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#1 |
Loremaster
Join Date: Nov 2004
Posts: 203
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I've just started out an Illy recently after getting bored of playing EoF instances on my various mains (70 Brusier, 70 Necro, 70 Warlock)... And, I'm actually having a blast tinkering around with my little 'twinked' illy. So, here's my question: I've played a pet class before (Necro), and had little trouble soloing mobs, but I also had a number of stances and enhancements I could place on the pet.. plus I could heal the pet. I've had difficulty with this toon trying to kills mobs 1-2 levels higher that are single ^'s... But basically, my technique has been: /pet ranged approach mob (or send pet in for a long pull, then pet-back off) Root (or Mez if resisted) with myself and pet @ range, nuke until root timer almost up, re-root, repeat... /pet back off+mez if root breaks and I have agro, re-position, repeat nuke-root Doing this, I end up with ~50% power left after a mob ^ + 2 levels higher... What is the "proper" (for lack of a better word) to solo a ^^^ mob? (Not epic, etc... just a plain ole ^^^ of equal level) Also-- is there any way for the pet to hold agro any better?? I seem to be able to peel-agro too easily.. Thanks for taking the time to read this, Coz
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#2 |
Lord
Join Date: Aug 2007
Posts: 55
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Well, I'm not so expirienced player (come from Vg to EQ2 recently) but from what I've read in this forum I think that ability to kill ^^^ +2 level mobs comes from gear and adepting/mastering your spells. The main problem that I see with +lvl mobs is that the more they + from you, the more they resist your stuns/mez/roots - and that can kill us. So I think it is good way to first improve your spells and after that get nice gear.
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#3 |
Loremaster
Join Date: Mar 2006
Posts: 1
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![]() You may spend you first AAs in the EoF-tree and NOT the KoS-tree where are skills that decrease resistibility of mezz/stun/root ans also increase their duration. That will help you a lot keeping a mob perms- stunned/mezzed/rooted. Also pay attention that your pet/stun/mezz spells are master, because the higher the spell lvl the less they get resistet. Cheers |
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 185
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![]() In general your root + nuke with pet on ranged attack is the basic foundation for most heroic soloing with illusionists. You haven't stated your level or AAs. Things change drastically depending on what level you are and such. An easy way to give yourself more power is to mana flow yourself (starting AA KOS line). You will gain 10% power this route. Another is to use Savante if you are level 52 or higher - it cuts the power costs of all your spells roughly in half for 30 secs to about 1 minute depending on your AA specs. If you use mana flow while under savante, your total power recovery is roughly 15% instead of 10%. Volatile magic is nice for soloing hard stuff (end of int line KoS tree). While you are low on power you do extra damage. Couple this with the right timing of your savante and mana flow abilities and you will basically get 30% extra DPS for free. An alternate strategy for soloing really hard stuff such as yellow named is the mez/stun/nuke/mez theory. This takes ages to kill a mob, but basically you stun the mob and attack with a couple of spells while it's stunned. Then you remez it before it gets a chance to attack. You wait for your stun to reset which gives you time to increase your power back up and repeat. You can solo the last mob in Nest with this strategy but it takes ~15 minutes. Zebsen |
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#5 |
Hero
Join Date: Feb 2007
Posts: 174
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Soloing a 3 arrow isn't the easiest of task, but properly speced an illusionist can be very good at it. I am guessing you are still lower level on this toon by your spell combo, Illusionist don't get a full set of spell s until they are around 30 or so. Illusionist have the ability to debuff, stun, mezz, and root, your pet will only do part of this. For AA your int line as with most manges it is important, become a savant as soon as possible and you will never run out of power. Next line will be in your illusionist tree, I suggest ussing your mezz/root line (they are in the same series).
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#6 |
Loremaster
Join Date: Apr 2006
Posts: 919
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The int line gives crit chance and increases damage doen by spells when you are under 30% power no where does this AA tree increase your power regen ability or reduce your power consupmtion.
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#7 |
Server: Antonia Bayle
Guild: Mayhem
Rank: Alts
Loremaster
Join Date: Nov 2004
Posts: 519
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If you are putting Dynamism on your pet for the extra damage proc, it will also lower the pets aggro, so you might want to take that off. Dynamism also breaks mez, which is a pain because it can proc off your own mez spell.
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#8 |
Loremaster
Join Date: Apr 2006
Posts: 919
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![]() Proc no longer break mez, they trigger before the mez lands. well I guess I should have said a proc from a mez will not break the mez you just put on. I think that dynamism loses the deaggro component when place on a fighter class or a pet. For harder ^^^ mobs I normally let the pet do a lot more of the damage so that I conserve power and lower the chance of breaking root. on blue or green ^^^ i simple have the pet go in and melee , as soon as I see that the pet has used his stuns and dazes I time my stuns and dazes along with droping all of my big hitters including all of my dots, I normally pull aggro and I am fine with that as the mob is stun/dazed/stifled and can not hit me. Right afeter I use the short duration group stun I will phase the mob back onto my pet and finish him up. |
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#9 |
Loremaster
Join Date: Mar 2005
Location: Chillicothe, Ohio
Posts: 182
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![]() I'm not great, but here's what I do. Send the pet. Initial aggro is important. Make sure the pet keeps aggro. don't worry about /pet ranged... the pet will melee and taunt, so keeping it at range hurts your DPS. Be sure to give yourself Dynamism. I have Illusory Arm and Time Compression on my pet. Keep the mob rooted. If root breaks, stun is your first option, because you should always have dots on the mob. Mezzing won't work unless you cancel the dots. Watch the pet's health. When the pet gets low, cancel your dots. Then mez, kill the pet and resummon. Rebuff the pet. Root the mob, then send the pet... pet will break mez, but you will be the target. All the previous pet's aggro has transfered to you... thus you phase the mob. I know... everyone says phase is useless, but they don't solo like I do. If you are still the mob's target (you see no implied target from the pet) then blink. the new pet will be taunting, so it will regain aggro. Dot. don't nuke hard very often... it will have a better chance of breaking your root. Watch the pet's health... lather, rinse, repeat. Always be ready with a stun. That's your biggest salvation in soloing. If your spell timers are down, cancel your dots and mez the mob. Wait. You're an illusionist... you're the master of time. You can wait forever if you want. If you're really REALLY bored, you can kill most any mob with Dynamism and mezes... just mez it and hope for a proc. if not, mez again. You're regening your mana as you wait, so you really could wait forever. Also, you've got spells (Stuns, Devitalizing Gazes) that drain target mana... so you can run your target out of mana and force it to do nothing but autoattack, which will also significantly hurt its DPS and prolong the life of your pet. Like I said... I'm not great. But I did solo most of the way to 70, so I'm doing allright. =)
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#10 |
General
Join Date: Sep 2006
Posts: 985
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Rayche@Antonia Bayle wrote:
If you are putting Dynamism on your pet for the extra damage proc, it will also lower the pets aggro, so you might want to take that off. Dynamism also breaks mez, which is a pain because it can proc off your own mez spell. Both not true 1) See Dynamism spell description (little note about fighters and pets) 2) This is not happening for way too long |
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 121
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![]() Single mob Strat - Assuming it's a pretty tough mob 1) Syngerism Line on you and pet 2) F1 to target pet after you send it at the mob 3) Time your stuns with your pets stuns - Use your Construct & Illusory Allies too if you have them 4) Always have a Discord Line buff up on your pet 5) Root as much as possible 6) Pet dies? Root / Mez and cast another Multi "Tougher" encounter Strat (They'll kill you fast) 1) Group Mez 2) Single Mez Toughest mob in the group 3) Single Strat - 1 by 1 4) try to save AoE for when Encounter breaks on the other easier mobs Multi Strat for Easy Mobs 1) Pull Group with a spell ( I usually use Chrono) 2) Target Pet ( I use F1) 3) Discord on Pet 4) Get Perpertually Maxed ( Trib, Beam, Hope, Array ) 5) AoE ( Shower Line, Beam, UV line, Beam, Gaze, Beam, Encounter Mez for procs ) 6) Repeat 3 - 5
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#12 |
Loremaster
Join Date: Nov 2004
Posts: 331
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![]() The key to soloing yellow ^^^ heroics, or any other really hard mob, is to do it slowly. You really need to go through the KoS WIS line of AA's or the encounter becomes very tricky. The WIS line elevates your subjugation by about 6 levels - so the mob resists like a mob 6 levels less than it really is. Resists versus hard mobs = death. The one typical strategy that we use on the lesser "hard" mobs is to simply stand back, put your pet into ranged, root the mob and then unload. When root breaks, you can stun or re-root. Mobs go down in about 20 seconds like this. For the "really hard" mobs, there are only two safe strategies - stun/melee, or root/nuke. There is a third strategy but it may be considered an exploit so I will not talk about it here The stun/melee strategy is one where you keep the mob mezzed, then start an HO, advance with prismatic, and then stun the mob. While the mob is stunned, you can melee to get your 3 prismatic strikes, and/or nuke to finish the HO. Before stun wears off, you turn off attack and re-mez the mob. The mob stays mezzed until root refreshes, then you repeat the cycle. This works for any mob that is stunnable, as long as the mob is not a guardian class since guardians have a melee attack that can be used while stunned. This method take a long time to kill, but is very safe. Another method is the root/nuke method preferred by Wizards and Warlocks. This is obvious - root the thing, send in a stun and then unload for 6 seconds. Then re-root before stun wears off, rinse, repeat. I like to stand at max cast range just in case something goes wrong. Casting mez while running is your friend here. Casting DoTs is a very bad idea here. This method is also a slow one, albeit safe.
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