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Unread 08-05-2007, 05:27 AM   #31
Tikku Lilledrum

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As much as I like the general idea of this, I can't imagine why Wizards of the Coast is going to let you guys walk away with this extremely blatant rip off of Magic the Gathering. Come on, 350 cards a set, 15-cards booster packs, redeeming on-line cards, rare/uncommon and commons and tournaments? From what I saw in the YouTube trailer, even the card-design almost looks the same. And did I see white and black creatures? As in; there will also be red, blue and green ones? And you guys do realize that there will be a flourishing trade on e-bay in Legends of Norrath" cards, especially since they can give in-game rewards.
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Unread 08-05-2007, 05:40 AM   #32
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Positive aspect: could be fun, I can see the synergy potentials. Negative aspect: I can smell a legal suit from Hasbro/ Wizards of the Coast. From top to bottom this game imitates the mechanics and look of Magic: the Gathering. I mean, perhaps terms like boosters, redeeming, starter decks etc. aren't copyrighted as such, but the there's a high degree of ripoffedness here. Also...most collectible card games have failed. After MtG became popular, about 200 different card games sprung up, and only a handful survive to this day.
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Unread 08-05-2007, 06:27 AM   #33
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Glimmsterviryan wrote:
Positive aspect: could be fun, I can see the synergy potentials. Negative aspect: I can smell a legal suit from Hasbro/ Wizards of the Coast. From top to bottom this game imitates the mechanics and look of Magic: the Gathering. I mean, perhaps terms like boosters, redeeming, starter decks etc. aren't copyrighted as such, but the there's a high degree of ripoffedness here. Also...most collectible card games have failed. After MtG became popular, about 200 different card games sprung up, and only a handful survive to this day.

Before MtG was released players of DnD would make "Helpers" that consisted of 3x5 cards listing information of Avatars, monsters, NPCs, inventory items, spells, etc. Some artistic players even included hand drawn illustrations.

Lunani wrote:

MMOG Nation interviewed John Smedley about it. seems like you can't just buy them off the broker.

MN: Are the booster packs going to be sellable via the in-game economy?

Smedley: Actually no. One of the things we're doing is making it so that you can't sell any of these cards. That would be problematic for us. There would be some legal issues around that.

MN: Will players be able to trade?

Smedley: No. Otherwise we'll get into a situation where the gold sellers will get into this, and we're going to stop that cold.

you can read the full interview here

LOL, a collectible card game without trading of the cards. Only SOE would try that.  

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Unread 08-05-2007, 07:47 AM   #34
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Devilsbane wrote:
Glimmsterviryan wrote:
Positive aspect: could be fun, I can see the synergy potentials. Negative aspect: I can smell a legal suit from Hasbro/ Wizards of the Coast. From top to bottom this game imitates the mechanics and look of Magic: the Gathering. I mean, perhaps terms like boosters, redeeming, starter decks etc. aren't copyrighted as such, but the there's a high degree of ripoffedness here. Also...most collectible card games have failed. After MtG became popular, about 200 different card games sprung up, and only a handful survive to this day.

Before MtG was released players of DnD would make "Helpers" that consisted of 3x5 cards listing information of Avatars, monsters, NPCs, inventory items, spells, etc. Some artistic players even included hand drawn illustrations.

Lunani wrote:

MMOG Nation interviewed John Smedley about it. seems like you can't just buy them off the broker.

MN: Are the booster packs going to be sellable via the in-game economy?

Smedley: Actually no. One of the things we're doing is making it so that you can't sell any of these cards. That would be problematic for us. There would be some legal issues around that.

MN: Will players be able to trade?

Smedley: No. Otherwise we'll get into a situation where the gold sellers will get into this, and we're going to stop that cold.

you can read the full interview here

LOL, a collectible card game without trading of the cards. Only SOE would try that.  

Accually, the cards ARE tradeable just not "In-game" there are accually 2 terms they where using In-Game and In-TCG. In the TCG client you WILL be able to trade cards, as there are 4 classes Mage, Fighter, Scout, Healer for an Avatar "card" that you use wich works kinda like a caractor in game. If your Avatar is of the Class Fighter you can only use Fighter and Genaric Cards, so if you want to make a "Fighter Deck" you will want to trade away you Mage. scout and Healer cards for the Rarer Fighter cards. Atleast that was what they where saying at the Panel last night.

As for the "Loot Cards" they are NOT going to be something you'll want to use in combate as such you are not "buying" uber iteams(and like others have said booster packs will also drop in game) you are buying a Really cool looking cloak that gives you Endering Breath and Fae Fall, or a chargable iteam that turns you into a crate, or XP Potions, basicly the same types of iteams you always can get from /claim. Granted yeah there is a Rare mount as one of the cards so I guess you can avoid the 5p cost by buying and looting booster packs until you get a mount, but really other then that the iteams available are on the "thats cool" side of things and not the "thats useful". Side of things.

As to the person that asked if they go in using the out of game client to play will they use their same decks the answer is yes.

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Unread 08-05-2007, 09:42 AM   #35
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What Ke`la said!  We actually spoke with the developers, it seems some info has changed since Smed's interview.

Y'all can find out fer sure when we start Beta testing.

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Unread 08-05-2007, 11:00 AM   #36
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I think most changes to EQ2 up until now have been positive, but *this* *is* *a* *really* *bad* idea*. First, fantasy MMORPGs are a lot about immersing oneself. People want to imagine they're in another world for a little while, just like when watching a movie or reading a book. Mixing in elements from real-life or from other games breaks the suspension of disbelief. It's like watching a movie, when suddenly one of the characters starts advertising a shoe brand or a mortgage loan firm. If done without subtlety, things like that can really ruin a movie. Or a game. Second, any benefits in EQ1/2 acquired through the CCG (Collectible Card Game) will automatically devaluate the existing items in the game. Everyone will be affected, not just those who choose to play the CCG. Since EQ1/2 are built so heavily on effort & reward (doing mind-numbingly long quests just to acquire an item or zone access), devaluation of the rewards takes away the meaning of doing the quests. Third, have SoE really checked their demographics before coming up with this? I was under the impression that most people playing EQ1/2 were adults, and that collectible card games mostly attracted kids. I suspect the interest from EQ1/2 players in the CCG will be pretty low. I understand why SoE came up with this. They see the high revenues and profit margins of CCGs, and of course want a piece of the cake. By tieing the CCG into existing games, they hope to quickly build up a large player base. But I fear they may hurt their existing products (EQ1/2), and lose good-will with their customers, in the process.
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Unread 08-05-2007, 12:14 PM   #37
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Meh, I've always enjoyed CCGs in the past (if not the tournament aspect, the deck building really appeals to me).  Is there any way for those of us who were unable to attend Fan Faire to join in on the beta?  Or do we just need to wait until this goes 'live' around September?
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Unread 08-05-2007, 12:23 PM   #38
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It was kinda funny, in one panel someone asked Scott Hartsman if they'd ever put Gems in EQ2.  This is way better.

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Unread 08-05-2007, 12:36 PM   #39
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Hopefully we will get more information as things progress.  Right now things are getting a bit confusing imho and i'm getting mixed messages. 
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Unread 08-05-2007, 05:35 PM   #40
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Aquarius@Runnyeye wrote:
First, fantasy MMORPGs are a lot about immersing oneself. People want to imagine they're in another world for a little while, just like when watching a movie or reading a book. Mixing in elements from real-life or from other games breaks the suspension of disbelief. It's like watching a movie, when suddenly one of the characters starts advertising a shoe brand or a mortgage loan firm. If done without subtlety, things like that can really ruin a movie. Or a game. Second, any benefits in EQ1/2 acquired through the CCG (Collectible Card Game) will automatically devaluate the existing items in the game. Everyone will be affected, not just those who choose to play the CCG. Since EQ1/2 are built so heavily on effort & reward (doing mind-numbingly long quests just to acquire an item or zone access), devaluation of the rewards takes away the meaning of doing the quests. Third, have SoE really checked their demographics before coming up with this? I was under the impression that most people playing EQ1/2 were adults, and that collectible card games mostly attracted kids. I suspect the interest from EQ1/2 players in the CCG will be pretty low. I understand why SoE came up with this. They see the high revenues and profit margins of CCGs, and of course want a piece of the cake. By tieing the CCG into existing games, they hope to quickly build up a large player base. But I fear they may hurt their existing products (EQ1/2), and lose good-will with their customers, in the process.
I think you have the wrong idea. First of all, there is a huge demographic of more adult players that play CCGs as far as I'm aware. But that's not even the point: many people have not even TRIED a CCG because they were never introduced to one, or they live in an area that doesn't do any tournaments, or something. An online CCG has the potential to be some of the most fun and competitive gameplay we've ever seen. And who's to say there isn't a lot of "kids" playing EQ/EQ2, anyway? To answer your second concern, from what we've seen these items are mainly cosmetic: most of the point of this isn't to give out uber rare items in game, it's to give players a second avenue of gaming in the comfort of their MMO. About immersion. Who's to say that the people of Norrath wouldn't make a card game featuring their own lore? It's just like any other mini game in my eyes. In fact, it may even add MORE immersion: I think you can play it at a tavern. Sure, this may be about profit, because what isn't? But they're gonna want to do a good job on it nonetheless or they won't see any profit whatsoever. Besides, as other people have stated, you don't even have to pay a dime if you don't want to. Cards can be found as loot. All in all, looks really exciting!
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Unread 08-05-2007, 05:57 PM   #41
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I wonder if this game will be similar to Pox Nora. It's an online card-based strategy game. same basic principle..pay for your packs online and online is where they stay.
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Unread 08-05-2007, 06:19 PM   #42
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Ancalima@Antonia Bayle wrote:
To answer your second concern, from what we've seen these items are mainly cosmetic: most of the point of this isn't to give out uber rare items in game, it's to give players a second avenue of gaming in the comfort of their MMO.
I think you and I have different ideas about cosmetic for sure. I don't call +50% xp to all 3 types of xp for 1 hour cosmetic (adventurer+tradeskill+ achievement) and I don't call a 'a boost of power of 100%' for cosmetic either. Both are very valuable and those two will surely make a difference in the game. But perhaps such things are cosmetic to you, but sure aren't for me. I agree largely with Aquarius, although I'm not sure the card game will flop here, it has a good chance of success, especially with those that like the improved power it gives.
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Unread 08-05-2007, 08:09 PM   #43
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Liljna wrote:
Ancalima@Antonia Bayle wrote:
To answer your second concern, from what we've seen these items are mainly cosmetic: most of the point of this isn't to give out uber rare items in game, it's to give players a second avenue of gaming in the comfort of their MMO.
I think you and I have different ideas about cosmetic for sure. I don't call +50% xp to all 3 types of xp for 1 hour cosmetic (adventurer+tradeskill+ achievement) and I don't call a 'a boost of power of 100%' for cosmetic either. Both are very valuable and those two will surely make a difference in the game. But perhaps such things are cosmetic to you, but sure aren't for me. I agree largely with Aquarius, although I'm not sure the card game will flop here, it has a good chance of success, especially with those that like the improved power it gives.

Being that you can get +50% Xp by typing /claim now as long as you have been in game for awhile thats not a big thing, especally when you are 70(80)/70(80)/100. Also being that the Booster packs WILL DROP IN GAME it means you can get these rare iteams from drops just like any other iteam. As far as making money for SoE you don't have to spend a dime if you don't want to as every EQ/EQ2 player will get a free starter deck and you can get Booster packs from drops.

And consitering games like Chess, and the 52 card deck card games are all based origanally on RL lore it make sence that there would be Card games that people play in taverns based on the lore of norath.

and yes I would call a LORE iteam that lets you ONCE A DAY go from 0 points of power to 100% power nearly cosmetic.

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Unread 08-05-2007, 10:18 PM   #44
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Ke'la, and how many of those 50% potions do we get by /claim? 3 per account? Compared to all you want and compared to a potion that gives 50% to achievement xp. Btw, what vet reward gives +50% bonus to achievement xp? I think it is a big boon for a raider to be able to fill up the entire powerbar once per day every day and for other players it will also be a boon, perhaps a nice one if PvP? But I have a feeling we can argue this till we are both blue in the face. I don't have anything against the card game idea itself, I actually think it's neat. And the ability to play acorss servers etc is really nice. My objection is that in-game items and real life money is connected, that is all. If that connection was removed, I think my objection would be too. Because all I see now is an item-shop in a bad disguise.
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Unread 08-05-2007, 11:12 PM   #45
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Liljna wrote:

Ke'la, and how many of those 50% potions do we get by /claim? 3 per account? Almost every milestone has and XP bonus and again once you hit lvl cap they become utterly usless heck I still have like 7 or 8 charges on my Monk and more on my Swash... who is not even at the lvl cap again these iteams are nice but not over powering. Compared to all you want and compared to a potion that gives 50% to achievement xp. Btw, what vet reward gives +50% bonus to achievement xp?

Now this is the exsact oppisit of XP poitions the ONLY people that would find a use for this are people accually at the lvl cap that have done most of the quests in game, and of course once you hit the AA cap again they become usless, meaning for the majority of the people they are either already usless or are only going to be useful for about 8 or 9 AA points max, even less when RoK comes out and addes even more quests, locations Discos, and Names you can earn AA from, heck most new players now a days reach the lvl cap and the AA cap nearly at the same time and the quest [Removed for Content] tend to accually hit the AA cap first. I think it is a big boon for a raider to be able to fill up the entire powerbar once per day every day and for other players it will also be a boon, perhaps a nice one if PvP?

Yeah its a big boon ON ONE FIGHT, ofcourse in that raid you could be AEed to death just after using that posion, wiping it out. Heck most raiders know enough about power control as to not accually need this posion(wich is also why the raiders are always upset when the "uber proc" on an Iteam is some form of "Flowing thought"(or other power regen), I mean there are already iteams out there that give tons of power and other ways to get power imediatly. if its needed, so again useful not game breaking...and I notice you didn't mechin the 10 or 11 other iteams in there just the one or two that if you Stretch them accually possably might be alittle over powered But I have a feeling we can argue this till we are both blue in the face. I don't have anything against the card game idea itself, I actually think it's neat. And the ability to play acorss servers etc is really nice. My objection is that in-game items and real life money is connected, that is all.

Again no its not as YOU DON'T HAVE TO PAY A DIME TO GET THE ITEAMS. The gear will be available to any player free of charge as loot drop booster packs, or heck even in trade from people who buy booster packs as they play the trading card game, why because again most of these iteams will either lose thier usfullness to a player (ie they reach the caps and therefor don't need XP Posions) or they are LORE and therefor once they have one the second becomes far less valuable, as such if you have a game card they like from a booster pack drop then you can trade your game card for thier loot card, again without spending a dime. If that connection was removed, I think my objection would be too. Because all I see now is an item-shop in a bad disguise.

Consitering you can get these iteams without spending any money(see above) I don't see how these iteams wich at worst are VERY siduational in thier usefulness, anything other then a fun thing for players to do. Because I seriously doupt you will find many players shelling out $4.00 x 8(the average likly hood of a loot card is 1 in 8 packs) for a CHANCE to get a 1 charge XP potion or a once a day LORE Power boost, especally when they can get those same packs for free from in game drops.

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Unread 08-05-2007, 11:23 PM   #46
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Here, Ke`la, let me help you reiterate SMILEY This game, and the drops do not require you to spend any money unless you want to obsessively collect cards. The client is free, integrated into the game.  There is no additional cost to you. While you CAN buy decks and booster packs, you do not HAVE to.  They are available as drops.  The cards that have /claim items are rare. The drop table is random and is chest loot.  Okay, there's bound to be some obsessive fool who will buy booster packs until they get the mount they've always wanted, but I think they'll be in the minority. Beta starts this week, let's see how it goes, hm?
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Unread 08-05-2007, 11:25 PM   #47
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TCG?  Hmm trading crad game..... hmmm can't trade cards...... LMFAO What is next?  A mmo where you cna't loging to play?  You just buy the game and the game plays for you without you playing?  Come on...... TCG great idea... now go with it and make it so people can enjoy ONE OF THE BIGGEST PARTS OF A TCG                                       TRADING THE CARDS! Someone at Denver studios that understands these games should get some balls and tell smed it is one of, if not the biggest, parts of these games.
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Unread 08-05-2007, 11:26 PM   #48
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ke'la wrote:

Consitering you can get these iteams without spending any money(see above) I don't see how these iteams wich at worst are VERY siduational in thier usefulness, anything other then a fun thing for players to do. Because I seriously doupt you will find many players shelling out $4.00 x 8(the average likly hood of a loot card is 1 in 8 packs) for a CHANCE to get a 1 charge XP potion or a once a day LORE Power boost, especally when they can get those same packs for free from in game drops.

If this is true, they could simply remove the connection betwen in-game items and real money. Meaning that you could only get in-game items from cards you found in th game. You could still get the card from the booster packs, but you could only play with the card in the card game. If you are right, they could remove the connection I am worried about and no one would get hurt. Players could still hunt in the game for the in-game cards/items and card players could still buy cards and play with them. Who would get hurt if that connection were removed? If you are right, I don't think anyone is. Am I really asking for too much here?
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Unread 08-05-2007, 11:45 PM   #49
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Liljna wrote:
ke'la wrote:

Consitering you can get these iteams without spending any money(see above) I don't see how these iteams wich at worst are VERY siduational in thier usefulness, anything other then a fun thing for players to do. Because I seriously doupt you will find many players shelling out $4.00 x 8(the average likly hood of a loot card is 1 in 8 packs) for a CHANCE to get a 1 charge XP potion or a once a day LORE Power boost, especally when they can get those same packs for free from in game drops.

If this is true, they could simply remove the connection betwen in-game items and real money. Meaning that you could only get in-game items from cards you found in th game. You could still get the card from the booster packs, but you could only play with the card in the card game. If you are right, they could remove the connection I am worried about and no one would get hurt. Players could still hunt in the game for the in-game cards/items and card players could still buy cards and play with them. Who would get hurt if that connection were removed? If you are right, I don't think anyone is. Am I really asking for too much here?
Yes, but I really think it is those in-game items that will tempt people to purchase the boosters and cards.    In World of Warcraft which they mention, there are some loot cards that sell for over a hundred dollars on ebay and people actually pay for it.   Never underestimate the fan base's determination to get a rare bauble.   SMILEY Personally, I can understand what you are saying in terms of the mounts since those are a big investment and most require being part of a guild.   I think instead of mounts they should have offerred fluff pets like the original everquest loot cards seem to do.
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Unread 08-05-2007, 11:59 PM   #50
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kukubird wrote:
TCG?  Hmm trading crad game..... hmmm can't trade cards...... LMFAO What is next?  A mmo where you cna't loging to play?  You just buy the game and the game plays for you without you playing?  Come on...... TCG great idea... now go with it and make it so people can enjoy ONE OF THE BIGGEST PARTS OF A TCG                                       TRADING THE CARDS! Someone at Denver studios that understands these games should get some balls and tell smed it is one of, if not the biggest, parts of these games.
The cards may be all virtual, but you can trade them with other players (from both EQ and EQ2) in the client SMILEY
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Unread 08-06-2007, 06:50 AM   #51
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It does not stand to question that you HAVE to buy the cards with RL cash, alone the possibility should not be given. Especially if the cards can be traded in-game! This means that there will be means for people to 

a) use RL cash to get an ingame advantage, both by completing decks of course (even if the effects aren't too high to make a game-breaking difference), but even more worrying is the fact that we now have a legal method of transforming RL cash into game currency

b) to make RL cash out of the game by selling the cards that dropped from mobs or that they traded off other people etc.

These are mechanisms that I would not want to see on a non-exchange server, lets just hope they considered this and at least made the cards no-trade.

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Unread 08-06-2007, 09:09 AM   #52
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I'm about to cry... We are complaining about bugs that never been fixed since the begining of the game... We would like to see new zone, new equipment, PvP fix, etc... And during that time... They are working on a [Removed for Content] trading card game?!?!?!?!?!?!?!?

And I see people here who are like my dog when I offer him an old moist milkybone cookie out of date... Moving the tail ready to give em money for any stupid Idea they are creating just because it's linked to EQ... Hey maybe next time they will coming out with EQ2 underwear "This is where adventure comes alive!" and I'm sure the same people will say Wow !!!! I'm preordering it because it give a baby griffon in my house and the title "Slave"!!!!!!!!!!

What's hapening here!? Are you blind!?

(I wish I speak perfectly in English, because I'm not even saying half of what I'm thinking about it!!!)

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Unread 08-06-2007, 11:48 AM   #53
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Legends???  Nerfs in every Game update??  Now you say,  EQ2... You Guys playin Cards??? Worlds Apart??? 

 That we are SOE, that we are! - Sayonara!! 

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Unread 08-06-2007, 11:54 AM   #54
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Geinoch wrote:

I'm about to cry... We are complaining about bugs that never been fixed since the begining of the game... We would like to see new zone, new equipment, PvP fix, etc... And during that time... They are working on a [I cannot control my vocabulary] trading card game?!?!?!?!?!?!?!?

And I see people here who are like my dog when I offer him an old moist milkybone cookie out of date... Moving the tail ready to give em money for any stupid Idea they are creating just because it's linked to EQ... Hey maybe next time they will coming out with EQ2 underwear "This is where adventure comes alive!" and I'm sure the same people will say Wow !!!! I'm preordering it because it give a baby griffon in my house and the title "Slave"!!!!!!!!!!

What's hapening here!? Are you blind!?

(I wish I speak perfectly in English, because I'm not even saying half of what I'm thinking about it!!!)

I do not see why you are crying.   I have been playing the game for over 2 years and within that time I havent seen any major bugs that have gone without being fixed.   The card game is coming from a different division within SOE.  So, I do not think it has caused any decrease in productivity of the developers of either Eq2 or Eq1.   We have seen a lot of zones added through expansions and live updates.   They are making live updates bigger than in the past (e.g. Neriak & Darklight Forest).   The skeletal revamp is being done to make it possible to produce new equipment with more variety.  Right now they have to reshape and refit every piece of equipment to every race and gender.  It is not like you have to "preorder" or buy anything.   The client and a starter pack is provided to everyone who is a player of everquest 2.  And as others have repeated a number of times now, the cards will be added to the loot table so you can collect them in game and get in-game loot from them.
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Unread 08-06-2007, 12:13 PM   #55
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The card game is coming from a different division within SOE.  So, I do not think it has caused any decrease in productivity of the developers of either Eq2 or Eq1.

 Oh ok the 350 loot card + pack and everything, the client and the update... the patch downloader everything is magically put in the game by an unknown will...

And for the bugs.... If you want to find some just read some post everywhere on the forum :/

FOr the preorder it was a kind of analogy with the fact that you have to buy something to get items in the game... Like buying plat...

You look like someone who will buy for 70$ month of expansion pack card... Sorry if I'm telling you the truth it may hurt sometimes

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Unread 08-06-2007, 12:16 PM   #56
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AbsentmindedMage wrote:
Geinoch wrote:

I'm about to cry... We are complaining about bugs that never been fixed since the begining of the game... We would like to see new zone, new equipment, PvP fix, etc... And during that time... They are working on a [I cannot control my vocabulary] trading card game?!?!?!?!?!?!?!?

And I see people here who are like my dog when I offer him an old moist milkybone cookie out of date... Moving the tail ready to give em money for any stupid Idea they are creating just because it's linked to EQ... Hey maybe next time they will coming out with EQ2 underwear "This is where adventure comes alive!" and I'm sure the same people will say Wow !!!! I'm preordering it because it give a baby griffon in my house and the title "Slave"!!!!!!!!!!

What's hapening here!? Are you blind!?

(I wish I speak perfectly in English, because I'm not even saying half of what I'm thinking about it!!!)

I do not see why you are crying.   I have been playing the game for over 2 years and within that time I havent seen any major bugs that have gone without being fixed.   The card game is coming from a different division within SOE.  So, I do not think it has caused any decrease in productivity of the developers of either Eq2 or Eq1.   We have seen a lot of zones added through expansions and live updates.   They are making live updates bigger than in the past (e.g. Neriak & Darklight Forest).   The skeletal revamp is being done to make it possible to produce new equipment with more variety.  Right now they have to reshape and refit every piece of equipment to every race and gender.  It is not like you have to "preorder" or buy anything.   The client and a starter pack is provided to everyone who is a player of everquest 2.  And as others have repeated a number of times now, the cards will be added to the loot table so you can collect them in game and get in-game loot from them.
Also the current plan is to NOT have the cards themselfs tradable in game, however the Loot Drop Booster Packs maybe tradable. Once you consume the Booster Pack and its now in a Differant game, disigned by the people whos last project was the Pirates Trading card game, thats right THEY DON'T WORK ON EQ OR EQ2, this other game can be played from within EQ2 or EQ1 or as a Standalone client, however once an Expantion pack it consumed into this game the ONLY way to trade cards will be from inside the Trading Card game, you will NOT be able to buy a card for Plat directly though I guess you could give a player a card in the TCG and then have that player give you Plat in game, however sence the TCG is not only cross server its also cross game so it will be hard to find a "buyer" for your card without tipping off the Devs that you are accually attemting an RMT of some kind.
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Unread 08-06-2007, 12:22 PM   #57
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Geinoch wrote:
The card game is coming from a different division within SOE.  So, I do not think it has caused any decrease in productivity of the developers of either Eq2 or Eq1.

 Oh ok the 350 loot card + pack and everything, the client and the update... the patch downloader everything is magically put in the game by an unknown will...

And for the bugs.... If you want to find some just read some post everywhere on the forum :/

FOr the preorder it was a kind of analogy with the fact that you have to buy something to get items in the game... Like buying plat...

You look like someone who will buy for 70$ month of expansion pack card... Sorry if I'm telling you the truth it may hurt sometimes

you know that handy little browser that was put into the game months ago? You do? well guess what the Devs over at SoE-Denver are using that system along with the chat system both are part of SoE's PLATFORM department to integrate this into the game. You know the platform department right? Its the same one that the Devs over at Gods and Heroes and Pirates of the Burning Sea are using to bring there games on-line. So while yes there are SoE devs working on the intigration they are also not part of the EQ2 dev team and not taking dev time away from other matters. BTW I would like to see you tell me one bug that is still in the game that has lasted more then 3 or 4 LUs.

BTW its like 13 loot cards and  350 game cards.

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Unread 08-06-2007, 12:33 PM   #58
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Think of it like tradeskills (or transmuting/tinkering for that matter), you dont have to do but its there if you choose.  If you dont like the idea then dont invest any time or money in it. SMILEY Me personally, I would never have anything to do with trading cards (Magic, etc) but after seeing some of the unique items it has peaked my interest, but I wouldnt go out and spend actual cash on something.
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Unread 08-06-2007, 12:36 PM   #59
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Well Ke'la I recognize that you have a good point about the devs team... But stay the fact that you still have to spend money to be better in the game... I don't think it's very fair to "buy" equipment...

And for a bug that staying long time I can say the endless music when fighting...

The pet getting the group stuck in combat that stay mor than 4 LU

The giant deseapearing in the cave of Permafrost ({--- since the begining of the game]

Enemies crossing wall ({--- since the begining of the game]

Sometime we still fall in the oblivion of the map and die ({--- since the begining of the game]

Etc...

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Unread 08-06-2007, 01:13 PM   #60
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Regarding trading and plat spammers. I imagine these cards can be farmed like everything else in the game, so one of the gold farming/selling companies could start farming cards. They can then have a 3rd party website where they sell the cards (just like gold today). I can then meet the seller in the card browser and we can 'trade' cards (I get the rare card and he gets either no card or a common card) and his company has received my money over the internet by creditcard or whatever. I haven't heard what they are going to do to prevent this and trust me, it will happen.
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