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Unread 07-21-2007, 11:21 AM   #1
Scotia_The_Great

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I think I made a mistake.

I didn't pick up the transmuting skill until I was around adventure level 20.  How in the heck and where in the world do I find the items that I can build my skill up with?  Everything I find in my currentl level zones is way too high.

Same for Tinkering, gonna start one of my alts down that path, but they are all around level 18.

I'd rather not just buy a bunch of stuff off the broker, don't have cash like that.  Is there a zone or mob that might have a better chance of dropping something I can practice on??

Appreciate any help,

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Unread 07-21-2007, 12:02 PM   #2
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Tinkering isn't level restricted as transmuting since you can get the harvested raws at any level. However for transmuting you will need to be rich or start a mini alt and have them level locked and hunt for treasured stuff.
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Unread 07-21-2007, 12:04 PM   #3
Scotia_The_Great

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Can my high level toon find this treasured stuff too or does the game not allow a higher level toon to find such items in a low level zone?
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Unread 07-21-2007, 12:28 PM   #4
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Scotia_The_Great wrote:
Can my high level toon find this treasured stuff too or does the game not allow a higher level toon to find such items in a low level zone?
One can only Transmute Treasured or better items, which are largely available as chest drops and quest rewards.  And chests only drop if the mob is not grey to you.  There's several ways to go about it, from buying stuff off the broker to harvesting T1 and T2 rares to make mastercrafted to transmute.  I personally made an alt who farmed stuff on the Queen's Colony. From The Transmuting FAQ: What can be transmuted?
  • treasured gear
  • adept 1 and better spell scrolls
  • legendary gear
  • fabled gear
  • master crafted gear (note – crafted item quality is irrelevant)
What cannot be transmuted?
  • no-value items
  • items without an equipable level
  • Apprentice level spells
  • recipe scrolls
  • handcrafted items
  • furniture
  • consumables
  • containers
  • anything stackable
  • Heritage Quest items
  • mounts
  • things which need mending
  • there are still some odd quest rewards which do not Transmute.
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Unread 07-21-2007, 12:32 PM   #5
Scotia_The_Great

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Wow, what a pain! 

Ok...what are the T1 and T2 rares?  I probably have some on hand.

Since I am a high level, can I still harvest new T1 and T2 rares or will those not pop for me anymore either?

Thank you all very much for the help!

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Unread 07-21-2007, 12:55 PM   #6
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Your best bet, if you dont want to buy the items, is to make another alt solely for the purpose of farming the newbie island.  Treasured / Adept1 drops are really common.   Transfer them with the shared bank.
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Unread 07-21-2007, 01:45 PM   #7
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Scotia_The_Great wrote:

Wow, what a pain! 

If you think that's a pain.... bwahahahaha **laughs hysterically** You know nothing of pain!!!! Turn back now while there's still time! Go back to your blissful life! What you don't know will not hurt you! Othesus - Dirge - Lucan DLere Vaspar - Fury - Lucan DLere
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Unread 07-21-2007, 03:05 PM   #8
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Othesus@Lucan DLere wrote:
Scotia_The_Great wrote:

Wow, what a pain! 

If you think that's a pain.... bwahahahaha **laughs hysterically** You know nothing of pain!!!! Turn back now while there's still time! Go back to your blissful life! What you don't know will not hurt you! Othesus - Dirge - Lucan DLere Vaspar - Fury - Lucan DLere
lol I agree.. You don't know Pain "Yet" .  My Transmuter is lvl 321 and ooohhhh the pain hours of farming and Lots of plat spent !!! I wish I would have kept count of the amount of items I broke down to get here and I still have a ways to go.. SMILEY
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Unread 07-21-2007, 03:11 PM   #9
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Tinkering is a nightmare as well (better since the item cut down), way too many raws needed with fuel ...

Im only skill 210 and fuel takes more than 3g per item ... raws (if looking on broker), take about another 5-10g, so about 8-13g per item, but they sell back for only 3g .... and people don't/can't buy the items for that much to get our value back.

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Unread 07-21-2007, 03:14 PM   #10
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Scotia_The_Great wrote:

Wow, what a pain! 

Ok...what are the T1 and T2 rares?  I probably have some on hand.

Since I am a high level, can I still harvest new T1 and T2 rares or will those not pop for me anymore either?

Thank you all very much for the help!

Harvest all you want - you actually have a better chance of getting a rare once you're well above the trivial skill for that tier.  Here's your rares list: A Harvester's Guide
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Unread 07-21-2007, 03:21 PM   #11
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trovan2 wrote:

Tinkering is a nightmare as well (better since the item cut down), way too many raws needed with fuel ...

Im only skill 210 and fuel takes more than 3g per item ... raws (if looking on broker), take about another 5-10g, so about 8-13g per item, but they sell back for only 3g .... and people don't/can't buy the items for that much to get our value back.

And..... While we are on the subject lol OMG the amount of items I had to make just to get to 20 and I repete 20!!! Tinkering lol /SIGH.... Making the same 2 items over and over umm and over just to get to 20 .. >.<

At least on Transmuting you get skill ups .. The pain of transmuting is the amount of items it takes to do one combine yes But you get skill ups often.. Or I'll say I do.. But on Tinkering I feel the pain there is the amount of items it take just to get ONE skill up ...

You can farm loam and such easy but Fuel ugh!!

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Unread 07-21-2007, 03:41 PM   #12
trovan2

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I have actually gone through hundreds of raws to get ONE skill up ... made me angry ...

And raws are slightly hard to harvest ... not everyone has hours on end to harvest.

In two hours of hardcore harvesting I had enough to make two items ... I was peeved.

I just can't find enough ore nodes.

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Unread 07-21-2007, 04:02 PM   #13
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Tinkering is such a cool idea!!! The items are very cool! Some are very usefull and creative..

BUT man does it need twinked lol... No one can use your items you make but err You?!?! Or other Tinkerers lol?! Oh that makes alot of sence lol SO you work your little fingers to the bone harvesting and mashing keys so you can make 40 of one item to get ONE skill up....

 And you can't even give the items to friends or try and sell them casue the only people who can use them can make one for their self mauhahaha >.< .. 

HELP?!?! Am I being too negative here? ok rant over I think lol but please look at tinkering a bit.. pretty please Its so cool I sware tho I donno how people get maxed on it .. Am I doing something wrong is there a secret to getting skill ups that I don't know 0.o hummm...

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Unread 07-21-2007, 05:59 PM   #14
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Well, with the risk of sounding harsh, those two secondary tradeskills were not made to be 'easy' (easy as in cheap or fast). They were meant to either be expensive (if you choose to buy your mats) or take time (if you choose to harvest yourself or gather your items yourself). So perhaps they are too 'hard' for your taste? I don't think those 2 tradeskills were meant for everybody.
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Unread 07-21-2007, 06:53 PM   #15
eqaddict101

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SMILEY Ya I guess so.. I guess its way to much to ask for a skill up every 5-8 items made instead of 20 .. Silly me.. Being that there is no Progress bar to see it just feels a bit off on the Amount of XP you must be getting per Item compaired to my other crafters.. I have only played this game almost a year. I know they have made changes and I'm spoiled to say the least but I really think the Progress on tinkering is off ... 

I'm not saying make it easy or am I lol I donno I am just saying the amount of Mats it takes to get One skill increse is a bit much.. I see lots of people say so .. So I figure its not just me being lazy ..

 I harvest all my mats I don't buy them so I really don't think I am being lazy about this.. I just know when I do Transmuting  I get Skill ups often... (Seldom do I make 4-5 items on transmuting and Not see a skill up) But when I do Tinkering I do not..

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Unread 07-21-2007, 07:14 PM   #16
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eqaddict101 wrote:

SMILEY Ya I guess so.. I guess its way to much to ask for a skill up every 5-8 items made instead of 20 .. Silly me..

According to Ilucide your chance of a skillup bottoms out at 25% on grey recipes.  You're suffering from RNG.
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Unread 07-22-2007, 03:50 AM   #17
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Well, when talking about tinkering the number of raws required was already cut in half. If you don't mind doing grey recipes, those should give you a 25% chance of a skill-up and the lower level recipes require fewer raws. So, you may be able to find a lower tier that has cheap loams for sale and work within that tier. Some no-trade tinkered items that required using the commission system will become tradable in GU 37: http://forums.station.sony.com/eq2/...topic_id=372633

TRADESKILLS

  • The following tinker-made items are now tradable:  gnomish flotation device, spring-loaded gnomish stilts, goggles of the bats, gnomish diving goggles, gnomish shades, full spectrum goggles, gnomish anti camo goggles.
My general feeling is that any game mechanic that requires a random chance to progress with less than 40% probability is psychologically demoralizing to the player. Transmuting and tinkering fall into this category. I would rather get 0.25 skill for each combine than a 25% chance of a skill up because then you are always seeing a little progress. Quests that have the cursed "You did not find any quest items" showing up most of the time also fall into this category. Othesus - Dirge - Lucan DLere Vaspar - Fury - Lucan DLere
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Unread 07-23-2007, 04:25 AM   #18
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Rant:

I would like tinkering to be like...

A) A regular amount (same as primary crafting) of raws and fuels needed to make each item while have same %chance of a skill up

or

B) like said before, each combine will get you .25 of a skill, so every 4 items made would be a skill point

or

C) Red = .45 skill point, Orange = .35, White = .25, Blue = .15, Green = .10, Grey = .05


Also, I want to say something about the testing of the tinkering items given trade status now ...

I have mixed feelings about it. I like having to meet the person, lets me get to know them, maybe set up a buisness with some other items. As soon as these items can be put on the broker, the value will plumet and hit bottom. Look at the other tradeable items! I can get a better value if i sell them to the merchant!

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Unread 07-24-2007, 03:15 AM   #19
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I'm suffering from RNG?

Sorry but whats RNG .. not ringing any bells..

I like progress bars lol... That way I can set up with said ammount of Mats and kinda mostly have an idea where I am gonna be when I am done.. Every thing else in the game is like that really .. You go to said zone and kill this kind of mob at this lvl and get this % xp..... Same goes with Reg crafting at the low lvls you can ding on 1-2 items as you get higher it can take 40-60 (if you were lucky and had several new items to make it could take less) items.... But at least I know thats what I need..

I just found it odd that it takes sooo many items to get the low lvl skill ups on tinkering.. Its becasue its a random chance to skill up? Nothing set at all?

Funny part is most times I sit here and kinda hold my beath and hope while I am doing the combine and if I happin to luck out and get a skill up I give out a little cheer !! lol But when I keep doing combines and get no skill up its a let down and I go do something else ... lol

Ah HA! lol I found this on a Post so now I know what RNG is hehe...

RNG: The bane of all crafting.  This is the 'random number generator' which really isn't, actually, but has its randomness similated with some sort of algorithm.  It is known to be streaky and even to outright -hate- certain individuals ...

lol yes RNG Hates me hehehe!!

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Unread 07-24-2007, 07:10 AM   #20
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eqaddict101 wrote:

SMILEY Ya I guess so.. I guess its way to much to ask for a skill up every 5-8 items made instead of 20 .. Silly me.. Being that there is no Progress bar to see it just feels a bit off on the Amount of XP you must be getting per Item compaired to my other crafters.. I have only played this game almost a year. I know they have made changes and I'm spoiled to say the least but I really think the Progress on tinkering is off ... 

I'm not saying make it easy or am I lol I donno I am just saying the amount of Mats it takes to get One skill increse is a bit much.. I see lots of people say so .. So I figure its not just me being lazy ..

 I harvest all my mats I don't buy them so I really don't think I am being lazy about this.. I just know when I do Transmuting  I get Skill ups often... (Seldom do I make 4-5 items on transmuting and Not see a skill up) But when I do Tinkering I do not..

I actually think Tinkering is the easier one.   I just started on my Tinker and she is now 140-160(?) .. that's approx whole 3 days worth of work (mostly harvesting).   EoF has been out 9 months .. I could have had a kid in that time and, yet, my Transmuter is barely able to destroy lvl 52 "stuff".  ...

I find Tinkering so easy to skill up on .. I do it on my Laptop while doing Provo Rush Writs on my Main Comp .. not like it's that difficult .. press start and .. nothing .. just let it spit out whatever it's going to spit out .. bloody thing never gives back loam, which is the only Raw I have problems finding at times ..

Of 'course I seldom pay that much attention to the level of the item (crude/shape/normal/pristine) in Transmuting, either.  Except on Legendary / Fabled Augs .. I have Fragments up the wazoo!

But neither Skill is for the Faint Hearted.  I tell people all the time that if they get really annoyed doing these Skills at the start to .. QUIT NOW and JUST BUY THE PRODUCTs!.   

Which is worth more to you ?  "saving" 3 plat for that uber Adornment Raws from your local Transmuter and doing it yourself  -- or -- giving that 3 plat to your local Transmuter so they afford to go to their local mental hospital and then spend the next 3-4 months in therapy trying to explain the importance of killing level 1 names.  ???!!??   Either way .. someone is going to need therapy.

  • Tinkerers have to be Harvesting Addicts.  If "you" have dreams of harvesting "A Rare Fish Scale" when asleep .. Then "you" have the makings of a Uber Tinkerer. 
  • Transmuters have to be Farming Addicts.  If "you" have dreams of hording the largest collection of "ScumSucker Boots" and then Destroying them 1by1 .. Then "you" have the making of a Uber Transmuter

Me .. I have dreams of finding a never ending line of freshly minted dollar bills in the couch and destroying every single south park episode on dvd, vhs, blueray, cd, computer, ipod .. ...

SMILEY

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Unread 07-24-2007, 01:19 PM   #21
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2x post sorry, plz delete
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Unread 07-24-2007, 01:20 PM   #22
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Hi, how do I advance my transmuting level? I'm exactly on 100, and I'm trying to advance my skill by creating various transmuting things, but after 5 or 6 creations so far, no level yet. They are the trivial types, though. Also, if I transmute a legendary item instead of a treasured item, will that make it more likely to return a harvested rare? And lastly, if I create a poison adornment for my weapon, but I already have normal posion applied, will they stack, or will only one apply at a time?
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Unread 07-24-2007, 01:38 PM   #23
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after 100 you have to actually create adornments for skillup.  Simply transmuting the items will no longer gain you skill at all, ever.  So you're on the right track, it just takes a lot of time, a lot of effort, a lot of money. transmuting a legendary item does not ever result in a harvested rare.  You will end up with a powder, a fragment or an Infusion, but no guarantee on any single one of them. Can't answer your poison question since I have no adorned poison using scouts. As it was said earlier, these secondary skills were not meant to be easy, nor where they meant to encourage entire server populations to attempt them.  be prepared to make a large investment of time and money to cap one or both of these. Tinkering I agree... easier... Transmuting... incredibly expensive.  Farming the island and up to level 20ish zones will work, shortly after that you will find yourself spending more and more of your money on treasured items from the broker. Take T7 on Blackburrow treasured items (including Broker surcharges) are oh ~11G each.   1 powder and 9 fragments plus fuel for an *attempt* at skillup.  You're already over a plat if you have to buy the treasured items, and a good number of the treasured adornments don't cost much more than that. So if you have the cash or friends or a guild to help supply you treasured items go for it.  If not well, I'd just make friends with someone that has that kind of backing, unless you are willing to really... put in the time and just chip away at it. on tinkering - the only thing I will agree to on this one is that it takes entirely to many harvested components for some relatively undesireable items.  I look at tinkering as much more of a grind since the items have so little use to anyone else if you can give any of the ones away that you can create, that even trying to give some items away generates some unwelcome responses usually accompanied by laughter. Tinkering does make some highly useful items, but I think it could use some more tradeable 'fluff or fun' items.
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Unread 07-24-2007, 02:24 PM   #24
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thanks for the reply. also about transmuting legendary items, i messed that up a little. i meant, if i transmute legendary item, is it more possible to get one of those infusions? because it seems like fragments and powders are frequent, but not the infusions. thanks!
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Unread 07-24-2007, 02:38 PM   #25
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If you are willing to take your time, it won't cost you much money.  I am at transmutating 262 and spent less than 10 plat on everything - including buying some items as well as setting my alts up with good gear.  I have an alt set up on the newbie island and one in FG.  If I really wanted to, I bet I could hit 350 in a week if all I did was farm (from my current skill level).  I couldn't imagine the cost of buying everything. 
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Unread 07-24-2007, 02:43 PM   #26
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Bah .. I guess RNG really does hate me becasue I have worked lot longer than a few hours on more than a few days and I am stuck at 24 still LOL .i know I am not "caped" becasue its my lvl 70 Conj I am tinkering on and she is a lvl 57 Carp also. ... I keep spamming the items and not getting any UPS lol where o where are my UPS lol .. Oh well lol I like Tinkering .. Like I said before I think its very cool .. I did it on EQ1 where people could use the items you make heheh...

I miss the Fireworks my little Gnome tinkerer could make hehe .. But LOTS more items to make here on EQ2 woot!!

I did want to make more than one of my toons a tinker becasue of the very cool items Only a Tinker can use.. But umm ugh lol!!.....

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Unread 07-24-2007, 03:56 PM   #27
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haner74 wrote:
If you are willing to take your time, it won't cost you much money.  I am at transmutating 262 and spent less than 10 plat on everything - including buying some items as well as setting my alts up with good gear.  I have an alt set up on the newbie island and one in FG.  If I really wanted to, I bet I could hit 350 in a week if all I did was farm (from my current skill level).  I couldn't imagine the cost of buying everything. 
yeah i started transmuting late (L35 swashy, L22 woodworker), and it cost me about a plat to buy low level treasure/mc iterms to get my trans skills to 100. i'm running into items almost around my level now though, so i dont think i'll be spending too much anymore. i'll just take it slowly, not interested in becoming a boss transmuter overnight.
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Unread 07-24-2007, 04:18 PM   #28
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ok, let me throw in my 2 cents... or several hundred plat...

I have one of each, both were level 70 when I started.

Transmuting:  If you have no plans on buying stuff then plan on taking a lot of time and create alts. I tried this with and it personally drove me nuts... the drop rate is just too slow to farm. I cheated, bought most of my stuff, and I figure it cost me 300-600 plat to get to 325.  Look at it this way.  Each combine requires 1 powder and 3-5 frags depending on the level.  That is 4-6 items per combine.  1/4 chance a combine will give you a level, that's 14-24 items transmuted per tick.  If you buy, you're looking at 3-11 gold per item depending on the tier.  Tricks?  Watch the broker for items to mute and take your time.  There were times I got impatient... wanted a specific level and ended up paying too much for items.  Log in, buy a few items, build yourself up a good stock and then craft.

How it works:

Treasure will give you Frags and Powders, about 20-25% chance

Leg will give you Powders and infusions, not sure of the chance, it seems less than above.  I have never seen a frag off of a leg item.  

Fabled gives you infusions and manas.  Again, not sure of the chance, I don't do a lot.  The first time I tried I got 2 manas off of 3 items.  After that... it seems like I hit 10% or so.  Again, I have never seen a frag or powder off of fabled.  Can someone with more experience muting fabled give an idea of what the chance of getting a mana is?

Tinkering:  I guess i live on a good server cause after t4 items were cheap.  T1-T4 I half harvested/half bought.  T5-T7 I mostly bought.

Tricks:

1. watch your recipes, the raws required differ from recipe from recipe... if a particular raw is expense then focus on another recipe where the raws you have are plenty

2. If raws are not an issue, craft until you complete the first line then stop. you have the same chance of success.  After a friend told me this I did t6 and t7 in a day.

Tinkering is cool, it gives some neat stuff, but there is little profit in it.

Both: I found just turned blue spells gave me the best chance of success, especially in tinkering.  There were times I would get 4 or 5 in a row off of one recipe then I would go dry.  Move up to the next higher blue recipe and my streak started again.  I would say the same thing about low white recipes.

Which is easier and cheaper:  Tinkering by far.  It took me a couple of months to mute even with buying stuff (partly cause I kept running out of money)... Tinkering... maybe a week.

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Unread 07-24-2007, 04:23 PM   #29
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Tinkering is mindless and easy. All raws can be easily harvested and requires nothing more than time to accomplish. Transmuting easily takes 2-4 times the effort to skill up. The items you need to skill Transmuting beyond 100 are not readily available in game (meaning you cant go out and find them for harvesting in the wild), you have to make them from chest dropped items and master crafted items. There are multiple RNG hits for transmuting and only 1 for Tinkering.

If you think its hard, turn back now. You are only going to frustrate yourself and when you max it out and find out how worthless the results are you are going to be really upset for the time and effort you have expended to get there. These secondary skills were initially put out there with the understanding they were going to be hard and not for everyone.

Read between the lines - "SECONDARY SKILLS WERE PUT IN AS A MONEY SINK FOR HIGH LEVEL PLAYERS AS A WAY TO TAKE A LOT OF COIN OUT OF THE GAME." (and quite honestly they continue to do so. I sell adornments for 3-12p each that add minimal stats IMO for T7 players but its the last thing they can really spend money on and gives us something to do with those masters that just sit on the broker because those classes are underplayed. Threaten to transmute a pet master though and watch the chat channels light up...LOL)

It takes about 120p to skillup Tinkering, about 200p (minimum if your lucky, can be hundreds now) to skill up Transmuting (if you buy your materials on the broker - prices may vary depending on server, day you purchase, etc). On top of price you will need to craft anywhere from 300-1400 items to skill up. Use those as benchmarks to consider whether or not you want to invest the coin/time/effort into these skills.

Be sure you know what you are expecting to get out of them before you do them, seriously, you will frustrate yourself if you dont.

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Unread 07-24-2007, 08:04 PM   #30
Didi

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Join Date: Nov 2004
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Valdaglerion wrote:

Read between the lines - "SECONDARY SKILLS WERE PUT IN AS A MONEY SINK FOR HIGH LEVEL PLAYERS AS A WAY TO TAKE A LOT OF COIN OUT OF THE GAME." (and quite honestly they continue to do so. I sell adornments for 3-12p each that add minimal stats IMO for T7 players but its the last thing they can really spend money on and gives us something to do with those masters that just sit on the broker because those classes are underplayed. Threaten to transmute a pet master though and watch the chat channels light up...LOL)

It takes about 120p to skillup Tinkering, about 200p (minimum if your lucky, can be hundreds now) to skill up Transmuting (if you buy your materials on the broker - prices may vary depending on server, day you purchase, etc). On top of price you will need to craft anywhere from 300-1400 items to skill up. Use those as benchmarks to consider whether or not you want to invest the coin/time/effort into these skills.

This is all totally untrue.

Neither tinkering nor transmuting takes ANY money out of the game because the money you pay for harvests, or stuff to transmute, is going to OTHER PLAYERS ... therefore ... no money is leaving the game.  If they required you to pay massive amounts of coin to an NPC, then it would be taking money out of the game.  Totally optionally paying massive amounts of money to other players removes zero coin from the game, so the first paragraph is clearly wrong.

Secondly, it only takes 100-200p to skill up tinkering or transmuting if you happen to like throwing your money away.  There have been posts on this forum showing that you can get to 350 transmuting spending only 5p, total.  Tinkering is even cheaper.  The only expense you HAVE to shell out for either tinkering or transmuting is the cost of the recipe books, which are only a couple gold at the most expensive.  Everything else is free.

Now, if you want to be lazy, and if your time is worth more than your money, sure ... you can pay other players 100s of platinums to do your harvesting for you.  But that's not REQUIRED in the slightest.  It's YOUR choice.  It's optional.  Tinkering and transmuting are free (books aside) if you want to do the work.  If you decide you prefer to throw your money at other players, well then, it will cost you as much money as you feel like throwing.  But that's a choice every player can make, and what player 1 decides is not mandatory for player 2.

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