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#1 |
Server: Venekor
Guild: Avatars of Hate
Rank: Guardian of Hate
General
Join Date: Mar 2006
Posts: 54
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All, I'm currently in a burgeoning guild, hitting T7 x2's multiple times a week as we recruit up to handle x4's. That said, on any given raid I am pushing around 1100-1400 dps, with 80% or so masters. I'm trying to determine if there is anything I can do to increase my dps. I run MC Ignorant Bliss, Hemotoxin, and Gracelessness 24/7. STR/Int & Excessive bleeding - currently at 88AA. Unbuffed STR is 381, INT is 127. I am working to finish out adorns, right now I have about half of them. For weapons I use grizzfazzle's and dark linger, dark linger in mainhand. I am always in the MT group with a coercer, bard (we don't have a regular dirge, so troub most of the time), Guard, Inquisitor, and Warden. We typically do not have a brigand on our raids, and as I play on a PvP server, only have evil classes on the raid. So... without acquiring x4 raid loot, and without changing around classes, the only thing I could think of is questioning my CA order. My typical CA order: Preload intoxication and get stealthed pre-pull. On pull - Puncture blade Constriction Crippling Strike Poison Combination Exacting Malignant Mark Flowing Wound Scraping Blow Deadly Wound Masked Attack Jugular Honed Reflexes -- At this point I autoattack dps for ~10-15 seconds as abilities pop Malignant Mark Flowing Wound Scraping Blow Deadly Wound Concealment Chain - hitting any backstabs that are up, in order of most dmg to least From that point on, I hit masked attack/puncture blade every time they pop, and hit DoT's as they come available. Throw in Finishing Blow sub 20%, obviously. It seems to me, given that out of those abilities only 2-3 of them aren't M1, I should be pushing 1400-1800dps. Given better weapons and more STR/INT I would imagine I should push to 1800+ consistently, which make sense. Any pointers, or am I pushing appropriate dps? Thanks!
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#2 |
Loremaster
Join Date: Sep 2005
Location: Raelyn @ Permafrost
Posts: 1,306
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Hard to say but it sounds okay. You need a lot more STR. It sounds like you don't have STR on all your gear?
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#3 |
Lord
Join Date: Feb 2006
Posts: 649
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Jayad wrote:
Hard to say but it sounds okay. You need a lot more STR. It sounds like you don't have STR on all your gear?Agreed 381 is horrible. I think I had more in xegonite. Put treasured gear on or anything else until you get 500 self buffed str, or preferably more. Do you have the rallos deity pet up & hidden? (/pet hide) |
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#4 |
Server: Venekor
Guild: Avatars of Hate
Rank: Guardian of Hate
General
Join Date: Mar 2006
Posts: 54
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Actually I'm running EoF legendary, collection jewelry, etc. Rallos pet always up & hidden. That said, I may be able to raise my STR another 50-60pts fairly easily, and have not STR adorned everything, which will add another 20-30STR on top of that. Is raising my STR another 100-130pts (with potion) going to make that substantial of a difference?
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#5 |
Loremaster
Join Date: Sep 2005
Location: Raelyn @ Permafrost
Posts: 1,306
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Yes it will make a substantial difference. Get rid of everything that doesn't have STR on it until you're a lot higher, except for the Planar Orb earring.
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#6 |
Server: Vox
Guild: Crimson
Rank: Leader
Loremaster
Join Date: Mar 2006
Posts: 362
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Hatred@Venekor wrote:
All, I'm currently in a burgeoning guild, hitting T7 x2's multiple times a week as we recruit up to handle x4's. That said, on any given raid I am pushing around 1100-1400 dps, with 80% or so masters. I'm trying to determine if there is anything I can do to increase my dps. I run MC Ignorant Bliss, Hemotoxin, and Gracelessness 24/7. STR/Int & Excessive bleeding - currently at 88AA. Unbuffed STR is 381, INT is 127. I am working to finish out adorns, right now I have about half of them. For weapons I use grizzfazzle's and dark linger, dark linger in mainhand. I am always in the MT group with a coercer, bard (we don't have a regular dirge, so troub most of the time), Guard, Inquisitor, and Warden. We typically do not have a brigand on our raids, and as I play on a PvP server, only have evil classes on the raid. So... without acquiring x4 raid loot, and without changing around classes, the only thing I could think of is questioning my CA order. My typical CA order: Preload intoxication and get stealthed pre-pull. On pull - Puncture blade Constriction Crippling Strike Poison Combination Exacting Malignant Mark Flowing Wound Scraping Blow Deadly Wound Masked Attack Jugular Honed Reflexes -- At this point I autoattack dps for ~10-15 seconds as abilities pop Malignant Mark Flowing Wound Scraping Blow Deadly Wound Concealment Chain - hitting any backstabs that are up, in order of most dmg to least From that point on, I hit masked attack/puncture blade every time they pop, and hit DoT's as they come available. Throw in Finishing Blow sub 20%, obviously. It seems to me, given that out of those abilities only 2-3 of them aren't M1, I should be pushing 1400-1800dps. Given better weapons and more STR/INT I would imagine I should push to 1800+ consistently, which make sense. Any pointers, or am I pushing appropriate dps? Thanks!TBH... your ca order is all off. You need to know a few things... your number 1 parsing ability is Cloaked Assault, followed by Malignant Mark, followed by Hemotoxin. Do you have a dirge in your group? I'll give ya my rundown, then I'll explain it... here's a screenie of my Hotbars. ![]() |
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#7 |
Server: Venekor
Guild: Avatars of Hate
Rank: Guardian of Hate
General
Join Date: Mar 2006
Posts: 54
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Yeah, that's the thing, unfortunately -- No brigand, no dirge, no fury, no warlock.... so we don't AE, everything gets mezzed and taken down 1 at a time so we can handle it. We are only fielding x2's, so it's okay thus far, and obviously will change when we can field a x4... that will take a little more time, though :] Subsequently I don't ever hit slaughtersault or cloaked assault, as their casting time is far too large to spend on a single mob. Otherwise it seems we're thinking along the same lines... I don't hit exacting pre-pull, although I'll try. I throw puncture blade in on incoming since it will pop again by the time I hit my concealment combo, and get constriction and crippling strike in to debuff as much as possible as soon as possible.
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#8 |
Server: Vox
Guild: Crimson
Rank: Leader
Loremaster
Join Date: Mar 2006
Posts: 362
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Cloaked Assault isn't too long of a casting time for the HUGE DoT it gives. Use it anyway
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#9 |
Loremaster
Join Date: Jan 2005
Posts: 223
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due to the long recast of eviscerate , killing blade and jugulate, why not casting those as soon as possible to have them pop possibly again in the fight ? I must admit i havent parsed the AEs , is cloaked assault that high dps ?
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#10 |
General
Join Date: Dec 2004
Location: United Kingdom
Posts: 148
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![]() Considering your weapons and no dirge/brigand your dps isn't too bad. One thing I noticed though, where's Enmesh? That should be one of the first things you use, and poison combination. If you use intoxication you can use poison combination immediately after the first hit. You'll see ticks on hemo go from say 450 to 700 or more. My advice would be to aim for getting grinning dirk and the lucanic rapier. Having 2 4.0s delay weapons is a massive boost as you get to time your CA's between the swings so you don't lose melee dps. 2 groups is plenty for Lyceum (at least most of it) and the SoD updates in CMM. |
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#11 |
Server: Venekor
Guild: Avatars of Hate
Rank: Guardian of Hate
General
Join Date: Mar 2006
Posts: 54
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Actually I haven't been hitting enmesh... I'll start to toss it in right off the bat tonight. I also upped my STR another 30pts or so (still working on the rest) and will use a STR potion. The reason I've been waiting on jugular and eviscerate is due to trying to maximize concealment, while not popped decap/killing blade right off the bat... in general I wait for the reinforcement call before hitting them. Although that does beg to question - given that I am in the MT group to pump aggro to our guard, should I ditch the ignorant bliss, go with turgurs/fettering, and pop bigger hits sooner to increase hate? I seldomly pull aggro, but once the tank is down I'm typically either the next or immediately after that to get popped.
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#12 |
Loremaster
Join Date: Sep 2005
Location: Raelyn @ Permafrost
Posts: 1,306
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I use IB in the MT group if I'm peeling a lot. Otherwise, turgur is a good option.
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#13 |
Loremaster
Join Date: Aug 2005
Posts: 170
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Vydar@Vox wrote:
First thing to know, your top 5 highest parsing abilities that should be used whenever and as fast as they come up. Number 1, Cloaked Assault. Number 2, Malignant Mark. Number 3, Hemotoxin. Number 4 and 5 depend on the assassin, for me it's auto attack Piercing (Dirk of Nightfall, haven't gotten a GDoH yet) followed by one of my many proc's.PVP is that different than PVE? Piercing is by far my highest damage, usually followed by malignant mark, with hemo usually 3rd. Cloaked is up there, but doesn't always even make the top 5 (depends on the zone).
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- Carbajal (car' ba hal), 80 assassin Â*Â*Chitlin, 80 coercer |
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#14 |
Loremaster
Join Date: Dec 2004
Posts: 6,450
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whytakemine wrote:
Vydar@Vox wrote:oh yeah, its that different. Players act in very unmoblike ways, such as try and take your advantages away from you, and as an assassin, my advantages can be fairly easily stripped. Mobs just wail on with autoattack and pop a skill every 6ish seconds.First thing to know, your top 5 highest parsing abilities that should be used whenever and as fast as they come up. Number 1, Cloaked Assault. Number 2, Malignant Mark. Number 3, Hemotoxin. Number 4 and 5 depend on the assassin, for me it's auto attack Piercing (Dirk of Nightfall, haven't gotten a GDoH yet) followed by one of my many proc's.PVP is that different than PVE? Piercing is by far my highest damage, usually followed by malignant mark, with hemo usually 3rd. Cloaked is up there, but doesn't always even make the top 5 (depends on the zone). |
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#15 |
Server: Venekor
Guild: Avatars of Hate
Rank: Guardian of Hate
General
Join Date: Mar 2006
Posts: 54
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Well, I am now at 496 STR with RZ pet up. Last night we hit zones that didn't allow me to fully unload (jousting, etc.) however, I was able to maintain 1k dps without much effort. When I was able to unload I was pushing 1400-1500. What I changed: Load up intoxication, on pull call hit exacting and slip away. When they arrive, hit cloaked assault, followed by enmesh, poison combo, and opening blade. From there load in all our DoTs, concealment combo, DoTs again as they pop, melee buffs followed by autoattack for a while, then refresh DoTs & backstabs as they pop. My parse came out to 29% pierce dmg, 14% cloaked assault, 11% hemotoxin, 11% agonizing pain, at as I mentioned around 1k dps. I must say I am surprised at how much dmg cloaked assault really does push out. Unfortunately it's one of my few Ad3's, and I have yet to see the M1 for sale.
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#16 |
Loremaster
Join Date: Jun 2006
Posts: 717
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You got some good advice, I would just add these comments As far as Dirges go and CoB, you can’t always be in a group with a dirge, and if you are, you can’t tell him when to cast CoB or control that, or how he plays, so don’t factor that in your strategy. Also, as you said your in the MT group,, don’t put MD on the dirge, your there for hate to the MT. If you have RS…you can chain all your stealth abilities, though I don’t think one should use slaughter till the end and only if there are multiple mobs. The cast time is to long. I would use masked attack and puncture always together, so your chain should start with masked attack then puncture, they are on the same timer so then you know every time masked is up PB is up and you can give it the one two. Sometimes and AE screws up your Chain, sometimes killing blade pops after you did your chain, and cloaked assault pops before concealment. Some times your chain gets interrupted right away and you have a chain of abilities you cant get off cause you need to be stealth,,,for all these reasons I took getaway. Instant stealth. It allows me to get cloaked and killing blade in allot more without that casting time of surveillance, and when I have to I can use both getaway and surveillance to get attacks in. besides what else is there to take? Front load….with hemotoxin?.. that does not make scenes. It does not really matter how your hot bars are set up. As long as you know where the ability is, and stay in a good pattern that’s all that matters on that topic. I don’t recommend timing CA’s with auto attack. We are not rangers, Auto attack hits during recovery time. If you got damage CA’s up, hit them. Make sure you have at least 23 self haste. Many will go into great detail on gear. You got what you got. You can’t summon GDoH, if you don’t got it you don’t got it. The good news is, gear is the least important when talking dps Skill (which is basically timing positioning, hitting ca’s in the right order)----group set up----then way at the bottom gear. You can do around 2k in just group gear in the right set up. One topic I never once hear anyone talk about that effects dps allot, is the rate of speed the raid moves though a zone. If your killing a mob and run to the next encounter and kill, your Ca’s are going to be down…CA’s down your not doing dps. I do the least dps in zones like labs, cause the raid sprints though it, and the mobs die so fast and my ca’s are always down My point is…..you hear people talk about doing 2.3k ZW, ect,,,, just because you do 1.6 ZW in that same zone with a different raid, does not mean he has the ability to do more damage, each raid stands alone there are far to many factors. Speed and timing of the raid to me being one of the biggest.
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#17 |
Loremaster
Join Date: Nov 2004
Posts: 221
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Siclone wrote:
My point is…..you hear people talk about doing 2.3k ZW, ect,,,, just because you do 1.6 ZW in that same zone with a different raid, does not mean he has the ability to do more damage, each raid stands alone there are far to many factors. Speed and timing of the raid to me being one of the biggest.This is an excellent point. Too many variables in a raid force. .....The good news is, gear is the least important when talking dps... Although I would agree on the point of you have what you have, I have to disagree on gear upgrades being near the bottom of the list. The reason being is I consistently parse over 20% of my dmg from weapons. This puts weapons as my biggest dmg dealing art. I assume everyone would consider it silly not to upgraded cloaked assault or mark which are # 2 & 3 on parse respectively, so I would consider it just as silly not to try your hardest to upgrade weapons. This being said, you can still parse quite well w/ decent legendary weapons, but wouldn't we all want the GDoH or equally nice type fabled gear... The more raids you attend the better your chance of winning one of these babies... I know i'm patiently waiting =) good post, siclone.
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____________________________________________ EQ 2 - Giving HO's everywhere a good name |
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#18 |
Loremaster
Join Date: Sep 2005
Location: Raelyn @ Permafrost
Posts: 1,306
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Gear is important, but not as important as skill and all your masters. Don't kid yourselves, better weapons have a large effect on DPS, especially if you have good buffs. Auto-attack buffs are cumulative with better gear and other buffs. i.e. getting 2 great weapons, 900 str, 150 dps, 100 haste, and 25 % auto-attack is way better if you have all of those things than any individually because they re-inforce each other. Cloaked Assault is one of our best CAs, period. It's worth using on single mobs.
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