|
Notices |
![]() |
Thread Tools |
![]() |
#91 |
Loremaster
Join Date: Nov 2004
Posts: 70
|
![]() I am looking forward to wearing my halloween mask! Sweet! |
![]() |
![]() |
![]() |
#92 |
Loremaster
Join Date: Nov 2004
Posts: 473
|
![]()
Supple wrote:
Re the highlighted part: this may or may not be true, but given that the only real utility Rangers bring to a raid is damage, they need to top the parse to even be considered for a spot in a raid force. Of course, this has been pointed out over and over, but people still don't "get it...."And no, Rangers aren't the only class that's been nerfed. Monks, Bruisers, Coercers, and Shadowknights have all felt the sting of the Nerf Bat repeatedly. Every class that wears leather or had the option to wear leather got nerfed when the combat revamp went live. In fact, SOE has always prefer to weaken "overpowered" classes rather than bring others up to par. And I understand their logic. If you keep buffing classes, you'll have massive inflation in effectiveness, with a resulting massive reduction in challenge factor.But SOE's biggest problem is that they frequently insist on reinventing the wheel rather than learning from other MMOs. Dark Age of Campalot went through a very similar nerf cycle regarding the ranged classes (Scout, Ranger, and Hunter). Seems they used to be able to one-shot green cloth-wearers in PvP. OMG! Unbalanced! Let the Nerf Bat swing anew! Had SOE paid any attention to the historical development of DAoC, they might have avoided many Ranger issues in EQ2 before they became issues.FWIW, EQ2 is probably the best PvE MMO going right now, IMO. But SOE still has a =lot= to learn about how to make a game that is both fun and challenging.
__________________
54+ Ranger 28+ Berserker, 28+ Troubador, 26+ Fury, 25+ Templar, 25+ Bruiser, 22+ Inquisitor 21+ Dirge, 20+ Paladin, 15+ Conjuror, 14+ Assassin, 14+ Defiler, 13+ Shadowknight and a few others 90 Provisioner, 41+ Woodworker, 34+ Carpenter 41+ Tailor, 30+ Armorer, 29+ Weaponsmith 70+ Jeweler, 51+ Alchemist, 29+ Sage Living and dying on OASIS since 11/09/04 |
![]() |
![]() |
![]() |
#93 |
General
Join Date: Nov 2004
Posts: 58
|
![]()
Vatec wrote:
Anphimo@Oasis wrote://SNIP// Ultimately, we do not know the potential impact of what was stockpiled. As I mentioned in my post, I would be curious to know the sheer numbers that would call for a change like this. My thought is that what was stockpiled was not simply tier 7 materials. As we all know the expansion looms, and for SoE to put a developer on a status item change it would seem to be something drastic (as strapped as they imply they are for resources). I have to imagine nothing less than bank fulls of all tier status items for such a change to be required. Multiple guilds must have been planning similar strategies for a long period of time. Although, it does seem outlandish to me, I certainly can not put it past some of those in our gaming community. My question is, how are these other people really effected? As you and I have both demonstrated, small quanities of these items will not amount to guild's leveling. For those guilds which have "honor systems" or promotions that hinge on contributed status, there is a valid argument that their system may need tweaking. Honestly, we are still talking about chicken mcnuggets. Let's try an example: Each member contributes 10% of their personal status gained to the guild. John Q. Gnome picks up a set of writs for tier 2 (providing between 1,000 and 1,500 per writ). During the writ run, JQG kills 30 humanoid creatures, of which we will give him a gracious 50% return on status items, which value 100 status per (another 1,500 status). Essentially, JQG has added an extra writ's worth of status to his run. It puts him at 7,500 for the time spent, and contributes 750 points to the guild (150 of which are status item related). If all this took him roughly 30 minutes (which again may be generous), and he spammed them for three hours straight, JQG has contributed 900 guild status from items. Using your example of 13,000 status to a 2% ratio at a questionable level 57, its going to take JQG more than 43 hours at that rate to gain that 2%. Of course, this example doesn't account for JQG's leveling and the increase in value, but our particular concern has been over the impact to the low end game. After talking this out, it is clear that there isn't any. God bless.
__________________
![]() |
![]() |
![]() |
![]() |
#94 |
Loremaster
Join Date: Sep 2005
Posts: 2,095
|
![]()
Dev fist is not hitting heroic non epic named for 25%. The small hit works but it stifles you and no 25% damage effect happens.
|
![]() |
![]() |
![]() |
#95 |
General
Join Date: Aug 2006
Posts: 681
|
![]()
Anphimo@Oasis wrote:
Vatec wrote:Now add the amount that you would have gotten from the status items you picked up in the time you did those writs or HQ's. I can get upwards of 10 to 15 in a 30 minute period. I don't know if I'm lucky or what but I tend to pick up a few stacks in a night of play, I regularly get mobs that give me 2 status items at a time. They add up and that's the point they are now worthless when there could have been another solution to the problem.Anphimo@Oasis wrote://SNIP// |
![]() |
![]() |
![]() |
#96 |
Loremaster
Join Date: Nov 2004
Posts: 473
|
![]()
Anphimo@Oasis wrote:
//SNIP//
__________________
54+ Ranger 28+ Berserker, 28+ Troubador, 26+ Fury, 25+ Templar, 25+ Bruiser, 22+ Inquisitor 21+ Dirge, 20+ Paladin, 15+ Conjuror, 14+ Assassin, 14+ Defiler, 13+ Shadowknight and a few others 90 Provisioner, 41+ Woodworker, 34+ Carpenter 41+ Tailor, 30+ Armorer, 29+ Weaponsmith 70+ Jeweler, 51+ Alchemist, 29+ Sage Living and dying on OASIS since 11/09/04 |
![]() |
![]() |
![]() |
#97 |
Loremaster
Join Date: Dec 2004
Posts: 2
|
![]() Great additions! However, when will we see the implementation of Dyes into Everquest 2. This would be one of the best in-game features you would have added thus far, which i think would appeal to raiders the most considering how they must mix many of the different fabled armor pieces which a lot of the time are different colors. Also it makes characters more memorable like a raid tank in a full black suit of armor with a flaming sword. Or just your part time player that wants his set armor to be green instead of brown. It would even give tradeskillers even another aspect to their skill. Alchemists have to make the vials and crush the colored plants, Provisioners need to brew the water and plants to make the appropriate dye. Then for all the crafters that actually make the items seen in our gaming world like furniture, shields, armor pieces, bows, ect... they would be able to apply the dye to the select item through the use of another UI window designed to change the items in someone else's inventory without having to trade them, thus being able to change the color of all the assortments of no-trade items. |
![]() |
![]() |
![]() |
#98 |
Loremaster
Join Date: Aug 2005
Posts: 25
|
![]() The new status loot system hurts guilds more then helps them. While I can understand the need to change the current system to prevent buying mass quanities of status loot to level a guild. Please understand that guilds that are still recruiting lower level and newer players are losing out on these low tier items and its also not fair to the new player who wants to do more for their guild in between working on Heritage quests. Why not implement a system where the status loot should be level approprate to the player. So if say a level 20 player joins a level 40 guild they can still contribute their status loot and help the guild get to level cap. So even a level 70 player that decides they wanna start a new guild with friends that has done every heritage quest currently out there they are still going to buy that status loot approprate to the guild level so it doesn't really help in the sales of status loot. But since they can't use their t7 status loot it is gonna be horded anyway until the point when the guild reaches that level. |
![]() |
![]() |
![]() |
#99 |
General
Join Date: Nov 2004
Posts: 58
|
![]()
kreepr13 wrote:
Actually, that was including the status items picked up executing the writs. It was the point of the example. I added your suggested high number per writ set (15 status items per 30 minutes, 30 per hour, and 90 for a three hour writ grinding session [which I believe to be elaborate, but for the example at hand it will work]). 900 guild status per three hour session seems a little strong, but should be possible if soloing writ mobs involving humanoids.Now add the amount that you would have gotten from the status items you picked up in the time you did those writs or HQ's. I can get upwards of 10 to 15 in a 30 minute period. I don't know if I'm lucky or what but I tend to pick up a few stacks in a night of play, I regularly get mobs that give me 2 status items at a time. They add up and that's the point they are now worthless when there could have been another solution to the problem.
__________________
![]() |
![]() |
![]() |
![]() |
#100 |
Loremaster
Join Date: Mar 2005
Posts: 583
|
![]()
Creyzee wrote:
Hey now thats an idea. I can break out my arrow mask during a raid, then blame our ranger! ![]() |
![]() |
![]() |
![]() |
#101 |
Loremaster
Join Date: Dec 2004
Posts: 2
|
![]()
Why not make the status items no drop? That seems like a much easier solution....
|
![]() |
![]() |
![]() |
#102 |
General
Join Date: Nov 2004
Posts: 58
|
![]()
Vatec wrote:
The idea that the hoarding strategy was more of a fear rather than a reality may have validity to it. The truth is we can never know. We do know that SoE felt strongly enough about it to put a developer on the project to change the system. I agree that it does seem unrealistic that large numbers of capped guilds would be hoarding these items to the extent necessary to require the change. However, it doesn't not seem impossible -- only SoE would know the quanity of people looking toward this. The idea hadn't occurred to me for use in my guild, but then again we aren't capped either. I was not making the "just do writs" argument. You had suggested that some guilds use status points as a condition for promoting and honoring their guild members. I used your suggestion with the idea that Joe Q. Gnome would be seeking such promotion (in other words gathering status whatever means possible). This isn't meant to be a comparison of grind. Honestly, though, I'm not sure what point you are trying to make, as the game itself is either questing or grinding. For someone to suggest that they would gain 15-30 status items an hour doing an HQ would be ludicrous. And if the argument then becomes "I hunt in RE where the goblins drop status like copper" then you really aren't pursuing that promotion and you are back to the idea that grinding isn't fun. I agree that the idea that a set of writs could be done in 30 minutes is laughable (hence my wording of "gracious" and "generous",). The point of this conversation is the idea of status items contributing in some way to a guild's leveling. No matter how the average player comes about them, whether grinding, questing, HQing, or writting, they do not amount to much. In my generous example, they contributed 1/5th of total status earned, or another writ. I, again, agree with you that it does seem odd that there is no impact made to T7 or T8 status items. If anything this change would just focus players on hoarding those specifc status items instead of the broader spectrum. As someone else brought up, maybe this will change the demand for T6 (SS, and PoF) goblin farming. In my humble opinion, the change should have been made to the complete spectrum of tiers. It would have made a little more sense in their pursuit of balance. There is a possiblity that we don't know the full scope of why they are implementing the change. I assumed that it was because people were hoarding, but there could be other reasoning beyond my scope of thought. Ultimately, the argument still comes back to the fact that the average adventure will not see much of a guild status contribution change. There are certainly more profitable ways of contributing to guild status. God Bless. *Editted for better wording.
__________________
![]() |
![]() |
![]() |
![]() |
#103 |
Loremaster
Join Date: Aug 2007
Posts: 55
|
![]()
I'm really diggin the appearance tab...no longer is my swashbuckler a fashion nightmare from the circus!
![]() |
![]() |
![]() |
![]() |
#104 |
Server: Antonia Bayle
Guild: Chromatis Draconis
Rank: Senior Member
Loremaster
Join Date: Mar 2006
Posts: 5
|
![]()
Devs: I have a question: I'm a Gnome Male Illusionist. Whenever I cast my Personae Shift, I NEVER get a copy of me. I usually get a human (either male or female) wearing the default clothes (the rags before u create the character). Never happened before the patch.Oh, and I could whine about the guild status item change all day long because i'm a leader of a lvl 13 guild, but you've heard it all already and it'd be a waste of time to repeat it once more.But seriously, can I get a confirmation that this is a known bug please.
|
![]() |
![]() |
![]() |
#105 |
Loremaster
Join Date: Jun 2005
Posts: 46
|
![]()
This may have already been mentioned as I have not read through the entire thread, before the next issue do you think it would be possible to get around to fixing the out of memory bug that so many people are suffering at the moment? just a thought.
__________________
Reality is but an illusion brought on by a lack of alcohol. |
![]() |
![]() |
![]() |
#106 |
Loremaster
Join Date: Dec 2005
Posts: 9
|
![]()
I'm actually quite pleased with this update. My biggest relief was the improvement in communication, which has been my biggest source of dissatisfaction in previous updates. Thank you.
__________________
Don't you wish your SK was hot like me? "Your ultimate goal is to be happy. Where is that happiness? Within you. If you want to have permanent happiness, it will never come from outside. If somebody makes you happy today, the same person will make you unhappy tomorrow. You are happiness and peace personified. Find that happiness and peace within you." -His Holiness Sri Swami Satchidananda |
![]() |
![]() |
![]() |
#107 |
Loremaster
Join Date: Nov 2004
Posts: 473
|
![]()
Anphimo@Oasis wrote:
//SNIP//OK, so we don't differ on any of the "facts," such as they are. And we really don't differ very much on our assessment of probable outcomes, either. The crux of our disagreement is that I think a change that harms anyone without a reasonable likelihood of being effective is a bad idea, while you're willing to take that risk on the chance that it may make a difference. I don't think either of us is going to convince the other on =that= matter, but at least we've explored the issues a bit.My gut instinct is that this change has as much to do with plat farming as it does guild levelling. The only problem I have with that is that it will just encourage the plat farms to work the T7 and T8 areas even more than they do now.In any case, I've stated my issues with the change. I would really like to see some evidence of the hoarding problem, but I doubt SOE will give us that. So we're going to have to take it on faith that "SOE knows best." I =really= hate taking things on faith, especially when I'm expected to have faith in an organization that has done some fairly clueless things in the past. But that's life. They asked for feedback, I've given them feedback ;^)Good fortune to you and yours!
__________________
54+ Ranger 28+ Berserker, 28+ Troubador, 26+ Fury, 25+ Templar, 25+ Bruiser, 22+ Inquisitor 21+ Dirge, 20+ Paladin, 15+ Conjuror, 14+ Assassin, 14+ Defiler, 13+ Shadowknight and a few others 90 Provisioner, 41+ Woodworker, 34+ Carpenter 41+ Tailor, 30+ Armorer, 29+ Weaponsmith 70+ Jeweler, 51+ Alchemist, 29+ Sage Living and dying on OASIS since 11/09/04 |
![]() |
![]() |
![]() |
#108 |
Loremaster
Join Date: Nov 2004
Location: Bane on Crushbone
Posts: 65
|
![]() If you have a dorky toon die doing the new 'all levels quest' for the boat ride .. it does not reset. The boat does not pull alongside, talking to all the npc's does not reset the quest .... if your dork toon dies you are borked. DONT DIE DOING THIS QUEST
__________________
If you think I'll sit around as the world goes by, you're thinkin' like a fool, cause it's a case of do or die. Out there is a fortune waitin' to be had, you think I'll let it go ... you're mad. You've got another thing comin' --Judas Priest |
![]() |
![]() |
![]() |
#109 |
Loremaster
Join Date: Dec 2004
Posts: 63
|
![]()
Anphimo@Oasis wrote:
KukawKukaw wrote:Thnx Anphimo for the feedbackNow with that said...I have a question. Has SOE ever changed something back the way it was from response in the Forums? I am not asking that as a smart-[I cannot control my vocabulary] question either. Just wondering if there is a shot it will go back, or do we just move on and take it. ![]()
__________________
![]() |
![]() |
![]() |
![]() |
#110 |
Loremaster
Join Date: Feb 2006
Posts: 217
|
![]()
Devastation fist is bugged or has an unstated restriction. It currently does not work on heroic named mobs. It was not this way on test, so it seems unintended.
|
![]() |
![]() |
![]() |
#111 |
Loremaster
Join Date: Dec 2004
Posts: 24
|
![]()
Guild Status Items * When selling guild status items, guilds now only advance via sales of level-appropriate items. Members of higher level guilds can still sell lower level items for personal status gain. * There is now a text description at the bottom of status items that tell you what level guild will gain advancement from selling those items. Generally, items found in the nearest 10 level range will continue to advance your guild. (E.g. A level 50 guild will be able to gain advancement from level 51 items and higher, which drop from T6 creatures and above.) * If you go to an NPC who will buy your status item and your guild is too high level, you will see the status points in YELLOW instead of the normal teal. Those are the items that will only grant you personal statusEither you're lying to us or the status items are broken. A level 60 guild does NOT get status for 61+ items, only 70+. Please fix it so that 61+ works. Thanks.
__________________
![]() |
![]() |
![]() |
![]() |
#112 |
Loremaster
Join Date: Feb 2007
Posts: 25
|
![]() Due to the recent change on the status items, I have one suggestion: Remove that and make status items no-trade. Simple, would have guilds stop buying their levels. |
![]() |
![]() |
![]() |
#113 |
Server: Vox
Guild: Lords of Norrath
Rank: Commander
Loremaster
Join Date: Oct 2006
Posts: 43
|
![]() Well, it is always good to see EQ2 transforming and adapting...Must agree with the guild status items as posted by BoriKitty...I am in a lower guild, but already see that it would discourage higher lvl guilds from bringing on lower toons...I think of the greater good of the game as it pertains to newer players...who wouldn't want to buy a cool horse and save a plat or two? Also, something I had hoped to see changed in any of the recent patches/updates was the pvp lvl range. Again, for the greater good of EQ2 and it's survival...especially in regards to Vox which I see less and less people logged on as the months roll by. It sucks to level to 10 to be jumped by an opposing member within minutes if not seconds (I've seen it happen too many times), but regarless...wouldn't it benefit most everyone to change the pvp ranges from 4 and 8 TO 3 and 6? Even as a fairly twinked toon, there is no chance of beating a toon 8 lvls above you...at least at 6 lvls you've got a fighting chance...and come on, for the noobs a 3 level change could save them some deaths. I just think as a community we need to be concerned about EQ's survival...especially for us Vox folks Love the new deity choice...although I dont know if I'll use it, but keep up the evolution! Good Hunting! |
![]() |
![]() |
![]() |
#114 |
Loremaster
Join Date: Sep 2007
Posts: 14
|
![]()
I just started playing and joined a level 22 guild and I think this is the pits. I want to help my guild but do not have a lot of time to grind out writs, HQ quest and such, I need ever point I get from the status items. A much better way to prevent guilds from buying thier levels and/or the plat farmers from selling the status items would be to make them no trade items. Come on who are you kidding here? The plat farmers will still sell and the guilds will still buy so the only ones that will feel this is the low levels characters just starting out.
|
![]() |
![]() |
![]() |
#115 |
Loremaster
Join Date: Nov 2004
Posts: 5,999
|
![]()
Kofi@The Bazaar wrote:
And just what would you do with the players that have tons of these stockpiled on thier mains, alts, alts of alts, etc in prepration for the increase in guild level? Given the fact that there are other ways for lower level mains/alts to gain personal status and guild status the only ones this hurts is the players that stockpiled by buying from the brokers.
__________________
Fixing computer issues, one SOC7 at a time. Yes Jim, the user has experienced the dreaded PICNIC error |
![]() |
![]() |
![]() |
#116 |
Server: Oasis
Guild: Ardagh Chalice
Rank: Chieftain
Loremaster
Join Date: Feb 2006
Posts: 211
|
![]() I think this is an example of the hoarding that has been wondered about (whether it was fear or reality). http://forums.station.sony.com/eq2/...topic_id=379690 OP states quite clearly the intention. Now how much status would actually be gained, who knows? But if so much plat has been invested, it may be substantial: My guild has been level 60 a LONG time now. We also have been running a contest to see which guild member can save up the most status items to be handed in after the expansion is released. The top 3 guildies with sheer quantity of status items are going to win cash prizes - 10 plat, 5 plat and 2 plat respectively. As guild leader, I have removed myself from the contest but am on a personal mission to be the top saver of these items. I currently have just over 2million personal status and 200k guild status in these items saved up. I have been collecting them on all my characters and buying them off the broker for MONTHS now. MANY MANY Plat tied up in these things. We are not exploiting, we are not abusing any system, we have been operating under the parameters that YOU put in place. Now you are changing this for one simple reason - you must have noticed that guilds like mine were saving them up in preparation for November. |
![]() |
![]() |
![]() |
#117 |
Server: Befallen
Guild: Shadowbane
Rank: Leader
Augur
Join Date: Jun 2007
Posts: 4
|
![]()
I think that the guild status should hinge on what lvl the char is not the guild.I am in a lvl 50 guild but we help a lot of noobies, now they cannot help unless they do writs or HQ's one of the main reasons that we like helping people, is that we can see if they like to help us lvl the guild (ie: care about us as a group)Please fix this!! it is not fair to people that want to help.
|
![]() |
![]() |
![]() |
#118 |
Loremaster
Join Date: Nov 2004
Posts: 5,999
|
![]()
Ellorien@Befallen wrote:
I think that the guild status should hinge on what lvl the char is not the guild.I am in a lvl 50 guild but we help a lot of noobies, now they cannot help unless they do writs or HQ's one of the main reasons that we like helping people, is that we can see if they like to help us lvl the guild (ie: care about us as a group)Please fix this!! it is not fair to people that want to help.So mentor them and do writs/hq's. You are still helping them and your guild. Sorry, that arguement does not hold, if there where no other way for them to assist, then you would be correct. The guild I belong to has already discussed this and setup a writ night that we will mentor or use the lower levels and help earn status for the guild after the expansion shows up. The low levels gain exp, personal status and contribute guild status - everyone wins there
__________________
Fixing computer issues, one SOC7 at a time. Yes Jim, the user has experienced the dreaded PICNIC error |
![]() |
![]() |
![]() |
#119 |
Loremaster
Join Date: Apr 2006
Location: Australia
Posts: 48
|
![]()
The new status changes are horrid
![]() |
![]() |
![]() |
![]() |
#120 |
Loremaster
Join Date: Apr 2006
Location: Australia
Posts: 48
|
![]() The new raw mats gfx are abysmal. Like so much in this great game, the idea is fine, but the execution leaves a lot to be desired. The graphics are poorly drawn, and look like something you might expect to see in a shareware game from the 90s, not a top notch MMO of the 21st century. To be sure, it is a small point, but appearences count for much, and as appearences go, these are hardly likely to make anyone go 'wow', then again, they just might |
![]() |
![]() |