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#1 |
Loremaster
Join Date: Dec 2004
Posts: 1,178
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![]() I take pride in the fact that I help as many new players as I can. Sometimes this is just answering questions in chat, other times it is providing "care packages" and a bit of advice. Many times my care packages will come with a salesmans crate and a bit of advice on the market. As a veteran player, I see market savvy as being integral to getting new players to enjoy the game and stick with it. I was wondering if people thought it might be a good idea to provide a lore/no trade salesmans crate (say a 10 slot) to new players through the "housing" quest. Examining this crate would then intiate a quest that would explain putting the crate in the market board and placing it in their house. Positives, negatives, and thoughts?
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#2 |
Loremaster
Join Date: Aug 2007
Location: Yorkshire, England
Posts: 90
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Maybe. I don't know anything about salesman's crates myself. I'm selling stuff from Elm boxes, is this wrong?
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#3 |
Server: Guk
Guild: Troops of Doom
Rank: Sub 85/Raid Alt
Loremaster
Join Date: Nov 2004
Posts: 21
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Yeah, it means that people can't buy directly from your house. They have to pay the broker commission and alot of people don't like doing that.
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#4 |
Loremaster
Join Date: Aug 2007
Location: Yorkshire, England
Posts: 90
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Oh, that's how you sell from your house without commission. I haven't got around to looking into that yet. So, yes, the OP's idea does sound good.
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 16
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I can count on the thumbs of one hand the number of "good additions to the game" that I've thought worthwhile. Most tend to be of the "It'll help ME, so let's add it" variety.This idea, on the other hand, is excellent. Well thought, I say.
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#6 |
Loremaster
Join Date: Jan 2005
Location: The Netherlands
Posts: 480
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Treggar@Guk wrote:
Yeah, it means that people can't buy directly from your house. They have to pay the broker commission and alot of people don't like doing that.On the other side, a lot of people are also to lazy to visit someone's house in another part of town (or even further). When it saves them really some gold-pieces, then maybe.... and just maybe.And yes, I am one of those lazy people... I never visited a vendors home.I like the idea from the OP BTW.Femke. |
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#7 |
Loremaster
Join Date: Jul 2007
Posts: 64
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IMO salesman's crates are a luxury item, not a necessity. By the time you're selling items that are expensive enough that the buyer wants to avoid the broker fee, you should be able to afford a salesman's crate. IMO carpenters need to be the ones supplying the salesmans crates. I would like to see better tutorials in-game though, a lot of things are just un-intuitive in this game. Especially the tradeskill process but I see that is being looked into by DominoDev now.
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#8 |
Loremaster
Join Date: Apr 2007
Posts: 200
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I'm in two minds about this. I like the idea that new players are helped - because the broker system isn't the most intuitive in the world. But on the other hand, my carpenter cost a LOT of money to level and the only thing he can habitually sell is salesman crates and storage boxes. Sure some of the high end rare furniture sells, due to the status reductions, but the majority of his sales comes from storage. The trouble is, people don't upgrade their storage like they do their armour, or buy storage on a regular basis like food, totems, arrows and spell upgrades. People tend to buy the biggest they can afford and only upgrade when they really have to. My provisioner, tailor, jeweller and woodworker are all self funded - and even turn around a nice bit of profit - but my carpenter isn't. To keep from removing carpenters' main market, they'd have to make the free crate something pretty useless like a 10 slot, which would kinda defeat the object.
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#9 |
Loremaster
Join Date: Jul 2007
Posts: 64
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I also find that the fir salesman's crates sell better than the oak or higher ones (due to price), so it looks like a lot of people are happy with just one fir crate to sell out of, and don't need a lot more. That's a pretty meager market for carpenters allready.
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#10 |
Server: The Bazaar
Guild: Universal Alliance
Rank: Guild Leader
Loremaster
Join Date: Jun 2007
Posts: 65
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This is a great suggestion.
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#11 |
Tester
Join Date: Nov 2004
Posts: 7,842
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After some brainstorming in the Tradeskill forum a week or so ago, we put the idea into a post in the Items forum: http://forums.station.sony.com/eq2/...topic_id=378167. We think it would be a good idea to have a "starter crate" as part of the buying your first house tutorial. So... great minds think alike? or something like that...
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#12 |
Loremaster
Join Date: Dec 2006
Posts: 356
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![]() I think this is a wonderful idea. 10-slots is big enough to benefit a new player and not so big that it would infringe on carpenter's markets. The tutorial quest is fantastic too. Starting out selling stuff is really hard to figure out and a lengthy and hard to follow conversation on chat every time the question is asked. Make the box the quest reward. As for whether or not you visit someone's house to buy stuff - that's kind of irrelevant to teaching new players how to play and letting them know that they could visit someone's house to buy stuff if they wanted to. |
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#13 |
Loremaster
Join Date: Nov 2004
Posts: 671
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As the owner of many alts, and rerolling I would love to see a 10-14 slot no-trade, lore salesman crate from a quest. Perhaps tie it in with crafting? This way it will aslo introduce them into crafting as well as get a nifty sales box.
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#14 |
Loremaster
Join Date: Jun 2005
Location: Indiana
Posts: 29
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A simple quest that introduces and explains the broker system and offers a 10 slot crate sounds nice to me. Learning how to use the brokers is really important for new players.
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#15 |
Server: Nagafen
General
Join Date: Dec 2004
Posts: 2,873
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Great idea. Two thumbs up.
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#16 |
Server: Oasis
Guild: Bat Country
Rank: Chairman Meow
Loremaster
Join Date: Nov 2004
Posts: 58
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I agree a quest introducing some of the more obscure elements would be great. I've played on and off since launch, my highest character is lvl 36 (I play slowly with lots of alts intentionally
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#17 |
Loremaster
Join Date: Dec 2004
Posts: 1,178
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Rijacki wrote:
After some brainstorming in the Tradeskill forum a week or so ago, we put the idea into a post in the Items forum: http://forums.station.sony.com/eq2/...topic_id=378167. We think it would be a good idea to have a "starter crate" as part of the buying your first house tutorial. So... great minds think alike? or something like that... Good to hear Rijacki. Thank you for posting that link. As to the second part, I will agree if you will. And thanks everyone for the feedback!
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