likelihood that they'll actually read it is slim to none. They don't like being called out, not that I blame them. |
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#18 |
Defender
Join Date: May 2007
Posts: 25
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Sapphirius wrote:
Jonna@Befallen wrote:I'm sure the art or designing team is well aware of this situation, i really want to know what other people have to say ideas they have and information they have on the situation. |
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#19 |
Loremaster
Join Date: Nov 2004
Location: Pits of the Underfoot
Posts: 157
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![]() The two vampire outfits, the lamia outfit, the tunarian outfit, etc. are not in the game as wearable outfits. These outfits are actually part of the creature models. This goes for every single outfit you see on any NPC/creature that is not a player race, with the exception of the old school Orcs (the orcs from the first release of the game, not counting any expansion orcs). For example, look at the Cyclopes. The way the model system works in EQ2 is that every different cyclops is an actual different model, even if they just have a different tattoo or helm than the other cyclopes. The result of this is many different models for the same type of creature. This results in the 18 different cyclops models currently in the game. The only time you would see any of these outfits as wearable by PCs is if they were inputted seperately as armor as well, which I think would be rather fun in some cases. I am a big fan of Mayong Mistmoore's outfit myself! Non-symettrical Armor for the win! |
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#20 |
Loremaster
Join Date: Nov 2004
Posts: 994
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TheLastLogan wrote:
I doubt the new human skeletal revamp will fix this armor right away,I doubt the new human skeletal revamp will fix armor at all. I'm expecting the Burkah, goalie leather, and tin cans to remain the standard. Why would they change now? I think the skeletal revamp will just allow them to make burkahs faster and cheaper. |
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#21 |
Loremaster
Join Date: Nov 2004
Location: Pits of the Underfoot
Posts: 157
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Qandor wrote:
TheLastLogan wrote:I doubt the new human skeletal revamp will fix this armor right away,I doubt the new human skeletal revamp will fix armor at all. I'm expecting the Burkah, goalie leather, and tin cans to remain the standard. Why would they change now? I think the skeletal revamp will just allow them to make burkahs faster and cheaper. I believe, or perhaps it is hope, that they will change the direction of all the new armor after the revamp. I don't expect them to go back and change all the old armor, but judging by the NPC armor in game now on creatures like Vindicator Crush, Mayong Mistmoore, Venril Sathir, the Di'Zok Sarnak, etc. they definately seem to be going in a more fantasy-based direction than they had initially. Even the profession hats from KoS are much more fantasy driven than the inital armor types were. |
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