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Unread 09-16-2007, 12:16 AM   #1
Dige
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I made a bruiser, betrayed and became a monk...

I like him, however I am only 15. I have seen so many people say how they are not worth a [Removed for Content] for dps, tanking or anything for that matter. That groups do not usually want or need them, and that they barely make it solo these days.

If this is the case, is there a point in playing a Monk here? I bought this [Removed for Content] game to play a monk (as i did in eq1), however I am wondering if that was a mistake.

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Unread 09-16-2007, 12:45 AM   #2
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Xael wrote:

I made a bruiser, betrayed and became a monk...

I like him, however I am only 15. I have seen so many people say how they are not worth a [I cannot control my vocabulary] for dps, tanking or anything for that matter. That groups do not usually want or need them, and that they barely make it solo these days.

If this is the case, is there a point in playing a Monk here? I bought this [I cannot control my vocabulary] game to play a monk (as i did in eq1), however I am wondering if that was a mistake.

I always found Brawlers very useful in group pvp......Are you talking about the pvp aspect or pve though?
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Unread 09-16-2007, 12:50 AM   #3
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Sexyman wrote:
Xael wrote:

I made a bruiser, betrayed and became a monk...

I like him, however I am only 15. I have seen so many people say how they are not worth a [I cannot control my vocabulary] for dps, tanking or anything for that matter. That groups do not usually want or need them, and that they barely make it solo these days.

If this is the case, is there a point in playing a Monk here? I bought this [I cannot control my vocabulary] game to play a monk (as i did in eq1), however I am wondering if that was a mistake.

I always found Brawlers very useful in group pvp......Are you talking about the pvp aspect or pve though?

The pvp aspect

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Unread 09-16-2007, 02:57 AM   #4
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Monks cant hold group agro worth a [Removed for Content] (PvP) but they do make a pretty good second tank for a group. They have nice DPS as well.
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Unread 09-16-2007, 03:21 AM   #5
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Monks are basically the [I cannot control my vocabulary](pus sy) version of bruisersThe only thing is bruisers are like 5% better for raids and about 20% better for anything else
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Unread 09-16-2007, 08:36 AM   #6
Kasai

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q149 wrote:
Monks are basically the [I cannot control my vocabulary](pus sy) version of bruisersThe only thing is bruisers are like 5% better for raids and about 20% better for anything else
Definitely NOT true.  After playing both classes quite a bit in T7, I've picked up a few things:Bruiser - Better burst dps because of cooldowns- Slightly more "adaptable" due to close mind but not really (if you know what you're doing on monk)- More "pop cooldowns and go in swinging," and hope you kill the other person before they kill you type of thing...less strat that monkMonk- Better for group pvp due to taunt proc (great for secondary tank because they can bounce aggro like a beast)- Tsunami and stifle make for awesome strategy once you learn what you're doing- Tsunami counters bruiser's knockout combo (NOT the other way around)- It takes more thinking to win fights, less reliance on cooldowns (other than tsunami((which is essential for some classes)Biggest overstatement in-game:"Bruisers always own monks" that is the most untrue statement that people think because of one main reason.Bruiser is a much easier class to play well than monk (because monk takes more strat and bruiser can just "run in swinging" and still fair ok."  Both take some skill to play but monk takes more.  There are so few good monks that it seems that bruiser is better but both classes are awesome.If I still had a choice (my guild isn't exile anymore) I would be monk w/o any doubt.
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Unread 09-16-2007, 11:33 AM   #7
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  With a monk on PvE and a Bruiser on PvP.  For the PvE part they both do I prefer Bruiser.  Difficulty in PvE area's remains the same, neither take much.  PvP Monk vs Bruiser, I dunno, But i enjoy my bruiser.  Edit:  Also, Monks have fallin far from EQ1.  We don't share the same role we did in EQ1 thanks to people saying we needed to be more like tanks since we got taunts...which is still beyond me.  There are no tanks that can only wear chain, goes from Plate...to Leather...Someone didn't put much thought there.
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Unread 09-18-2007, 12:52 AM   #8
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I have 70 lvl pvp monk and regularly beat a bruisers , but "Close Mind" is pure monk ability , why devs  give it  to bruisers , what Role Play is here ?
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Unread 09-18-2007, 12:55 AM   #9
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OP sig.

/znikrz.

/ztellthz.

edit> i play a lvl 14 bruiser. (why : they seemed heavier handed than monks, whereas monks are the stealthier/wilier)

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Unread 09-18-2007, 05:10 AM   #10
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If you're looking at T7, a monk vs bruiser fight is pretty fun.The monk has the ability to counter the bruiser (tsunami vs knockout) but if used at a wrong time, the monk will be unable to stop the Bruiser's burst dps...It basically comes down to a fight where the bruiser tries to get the monk to burn tsunami without casting knockout combo and close mind.  If I can get tsunami to come up before I pop my cooldowns, I can usually win.  If not, the chances of winning are pretty slim.
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Unread 09-18-2007, 08:58 AM   #11
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Bruisers seem more heavy handed and clumsy if you ask me, though I only played my Bruiser till about 25ish. The reason is because they dont have any haste buffs but dps mods where as Monks have haste instead of dps.I've been to scared to take a Bruiser on since I moved to Nagafen with all this pvp gear, I still don't have my first piece yet but then I find it hard to get a tracker to go and pvp with, that and having not played for a while.Things you need to remember a Monk can do:Tsunami and Outward Calm - God mode untill the ward is eaten, I find its best to group taunt then pop them providing you're not gunna get one shotted you can soak alot of damage and take the focus off the healer, with the taunt proc you can find the player doing the most havoc and keep him on you and make him retreat away or just harass him.Silencing Palm - 6Second StifleArctic Talon - 3Second DazeDragons Breath - Increases cast timers of who it lands on by 48% and is a DoT, good to land on healers for slowing them down and a possible interruptHeal (castable on friendlys) - Cures noxious and heals for 34-39% hpChallenge (group taunt) - Along with pointing everyone in your direction to save your group, it has an interrupt to go with it.Say you're fighting a group of pvpers:GaurdSwashy/Brig x3Monk/BruiserHealerThe monk pops craneflock (along with a macro to put a 2h on), group taunts and gets OC and Tsunami up, thats gunna bring a whole world of hurt towards the group. Its only short duration but it does work quite well.I don't know about other Monks but I find I can kick out some nice dps when needed, admittedly I have to use craneflock and a 2h for the major part of it but if you know what you're doing then its game over.You gotta remember, while Bruisers have close mind. Monks still have access to signets and potions so thats not as good a skill as people think it is, though it is free I guess but the signets are close to being free SMILEY
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Unread 09-18-2007, 10:57 AM   #12
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Kasai wrote:
If you're looking at T7, a monk vs bruiser fight is pretty fun.The monk has the ability to counter the bruiser (tsunami vs knockout) but if used at a wrong time, the monk will be unable to stop the Bruiser's burst dps...It basically comes down to a fight where the bruiser tries to get the monk to burn tsunami without casting knockout combo and close mind.  If I can get tsunami to come up before I pop my cooldowns, I can usually win.  If not, the chances of winning are pretty slim.

That is so mean ^^ all because I messed up with my tsunami ^^. But hey, even that way it's still not guaranteed you would have won had that little chineese [Removed for Content] not jumped in to kill you, i think I had a 10% chance of victory on that fight still.

But generaly speaking you're right. Although, after the strat, the stuff makes all the difference ...

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