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#1 |
Loremaster
Join Date: Aug 2005
Posts: 109
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Are you kidding me? Wasn't this sold as an equalizing measure, that sages wouldn't notice a difference in their leveling but other crafters would? I took a difficult writ, equal to my level, made 12 items 5 levels below me and got.... 7% exp over the crafting exp!!! Whee!!! Add a zero to make this an equalizer... I could've done the grind on 12 equal level items and made more exp with the same resources and time commitment. Nice try, but honestly I'm very disappointed.
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#2 |
Loremaster
Join Date: May 2005
Posts: 153
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![]() Hmm, maybe I'm missing something, so my apologies if I sound ignorant here These are tradeskill writs, correct? The purpose of a writ is to earn status, both for yourself and for your guild. So lets compare this to adventure writs... Adventure writs - 0 XP bonus, 0 extra coin gain, status earned for guild and self Tradeskill writs - XP bonus, additional coin gain, status earned for guild and self As it stands, it seems pretty good to me. I could argue that adventure writs need tweaking because I get NO coin, and I'm killing enemies that are 'below me' (doing the 'standard four' at 70) and I could do better by going and killing other heroics for XP and loot. While I haven't tried the writs myself, it seems like this is a huge plus. Granted, maybe you could have earned the same amount of XP doing even-con items, but you made items easier, made extra coin, and about the same if not more XP. So what's the issue? |
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#3 |
Loremaster
Join Date: Nov 2004
Location: Kansas
Posts: 160
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7% comes close to doubling the experience you get for doing the whole writ. Sounds good to me!
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#4 |
General
Join Date: Nov 2004
Posts: 1,805
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Condar Tarsonia wrote:
the difference is, doing a ts writ has no other 'external' rewards. While doing the adventure writs in the bone mire, I can gather shinys, get a chance at loot drops, have even gotten master books while doing the writ and I don't have to spend an hour to get ready to do them (ie, harvest). The rewards are built into the concept of adventurering, those same rewards have to be externally built into the crafting writs. 7% doesn't sound too bad to me, I'll have to see though.
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Ancient Council Jalathan T'Varik (90 Paladin) Rhapsodee Windsong (90 Troubador) Garaok (90 Brigand) Tytherian (90 Templar) Shaydroth (51 Illusionist) Raston Roderick (28 Assassin) Saphyrria (21 Warlock) Concordia Discors Jalathe Stoneshield (34 Guardian) |
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#5 |
Loremaster
Join Date: Nov 2006
Posts: 3,870
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Tayros@Antonia Bayle wrote:
Are you kidding me? Wasn't this sold as an equalizing measure, that sages wouldn't notice a difference in their leveling but other crafters would? I took a difficult writ, equal to my level, made 12 items 5 levels below me and got.... 7% exp over the crafting exp!!! Whee!!! Add a zero to make this an equalizer... I could've done the grind on 12 equal level items and made more exp with the same resources and time commitment. Nice try, but honestly I'm very disappointed.honestly, then make a sage and quit your whining.... |
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#6 |
Lord
Join Date: Dec 2006
Posts: 354
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![]() Although I understand the perspective of those who think 7% is better than nothing, I think the OP's point is being lost. The claim is that most TS writs (except the #0 ones when you do them at the #0 level) require us to make many items that are a level or more below your current level. Consider a hypothetical L53 character. If my L53 woodworker grinds out 12 L53 items, she used to get more experience than if she instead made the 12 items required for a L50 writ. The OP seems to think that if I do the L50 writ, I should come out noticeably ahead of just grinding out 12 level 53 items. Since that difference works out in the OP's mind to be quite close to 7%, then 7% is insufficient incentive to work on writs as opposed to grinding items at our max level. Although I don't think the OP's math is correct, I believe the point is that the bonus experience for completing the writ should be noticeably more than the experience for simply grinding items at our own max tradeskill level. Some of the responses don't appear to be addressing that contention, so I'm trying to clear it up. I am NOT saying that I agree with the OP's position. In fact, I do tradeskill writs primarily for status, so any extra XP is fine and dandy with me. I just want to make sure folks are talking about the same thing. |
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#7 |
Loremaster
Join Date: May 2005
Posts: 153
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![]() Raston, while I understand the points you bring up, I think the part where you mention "The rewards are built into the concept of adventurering" is key. All of those 'extra' rewards are a part of the normal adventuring process, not specific to writs. Granted, I've found a Master I myself on a root horror, but found many, many more not doing writs. The chance is there, yes, but I don't consider that chance to be comparative to anything in crafting. It's a risk vs. reward issue, which seems to me the reason adventuring is (and should be) more rewarding in that sense ('extra rewards' as you called them). With that said, the fact I'm earning extra XP and coin, in addition to status for the guild, seems to make these tradeskill writs extremely useful, and a benefit to crafters - not something to complain about. That was the primary concern I was trying to address in my post, but I appreciate your points! |
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#8 |
Loremaster
Join Date: Jun 2007
Posts: 1,257
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Well, it's more than we were getting than before. We've essentially got two options for when we grind--writs vs straight grind. If you go writs, you get status in lieu of keeping/selling your items. You get a bit of an xp boost which offsets some of the easier items you had to make. If you straight grind, you can sell what you make. As a provisioner in my 50s, even 'crap items' (low tier) are selling well so I still prefer the latter approach. I was hoping to use this new system to take the edge off the grind. It's gotten so bad that I don't try to produce 2 food items any more. I've gone back to my ways from my very old DAOC days where I push a button to start the process, read a book, and blindly press the key again when I get the audio queue that it's done. Yeah, I don't make as much profit as I could. But dang it's boring mashing keys.
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#9 |
Loremaster
Join Date: May 2005
Posts: 153
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![]() dartie, I understand what you and the OP are saying - why not more of an XP bonus? Yes, maybe you'll get the same XP (or even a little less) by doing 'easier' items. You could potentially get more by doing even-con recipes, without the writ. By doing that, however, you get no other benefits - your money back and a little bit more experience. The writs provide extra coin and status, and now an XP bonus for completion. Should the XP bonus be more? Maybe, I haven't been able to login yet and try it myself. I think a better solution may be to offer greater 'selections' of writs (one every 2 or 3 levels, so that you can make items closer to your level and still get the bonus). |
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#10 |
Loremaster
Join Date: Feb 2005
Posts: 445
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![]() I am not understanding the OPs point, you get the XP for making the 12 items, plus 7% for completing the writ. That is 7% more then if you just did the same 12 items without doing the writ. Seems like that is 7% more XP per writ then you got before when doing writs. Now if you are complaining you are not getting as much XP per combine on a writ because the combines are blue, I can see the point, but then you are not getting the extra cash and status from making the highest level combines you can when not doing writs.
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Razgar, 90 Dirge/90 Jeweler, Antonia Bayle Jardor, 90 Assassian/90 Tailor, Antonia Bayle Jardon, 90 Guardian/90 Woodworker, Antonia Bayle Raztok, 90 Troubador/90 Alchemist, Antonia Bayle Jardok 90 Bruiser/90 Weaponsmith, Antonia Bayle Razmer, 90 Zerker/90 Armorer, Antonia Bayle Jarrel, 90 Brig/90 Provisioner, Antonia Bayle Raznyk, 80 Wizard/90 Carpenter, Antonia Bayle Jazdar, 90 Inquisitor/90 Sage, Antonia Bayle |
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#11 |
General
Join Date: Nov 2004
Posts: 1,805
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Jardon, I believe that is what he is saying. Typically TS writs are not for even con items, even the hardest ones, will start several levels below you and typically work up a level until they reach the level of the writ (at least for armorer ones they do)
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Ancient Council Jalathan T'Varik (90 Paladin) Rhapsodee Windsong (90 Troubador) Garaok (90 Brigand) Tytherian (90 Templar) Shaydroth (51 Illusionist) Raston Roderick (28 Assassin) Saphyrria (21 Warlock) Concordia Discors Jalathe Stoneshield (34 Guardian) |
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#12 |
Loremaster
Join Date: Jan 2005
Posts: 1,448
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Tayros@Antonia Bayle wrote:
Are you kidding me? Wasn't this sold as an equalizing measure, that sages wouldn't notice a difference in their leveling but other crafters would? I took a difficult writ, equal to my level, made 12 items 5 levels below me and got.... 7% exp over the crafting exp!!! Whee!!! Add a zero to make this an equalizer... I could've done the grind on 12 equal level items and made more exp with the same resources and time commitment. Nice try, but honestly I'm very disappointed. What was your level? Does anyone know if the exp bonus is larger/smaller in T7 than it is in T4 for example? If it's a 7% bonus in T7 then wow, you've just cut the raw usage to grind the rest of a level after Pristines on my 62 Tailor almost in half!!! Highest available (60 hard) Writ at 62 (Still white recipes) gives somewhere between 7-8% exp making the 6 items. Tack on a 7% bonus for completion and you're saving me hours of harvesting. |
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#13 |
General
Join Date: Nov 2004
Posts: 1,805
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not sure Illmarr, to be honest, I logged in just long enough at lunch to look at the changes to my paladin abilities and came back to work
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Ancient Council Jalathan T'Varik (90 Paladin) Rhapsodee Windsong (90 Troubador) Garaok (90 Brigand) Tytherian (90 Templar) Shaydroth (51 Illusionist) Raston Roderick (28 Assassin) Saphyrria (21 Warlock) Concordia Discors Jalathe Stoneshield (34 Guardian) |
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#14 |
Tester
Join Date: Nov 2004
Posts: 3,423
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![]() I've not yet got around to trying them with my character who isn't maxed trade yet, so I am not sure of exact percentages and what not yet. However, doesn't it make sense that the 'easy' tradeskill writ (aka the non rush order) one will yield less benefit in xp than doing a rush order? If I'm not mistaken Domino said both types of writs would give the same xp percentage. If you want to level more efficiently with writs, then you do the rush writs, which involve fewer combines for the same % xp for completion. |
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#15 |
General
Join Date: Dec 2004
Posts: 220
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Condar Tarsonia wrote:
That's actually a good idea; compare adventuring writs to TS writs...as they were before the change Adventurer: You get the full amount of XP per mob. Tradeskilling: You get XP bonus for making the first pristine item. All after that are less XP. If both people have 100% vitality and are earning double XP, the Adventurer earns more XP per kill than the tradeskiller does per Item (after the first pristine is created) XP Advantage - Adventurer In Adventuring writs, you get a choice between solo and heroic In Tradeskilling writs, you get a choice between normal, and rush job (note: not mentioning the lower level or lower quality writs) Adventurers choosing Heroic will earn more XP per mob than the Tradeskiller will if doing a rush job because you likely get no "first time pristine" bonus. Adventurers doing heroic writs will earn more status than a tradeskiller (IIRC comparing highest level sage writ to writ for basilisks in Bonemire. I think both writs con blue to me, and award about 20 more status on the Adv side) Adventurers killing 12 basilisks can do so FAR faster than a tradeskiller making 4 copies of 3 Items. I can pull 5 or 6 basilisks at a pop so it takes like 6 minutes per basilisk writ compared to 12 or so for Rush Orders Advantage - Adventurer In solo Adventurer writs: Each solo mob you kill has x% chance to drop a body loot Each solo mob you kill has x% chance to drop a small chest, a treasured, ornate, or exquisite chest In heroic Adventurer writs: Each heroic mob you kill has x+Y% chance to drop a body loot Each heroic mob you kill has x+Y% chance to drop a small chest, a treasured, ornate, or exquisite chest Now let's take the premis above and completely disregard it, k?. Let's say, for example, you kill those basilisks in the bonemire for the writ. There's what? like 12 to kill? If only 4 body drops occur and you don't die doing the writ, you'll earn about 4-5G per writ. You've expended nothing more than food & drink (same as the crafter) Crafters receive the cost of the fuels (and a small pittance after each step is completed, that only equals the payout for an adventurer writ where no chest dropped...just body drops) Advantage - Adventurer Tradeskillers end up working longer than Adventurers on same type writ. (non rush and rush job) FoI is now far more rare than it used to be so crafter's chance of getting a rare has diminished to the point that there's far less chance of getting a rare combine than you adventurers getting a Treasured or better chest. Case in point; My dirge ran to Zek to kill orcs for writ and on the first green down arrow solo mob he dropped a master chest with multiple items. Master Spell, Loam Pelt Advantage - Adventurer
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#16 |
Loremaster
Join Date: Jan 2005
Posts: 1,448
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Thaych wrote:
You want to make your argument based on a sampling of 1 extremely lucky drop? Just checking. |
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#17 |
General
Join Date: Nov 2004
Posts: 1,805
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![]() to make one comment Illmarr, you do need to cover the time it takes to harvest in there (or the time it takes to make the money to buy them, either or) in the TS writs But I agree, I've always though TSing was easier and faster to level than adventuring, it just takes a whole lot more patience...
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Ancient Council Jalathan T'Varik (90 Paladin) Rhapsodee Windsong (90 Troubador) Garaok (90 Brigand) Tytherian (90 Templar) Shaydroth (51 Illusionist) Raston Roderick (28 Assassin) Saphyrria (21 Warlock) Concordia Discors Jalathe Stoneshield (34 Guardian) |
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#18 |
Server: Unrest
Guild: Curmudgeons
Rank: Senior Officer
Loremaster
Join Date: Jan 2007
Posts: 3,710
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Thaych .. Umm .. There is way too much there that is just wrong. Illmarr pointed out some of it so .. I wont
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#19 |
Loremaster
Join Date: Jan 2005
Posts: 1,448
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Jalathan@Lucan DLere wrote:
Thanks, I did inadvertently leave that out and it should be figured in. I set aside blocks for harvesting while gaining back vitality so I forget that part since I have enough in a box for a couple of levels when I go to craft. But TS is definately easier to level than an Adventurer. Going to step away and take a deep breath now. *LOL* And completely off-topic. I've already seen 4 threads that asked if things written in the patch notes went live. Don't sheep know how to read? |
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#20 |
Loremaster
Join Date: Nov 2006
Posts: 3,870
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Thaych wrote:
I am not arguing that adventuring isnt more profitable, it is by far. More risk, more reward but seriously, lets at least compare apples to apples.... |
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#21 |
Hero
Join Date: Feb 2007
Posts: 174
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At 43, I think it was like a 5-6 ts point boost, that is major rather you realize it or not considering 1 pristien gives maybe 1-2 xp (depending on if you are double because of vitality or not) I was my under standing that this new change was to evenout the playing field between TS, by nerfing pristine and giving TS xp to writs.
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#22 |
Hero
Join Date: Feb 2007
Posts: 174
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You also get rewards from harvesting, how may mobs drop loot worth 50-60g? Plus your excess or whatever can be sold on the broker.
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#23 |
Loremaster
Join Date: Dec 2004
Posts: 6
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With my 67 WW today I was getting about 1.3 bubbles per writ just on the turn in, that does not include the exp I was getting for making the items. At 67 with vitality I get around that much for just making the items. So I was getting double what I would normally get...seems pretty good to me=)
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#24 |
Loremaster
Join Date: Nov 2004
Posts: 14
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I find this is a huge improvement, particularly since the quest xp does not reduce vitality. As someone mentioned already, doing the writs with xp halves the leveling time after pristine bonuses, which is considerable when you count harvesting, especially in t6 and t7. You can also go longer with the vitality you have (I never grind without). Usually you can do 2 levels and a bit a week in t6, now that's 3 and something! Thank you Domino!
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#25 |
Loremaster
Join Date: Nov 2004
Posts: 1,125
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If the purpose was to provide an exp bonus, and an incentive to do TS writs rather than ALWAYS adventure ones, then it may have succeeded in being "better than before" but if the intention was to provide an "equalizing" force against scholar levelling speed, then they failed miserably IMO. Double, triple, or more bonus would have been needed.
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#26 |
Loremaster
Join Date: Dec 2004
Posts: 618
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I don't know how much equalizing this all does? At T7 I think I get 15k+ for adv writs where 7.5k ish is the crafting SP addition. I could be wrong. I could care less or not... but prefer... exp bonuses for TS writs. I'm doing them anyways and it doesn't seem like anyone is 'cancelling Christmas' around here. EQ2 just gets better! Complaints about new features aside, the exp bonus to TS writs means more Exp per 12 grind. Man, at T7 and 5-6 writs after pristine combines per level... I get pretty [Removed for Content] burnt. 8ish crafters though. Go figure.
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#27 |
Loremaster
Join Date: Aug 2005
Posts: 109
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Valdaglerion wrote:
honestly, then make a sage and quit your whining....I have a Sage, doing very well, thanks. It's feedback like this that makes these boards asinine sometimes. My WHOLE point here was that I'm sick of the built-up expectations and then the let down. It is far from an equalizer. I'm comparing it to my Sage and the promised writ system as an equalizer falls very short of what was promised, much like your education. |
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#28 |
Loremaster
Join Date: Nov 2004
Posts: 1,480
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![]() What level are you? 7% at level 20 and 7% at level 65 for example would make a huge difference in presenting an argument. I'm thinking the XP scales so it will be lower as you go up in tiers, but I don't know as I haven't tested it out yet.
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#29 |
ZAM EQII
Join Date: Nov 2004
Posts: 7,439
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Tayros@Antonia Bayle wrote:
My WHOLE point here was that I'm sick of the built-up expectations and then the let down. It is far from an equalizer. I'm comparing it to my Sage and the promised writ system as an equalizer falls very short of what was promised, much like your education.Sorry, it was never promised to be an equalizer. Here's a quote from Domino from my GU 37 TS Preview article. Italicized-boldface is my emphasis: “Sages, who have far more recipes than any other class, already level extremely fast, and would not level any faster if they switched to nothing but writs – in fact it would be slower for them. On the other hand provisioners, who have the fewest recipes of all, will likely see a huge improvement if they choose to do writs more often. And the writs are, of course, optional. All this will do is give other classes the option of approaching sage leveling speed,” she pointed out. “Sages who have enough pristine bonuses to level on those alone will likely still find it faster to level that way, but now other classes can get a boost too. And even sages may find it worthwhile to do some writs instead to earn status and faction, especially now those artisans who are not in high level guilds have the ability to earn that fancy in-home crafting station from their tradeskill faction!” She never said it would make you level as fast as a sage. Her example above indicates that it would still be slower then leveling a sage, but still an improvement. People got their own expectations up. Domino was straight-froward about it. |
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#30 |
Loremaster
Join Date: Nov 2004
Posts: 1,480
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Calthine wrote:
Tayros@Antonia Bayle wrote:My WHOLE point here was that I'm sick of the built-up expectations and then the let down. It is far from an equalizer. I'm comparing it to my Sage and the promised writ system as an equalizer falls very short of what was promised, much like your education.Sorry, it was never promised to be an equalizer. Here's a quote from Domino from my GU 37 TS Preview article. Italicized-boldface is my emphasis: “Sages, who have far more recipes than any other class, already level extremely fast, and would not level any faster if they switched to nothing but writs – in fact it would be slower for them. On the other hand provisioners, who have the fewest recipes of all, will likely see a huge improvement if they choose to do writs more often. And the writs are, of course, optional. All this will do is give other classes the option of approaching sage leveling speed,” she pointed out. “Sages who have enough pristine bonuses to level on those alone will likely still find it faster to level that way, but now other classes can get a boost too. And even sages may find it worthwhile to do some writs instead to earn status and faction, especially now those artisans who are not in high level guilds have the ability to earn that fancy in-home crafting station from their tradeskill faction!” She never said it would make you level as fast as a sage. Her example above indicates that it would still be slower then leveling a sage, but still an improvement. People got their own expectations up. Domino was straight-froward about it. Heh, I was trying to find that in the dev posts saw it on one of your posts, not dominoes. My woodworker does a ton of writs cause he might as well grind on something worthwhile, this will be a huge improvement I think.
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