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#31 |
Loremaster
Join Date: Nov 2004
Posts: 40
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I (as a professional software developer) totally agree to Stevel11418.I (as a player) indeed appreciate the mere fact that SOE does focus on bug fixing and overall software quality and does not add more content which wouldn't have been thoroughly developed (remember back to 2004 having potions and poisons in the game with no description and no clue how they work?) while leaving hundreds of bugs in. That was, as far as i can judge about it, the only true decision.Thumbs up, SOE
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#32 |
General
Join Date: Jan 2005
Posts: 86
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so they are using fire as an excuse to cover up their inability to keep their promise. as if 1 or 2 weeks of fire could explain why so many feature listed in the promo of RoK are not ingame yet.
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#33 |
Loremaster
Join Date: Jun 2005
Location: Paradigm Clutch: Never shift reality without one...
Posts: 2,490
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Emoec wrote:
so they are using fire as an excuse to cover up their inability to keep their promise. as if 1 or 2 weeks of fire could explain why so many feature listed in the promo of RoK are not ingame yet.Actually, yes, one or two weeks of fire could explain, especially if the devs and programmers who were working on those features were affected by the fires. Freeways and roads were closed down during that time, preventing anyone from coming down or going up to the north county. Don't believe me? Go look it up, Google it. The proof is there. Have you been in that situation, where you could lose your home, family, everything you have in the world that's precious to you? Where the physical, emotional, mental stress and pressure of that weighs so heavily on you that your ability to deal with work is impaired? Have you ever been in a situation where stress from outside the work place (friends, family, home, bills, Real Life issues) impacted your work performance, let alone your ability to deal with others?If you were in that position, would you not want understanding? Would you not want patience while you deal with what's been dropped into your life?I'm mostly a quiet lurker who'll now and then surface when I just have to say something, such as now. And I certainly do not believe that SOE is as pure as snow. There's tire tracks and footprints in said snowbank. Just that this time, I won't throw rocks because I know how the fires have affected people.Being abusive to SOE and their employees isn't going to help matters. All that the few moments of your meaness satisfied will do is lock threads and get nowhere fast. |
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#34 |
Loremaster
Join Date: Sep 2006
Posts: 3
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Sarafan@The Bazaar wrote:
Spaceweed wrote:I am not saying that those in San Diego did not have a rough time with the fires. This is not even touching that specific part of this. Here it states they were working on "Bugs" With the initial content and said the epic's quest lines would take away from that. Well after playing the actual Live release and seeing how many bugs were actually in it. I can not see this being a valid excuse. WIth all the bugs i ahve seen i would say give them another 6 months to get it right. they had all of the same issues from KOS and EOF. After two expansions you would think they could get at least the repeated mistakes fixed and have a few new ones instead of the same ones over and over. In regards to the epic quest lines be happy if they come out in 6 months. Just my two cents.Hmm, a week lost due the fires |
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#35 |
Fansite Staff
Join Date: Nov 2004
Posts: 397
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My personal thought is that they were likely pressed for time to begin and the fires were the nail in the coffin.As it was already said, it isn't so much the fires in and of themselves, it was the timing. They had tons of people working on an extended schedule focused on the expansion. They practically live at the office during a push like this. They weren't just losing a handful of 8 hour a day manhours.I imagine that they could push the weapon quests out within the next couple of weeks, however, they might wanna give their poor burned out devs a bit of a rest and let them focus on the post release cleanup before cracking the whip again.
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~**Savanja**~ |
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#36 |
General
Join Date: Jan 2005
Posts: 86
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Pheep, epic = key feature of the expansion, it s actually the MAJOR thing that makes this expansion. expansion took 6~8 month to devellop but 1~2 weeks of fire cause the delays of such and important feature. shouldnt this have been the first thing they should deal with once the zone creation was done? and i m not talking about all the stuff not in game yet that were advertised (guildhalls, AA respect feature etc etc) fires = lucky chain of event that gave SOE an excuse for their delay.
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#37 |
Loremaster
Join Date: Dec 2004
Posts: 23
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Emoec wrote:
Pheep,epic = key feature of the expansion, it s actually the MAJOR thing that makes this expansion.expansion took 6~8 month to devellop but 1~2 weeks of fire cause the delays of such and important feature. shouldnt this have been the first thing they should deal with once the zone creation was done? and i m not talking about all the stuff not in game yet that were advertised (guildhalls, AA respect feature etc etc)fires = lucky chain of event that gave SOE an excuse for their delay.I wanted epics weapons to go in at launch as much as everyone else. However, considering all the work that goes into the expansion and the fires causing a delay I'm not suprised they didn't make it. Also, guildhalls were never planned to go in with the expansion. They are in the works but were always intended for a later GU. |
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#38 |
ZAM EQII
Join Date: Nov 2004
Posts: 7,439
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Fire or no fire, it comes down to that if they'd put them in they would not have been done to the high degree of polish that we (and SOE!) are holding them to. This thread would instead be filled with complaining on how they sucked and we'd rather they made stuff late than released garbage. You know it's true.Give 'em a break.(And guild halls were never promised for Kunark. Into the Future Panel "It was strongly emphasized that there is no eta; we were told the art alone might take a year."
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#39 |
Loremaster
Join Date: Jun 2005
Location: Paradigm Clutch: Never shift reality without one...
Posts: 2,490
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I'm stepping out of this.Too many haters.And I have to wonder yet again if SOE so fails them time and time again why do they give SOE their money if all they are is disappointed with each update and expansion. There are other MMOs out there to go play.Personally, I think they do the above just to have something to drive their drama llama herd through.
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#40 |
General
Join Date: Nov 2004
Posts: 766
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Thanks for the interview Savanja. Not so good news is still better than no news
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#41 |
Fansite Staff
Join Date: Nov 2004
Posts: 397
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Scott did not give us a firm date. "After the holiday season" generally means after Christmas and New Years here, but I can't put words in his mouth.Hopefully we will get a better idea of when we can expect them soon!
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~**Savanja**~ |
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#42 |
General
Join Date: Nov 2004
Posts: 766
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Savanja wrote:
Scott did not give us a firm date. "After the holiday season" generally means after Christmas and New Years here, but I can't put words in his mouth.Hopefully we will get a better idea of when we can expect them soon!That's completely understandable. Thanks anyways for giving me a clue about the holiday season ![]()
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#43 |
Loremaster
Join Date: Mar 2005
Posts: 1,373
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Spaceweed wrote:
Hmm, a week lost due the fires Yeah i've got to agree while the fires did hit the beta theres no way they where ever going to make these quests into the launch of the game but hey i'm not saying this is a bad thing i'd sooner see polished content than half baked ideas rushed to live just to say that its in the game. Unrest is a prime example of waiting for good thing to come |
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#44 |
Loremaster
Join Date: Dec 2004
Posts: 5,445
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Emoec wrote:
It seems to me you have no understanding of the devlopment process. First off they where in "Crunch Mode" when the fires hit. That means that EVERYONE was working a Minimum of 16hr days(alot of the time 7days a week) many alot more then that. So 1 week of downtime = min 2 normal weeks of labor, add to that the fact that once something launchs Resouces get reallicated elsewhere, some to the Next Expaintion, others back to LUs, and others to Bug Squishing. So chances are where once they might of had 2 or 3 devs working on epics they now can only spare 1, so your looking at probly that one week of lost time about 200 man hours lost, just on epics assumeing they had 2 people working on them. Now the second they desided to delay them to post launch they stopped work on them and moved those people over to cetch people up elsewhere. So now on Nov 14th you have 200 Man hours min required just to finnish development of the Epic Weopons(assumeing that they would had been done deving them at the end of the week they where evaced(wich is probly not the case)) Thats 5 weeks of labor for 1 person doing a Normal 8hr day, That alone would make them miss the deadline for getting it in to the QA que for the Frostfell Update. Wich means that it wound not beable to come out until the following update. |
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#45 |
General
Join Date: Apr 2005
Location: Oxford
Posts: 718
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ke'la wrote:
Emoec wrote:If you're having to work that hard that close to release to finish content then fires or not you are [Removed for Content].Fire your managers, hire ones that posses a calendar, and try again. |
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#46 |
Loremaster
Join Date: Dec 2004
Location: right behind you
Posts: 1,802
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Tokamak, at first glance what you say makes sense, that they should do as much work as possible as long ahead of the launch as possible to make sure they have enough time to iron out bugs in last days.... but, its for some reason normal in software development that the team works on things, gets distracted by things that seem little at the stat and turn into major time consumers and so on.... and its not only mmorpgs... just look at the other pc games... go count hpw many have a 100MB+ patch on release day allready because the dev team was so busy in the last days even after the dvd where produced. now, you might find a game where that isnt the case... why? they are the ones that are so heavily focused on consoles that the dev's dont care about patching the pc version. no, i'm not saying i agree with it.... but only saying it is that way....
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#47 |
Forum Moderator
Join Date: Jan 2006
Posts: 1,004
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I understand that epic weapon quests are a topic players are passionate about, but please keep your comments constructive. Making posts to attack, insult, or namecall each other and/or the dev team isn't going to make the quests materialize any sooner, plus it just makes for a mess the moderators have to clean up.
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#48 |
Loremaster
Join Date: Nov 2004
Posts: 250
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A week converts into months? Nice try with the sympathy.
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