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#1 |
General
Join Date: Nov 2004
Posts: 20
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What is the best way to increase my dps output? I've just started to raid recently so have been taking a litttle bit of notice of parser. Usually hit about 1k, but have heard of conjurors hitting 2-3k. How?
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 581
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![]() Use mage pet always when raiding. Cast Blazing Avatar and elemental vestement right before pull spam you dot's and quick casting abilities while these are up. Rotate through your other abilities and hit Snapping mandibles every other spell. Make sure you have a troub in your group if there is one in the raid and the raid leader doesn't put you in the group with the troub whine, until he/she does or find a new group because other than warlocks needing the de-hate, conjy's get the most out of the troubador. Using long casting spells like calcify, and dumbfire pets will mostly lower your dps unless you have JC on you, or it is a really, really long fight. Get proc gear, Bone Clasped Girdle, Grizz's staff, Earring from collection quest. There is more but this should be a good start. |
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 2,098
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![]() In addition to what the previous poster said, Synergism cast on you from an Illusionist is another great DPS addition along with being in the troubie group. (Synergism is a raid wide cast, so chanter doesn't need to be in your group). Your AA spec also has a big effect on your DPS. KoS: Str Line for spell Crits. Int line for mage pet buffs. EoF: Unabate line, 5 points in Snapping, Fiery Annhilation, Shattered Terrain and Deluge for sure. Working towards bubble by getting 2 more Blazing Avatar triggers (and 2 second recast reduction) as well as 10 second increase in Elemental Vestments as well.
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Smed: We aren't going to be allowing RMT in any way, shape or form on the non-exchange enabled EQ II servers. Period. End of statement. Smed: 5) This [LoN] is not some slippery slope towards selling items directly in EQ & EQ II. Lie #3: Station Cash. Enough Said. |
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#4 |
Loremaster
Join Date: Jun 2005
Posts: 176
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Use your AE spells on single targets.
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#5 |
Loremaster
Join Date: Jan 2005
Posts: 17
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I am a bit confused about using Blazing Avatar when using my mage pet. Is it necessary for me to melee ( which is something I rarely do), or is the spell activated by anyone meleeing the mob? I find that the descriptions of spells are sometimes hard to fathom so help would be appreciated
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#6 |
Loremaster
Join Date: Apr 2005
Location: Seattle, WA
Posts: 258
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Ardenauk wrote:
I am a bit confused about using Blazing Avatar when using my mage pet. Is it necessary for me to melee ( which is something I rarely do), or is the spell activated by anyone meleeing the mob? I find that the descriptions of spells are sometimes hard to fathom so help would be appreciatedBlazing Avatar is a proc placed on your pet. It will trigger when your pet lands any successful attack on a mob - whether autoattack, combat art, or spell. The only thing YOU need to do is cast the spell and make sure your pet it attacking the mob. |
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#7 |
Loremaster
Join Date: Jan 2005
Posts: 17
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Thanks for the answer I appreciate it and I now see how good it is for a mage pet. I think I need to read the descritions more carefully but a lot are badly worded in my opinion
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#8 |
Loremaster
Join Date: Dec 2004
Posts: 1,317
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The only ones to really remember are: "On a successful hostile spell" "On a successful spell attack" "On any successful attack" - Blazing Avatar, Elemental Vestment (to proc a trigger on the pet) "When target casts a spell" Our Seed line isn't listed here because it's "On a successful attack", which is melee or ranged, not spell casting. I'll agree though, Avatar and Vestment descriptions are not as good as they could be, but they suffice.
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#9 |
Journeyman
Join Date: Jul 2007
Posts: 28
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![]() I'd trade avatar for arch lich |
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#10 |
Loremaster
Join Date: Jan 2005
Posts: 568
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I wouldn't trade a thing for a Necro spell because, quite frankly, we are a better disciplined class to play. Necros are easy mode win button players, Conjurors have to know more and understand more.
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#11 |
Loremaster
Join Date: Nov 2004
Location: USA
Posts: 1,230
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![]() Daghammerskold wrote: The Heroic Opportunities starter ... procs EV. Seismic Tremor used as the finisher for Arcane Storm (the AE HO) will cause the HO to hit every mob in range, not just the encounter you have targeted. Interesting info, I did not know this.
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When you've played this game for ten years and gone to bat seven-thousand times and gotten two-thousand hits do you know what that really means? It means you've gone zero for five-thousand. --- Reggie Jackson |
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#12 |
Loremaster
Join Date: Sep 2005
Location: San Antonio, TX
Posts: 5
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![]() I've spent a few hours chatting with a fellow Conjuror here in Lucan D'Lere who has crunched the numbers (in his own setup) and found the following information to greatly improve his "zone wide" DPS. Here is a cast order that should bring the most "zone wide" DPS to any Conjuror's encounter assuming the following AA setup: Summoner Tree: STR=4-8-4-8, INT=4-7-4-8-1 Conjuror Tree (from left to right, top to bottom): Abjurations: 5-GS, 3-SoE, 3-Fire. 2-BA, 5-EV, 1-Bubb Evocations: 5-SM, 3-FA, 5-Delu, 5-Calc, 5-[I cannot control my vocabulary], 3-FW, 1-Unab Gear equipped should emphasize attributes in the following order: INT>Power>Disruption>Subjugation>Resists, assuming the conjuror is in a mage group and has appropriate buffs. Of course proc gear is also a great contributor to any conjuror's DPS. This also assumes the Conjuror summons the Igneous Savant during raiding. [On Pull] Plane Shift (unless needed in next 15 minutes for max burn), Aqueous Horde, Pet Attack, Blazing Avatar, Elemental Vestment, Vehement Gem, [When Set] Snapping Mandibles, Pyromancy (if grouped mobs send on target with most health), Snapping Mandibles, Animated Dagger + Fiery Annihilation, Snapping Mandibles, Frigid Winds, Shattered Terrain, Snapping Mandibles, Calcify, Snapping Mandibles, Deluge, Snapping Mandibles, Seismic Tremor, Blazing Avatar, Snapping Mandibles, REPEAT (if waiting on Animated Dagger use Swarm of Bats + Fiery Annihilation) Never wait on recast timers, always have something casting, DoT's are most important. Spells connected with "+" take as long to cast as Snapping Mandibles recast timer. Remember Aqueous Horde damages a single encounter while Pyromancy damages a grouped encounter. Understand that when using Plane Shift named mobs, just as trash mobs, weigh the same on the "raid wide" parse. Therefore, use Plane Shift any chance available unless needed within its recast timer to "max burn" an upcoming encounter. Recast Blazing Avatar, Elemental Vestment, and Vehement Stone as they become available during casting rotation if mob is at an estimated 25%+ health. Remember when casting this "pet buff" rotation to always use the, "Snapping Mandibles, X, Snapping Mandibles", rotation (where X is a DoT, AE, or Pet Buff where available). In addition and most important, during casting times the Conjuror should always use Magic Leash (mage pet de-aggro) whenever it is available. It casts instantly, available while casting any spell type and does not interrupt the casting rotation. Lunaris
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#13 |
Loremaster
Join Date: Nov 2004
Posts: 4
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Lunaris Illuminare wrote:
Does 8 points in summoned dagger really help that much? I never used that ability, but seems if you drop it 1 point you could get implode which is a 2k damage (I belive) or is the 10 sec recast of a pet truely counter productive to DPS? I currently have implode and until the nerf it, I can implode, re-summon, sacrafice pet for group mana and re-summon a second time while the effect of the implode is still active, so in just over 20 seconds, I do 2k damage, give power to my group members and have my next pet up ready to attack. |
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#14 |
EQ2Achieve.com
Join Date: Nov 2004
Location: Phoenix, AZ
Posts: 5,895
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Implode is a waste of an ability. Pretend it doesn't even exist. You'll put out FAR more than 2k damage if you continue attacking during those 20 seconds instead of sacrificing your pet.
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#15 |
Loremaster
Join Date: Nov 2004
Posts: 4
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is it still worth it though having 8 points in summoned daggers? How much damage do they do?
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#16 |
Loremaster
Join Date: Dec 2004
Posts: 1,317
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Not a ton to argue with but: * Implode - Useless, ignore it. * 5 into Geotic Seal and 3 into Scintilla of Essence? Should be the other way around, resists don't mean jack above 5-6k with the diminishing returns curse, nor is GS a reason we get put into raids. People bring us for our raw DPS ability and Scintilla of Essence (and COH /shrug). * Always, always, always cast SM/FA when they're up, do not cast anything else (except a refreshed AE on an AE fight) in lieu of casting them. * Swarm pets early into the fight, before major debuffs land (/pet attack and start summoning them). Casting them during the fight unless you have absolutely no other damage spell to cast is a bad idea, they'll lower your DPS unless it's Pyromancy against an AE encounter with decent HP. * Never pre-cast Planeshift, you use it when the mob is position and debuffed for maximum effect (and after getting Jesters Cap when or if available to cut down its recast). Yes Planeshift works on Trash well, and adds to your zonewide, but always always save it if you've got a named comming up, your guild will want the DPS burn and your parse will go up more than if you used it on trash because on named everyone settles into their routine of max debuffing etc. Also the nameds usually have far more HP than trash, so there's less of a chance it will be wasted. Just as an example, in MMIS Planeshift (with JCap) will be used on Blood Collussus, Enynti, V'Tekla K'Zalk, D'Lizta Viswin, Blood Collussos, Tactician, D'Litza Cheroon (yeah we go BC/BC/TA/DC for some reason, Planeshift isn't always up for Cheroon depending on our DPS), Blood Collussos (Mayong's room, clear to one side) and Mayong himself. Cap makes it really effective getting it down to a 6-7min recast.
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#17 |
Loremaster
Join Date: Dec 2004
Posts: 98
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Lunaris Illuminare wrote:
aqeous horde is really to long of a cast time to open on unless your using it as an agro control to slow your dps ramp intentionaly. what i find works best for me is [before pull] blazing ava, elemental vest, plane shift (if up)] on engage snapping mandibles, fiery anhilation, sm, shattered terain, sm, seismic tremor, sm, fa, sm, deluge, sm, blazing avatar, sm, calcify, sm, fa then start over unless percision is up then throwing in animated dagger thermal shocker or any damage spell thats up as quickly as possible when persicion goes down go back to casting order i never recommend using the swarm pets at any time really during a raid as the cast time to damage output sucks and even worse when aoe's kill them pet attack is not listed anywhere in my cast order because it is macro'd to all of my single target attacks |
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#18 |
Lord
Join Date: Oct 2006
Location: Raleigh, North Carolina
Posts: 16
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Guiddian wrote:
Lunaris Illuminare wrote: Your cast order is decent but I disagree with you casting Plane Shift and Elemental Vestiment before the pull because the duration of EV and Plane Shift is wasted if you precast them. And also if your pet attack is macro'd to all your single target attacks what do you do in a situation when you don't want your pet to attack a mob due to an incoming AoE? are you not casting single target spells during this time? if so that is hurting your dps way more. |
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#19 |
Hero
Join Date: Jan 2007
Posts: 9
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![]() I only ever use swarm pets on really long figts, and sometimes when I have JC because they cast so fast. also I almost never use calcify, just takes too [Removed for Content] long to cast... I use the dagger every time it is up because it is just extra dps and cast time is almost nothing. Other than that pretty similar to most, use SM and FA every time they are up. I do have a bad habit of using Swarm of Bats alot which I should stop doing so much because for all the times I cast it, it ends up near the bottom of my parse. |
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#20 |
Loremaster
Join Date: Dec 2004
Posts: 75
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![]() One of the simplest and more important tip is to place your "pet attack" command in the number 1 of your hotbar (it depend on your play style), I use my left hand to cast the first 4 buttons on my hot bar, all the other I click with my mouse, and I keep 1 finger always on the number 1, so I spam pet attack A LOT, very important in tons of fights., like fighting lots of adds, and you have to switch from named to adds, or when the mob mind wipe and clear agro. Its so easy to point out a noob summoner, the fight is going on and his pet is not attacking. (considering he is not using bubble)
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#21 |
Loremaster
Join Date: Jun 2006
Posts: 71
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Brins wrote:
I still have the Swarm of bats on my hotbar, and when I cast it, I always regret it, cause it just doesnt do that much to anything.. Maybe I will start to use it again, when we get an update of the spell soon. I was wondering: How much do the HO do for my damageoutput in raids? I use it alot in solo, but never in raids. I would think it would be a lot better to use it on long fights with mobs that have a bunch of HP. It seems like our scouts never use it. |
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#22 |
Loremaster
Join Date: Mar 2005
Posts: 841
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Remini@Runnyeye wrote:
Brins wrote:since we have the fewest abilities that can be used in hos...even solo I rarely bother. we have 1 ability that triggers and finishes the common ho with the lightning..its terrible.
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#23 |
Loremaster
Join Date: Apr 2005
Location: Seattle, WA
Posts: 258
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Belgue wrote:
Yup, I have my /petattack, /autoattack 1 macro on 1, Back Off on 2, my primary /assist macro (usually MT) on 3, Call Servant on 4, and my secondary /assist macro (usually OT) on 5. |
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#24 |
General
Join Date: Jun 2006
Posts: 15
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![]() basicly do everything that has been posted above, but instead of useing other peoples casting patterns, i found it easyier to make up my own. ive read the forums and have tried alot of casting order, which does help, but u wont do the most dps till u no what casting order u do best with, lol you can do anything u want just thought u would post that making up my own casting order helped me alot. |
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#25 |
Loremaster
Join Date: Jun 2006
Posts: 50
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To the OP, dont get too discouraged. The biggest factor in personal dps is raid dps. Look at your percentages as far as your dps vs the raid (dps). For example, 2.5 seems like a good parse. Although, if the raid is doing 30k+, 2.5k is only 8% and at very best, average. If youre doing 1k in a raid doing 12k, youre doing just as much dps as the above example. Good luck.
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#26 |
Loremaster
Join Date: Jan 2005
Posts: 60
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Katryna@Lucan DLere wrote:
Ardenauk wrote:This isn't true. The spell will proc with melee damage incoming, or outgoing. The mage pet shouldn't be doing any melee damage (or recieving any), so this spell will proc nothing.I am a bit confused about using Blazing Avatar when using my mage pet. Is it necessary for me to melee ( which is something I rarely do), or is the spell activated by anyone meleeing the mob? I find that the descriptions of spells are sometimes hard to fathom so help would be appreciatedBlazing Avatar is a proc placed on your pet. It will trigger when your pet lands any successful attack on a mob - whether autoattack, combat art, or spell. The only thing YOU need to do is cast the spell and make sure your pet it attacking the mob.
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#27 |
Loremaster
Join Date: Jan 2005
Posts: 60
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Lunaris Illuminare wrote:
This doesn't make much sense. You are doing nothing while casting Plane Shift and neither is the pet. Then you have Plane Shift up and burning, but aren't using it and still doing nothing while casting Aqueous Horde. Then you send the pet into attack? I would send the pet in to attack, then cast plane shift, so at least during the cast time the pet is doing something, and while you are casting aqueous horde you have the pet and plane shift going. In the Int line the 4-7-4-8-1 doesn't make much sense either. anything more than 4 in magic leash is a waste, and should have been put in the Int, so 8-4-4-8-1 would give more dps.
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#28 |
Loremaster
Join Date: Jan 2005
Posts: 60
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roshton wrote:
is it still worth it though having 8 points in summoned daggers? How much damage do they do?It's not worth the points putting more than the required 4 in it.
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#29 |
Loremaster
Join Date: Apr 2005
Location: Seattle, WA
Posts: 258
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big perm wrote:
Katryna@Lucan DLere wrote:It's true that it will also proc when your pet is hit, but otherwise you are completely wrong. Please learn your class and what your spells do before spreading misinformation.Ardenauk wrote:This isn't true. The spell will proc with melee damage incoming, or outgoing. The mage pet shouldn't be doing any melee damage (or recieving any), so this spell will proc nothing.I am a bit confused about using Blazing Avatar when using my mage pet. Is it necessary for me to melee ( which is something I rarely do), or is the spell activated by anyone meleeing the mob? I find that the descriptions of spells are sometimes hard to fathom so help would be appreciatedBlazing Avatar is a proc placed on your pet. It will trigger when your pet lands any successful attack on a mob - whether autoattack, combat art, or spell. The only thing YOU need to do is cast the spell and make sure your pet it attacking the mob. |
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#30 |
Loremaster
Join Date: Apr 2005
Location: Seattle, WA
Posts: 258
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![]() As far as casting order goes: Single Target: Blazing Avatar (Pre-pull), Pyromancy and /petattack (during pull), Aqueous Horde, EV, Cycle through your fast cast spells in whatever order will keep you constantly casting. I do something like: SM, Shattered, Tremor, SM, FA, FW, SM, Del, Dagger, SM, Calcify, FA.... AE Encounters: Blazing Avatar (Pre-pull), EV and /petattack (during pull), Shattered, Tremor, Deluge, Pyromancy (on mob with higher health), cycle through your fast cast spells as needed, but recast AE spells as soon as they're up. Regularly cycle to the target with the highest health - assuming your tank doesn't suck and can hold AE aggro. Oh, and don't stand at range unless the mob absolutely requires it. (Some named fights, Eyes in DT, Seedlings in EH.) Stand where the tank is pulling to and melee away. |
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