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Unread 09-18-2007, 05:15 AM   #271
ke'la

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uberscott314 wrote:

Why wasnt there an aa reset?

 you changed all the scout weapons in the game and all the 2-handers

it would make sense to me to have a free reset

?

 everything else looks good woot for appearance slots

Why? other then a few AAs that require empty or shields in the off-hand almost all AAs don't care what weopon you have equiped. This changed like 5 updates ago.
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Unread 09-18-2007, 09:44 AM   #272
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First, thank you for giving us a way to react this GU. I doubt that a consensus can arise from such controversal arguments but anyway it is good to hope to be read.

I am overall satisfied with the implementations (usefulness of tanks, maximise mele auto-attack, appearance slots, Bristlebane and the Moo thing, little bonus quest...)

I do not share the major concern of this post (i read it carefully before posting) mainly because my first guild worked hard on HQ (we all remind our first collective goal of 15 HQ per character) and that i did not need status loots.

I have to confess that when these loots were introduced, I was actually feeling "betrayed" in some way. I am now pretty sure of the feeling it really was. Based upon the very curious ego-mechanics of being displeased by someone's else happyness : that is, imho, the very definition of jealousy. I'm not proud to admit il but i fall into it.

I strongly suspect that a MMO Editor company is needing a crucial skill : The art of causing frustration.

Frustration gives great motivation, and this motivation follows a classical bell curve. If it is too easy, the motivation is low. If it appears impossible, the motivation drops too. So the balance is really hard to set. And harder to keep.

If i look at the Rangers' concerns, i do feel sympathy for them (I play a Troubadour as main character, so i think i have pretty much experienced the "nerf" hit and the lack of consideration for our hybrid melee / mental carrier. With all high-end mages loots restricted to us, for example). Rangers history is beyond this simple GU. They once were a reference, they are now in the mid-dps.

And so, some of the points they claim are pretty accurate, to my eyes. I play a very utility class. I only exist in a group at least... (This is an image, i had very good game-experience with lots of duets, trios, quartets...)

Rangers are at the opposite corner of the field. Pure dps. No other's buffs, no aggro transfer, no vital debuffs. A very selfish class (still compared to my Troubadours). One of their last utility was to be a good puller. Not anymore since "social mobs" and definitly not with the loss of the Miracle Shot. I know their pulling abilities were obviously under-used by lots of raiding guilds, but we once use them. Dont forget, because Rangers did not.

Taking account of the past (as i constantly do when i remind what Troubadours once were, before LU13), this GU is like a catalyst of what it seems to be an overreaction from the Rangers. Well, it seems it is. But it is not if you take their past history in consideration.

At last, i still have a personnal demand about this GU. But it is more a matter of principle.

I suppose that some of the changes were made to solve PvP issues. This is a good thing. Players are far more competitive when in a PvP environment and this would not be fair to let them unsatisfied.

But it also demonstrate that we need, more and more, separate rulesets between PvE and PvP.

It is normal that PvP gets consideration. But the way SoE treats the issues are often to modify PvE ways of playing. This way of solving is not convincing, imo.

First because it is easy to say "our" game experience is deeply dependant of outsourcing. Decisions that affect "our" environment seems to be taken "outside" of our concerns.

Second because it opposes players, very mechanically. PvP vs PvE. Just as if there was a meta-game. Each side developping its own "culture" and "perception". Each side wanting to assume the lead in all game aspects. "Please respond to my ruleset first", "look at me before the other". And not far after this, the justification comes : "look at me because i am "better"". And now it is said. Temptation for a meritocracy...

PvP troubleshooting should not address new issues on PvE. And reciprocally.

I play a dwarf. I share his taste for recollection. I can remember most of what SoE was telling us when PvP was about to be launched... And i know what my dwarf would say in roleplaying mode : "You, Liars."

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Unread 09-18-2007, 11:29 AM   #273
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It's been a week or so and all of our guildies are still upset about the status change.  Most have resorted to selling them on the open market.  Quite frankly a lot of people think it's yet another way plat farmers are making their money these days.  They get them anyway.. in bulk..
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Unread 09-18-2007, 11:56 AM   #274
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I don't want to say that Rangers got shafted... but what is the point of Amazing shot now? if we can't even hit targets that we can't see. It is a pathetic CA with a long reuse timer that does minimal DMG at best. Plz give us another DMG CA, Buff, or something. I don't know what was wrong with it before. Acquiring the target, moving back (losing LOS) then firing away. Ok got it. /ta (mob name) was a bit strange IMO so you guys changed it to require LOS for /ta. Ok got it. Now Amazing [I cannot control my vocabulary] is as useful as stream of arrows.

 What is the deal with the Trade skill icons not being able to be dragged on to a hot bar anymore? Now i have to spend so much time finding all of the recipes that I want. Digging through 69 essential and advanced scrolls is time consuming. Was this something that was intended??

18 SEP Hot Fix Notes

This answers my question about that.

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Unread 09-18-2007, 12:51 PM   #275
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Breanut@Butcherblock wrote:
I'm failing to see the point of the status changes. Level 60 guilds are hardly stocking up on the the lower tier items to turn in in hopes of being the first to the new cap. There really seems to be no logical reason for this.
Hardly?  Yeah they are were.
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Unread 09-18-2007, 12:53 PM   #276
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BoriKitty wrote:
It's been a week or so and all of our guildies are still upset about the status change.  Most have resorted to selling them on the open market.  Quite frankly a lot of people think it's yet another way plat farmers are making their money these days.  They get them anyway.. in bulk..
Yeah that is how a lot of plat farmers get their money these days, and to be quite honest, the change that was made to the status items really limits their market.  They make less cash from farming status item means they start farming areas like the gobs in PoF less, means your guildies can get their quests done easier.  Makes sense to me.
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Unread 09-18-2007, 08:13 PM   #277
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so uh, being "tipsy", stealthing, FD, among many other things get you in combat... [Removed for Content]? /clap for SoE you now just made me and im sure quite a few other people hate the game even more... stealthing and FD i can maybe seem ok as it can count as an evade, but being tipsy? [Removed for Content]. i got engaged on my templar because i was tipsy and if it werent for my group mate haulin to me i woulda died not that that is a big deal but i dont wanna be engaged for being tipsy in-game...
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Unread 09-18-2007, 08:31 PM   #278
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On the issue of nerfing the guild status items:  One day one of when Status Items went live, I left /feedback in game saying that it was a very bad idea and trend that these were not "No Trade".  The thought that people could buy status, either personal or guild, from farmers (corporate or not) was simply appaling. 

Nerfing the guild status off of these items is a slap in the face to family type guilds like mine who encourage grouping at all levels and take pride in taking in people new to the game to "show them the ropes".  Since my guild is level 51, that means that most of my new players, and my veterans playing alts to help them, will not be able to contribute to guild status with these items.  I personally don't care about personal status; the only reason I care about guild status is because it means we get better mounts, more guild bank space, better houses, etc. 

The simplest and best way to have dealt with any issues over status items you may have had would be to make them No Trade, and maybe also not have them drop from grey mobs.  That would have solved your problem without hurting anyone but the abusers.

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Unread 09-18-2007, 09:01 PM   #279
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About the status items... You know, I can't help but get the impression that maybe the point of this change is to cause higher end guilds to become more exclusive aobut who they accept and who they don't. Looking at it that way, maybe the cause of this update is to encourage lower leveled players to band together and start their own guilds, which, while it may not be as fun as being shepherded by high levels and alts, certainly is an experience in itself and potentially provides a more diverse environment across servers. Seeing that lowbies can't contribute half as much to their guild as higher leveled characters might make higher level guilds more picky/choosy about who they take and who they don't, leaving more food for lower level guilds and guilds just starting out to play with. I am NOT in favor of this update, but am simply offering a somewhat positive note to it.
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Unread 09-19-2007, 09:16 AM   #280
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Wyxt wrote:
About the status items... You know, I can't help but get the impression that maybe the point of this change is to cause higher end guilds to become more exclusive aobut who they accept and who they don't. Looking at it that way, maybe the cause of this update is to encourage lower leveled players to band together and start their own guilds, which, while it may not be as fun as being shepherded by high levels and alts, certainly is an experience in itself and potentially provides a more diverse environment across servers. Seeing that lowbies can't contribute half as much to their guild as higher leveled characters might make higher level guilds more picky/choosy about who they take and who they don't, leaving more food for lower level guilds and guilds just starting out to play with. I am NOT in favor of this update, but am simply offering a somewhat positive note to it.
That's just not going to be the case.  The amount of status low level players added to their guilds with status loot was/is tiny in comparison to the status they earned from writs/hq's.  I just find it hard to believe that a high level guild, that generally accepts players from all levels, is going to deny membership to that new level 11 monk, because that status cookie he has won't give the guild it's ten status points.  (And that same monk, in fifteen minutes time, can generate 8 times as much status, doing a single writ in Antonica.)
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Unread 09-19-2007, 10:20 AM   #281
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Youris@Antonia Bayle wrote:
Wyxt wrote:
About the status items...You know, I can't help but get the impression that maybe the point of this change is to cause higher end guilds to become more exclusive aobut who they accept and who they don't. Looking at it that way, maybe the cause of this update is to encourage lower leveled players to band together and start their own guilds, which, while it may not be as fun as being shepherded by high levels and alts, certainly is an experience in itself and potentially provides a more diverse environment across servers. Seeing that lowbies can't contribute half as much to their guild as higher leveled characters might make higher level guilds more picky/choosy about who they take and who they don't, leaving more food for lower level guilds and guilds just starting out to play with. I am NOT in favor of this update, but am simply offering a somewhat positive note to it.
That's just not going to be the case.  The amount of status low level players added to their guilds with status loot was/is tiny in comparison to the status they earned from writs/hq's.  I just find it hard to believe that a high level guild, that generally accepts players from all levels, is going to deny membership to that new level 11 monk, because that status cookie he has won't give the guild it's ten status points.  (And that same monk, in fifteen minutes time, can generate 8 times as much status, doing a single writ in Antonica.)
Don't know where you get the "was/is tiny" - I used to collect about 5 -  7 status items in the old antonica for a single writ completion, meaning the status item share of the total status was on par with the writ itself. Then when I was NOT doing the writ, I would still collect the status items. It has been my recent experience with my xp locked berserker to post in full stacks of status items as my bags were full (to be collected on my return to FP and cashed in). I have already done most of the available writs for those levels so the items had become the main status source for him. (not wanting to keep repeating such enthralling quests as those writs)
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Unread 09-19-2007, 11:25 AM   #282
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Please look at DW changes in the coming months as they are severly imbalanced right now. Brigs and Swashies are now kings of DPS when they bring a ton of utility as well. The longer delay made them proc more and crit more. Maybe the off-hand should hit for less rather than slower.Not sure what the fix is but please look at it closely in the coming months and make adjustments as necessary.Thanks
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Unread 09-19-2007, 11:35 AM   #283
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Ranja wrote:
Please look at DW changes in the coming months as they are severly imbalanced right now. Brigs and Swashies are now kings of DPS when they bring a ton of utility as well. The longer delay made them proc more and crit more. Maybe the off-hand should hit for less rather than slower.Not sure what the fix is but please look at it closely in the coming months and make adjustments as necessary.Thanks
I'd love to see some parses backing up this claim.  My DPS has gone up slightly...but I'm no where near being the king of DPS.
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Unread 09-19-2007, 11:37 AM   #284
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Lortet wrote:
Youris@Antonia Bayle wrote:
Wyxt wrote:
About the status items...You know, I can't help but get the impression that maybe the point of this change is to cause higher end guilds to become more exclusive aobut who they accept and who they don't. Looking at it that way, maybe the cause of this update is to encourage lower leveled players to band together and start their own guilds, which, while it may not be as fun as being shepherded by high levels and alts, certainly is an experience in itself and potentially provides a more diverse environment across servers. Seeing that lowbies can't contribute half as much to their guild as higher leveled characters might make higher level guilds more picky/choosy about who they take and who they don't, leaving more food for lower level guilds and guilds just starting out to play with. I am NOT in favor of this update, but am simply offering a somewhat positive note to it.
That's just not going to be the case.  The amount of status low level players added to their guilds with status loot was/is tiny in comparison to the status they earned from writs/hq's.  I just find it hard to believe that a high level guild, that generally accepts players from all levels, is going to deny membership to that new level 11 monk, because that status cookie he has won't give the guild it's ten status points.  (And that same monk, in fifteen minutes time, can generate 8 times as much status, doing a single writ in Antonica.)
Don't know where you get the "was/is tiny" - I used to collect about 5 -  7 status items in the old antonica for a single writ completion, meaning the status item share of the total status was on par with the writ itself. Then when I was NOT doing the writ, I would still collect the status items. It has been my recent experience with my xp locked berserker to post in full stacks of status items as my bags were full (to be collected on my return to FP and cashed in). I have already done most of the available writs for those levels so the items had become the main status source for him. (not wanting to keep repeating such enthralling quests as those writs)
Hmmm....I've never found more than one while doing a writ....usually out of the 10 to 15 mobs the writ requires.  Maybe I've been doing something wrong?
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Unread 09-19-2007, 01:55 PM   #285
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Ranja wrote:
Please look at DW changes in the coming months as they are severly imbalanced right now. Brigs and Swashies are now kings of DPS when they bring a ton of utility as well. The longer delay made them proc more and crit more. Maybe the off-hand should hit for less rather than slower.Not sure what the fix is but please look at it closely in the coming months and make adjustments as necessary.Thanks

Wow.

Last time I checked Swashbucklers and Brigands were always T1/ T2 dps in the right group set up. I was able to top parses on both my swash and my brig, one handed or dw prior to the dw changes.

By the looks of your name you are a Ranger. Well, ranger. maybe you need to rethink your own class and how to play it if you are struggling to make parse with this miniscule "nerf". Most raiding rangers I know aren't feeling much effect from this so called nerf.

It makes me laugh that you think rogues provide a "ton" of utility. OK lets take a look at it. Swashbucklers have a hate transfer that was severly nerfed not to long ago from 28% to 18%. That was thier only "utility". As for Brigands, please let me know when you find this utility they have. I have yet to find our utility. No buffs, transfers, deagros. Herm... yeah- back to the drawing board with your ideas, or maybe you should just head to the ranger boards and join the rest of them in thier tears because you got nerfed so bad that if played right, you can still out dps most, and your auto attack alone is the highest in game, and more dps then other scouts might I add.

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Unread 09-19-2007, 02:10 PM   #286
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Sudden@Kithicor wrote:
As for Brigands, please let me know when you find this utility they have. I have yet to find our utility. No buffs, transfers, deagros.
Heh.
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Unread 09-19-2007, 03:50 PM   #287
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Sudden@Kithicor wrote:
Ranja wrote:
Please look at DW changes in the coming months as they are severly imbalanced right now. Brigs and Swashies are now kings of DPS when they bring a ton of utility as well. The longer delay made them proc more and crit more. Maybe the off-hand should hit for less rather than slower.Not sure what the fix is but please look at it closely in the coming months and make adjustments as necessary.Thanks

Wow.

Last time I checked Swashbucklers and Brigands were always T1/ T2 dps in the right group set up. I was able to top parses on both my swash and my brig, one handed or dw prior to the dw changes.

By the looks of your name you are a Ranger. Well, ranger. maybe you need to rethink your own class and how to play it if you are struggling to make parse with this miniscule "nerf". Most raiding rangers I know aren't feeling much effect from this so called nerf.

It makes me laugh that you think rogues provide a "ton" of utility. OK lets take a look at it. Swashbucklers have a hate transfer that was severly nerfed not to long ago from 28% to 18%. That was thier only "utility". As for Brigands, please let me know when you find this utility they have. I have yet to find our utility. No buffs, transfers, deagros. Herm... yeah- back to the drawing board with your ideas, or maybe you should just head to the ranger boards and join the rest of them in thier tears because you got nerfed so bad that if played right, you can still out dps most, and your auto attack alone is the highest in game, and more dps then other scouts might I add.

You have to be kidding me right. You are a brig and you don't think you have utility. How about Brigs have the best debuffs in the game!! Dispatch - ring a bell?!?!!? I would hate to raid with you if you don't think dispatch is a useful tool. And every attack a swashie can do has some sort of debuff attached to it as well.  Even a bruiser is laughing at you for that comment.I still am the top of my parse - thank you. But brigs and swashies are now right there with me. So you guys bring utility and DPS. Why bring a ranger? If you dont think you got a DPS raise then you are the one that needs to go back to the drawing boards. MAn o man, of all the things I have ever seen, a brigand arguing that they dont provide utility....That was a good one I almost had soda coming out of my nose from reading that.It is comments like those that make me lose more nad more faith in this game day by day. With people like you arguing silly things like that it is no wonder nothing gets fixed in this game. A good swashie is now 3k easy and brigs are now up to 2.5k. Oh, and utilit
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Unread 09-20-2007, 12:37 AM   #288
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Kenazeer wrote:
Deggials wrote:

 Not everyone has enuff time to do 20-60 writs on each character a week.

Good lord, where is your house? I thought the most someone could pay was 50k status, and that means they have not a single status reducing item in their house. 50k/20 writs is 2500 per, at 60 writs it is 833 per. For even the 2500 number to make sense you would have to have a 30ish crafter living in a 5 room house with no status reducing items, or maybe there are some 100k houses around that I don't know about.

It is 60K a week for both Bayle CT houses in South Qeynos. So that would make 20 writs worth 3K status a piece or 60 writs worth 1K status a piece. How much do level 69 crafting tasks reward?

Why penalize a crafter for being a low level adventurer? The crafter would have to purchase raw materials from farmers to complete the crafting tasks anyway. While a adventure level 10+ can still turn in his/her no-trade status items to pay for the status rent of a house. It makes more sense to keep Status Items tradeable.

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Unread 09-20-2007, 05:30 PM   #289
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Sudden@Kithicor wrote:

Swashbucklers have a hate transfer that was severly nerfed not to long ago from 28% to 18%. That was thier only "utility".

Swashy utility also includes debuffs on every one of our CAs.

As for Brigands, please let me know when you find this utility they have.

Um ... Dispatch? Hello, Dispatch?

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Unread 09-21-2007, 03:23 AM   #290
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I think he was speaking of bring utility to the other classes around him in a raid. Of course he is aware of the brigand's array of mitigation debuffs and such. This increases raid DPS significantly. So brigands increase raid dps. Is dps now a utility? SMILEY Swashbucklers severely reduce the damage done by a raid mob, making it hit less often and with less intensity. This makes it easier on the fighters and priests. This is not our main 'utility' though. We also come equipped with a hate transfer, but that's pretty much it. Swash/brig now have the same self buffed threat reduction proc as well. I would almost argue that -27% hate gain would be better for us, while the -1,252 threat proc would be better for a ranger. This game is fun, isn't it ;D
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Unread 09-21-2007, 11:17 AM   #291
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archlich is not working properly after gu 38. then regen is not working incombat unless you reapply it after you zone and when you log in. please fixy. the damage still works but regen is bugged when you zone.
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Unread 09-21-2007, 12:12 PM   #292
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HeadImp wrote:

On the issue of nerfing the guild status items:  One day one of when Status Items went live, I left /feedback in game saying that it was a very bad idea and trend that these were not "No Trade".  The thought that people could buy status, either personal or guild, from farmers (corporate or not) was simply appaling. 

Nerfing the guild status off of these items is a slap in the face to family type guilds like mine who encourage grouping at all levels and take pride in taking in people new to the game to "show them the ropes".  Since my guild is level 51, that means that most of my new players, and my veterans playing alts to help them, will not be able to contribute to guild status with these items.  I personally don't care about personal status; the only reason I care about guild status is because it means we get better mounts, more guild bank space, better houses, etc. 

The simplest and best way to have dealt with any issues over status items you may have had would be to make them No Trade, and maybe also not have them drop from grey mobs.  That would have solved your problem without hurting anyone but the abusers.

Agree. Making the status items No Trade would seem to be better than the current restrictions. By simply maknig them no trade, those people who earn them through combat can turn them in and get credit for them, regardless of the guild level.
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Unread 09-21-2007, 05:54 PM   #293
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One other thing I would like to add is that the nerfing of troubador self buff damage shield so it breaks mez has made solo'ing much more difficult on a class that is already has issues with solo'ing. Solo'ing anything more than a even con single up arrow is more often deadly than not these days.
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Unread 09-22-2007, 10:56 AM   #294
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HeadImp wrote:

On the issue of nerfing the guild status items:  One day one of when Status Items went live, I left /feedback in game saying that it was a very bad idea and trend that these were not "No Trade".  The thought that people could buy status, either personal or guild, from farmers (corporate or not) was simply appaling. 

Nerfing the guild status off of these items is a slap in the face to family type guilds like mine who encourage grouping at all levels and take pride in taking in people new to the game to "show them the ropes".  Since my guild is level 51, that means that most of my new players, and my veterans playing alts to help them, will not be able to contribute to guild status with these items.  I personally don't care about personal status; the only reason I care about guild status is because it means we get better mounts, more guild bank space, better houses, etc. 

The simplest and best way to have dealt with any issues over status items you may have had would be to make them No Trade, and maybe also not have them drop from grey mobs.  That would have solved your problem without hurting anyone but the abusers.

And this cannot still be done by doing writs? Sorry does not hold water, if you "encourage grouping at all levels" then writs are a better method. The guild I belong to has already scheduled writ night for helping the low level new members and alts in contributing to their personal status and guild status(when we can earn more). Any status items that drop are allocated to the new low levels/alts in that order for them to raise their personal status points. The only ones this change truly hits hard are the hoarders/stockpilers for the guild level update coming up.

Here is a good idea for a change back - level 10 items give .05 percent guild status for guilds that are over level 10, level 20 give 1 percent for guilds that are over level 20, etc up to the correct level items

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Unread 09-23-2007, 07:24 AM   #295
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Wingrider01 wrote:

And this cannot still be done by doing writs? Sorry does not hold water, if you "encourage grouping at all levels" then writs are a better method. The guild I belong to has already scheduled writ night for helping the low level new members and alts in contributing to their personal status and guild status(when we can earn more). Any status items that drop are allocated to the new low levels/alts in that order for them to raise their personal status points. The only ones this change truly hits hard are the hoarders/stockpilers for the guild level update coming up.

Not even close to being correct. Bothered to read all of the previous posts?. We are all aware of writs, and the ability to help (why do you need help for solo writs anyway?). The ability to help guildies with writs is irrelevant.

HQ's - yes - guilds should and do help guildies - still wondering the relevance.

For all of you who play a character to level to 70 and then onward when the expansion arrives -  all of the supporters of the changes posts make sense. Be aware that a lot of us don't play that game. I for instance have been playing 2 1/2 years, have 12 characters and only one of them is above 60. I play almost exclusively xp locked, and do the writs - but then move on to the other zones of the same tier. More than half of my guild status has been earned from status items on many of my characters. That has now been stopped, yet I am not a hoarder.

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Unread 09-23-2007, 10:05 AM   #296
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Lortet wrote:
Wingrider01 wrote:

And this cannot still be done by doing writs? Sorry does not hold water, if you "encourage grouping at all levels" then writs are a better method. The guild I belong to has already scheduled writ night for helping the low level new members and alts in contributing to their personal status and guild status(when we can earn more). Any status items that drop are allocated to the new low levels/alts in that order for them to raise their personal status points. The only ones this change truly hits hard are the hoarders/stockpilers for the guild level update coming up.

Not even close to being correct. Bothered to read all of the previous posts?. We are all aware of writs, and the ability to help (why do you need help for solo writs anyway?). The ability to help guildies with writs is irrelevant.

HQ's - yes - guilds should and do help guildies - still wondering the relevance.

For all of you who play a character to level to 70 and then onward when the expansion arrives -  all of the supporters of the changes posts make sense. Be aware that a lot of us don't play that game. I for instance have been playing 2 1/2 years, have 12 characters and only one of them is above 60. I play almost exclusively xp locked, and do the writs - but then move on to the other zones of the same tier. More than half of my guild status has been earned from status items on many of my characters. That has now been stopped, yet I am not a hoarder.

I play both games, I run the character to 70, then start a new one and run that to 70, have 14 level 20-60 characters in progress at the moment over multiple accounts. The point is on this change, the last time the guild level changed there was stockpiling of cheap status items that where turned in when the level went up, this time they decided to prevent that - which is a great change. Again this change only badly hurts the stockpilers. It is a small annoyance to the ones that used the items correctly - that is what this argument is about  -  the ones that stockpiled and circumnavigated the correct use of the item caused the change. A better idea would have been to massively reduce the percentage of earned guild status on items lower then the guild level.
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Unread 09-23-2007, 10:57 AM   #297
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not QUITE sure that nobody has said anything, but when I found this thread I had to add.From the PvP servers, umm casters got [Removed for Content] in the last update.  I think the whole red con hit % thing went off for all lvl cons, cuz now I am lucky to land spells on grey/green toons and that is just not right especially when they are all M1/2, I have a disruption buff, and debuff resists like crazy....On top of that most melee got a dmg/stats boost due to the DW/2h (more dmg) changes, not only that, I get resisted all the time yet my 40+% avoid  nets me exactly ZERO avoided atks vs any melee class (my assassin has 51% avoid and avoids nothing as well even when i debuff my opponent's atking skills)PLEASE fix T.T my wizzy is crying alot when he got ran over by a blue the other day due to not being able to land more than 1/6 of the spells i actually got to cast.
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Unread 09-24-2007, 02:16 PM   #298
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Rippitt@Guk wrote:
I think he was speaking of bring utility to the other classes around him in a raid. Of course he is aware of the brigand's array of mitigation debuffs and such. This increases raid DPS significantly. So brigands increase raid dps. Is dps now a utility? SMILEY<img src=" width="15" height="15" />Swashbucklers severely reduce the damage done by a raid mob, making it hit less often and with less intensity. This makes it easier on the fighters and priests. This is not our main 'utility' though. We also come equipped with a hate transfer, but that's pretty much it. Swash/brig now have the same self buffed threat reduction proc as well. I would almost argue that -27% hate gain would be better for us, while the -1,252 threat proc would be better for a ranger. This game is fun, isn't it ;D

Yes that is exactly what is meant, but of course I would not expect any one as one sided and selfish as a ranger to understand that.

Also ranger boy, last time I checked rangers also have some CA's with debuffs attatched. Just because they may not be as valued doesn't mean they don't exist. So if you consider debuffs utility, there is your, now look SOE took care of you. I'll repeat it again, stop crying about what other classes can do and find ways to better your own. You chose a unique class, now stop whining because you think you should be like everyone else. By whining to get other classes nerfed you will not get anything better for your own class, but instead will only hurt an entire group or raid by nerfing the other classes.

Dispatch, eh. What's that again? /end sarcasm

Wait, I know- Brigands have uber utility--------------------> Pathfinding FTW! /end sarcasm for real

Seriously, think before you spew from your orafices.

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Unread 09-24-2007, 07:49 PM   #299
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Rippitt@Guk wrote:
I think he was speaking of bring utility to the other classes around him in a raid. Of course he is aware of the brigand's array of mitigation debuffs and such. This increases raid DPS significantly. So brigands increase raid dps. Is dps now a utility? SMILEY<img src=" width="15" height="15" />
While DPS in itself is not utility, the ability to substantially increase each and every raid member's DPS is infact a utility.  Having at least one Brigand on a raid has a significant affect on the raid force as a whole.  Two is preferable.  Who here doesn't time their big hitters with the Brig's dispatch?
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Unread 09-26-2007, 01:18 PM   #300
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Obviously status loot changes are a heated issue. My only disappointment with them is that I had hoped more guilds would have sold off their < level 60 status loot on the cheap. (My guild is 53, and I'm selfish, see?) But I have a question that I may be shot for asking. "Ranged weapons will no longer trigger procs on weapons equipped in the primary or secondary slot."OK, this seems like one of those "change because it's logical" deals, right? Wouldn't it also logically follow to change this for other items equipped in the secondary slot, like bucklers?  I mean, you put your 2 swords . . . OR sword and board both away when you take out the bow. So . . . ???I don't have a Ranger, and I successfully outbid our Ranger for the item you all know I'm talking about. I only ask because . . . isn't it quite possible that change is to follow?
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