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Unread 08-28-2007, 04:40 PM   #31
ScaledMystic

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JackAll wrote:
ScaledMystic wrote:

Why oh why is all new content lamented by these kinds of people? If they had their way, all we'd have is the old level 1-50 stuff, complete with the plain-vanilla archetypes to level 20 thing, and LOTS and LOTS of those tedious, boring group-required-unless-20-levels-above-them and nondeletable "hallmark" access quests.

I still hate those things. I had one floating in journal for literally years and finally cleared it.

You really like to hear your self talk dont you?

Do you also actually have an oppinion about LoN?

HAHAHAHAHAHAHAHAHA *breath* HAHAHAHAHAHAHAHAHAHA!

 I love when people who like to hear themselves talk, project such a problem upon others. Hey, at least I added something to the discussion other than "Aren't I a cool dude for being smug towards another poster?"

Okay, bigshot. Here's my opinion of LoN: It's not bad. It's just a distraction from the main game was will not likely be necessary for endgame content (except for the hardest-core min-max raiding guilds I want no part of), so it's harmless, it might be fun, and it might be worth a try.

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Unread 08-28-2007, 05:05 PM   #32
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New items added affect the game.  That is a given.  To deny it is ludicrous.If LoN allows you to get items that others in EQ2 cannot get without you also getting LoN, then that would definitely  be a change to the current itemization progression.  Previously, anyone who played in the same zones/expansions as you had access to everything that you did providing they put the same effort into the quest/timesink/raid/etc...The question is how much will the items change things, and how much will folks cry when they are nerfed...But you could also simply look at it as an EQ2 expansion...   ...if you hadn't bought EoF, then you wouldn't have access to the no-drop items it offers.  Not too much different really other than that in order to progress EQ2 itemization you have to play a different game.I'm actually looking forward to it, but I do have to agree somewhat with the OP; not that the sky is falling, but that LoN will affect the game.
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Unread 08-28-2007, 05:13 PM   #33
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Apple@Venekor wrote:
If LoN allows you to get items that others in EQ2 cannot get without you also getting LoN, then that would definitely  be a change to the current itemization progression. 

In point of fact, it does not allow you to get items that others in EQ2 cannot get.

I'm starting to think they need to add something to the game-motd; "Booster packs drop from mobs".

You get a free starter deck and booster pack.  You can have booster packs drop as loot from mobs.  So you can get those items without ever purchasing a single card.

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Unread 08-28-2007, 05:17 PM   #34
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JackAll wrote:

Yes they are.

Dont kid your self. They will be required for high end raiding and raiding guilds

And do high end raiding guilds require the use of 'house plant' items that recharge mana?  If not, then no they won't, since similar items exist now.  And since these items exist now, and have'nt ruined the game, it's doubtful the LON mana item is going to do anything of the sort either. 

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Unread 08-28-2007, 05:18 PM   #35
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If I could get physical cards that I could play against my friends with IRL, I might've considered it, but otherwise I see it as a wasted chance to add an interesting mechanic to the game where the game could of been the reward rather than some half-[Removed for Content] joke of 'loot cards'

Would of been nice if they'd taken a book from the game they just bought and added diplomacy with the new LoN system, but nooooooo, that wouldn't have provided the money sink they were hoping for (iow, IRL money)

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Unread 08-28-2007, 05:20 PM   #36
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I must be getting old..I have no idea what is a booster pack.  For some reason, I thought that you guys were talking about like a tinkering booster pack drops from mobs allowing you to fly briefly. 

<-- needs to read up on card games

Like everything else that changes in the game, players will adjust.  There might be guilds that require you to have certain items.  People who don't like will move to other guilds that don't require it.  At most, you might see a slight social realignment but not the end of EQ2.

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Unread 08-28-2007, 05:26 PM   #37
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Starter decks in every CCG (Collectable Card Game) give you x amount of cards, the bare minimum needed to play the game.  It includes very common resource type cards, common cards, uncommon cards and rare cards.

Booster packs, on the otherhand, assume you have the starter decks and all the very common cards you'll ever need.  It gives you a rare card, some uncommon cards and the rest are common. 

The number of cards in each unit (starter or booster) and the ratio of rare::uncommon::common::very common cards in each unit can vary from game to game.

In this case, you get 55 cards in the starter decks and 15 in the boosters.  I haven't seen anything on the ratios of rare::uncommon::common::very common thus far.

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Unread 08-28-2007, 05:31 PM   #38
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Truth is, this is groundbreaking stuff.

I don't think anybody know what the end effect will be until after it has time to sit out there live.

How will the plat farmers find some way to exploit the game, or will it even be worth it?As best I can tell, everything that drops in the game won't be tradeable, so that will curb quite a bit.

Personally, I'd love a cloak that gives me featherfall and lets me turn into a crate.  But I won't cry foul if I never get one or feel I'm an incapable player without it.

That mana potion looks like it would be extremely useful.  But given that it is a rare item and has a 24 hour restriction, it will only be good for one fight in one raid, so meh.  I'd rather have the cloak, at least it won't disappear on me.

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Unread 08-28-2007, 05:43 PM   #39
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Miss_Jackie wrote:
Well, I'm just gonna say this, before some random schmuck steps in:"Can I has your stuff?"*snicker*

 Though I guess now it should be, "Can I have your deck?"

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Unread 08-28-2007, 05:54 PM   #40
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C'mon folks, it's an addition to the game, it's not "killing" anything.  If you do not wish to take part in Legends of Norrath when it's released or if you wish not to be part of its present beta, that is entirely your choice.  The game is simply another facet to the game world, something that none have ever seen in such an online game enviorment (Let alone across two major game enviorments at the same time).

  If you have pure issue, please voice it constructively so it can then be heard.  Those that choose to troll, harass others or simply comment in a disrespectful manner shall be removed from the thread.  This could indeed be a hot topic, but that does not mean that this thread is outside of normal forum rules and common courtesy.

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Unread 08-28-2007, 06:04 PM   #41
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I think alot of people are really, really confused or mislead about the whole LON game.

1) All EQ1 & EQ2 players get a free starter deck  "you can play the game with this, free of charge"2) Packs of cards "boosters" will drop in game from mobs "you can add these to your decks, trade them, etc"3) The boosters that drop in game have the SAME chance of having a "loot card" as a bought pack of cards.4) You can not trade or sell cards in game.  All trading is done through the LON client.  5) You must purchase one booster to be able to trade cards in the LON client to other players.  I think this will stop alot of bots from "selling" cards.  Why would a plat farmer want to spend money to be able to trade a card in a game outside of EQ2, when they are here just to sell plat in EQ2.

In the end, all players have access to the same in game items from this game, reguardless of if they spend $500 or nothing.  Sure, the more packs you buy the better your odds.  But just because someone spends the money dosent mean they will even get an item.  Some scrub could loot a booster pack off a mob and get a warg summoner drum "warg mount" and never spend a dime on this game.

Stop complaining, and do more research before you jump to conclusions and make assumptions.  This is a FREE game for those who wish to play it.  If you choose to pay RL money, you get cards...nothing but cards...big [Removed for Content] deal.

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Unread 08-28-2007, 06:12 PM   #42
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Also the it is very very rare to get the loot card. I personly bought 17 boost (50 bucks worth of boosters). And got 1 loot card. So loot cards are rare, and unless your guild willing to spend tons of money to get that 1 item. OR tons of hours farming mobs to get them. Your rarly going to see them.Plus there is a item in game from (From the peaclock line i belive ) that allready give you restore your power to 100%).
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Unread 08-28-2007, 06:17 PM   #43
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Yes, the item in question restores your power, but it's only used once per 24 hours.
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Unread 08-28-2007, 06:21 PM   #44
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Strums wrote:

I think alot of people are really, really confused or mislead about the whole LON game.

1) All EQ1 & EQ2 players get a free starter deck  "you can play the game with this, free of charge"2) Packs of cards "boosters" will drop in game from mobs "you can add these to your decks, trade them, etc"3) The boosters that drop in game have the SAME chance of having a "loot card" as a bought pack of cards.4) You can not trade or sell cards in game.  All trading is done through the LON client.  5) You must purchase one booster to be able to trade cards in the LON client to other players.  I think this will stop alot of bots from "selling" cards.  Why would a plat farmer want to spend money to be able to trade a card in a game outside of EQ2, when they are here just to sell plat in EQ2.

In the end, all players have access to the same in game items from this game, reguardless of if they spend $500 or nothing.  Sure, the more packs you buy the better your odds.  But just because someone spends the money dosent mean they will even get an item.  Some scrub could loot a booster pack off a mob and get a warg summoner drum "warg mount" and never spend a dime on this game.

Stop complaining, and do more research before you jump to conclusions and make assumptions.  This is a FREE game for those who wish to play it.  If you choose to pay RL money, you get cards...nothing but cards...big [Removed for Content] deal.

Dont see how nr5 will prevent plat sellers tho... they are already shelling out cash for the game, why sohuld 3$ put them off?
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Unread 08-28-2007, 06:29 PM   #45
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Ogrebear wrote:
Also the it is very very rare to get the loot card. I personly bought 17 boost (50 bucks worth of boosters).
Wait, the game is live now?  Or can you just buy the cards without playing?
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Unread 08-28-2007, 06:32 PM   #46
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Leatherneck wrote:
Ogrebear wrote:
Also the it is very very rare to get the loot card. I personly bought 17 boost (50 bucks worth of boosters).
Wait, the game is live now?  Or can you just buy the cards without playing?
dunno if its live, but people in beta can buy the packs. SMILEY and getting into beta is as easy as applying for it it seems.
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Unread 08-28-2007, 06:36 PM   #47
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Ulvhamne@Nagafen wrote:
Leatherneck wrote:
Ogrebear wrote:
Also the it is very very rare to get the loot card. I personly bought 17 boost (50 bucks worth of boosters).
Wait, the game is live now?  Or can you just buy the cards without playing?
dunno if its live, but people in beta can buy the packs. SMILEY<img src=" width="15" height="15" /> and getting into beta is as easy as applying for it it seems.
That would make me a little nervous, I guess, buying cards before the game is live.
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Unread 08-28-2007, 06:39 PM   #48
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Ogrebear wrote:
Plus there is a item in game from (From the peaclock line i belive ) that allready give you restore your power to 100%).
It is a reward from the Claymore line, but is not usable in combat.  The LoN loot item is usable in combat, hence the power discrepancy.  If either the LoN item were changed to be out of combat only, or the Claymore items were changed to be in combat as well, or if the LoN item were given some other restriction like a 30 second cast time, then I doubt there would be any outcry.The problem people have is that this item is strictly better than any similar item that is available through playing EQ2.  If there were some tradeoff, or the effects were to be made symmetrical, there would be no reason to complain.
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Unread 08-28-2007, 06:40 PM   #49
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Come on now... When people complain that they're leaving EQ2 because of LoN, don't ask if you can have their stuff... ... ask if you can have their free booster packs. SMILEY /em goes back to playing LON Beta with his guildies, and having an absolute hoot.
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Unread 08-28-2007, 08:01 PM   #50
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Well honestly, I have no use for these kind of games, have no intention of playing it, and as I have stated, really wish I had an option to not DL the files.

That being said.. I don't see any issues with those that play it, nor with the items. They aren't going to be the "End of the Game"

 Fluff is fluff.  Even God miracles and house items like the gong of war are fluff, and I happily play along without them simply because they aren't necessary, even tho I have them.

In fact, The Gong of War is a prime example of a "Nice but hardly necessary" fluff item.  Sure, it is an 11 attack speed buff.  However, it is also a 60min buff, and I'm not calling back to FP once an hour for it.  Therefore, It really is a non issue, I don't rely on it, don't build my char to incorporate it.  The fact that I have one, and a lot of people can't get one now is also a non-issue.. nobody NEEDS one.  I feel the same will hold true for card pack items.

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Unread 08-28-2007, 08:02 PM   #51
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Gnobrin wrote:

C'mon folks, it's an addition to the game, it's not "killing" anything.  If you do not wish to take part in Legends of Norrath when it's released or if you wish not to be part of its present beta, that is entirely your choice.  The game is simply another facet to the game world, something that none have ever seen in such an online game enviorment (Let alone across two major game enviorments at the same time).

  If you have pure issue, please voice it constructively so it can then be heard.  Those that choose to troll, harass others or simply comment in a disrespectful manner shall be removed from the thread.  This could indeed be a hot topic, but that does not mean that this thread is outside of normal forum rules and common courtesy.

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Unread 08-28-2007, 09:38 PM   #52
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Lasai wrote:

Well honestly, I have no use for these kind of games, have no intention of playing it, and as I have stated, really wish I had an option to not DL the files.

That being said.. I don't see any issues with those that play it, nor with the items. They aren't going to be the "End of the Game"

 Fluff is fluff.  Even God miracles and house items like the gong of war are fluff, and I happily play along without them simply because they aren't necessary, even tho I have them.

In fact, The Gong of War is a prime example of a "Nice but hardly necessary" fluff item.  Sure, it is an 11 attack speed buff.  However, it is also a 60min buff, and I'm not calling back to FP once an hour for it.  Therefore, It really is a non issue, I don't rely on it, don't build my char to incorporate it.  The fact that I have one, and a lot of people can't get one now is also a non-issue.. nobody NEEDS one.  I feel the same will hold true for card pack items.

See that is just the point, the Gong of War, that you use as an example, is an item in your house that you must return to your house to use.  The 100% power restoration item from the cards can be used "IN COMBAT".  What healer or mage would not sacrifice halfling children for an extra 7-9000 power (or more) during a long series of combats?  Can anyone honestly say that giving anyone an extra 100% power, even if just once per day, is not significant?  I think that would be significant. 

Also, does anyone yet have enough trials of both looting and purchasing booster packs to say that both methods have an equal chance at obtaining this card?  If the chance when buying booster packs is better, then those with the disposable income to spend "win".  If the chance is equal or better when looting, there will soon be no one (or very few) paying for booster packs.  I see many folks asking indirectly for the answers to those questions and not yet getting a complete answer.

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Unread 08-28-2007, 10:15 PM   #53
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Getting a +100% power boost once in every 24 hour period is about as over the top as owning a rubber plant and calling yourself Trevor Smith. I'm wondering if there's some new phenomenon thats starting to appear? Virtual mass-hysteria?

Is there a new fast food outlet coming around called Kentucky Fried Chicken Little and people are desperate to advertise for shares?? SMILEY

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Unread 08-28-2007, 10:26 PM   #54
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JackAll wrote:

Yes they are.

Dont kid your self. They will be required for high end raiding and raiding guilds

Consitering that the effect that high end raiding guild want the LEAST  is Flowing Thought(Mana Regen), and that there are tons of ways to get Mana in game with a recast timer FAR LESS then ONE FULL DAY. And consitering that what 100% manna means is that it fills your pool from 0 manna to 100% of your manna pool(meaning its good on ONE FIGHT) I seriously doupt it will be required by ANY serious raiding guilds.
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Unread 08-28-2007, 10:50 PM   #55
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Guy De Alsace wrote:

Getting a +100% power boost once in every 24 hour period is about as over the top as owning a rubber plant and calling yourself Trevor Smith. I'm wondering if there's some new phenomenon thats starting to appear? Virtual mass-hysteria?

Is there a new fast food outlet coming around called Kentucky Fried Chicken Little and people are desperate to advertise for shares?? SMILEY

Who said it was "over the top"?  I simply stated that it was significant and it is.  My warden would love to have an extra 7-8000 power sitting in his backpack for whenever he needs it, once per day of gaming in addition to the other power boosters he has.  Who knows if the card will drop or could be bought that often?  That is one of the answers that has yet to be directly and completely answered and does not yet have enough concrete, documented evidence to dispute either way.

Also, using fictitous phrases and misapplied metaphors as part of your argument does not strengthen your argument.

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Unread 08-28-2007, 11:06 PM   #56
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Laeal wrote:
Guy De Alsace wrote:

Getting a +100% power boost once in every 24 hour period is about as over the top as owning a rubber plant and calling yourself Trevor Smith. I'm wondering if there's some new phenomenon thats starting to appear? Virtual mass-hysteria?

Is there a new fast food outlet coming around called Kentucky Fried Chicken Little and people are desperate to advertise for shares?? SMILEY

Who said it was "over the top"?  I simply stated that it was significant and it is.  My warden would love to have an extra 7-8000 power sitting in his backpack for whenever he needs it, once per day of gaming in addition to the other power boosters he has.  Who knows if the card will drop or could be bought that often?  That is one of the answers that has yet to be directly and completely answered and does not yet have enough concrete, documented evidence to dispute either way.

Also, using fictitous phrases and misapplied metaphors as part of your argument does not strengthen your argument.

Many people have already said it was "over the top". I didnt reply to your post specifically, it was generally directed at the many "this card is insanely powerful" posts that have been put on here since the LoN rewards preview.

Also, who said I was arguing? I'm just raising my hands in despair to be honest. If it does for some bizarre reason start to look like too much of an advantage it will get nerfed. As has happened since the game was released and, probably, will continue to happen.

Besides, the thing is still in the testing stages anyway. At least let the wild animal out of its cage before you run around screaming (sorry, metaphor again - but I do so much love them).

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Unread 08-29-2007, 12:05 AM   #57
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Laeal wrote:
Lasai wrote:

Well honestly, I have no use for these kind of games, have no intention of playing it, and as I have stated, really wish I had an option to not DL the files.

That being said.. I don't see any issues with those that play it, nor with the items. They aren't going to be the "End of the Game"

 Fluff is fluff.  Even God miracles and house items like the gong of war are fluff, and I happily play along without them simply because they aren't necessary, even tho I have them.

In fact, The Gong of War is a prime example of a "Nice but hardly necessary" fluff item.  Sure, it is an 11 attack speed buff.  However, it is also a 60min buff, and I'm not calling back to FP once an hour for it.  Therefore, It really is a non issue, I don't rely on it, don't build my char to incorporate it.  The fact that I have one, and a lot of people can't get one now is also a non-issue.. nobody NEEDS one.  I feel the same will hold true for card pack items.

See that is just the point, the Gong of War, that you use as an example, is an item in your house that you must return to your house to use.  The 100% power restoration item from the cards can be used "IN COMBAT".  What healer or mage would not sacrifice halfling children for an extra 7-9000 power (or more) during a long series of combats?  Can anyone honestly say that giving anyone an extra 100% power, even if just once per day, is not significant?  I think that would be significant. 

Also, does anyone yet have enough trials of both looting and purchasing booster packs to say that both methods have an equal chance at obtaining this card?  If the chance when buying booster packs is better, then those with the disposable income to spend "win".  If the chance is equal or better when looting, there will soon be no one (or very few) paying for booster packs.  I see many folks asking indirectly for the answers to those questions and not yet getting a complete answer.

Im sorry, but once every 24 hours makes it a single encounter per day, hardly game breaking.  There is a world of difference between "significant (once a day)" and game killing uberness.

My point was, every fluff combat item has a huge downside, whether its a short term buff from a house item, a plant buff, a miracle, whatever.   Whatever is gained is offset by timers, location, cost, etc.

People posted the same gloom and doom regarding Diety miracles.. and what.. the game still lives.

If people don't have these items, it isnt going to make one whit of difference in the long run. Mobs are balanced to people who DONT have the items.   It will only matter if they adjust the mobs up to accomodate these items, and I have seen no indication of that.

These items take the place of nothing.  You can't sacrifice gear on the basis of a once a day buff, nor stats, nor adorns, not anything.  You still have to make a char able to survive and do the encounters without them.

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Unread 08-29-2007, 12:42 AM   #58
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Lets say, absolute worst scenario, that these items DID become manditory for raids.

If you do not want to play the game itself, there is nothing stopping you from purchasing 1 booster pack in order to be able to trade (a 1 off payment of $3 is absolutly nothing). Once you have that (a total of 3 booster packs for a whole $3) there is a decient chance you would have recieved a loot card already. Failing that, you just play EQ2 as you would normally, and as you get more and more cards as loot drops, you are likely to eventually get some loot cards. or rare regular cards on your travels.

Once you have these loot cards or rare regular cards, you then begin swapping them with other players to get your power clickie item. Simple as that. You kill stuff, do some trading, and get the item you want for raiding. The ONLY thing that anyone in their right mind could possably have to complain about is the need to purchase a booster pack in order to be able to trade (for which they have a valid reason).

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Unread 08-29-2007, 01:00 AM   #59
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JackAll wrote:

For me at least.

I mean have you seen those items?

That mana item in particular is [I cannot control my vocabulary] up the game.

Give it a few months and that item will be used to make the really hard encounters easier. That will result in SoE making the encounters harder and in turn making the items mandatory for raiders.

Oops, there goes the level playing field and equal opportunity.

This I find to be completely unacceptable

The worst part is the there will be no way to nerf the items later. People paid real money for them

You do realize that item (Bottled Intellect) has a recast timer of 24 HOURS, right? So that means once-per-day the person can refill their mana from 0% to 100% instantly. You know...that doesn't seem that overpowered.
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Unread 08-29-2007, 01:19 AM   #60
Talz

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Has anyone actually wiped from running out of power since T5 was the cap?
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