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Unread 07-22-2007, 09:44 AM   #1
ZeyGnome

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Harvesting and Adornment application will be immediately interrupted by taking any damage.

-------------------------

Focus is no longer checked when harvesting.  If a mob dots you and it's a long acting dot, you cannot continue harvesting or collecting until it is cured or wears off.  Even if you don't take damage (as in a root) it will interrupt when it wears off.

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Unread 07-22-2007, 10:09 AM   #2
Verky

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This seems like a very lame change.
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Unread 07-22-2007, 11:49 AM   #3
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Sorry if I miss the point, but I've never **survived** a mob assualt when harvesting (in that I've never managed to collect hatever I'm collecting once I"m noticed by a mob). Hence, having me stand over the node, "trying" to continue to harvest when I knooooow it's jsut gonna fail is a second of my life I"ll never get back SMILEY So, if this means, I'll immediately stop and can go after the mob who is in my way, that's cool with me.
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Unread 07-22-2007, 01:23 PM   #4
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The correct change should have been to reverse the change that makes harvesting in combat impossible.  There is really no reason why you shouldn't be able to do so.  Changes like this, while only a minor addition to the existing hindrance, make me wonder just what the ultimate goal is. 
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Unread 07-22-2007, 03:23 PM   #5
ZeyGnome

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Mystfit wrote:
Sorry if I miss the point, but I've never **survived** a mob assualt when harvesting (in that I've never managed to collect hatever I'm collecting once I"m noticed by a mob). Hence, having me stand over the node, "trying" to continue to harvest when I knooooow it's jsut gonna fail is a second of my life I"ll never get back SMILEY So, if this means, I'll immediately stop and can go after the mob who is in my way, that's cool with me.

No, this isn't about actually finishing the collection while being attacked, this is about not being able to harvest after you killed the mob because the dot or root effect is still on you.

You now have to wait (or cure) whatever effect is on you because each time it procs you are instantly interrupted. 

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Unread 07-22-2007, 03:27 PM   #6
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ZeyGnome wrote:

Harvesting and Adornment application will be immediately interrupted by taking any damage.

-------------------------

Focus is no longer checked when harvesting.  If a mob dots you and it's a long acting dot, you cannot continue harvesting or collecting until it is cured or wears off.  Even if you don't take damage (as in a root) it will interrupt when it wears off.

Another stupid pointless, waste of time change from Sony.  The initial can't harvest while being attacked change is stupid too.  If a 4 year old kid is punching my thigh while I weed the garden I can chose to ignore them.. it should be the same in the game.. you should be able to CHOSE [Removed for Content] your character does.
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Unread 07-22-2007, 04:13 PM   #7
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I have an idea.... don't get agro while you harvest.

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Unread 07-22-2007, 05:22 PM   #8
ZeyGnome

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Kizee wrote:

I have an idea.... don't get agro while you harvest.

I have an idea too . . Don't post unless you have something of value to contribute.

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Unread 07-22-2007, 06:00 PM   #9
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Ive got something of value. Its appropriate and in fact perfect that you cannot harvest/collect/gather while in combat. Partly because its just daft to suggest you can just go ahead mine for something while being hit with a sword, and additionally because those actions are used in many places in the game other than wandering harvesting. Quests require one to gather items in dangerous areas, there are shinys in areas where a group has mobs to fight, and people being able to do those things while a fight goes on involving them allows silly exploits like gathering all the quest items while taking hits and then running off the aggro, thus doing the quest without doing the quest.
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Unread 07-22-2007, 06:19 PM   #10
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Has anyone actually read what I posted?

I want someone to quote exactly where I said that I was talking about harvesting/collecting while in combat.

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Unread 07-22-2007, 07:26 PM   #11
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ZeyGnome wrote:

Has anyone actually read what I posted?

(snip)

Try insulting them first.

Hello, stupid morons.  *flashy light*  This is NOT about harvesting in combat. *flashy light* It's about being interrupted by effects left on you like DOTs or roots that might remain after combat is OVER, and DONE WITH, and FINISHED and you are NO LONGER FIGHTING and you DON'T HAVE AGGRO.  If you are too stupid to get it, then go comb your mole hairs and let smarter people discuss it.

That get through?

And I agree that if this change goes in unaltered, it will be incredibly annoying.  I got my zerker's focus maxed by harvesting in Bonemire with all the dang DOTs that the mobs leave on you after you clear your way to a node.  A zerker with maxed focus!  That should tell the rest of you how often someone who goes harvesting even a little will run into problems.  (Not to mention, there's usually a plat farmer or two who will be happy to take advantage of any mob clearing you did while you're incapacitated by the interrupts.)

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Unread 07-22-2007, 07:30 PM   #12
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ZeyGnome wrote:

Has anyone actually read what I posted?

I want someone to quote exactly where I said that I was talking about harvesting/collecting while in combat.

Nowhere, people just like to half-read threads and then diss the OP without having any idea what the thread is really about. I agree that being unable to harvest due to a residual (and wearing off) spell cast by a mob (that is now dead) is just stupid. What next? mailbox shutting everytime a residual trauma kicks, or even falling off griffons because you took 'damage'. This change effectively means you shouldn't bother trying to harvest in a zone unless the content is grey to you.
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Unread 07-22-2007, 07:53 PM   #13
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Well, I don't like that one bit! FORCING a player to wait countless moments until an adverse effect wears off in order to harvest is adding yet another layer of tedium to an already tedious task. While the change was meant to be a good one (IE allowing a player not to have to wait for the harvesting bar to finish before being able to attack an agroing mob) this side effect is not acceptable AT ALL. I hope they see this and tweak it or just forget about it.
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Unread 07-22-2007, 08:35 PM   #14
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It's a pointless change even if it had 'good intentions'.

You already don't HAVE to wait for the bar to clear to attack something that attacks you. You can stop harvesting just like you can stop a spell/combat art, then turn around and beat on the mob. Then you are free to go back to harvesting, no muss, little fuss.

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Unread 07-22-2007, 08:54 PM   #15
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ZeyGnome wrote:

Harvesting and Adornment application will be immediately interrupted by taking any damage.

-------------------------

Focus is no longer checked when harvesting.  If a mob dots you and it's a long acting dot, you cannot continue harvesting or collecting until it is cured or wears off.  Even if you don't take damage (as in a root) it will interrupt when it wears off.

Thanks for catching that. I just checked in a change that will cause damage to immediately interrupt you only when any player/creature is trying to fight you.  When the attacker is dead, normal interruption rules will apply.  Look for the fix to show up on Test server in one of the next few updates.
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Unread 07-23-2007, 12:49 AM   #16
ZeyGnome

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You're da boss!

Thanks!

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Unread 07-23-2007, 02:41 AM   #17
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Snowdonia@Runnyeye wrote:
Well, I don't like that one bit! FORCING a player to wait countless moments until an adverse effect wears off in order to harvest is adding yet another layer of tedium to an already tedious task. While the change was meant to be a good one (IE allowing a player not to have to wait for the harvesting bar to finish before being able to attack an agroing mob) this side effect is not acceptable AT ALL. I hope they see this and tweak it or just forget about it.
OMG people ... did anyone even think to consider the fact that they can use potions to cure DoTs?  I mean, beside the fact that they just mentioned they are fixing this ... I seriously cannot believe you (not you speifically snowdonia and im sorry to use you as the example here) are all getting so worked up over this like having to pay an alchemist for a set of cure potions is too much to ask of you.  I swear I thought WoW was owned by Blizzard and not SOE ... I must have happened onto the wrong forums.
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Unread 07-23-2007, 09:11 AM   #18
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Personally, I want to see a return to harvesting irrespective of mob aggro.

Harvesting can be interrupted by moving, or jumping, anyway; so this is a modification which wasn't needed. Whereas, imo, allowing classes who can take a few hits to *choose* to grab an item in spite of the attentions of mobs would have been a better change.

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Unread 07-23-2007, 11:35 AM   #19
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Anobabylon@Befallen wrote:
OMG people ... did anyone even think to consider the fact that they can use potions to cure DoTs?  I mean, beside the fact that they just mentioned they are fixing this ... I seriously cannot believe you (not you speifically snowdonia and im sorry to use you as the example here) are all getting so worked up over this like having to pay an alchemist for a set of cure potions is too much to ask of you.  I swear I thought WoW was owned by Blizzard and not SOE ... I must have happened onto the wrong forums.
It is too much to ask and I'll tell you why... This change was unnecessary as far as I can see. Unless a Dev can come in and give us a real reasonable reason why this change was made, I can't see what the purpose of it was other than the one I stated which IMO was less of a problem than the problem "fixing" it resulted in. Harvesting is tedium, plain and simple. Any move to make that tedium increase, whether it's by a flaw in a fix such as this or the resultant consequences of leaving that flaw in forcing players to seek a work around, is an unnecessary wrong move. Had ZeyGnome not brought this to the attention of the Devs here in the Testing Feedback forum, they would not have known about flaw in the fix and would not have acted to fix it much less before it got pushed live. See, that's what this forum is for, for FEEDBACK on mechanics put on Test to be tested and debugged. It is not, however, for people to come here and berate, insult, and belittle the efforts of those who play on test or the players opinions on any such issue brought to light by them. Don't agree, cool. Say why you like the change the way it is, and leave your insults at the door. Want to counter an opinion, fine. Debate your side against them and again, leave your insults at the door. While I didn't take your use of an example of me personally, I did feel the need to address you in kind, so please, take no personal offense from it. I am a firm believer in constructive criticism and debate and do my best not to insult others for their efforts or opinions as I find it far more helpful than the latter. I do take exception to someone having a go at a Test server resident for doing what they are meant to do; report flaws in patched fixes. I'd hate to think of the amount of unnecessary bugs and flaws that would go in if it wasn't for the efforts of people like ZeyGnome.
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Unread 07-23-2007, 02:27 PM   #20
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So does this mean I can root a mob and harvest?

Going to have to check it on test when I get home obviously. I never understood why a pet class could harvest fine with their pet fighting but I can't root a non ranged/spell casting mob or even a caster/ranged mob and at least attempt to harvest too. The "situation" is the same. The mob is not hitting the person rooting, just like the pet class is not getting hit.

Of course if that isnt the case then maybe a persons pet being targeted/having aggro should also be used when it comes to deciding if a player can harvest or not. Seems fair to me.

Course my wife would box my ears since she likes to use her conjy for harvesting T7 just because she can get arouond the no harvesting while a player is fighting that all the other classes have to put up with.    

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Unread 07-23-2007, 02:55 PM   #21
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MrWolfie wrote:

Personally, I want to see a return to harvesting irrespective of mob aggro.

Harvesting can be interrupted by moving, or jumping, anyway; so this is a modification which wasn't needed. Whereas, imo, allowing classes who can take a few hits to *choose* to grab an item in spite of the attentions of mobs would have been a better change.

I would agree. This is a very negative change to harvesting which is hardly a "fun" acitivity.
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Unread 07-23-2007, 03:37 PM   #22
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EvilIguana966 wrote:
The correct change should have been to reverse the change that makes harvesting in combat impossible.  There is really no reason why you shouldn't be able to do so.  Changes like this, while only a minor addition to the existing hindrance, make me wonder just what the ultimate goal is. 

I am a necro who is not even affected by this and I fully agree.  I do not see the logic of not allowing harvesting when engaged or being engaged.

If you can stand there and your focus lets you harvest, you have enough HPs, and want to continue, who cares?

Revert it back SOE or at least explain why it was ever changed.

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Unread 07-25-2007, 03:24 PM   #23
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First of all, I was the one who originally mis-understood the **issue** at hand here and am glad the devs waded through all the brick-a-brak and got to the meat of the issue/bug and tweaked it. Be a shame if it got overlooked. I did breifly see a new career...healers follwing behind harvesters..."psst, for 5 gold I'll take that DOT offa ya...it's either that or the shiny is M I N E"
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Unread 07-25-2007, 07:03 PM   #24
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This is a good thing for Alchemists. Now their cure potions will actually have a use. If you're a serious harvester you will want these to cure the DoT if you cant cure it yourself.

Also my Antivenin Hypo Bracer I got in Bonemire will be dusted off and carried now SMILEY

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Unread 07-25-2007, 07:06 PM   #25
Guy De Alsace

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Oakum wrote:

So does this mean I can root a mob and harvest?

Going to have to check it on test when I get home obviously. I never understood why a pet class could harvest fine with their pet fighting but I can't root a non ranged/spell casting mob or even a caster/ranged mob and at least attempt to harvest too. The "situation" is the same. The mob is not hitting the person rooting, just like the pet class is not getting hit.

Of course if that isnt the case then maybe a persons pet being targeted/having aggro should also be used when it comes to deciding if a player can harvest or not. Seems fair to me.

Course my wife would box my ears since she likes to use her conjy for harvesting T7 just because she can get arouond the no harvesting while a player is fighting that all the other classes have to put up with.    

My Troubadour can also do the same thing by charming the mob, harvesting, then running off the mob when it breaks after 15.5 seconds (duration of our current charm). I used this to harvest the quest items for SoD in New Tunaria that kept popping up next to the ^^^ guardian things.

Its not just pet classes.

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Unread 07-25-2007, 10:56 PM   #26
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Confirmed.

Checked tonight and Focus does count once again when you are harvesting/collecting after a fight and are still under the effects of the prior battle.

Thanks for correcting this!

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Unread 07-26-2007, 12:10 AM   #27
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This is a good change tbh. You can't finish the gathering anyway when attacked. And, on the pvp servers, you'll know you're being attacked while trying to harvest.
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Unread 07-26-2007, 01:55 AM   #28
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Another side issue that came out of me poking around in the harvesting stuff (that i couldn't seem to find in the patch notes): - If your harvest target disappears while you're harvesting, you will immediately stop harvesting. Now it works like spell casting against an NPC that dies.
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Unread 07-26-2007, 05:37 AM   #29
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Why we still can't harvest while attacked for the characters who can take some hits?
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Unread 07-26-2007, 09:27 AM   #30
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One change that really would be nice is that if you are attacked when harvesting, your harvest target is automatically cleared and you target the mob that hit you (like what happens when you are attacked while travelling).  As it is right now, even though you immediately stop harvesting, you still have to acquire the target which usually means hitting esc and hot-keying or manually targetting the mob.

Since esc will cancel spellcasting (and harvesting) then there really is not much benefit to the overall change since you are still going through the same motions (cancelling target, retargeting as opposed to cancelling harvest, retargeting).

Not a game breaker by any means, just would be a nifty thing.

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